Children as software reviewers.Teachers, librarians and parents are familiar with the rich conversations that can result from sharing literature with children. Most of us can remember, with some fondness, episodes from our childhood when adults read to us; or from our adult lives, when we discussed books with our own children or the children we taught. I recall from my days as a librarian the connections I felt with children who had read the same books I had read, especially when they took the time to talk to me about their own reactions to these books. I believe these conversations were particularly meaningful to me and to the students because they felt authentic to us. It was talk that occurred outside the normal classroom environment, and we seemed to connect to each other in a more companionable com·pan·ion·a·ble adj. 1. Having the qualities of a good companion; friendly. See Synonyms at social. 2. Suggestive of companionship: reading together in companionable silence. way, not just in the context of the student-teacher relationship. As a teacher educator in the area of educational technology, my job now entails using computer software as much as, or even more than, the printed word. Some days I miss books and talking to Noun 1. talking to - a lengthy rebuke; "a good lecture was my father's idea of discipline"; "the teacher gave him a talking to" lecture, speech rebuke, reprehension, reprimand, reproof, reproval - an act or expression of criticism and censure; "he had to colleagues and students about literature. One way that I can restore some of this kind of conversation is to talk to children about educational software. Children like to answer such questions as, "What's your favorite thing about Math Munchers Munchers was a series of educational/edutainment computer games produced by the Minnesota Educational Computing Consortium (MECC) for several operating systems. They were popular among American schoolchildren in the 1980s and 1990s and were the recipients of several awards. ?" Once again, I am asking authentic questions. And I like to hear their perspective, which sometimes is very different from my own, not to mention always entertaining and enlightening en·light·en tr.v. en·light·ened, en·light·en·ing, en·light·ens 1. To give spiritual or intellectual insight to: . Children's descriptions and evaluations of software are important ways of learning about how computers can be used in the learning process. Because I enjoy talking about software with children, I believe others would enjoy it as well. I suggested to one of my colleagues that she and her 5-year-old son, Aaron, should present a program at a regional educational technology conference in which they would demonstrate three CD-ROM CD-ROM: see compact disc. CD-ROM in full compact disc read-only memory Type of computer storage medium that is read optically (e.g., by a laser). programs that deal with dinosaurs. We chose the dinosaur theme because Aaron is a dinosaur addict. (Recently, for a school assignment in which he was to demonstrate his understanding of the number 100, he drew 100 separate dinosaurs on a large banner!) Aaron is also a long-time CD-ROM user. Diana, my colleague, prepared the following chart (p. 252), titled "Dinosaur Software Reviews," as a handout at her presentation. I find a comparison of Diana's and Aaron's evaluative comments fascinating. Aaron's knowledge of dinosaur anatomy and terminology is apparent, as is his infectious enthusiasm for fun and action. I particularly like the ways they express the same sentiments: Diana says, "High frustration level, which is distracting." Aaron says, "Hunting the dinosaurs makes me tired." Talking to children about software and observing them use it are informal ways of "child-testing" educational software. The most effective way to judge whether software is appropriate or not is to observe students as they interact with the program.... As a general rule, if there is no way to preview software with your own students - avoid that software. (Komoski, 1995) Another way to find out what students think about software is to have them respond in more formal, structured ways, such as completing written evaluation forms. Several publications, both print and electronic, rely on children as well as parents and teachers to examine and evaluate software programs according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. a number of criteria, such as ease of use, ability to educate and design features. One of the most respected publications to take this approach is Children's Software Revue revue, a stage presentation that originated in the early 19th cent. as a light, satirical commentary on current events. It was rapidly developed, particularly in England and the United States, into an amorphous musical entertainment, retaining a small amount of , a bi-monthly, ad-free newsletter dedicated to "helping teachers and parents find software." The review process begins when a software program is submitted to one or two test families and/or schools, as well as to a staff reviewer. The software evaluation form, an index to all software reviewed in the publication since its inception in 1993, and 18 examples of full-length reviews of software titles are available at the Revue's excellent Web site located at www.childrenssoftware.com / childrenssoftware / default.html. The reviews are interesting and lively to read, and are often frank (especially the children's comments) and full of common sense. The print newsletter can be ordered online for an annual subscription fee of $24.00. A second Web site that elicits and posts software reviews by children, parents and teachers is "SuperKids Educational Software Review: The Parent's and Teacher's Guide to Software" [www.superkids.com]. While the database of reviews is not large, the evaluations themselves are very readable and useful. The three different evaluation forms used by parents, teachers and children are posted at the Web site. A typical evaluation, covering The Way Things Work (DK Multimedia), states, "One of our 13-year-old reviewers noted that he thought it would be a useful reference source for writing reports, but that it was 'like reading an encyclopedia.' We didn't find it anywhere near that dry - but then, we're not 13 anymore." A third Web site, a project initiated by graduate students at the University of Connecticut The University of Connecticut is the State of Connecticut's land-grant university. It was founded in 1881 and serves more than 27,000 students on its six campuses, including more than 9,000 graduate students in multiple programs. UConn's main campus is in Storrs, Connecticut. , features children's comments about educational software programs and is appropriately called "Way Cool Software Reviews." I think this site is way cool because it highlights the observations and remarks of children more than the other sites do. A particularly engaging review of How Many Bugs in a Box? (Simon and Schuster Interactives) features the comments of 3 1/2-year old identical twins identical twins pl.n. Twins derived from the same fertilized ovum that at an early stage of development becomes separated into independently growing cell aggregations, giving rise to two individuals of the same sex, identical genetic makeup, and , with parenthetical remarks by their mother: What is the coolest thing about the software? 