Charles River/Thomson.Charles River/Thomson
25 Thomson Place, Boston, MA 02210
Arron Ferguson's CREATING CONTENT MANAGEMENT SYSTEMS IN JAVA (1584504668, $49.95) offers a fast yet detailed introduction to CMS (1) See content management system and color management system.
(2) (Conversational Monitor System) Software that provides interactive communications for IBM's VM operating system. , which offers an open source for customizing a data system. Web developers and software developers--Java in particular--will find this an excellent book which moves beyond the basics into the more advanced Web programmer's world, though an understanding of XML XML
in full Extensible Markup Language.
Markup language developed to be a simplified and more structural version of SGML. It incorporates features of HTML (e.g., hypertext linking), but is designed to overcome some of HTML's limitations. or CSS (1) See Cascading Style Sheets.
(2) (Content Scrambling System) The copy protection system applied to DVDs, which uses a 40-bit key to encrypt the movie. isn't necessary to use it. Topics are geared to real-world situations and needs and thus programmers will find plenty of solid application examples here. Jamil Azher's GLOBAL OUTSOURCING (1) Contracting with outside consultants, software houses or service bureaus to perform systems analysis, programming and datacenter operations. Contrast with insourcing. See netsourcing, ASP, SSP and facilities management. WITH MICROSOFT VISUAL STUDIO Microsoft Visual Studio is Microsoft's flagship software development product for computer programmers. It centers on an integrated development environment which lets programmers create standalone applications, web sites, web applications, and web services that run on any platforms 2005 TEAM SYSTEM (1584504455, $49.95) tells how to manage outsourced projects using Visual Studio 2005, which engages developers, project managers and team leads alike. GLOBAL OUTSOURCING takes it examples from the real world also: it examines typical outsource management issues, applications, and problem-solving in a fine technical overview programmers will relish. Paul Schuytema's GAME DESIGN: A PRACTICAL APPROACH (1584504714, $44.95) is for new game designers as well as serious gamers who want to create their own. From beginning concepts that build a foundation of routines and knowledge to more advanced documentation on delivery systems, application, and using enhanced shareware Software on the "honor system." The concept is that users try a product, and if they like it, they voluntarily pay a set registration fee or make a donation to the program's creator. There are tens of thousands of shareware programs; some fantastic, some awful. (included), designers will find everything needed at all levels of the process, under one cover.