'The bugs, my favorite My Favorite is an independent synthpop band from Long Island, New York. They released two CDs: Love at Absolute Zero and Happiest Days of Our Lives. My Favorite broke up on September 14, 2005, when singer Andrea Vaughn left the band. are the long necked bugs, Jessica likes the noodle bugs best.' (I think the coolest thing about the program is how music, rhyming and repetition are incorporated throughout....) One of the most striking phenomena that we observe when we take the time to pay attention is how the software and hardware appear completely transparent to children. One researcher who observed 1st-graders using a multimedia science program reports: When describing their use of the multimedia, the children used language related almost exclusively to the content of the activity: 'I looked under a rock and I found some ants!,"I heard a bird in the tree and I found it - it was an owl!,' etc. Listening to their descriptions, it was impossible to tell that they had not actually gone to a forest and performed the activity they were describing. (Strommen, 1994) Aaron exhibited the same behavior when he remarked, "I love the way the dinosaur smiles at me!" The message I am trying to convey is that children should be allowed to select and use software, but with guidance. As Haugland and Shade (1994) point out, "The research suggests that children are not discriminating in the computer programs that they will play with and enjoy; it is up to teachers to select software that fosters children's development...." I do think we can both inform our own practice in the use of technology and enhance our enjoyment of this process by observing children use software, and creating situations for sharing these experiences. Software Cited 3-D Dinosaur Adventure Knowledge Adventure [www.adventure.com/products/. System requirements To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer system. These pre-requisites are known as (computer) system requirements and are often used as a guideline as opposed to an absolute rule. : Windows 95/Windows 3.1 or 3.11, 486SX25 MHz (MegaHertZ) One million cycles per second. It is used to measure the transmission speed of electronic devices, including channels, buses and the computer's internal clock. A one-megahertz clock (1 MHz) means some number of bits (16, 32, 64, etc. PC or higher, double-speed CD-ROM drive A device that holds and reads CD-ROM discs. CD-ROM drives generally also play audio CD discs by sending analog sound to the sound card via a 4-pin cable. For specifications of 10x, 20x, etc. drives, see CD-ROM drives. See CD-ROM, CD-ROM changer, CD-ROM server and CD-ROM audio cable. , 8 MB RAM, 5 MB available on hard drive, SVGA (Super VGA) A screen resolution of 800x600 pixels. Third-party vendors extended IBM's VGA display standard and were the first to use the term. SVGA has also referred to 1,024x768 resolutions. See PC display modes. 256-color graphics adapter See display adapter and graphics accelerator. graphics adapter - graphics adaptor , MPC-compatible sound card, mouse; or Macintosh 68040 or Power PC processor, double-speed CD-ROM drive, 8 MB RAM, MB available on hard drive, 256-color graphics capability, 13in. or larger color monitor See monitor. , Macintosh System 7.1 or higher. $19.95. Dinosaur Hunter DK Multimedia [www.dkonline.com/dkcom/dk/4cat.html]. System requirements: Windows: 486DX/33MHz or faster personal computer with 8 MB RAM, 8- or 16bit sound card, double-speed CDROM See CD-ROM. drive, SVGA (256-color) 640 x 480 pixel display, loudspeakers or headphones Head-mounted speakers. Headphones have a strap that rests on top of the head, positioning a pair of speakers over both ears. For listening to music or monitoring live performances and audio tracks, both left and right channels are required. , modem required for Internet connection, Windows 3.1 or later. Macintosh: 68040 / 25MHz or faster with 8 MB RAM, doublespeed CD-ROM drive, 8-bit (256color) 640 x 480 pixel display, modem required for Internet connection, System 7. $29.95. Magic School Bus: Age of Dinosaurs Microsoft [www.microsoft.com/ products/]. System requirements: 486SX (33 MHz) or higher microprocessor, Memory 8MB of RAM, hard disk space 6 MB, CD-ROM drive double speed or faster, SVGA 256 color monitor, Windows 95 operating system operating system (OS) Software that controls the operation of a computer, directs the input and output of data, keeps track of files, and controls the processing of computer programs. and Windows NT (Windows New Technology) A 32-bit operating system from Microsoft for Intel x86 CPUs. NT is the core technology in Windows 2000 and Windows XP (see Windows). Available in separate client and server versions, it includes built-in networking and preemptive multitasking. Workstation 3.5 or later, sound board and headphones or speakers 8 bit required; 16 bit recommended, mouse. $34.95. References Haugland, S. W., & Shade, D. D. (1994). Software evaluation for young children. In J. L. Wright & D. D. Shade (Eds.), Young children: Active learners in a technological age (pp. 63-76). Washington, DC: National Association for the Education of Young Children The National Association for the Education of Young Children (NAEYC) is the largest nonprofit association in the United States representing early childhood education teachers, experts, and advocates in center-based and family day care. . Komoski, K. (1995). Seven steps to responsible software selection: ERIC digest. Syracuse, NY: ERIC Clearinghouse on Information and Technology. Strommen, E. (1994). Formative evaluation Formative evaluation is a type of evaluation which has the purpose of improving programmes. It goes under other names such as developmental evaluation and implementation evaluation. of a first-grade multimedia forest environment. In Recreating the revolution. Proceedings of the Annual National Educational Computing Conference (Boston, MA, June 13-15, 1994). |
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