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Charge it! Hoping to coax more teens into buying online, marketers offer teens their own brand of plastic. (National).


Imagine you own a shop selling CDs, or shoes, or clothes, or books, or sports equipment. A teen girl enters with $155, but all she spends with you is $1. It's not that your customer doesn't want to buy what you're selling. The problem is that your shop is online, and she doesn't have a credit card. To buy, she has to ask her parents for theirs.

That is the issue facing Internet Internet

Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the
 retailers, or e-tailers, as they are known. Americans under 18 spend roughly $155 billion a year, according to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 Teen Research Unlimited, a consulting firm Noun 1. consulting firm - a firm of experts providing professional advice to an organization for a fee
consulting company

business firm, firm, house - the members of a business organization that owns or operates one or more establishments; "he worked for a
. And 80 percent of those teens are online already. But they spend a paltry pal·try  
adj. pal·tri·er, pal·tri·est
1. Lacking in importance or worth. See Synonyms at trivial.

2. Wretched or contemptible.
 $1 billion of their money there, according to Jupiter Media Metrix, an Internet research This article is about using the Internet for research; for the field of research about the Internet, see Internet studies.

Internet research is the practice of using the Internet, especially the World Wide Web, for research.
 firm.

Many teens might like to do more than download To receive a file transmitted over a network. In any communications session, "download" means receive, and "upload" means send. The download/upload often implies a big/little scenario, in which data is being downloaded from the "big" server into the "little" user's computer.  free music, play games, and ping (1) See also PNG and ping service.

(2) See blog ping.

(3) (Packet INternet Groper) An Internet utility used to determine whether a particular IP address is reachable online by sending out a packet and waiting for a response.
 each other with instant messages. But the preferred currency of the Web--the credit card--remains out of reach for many teenagers. Often, they have to ask for their parents' plastic if they want to buy something online. Adding this layer of parental screening to the purchase process is enough to send teenagers straight to the mall.

The three major credit-card companies have tried products intended to enable and encourage young consumers to spend online. MasterCard International is reportedly testing a teenage-oriented card, although the company will not talk about such a project. Visa USA rolled out its Visa Buxx Visa Buxx is a prepaid card intended for use by teenagers. The program was Visa's first prepaid card product and was launched in 2001. Visa Buxx is not a credit card. It’s a prepaid card that enables parents to repeatedly load the card online or over the phone and monitor  card in 2000, to mixed results. American Express American Express (NYSE: AXP), sometimes known as "AmEx" or "Amex", is a diversified global financial services company, headquartered in New York City. The company is best known for its credit card, charge card and traveler's cheque businesses.  killed its year-old youth-oriented Cobaltcard effort in November. Analysts say too few teenagers were interested to justify the higher-than-expected cost.

"The idea of a teen card is a good one," says Aaron McPherson, a consulting firm analyst. "The card companies just haven't found the right formula yet."

Companies seem to agree that the cards should simply be debit cards debit card, card that allows the cost of goods or services that are purchased to be deducted directly from the purchaser's checking account. They can also be used at automated teller machines for withdrawing cash from the user's checking account.  that allow parents or others to put cash value into the card account through an advance. Pricing has been tricky Adrian Thaws (born January 27, 1968), better known as Tricky, is an English rapper and musician important in the trip hop and British music scene (despite loathing the "trip hop" tag). He is noted for a whispering lyrical style that is half-rapped, half-sung. . Because the credit-card companies do not charge interest for these cards, the companies must instead charge user fees.

According to Zack Martin, associate editor of Thomson Financial's Card Marketing magazine, an industry publication, many teenagers "get the card thinking it's a good idea, but they realize they're getting nickel-and-dimed on fees, so they don't use them anymore."

Meanwhile, Internet merchants are not sure whether these cards have induced induced /in·duced/ (in-dldbomacst´)
1. produced artificially.

2. produced by induction.

induced,
adj artificially caused to occur.


induced

induction.
 more teenagers to shop online. But some e-tailers are hopeful the debit-card programs will eventually make a difference in sales.

Consider Bertelsmann's CDNow music Web site. Sharon Siegel, a senior vice president for marketing, says about a third of its visitors are 12 to 24 years old, "so a big chunk are teens." But only about 3 percent of the site's paying customers are teens.

DEBIT CARDS OR ONLINE MONEY

The dearth of credit cards available to teenagers "is clearly an obstacle" to their spending more on the site, Siegel says. That's why CDNow is likely to promote the Visa Buxx card.

McPherson, the analyst, says teenagers would warm to the idea of online debit cards much more quickly if more companies followed the lead of Coca-Cola's RocketCash, basically online money for teens. About 2.3 million young people have deposited cash into their RocketCash accounts, which function like debit cards at scores of online merchants.

McPherson is even more enthusiastic about the company's customer loyalty promotions, like the one RocketCash has conducted with Sprite since late 2000. In that effort, Sprite customers find RocketCash codes beneath their bottle tops. The codes are redeemable Redeemable

Eligible for redemption under the terms of an indenture.
 for RocketCash that itself can be redeemed re·deem  
tr.v. re·deemed, re·deem·ing, re·deems
1. To recover ownership of by paying a specified sum.

2. To pay off (a promissory note, for example).

3.
 for merchandise at several online stores.

"We see loyalty programs like this as a way to prime the pump, and get more teens to try it out," McPherson says. If big brands are involved, marketing might be more effective.

Still, even if MasterCard, Visa, and American Express were to put a card in the hands of every teenage Internet user Internet user ninternauta m/f

Internet user Internet ninternaute m/f 
, analysts say it might not increase their online spending. Teenagers may still prefer the mall in most instances. Meanwhile, the few online categories that are aimed specifically at young shoppers seem to manage without the widespread use of teenage debit cards.

One example is Delia's, which sells clothes and accessories to teenage girls through catalogues, stores, and a Web site. Delia's has more than 3 million customers who shop online, with more than half of them buyers, according to Evan Guillemin, the company's chief operating officer Chief Operating Officer (COO)

The officer of a firm responsible for day-to-day management, usually the president or an executive vice-president.
.

Guillemin estimates that 1 percent or less of the company's online customers use debit cards, while 5 percent to 10 percent pay by check. The rest, he says, use their parents' credit cards.

"If you can deliver the right merchandise in a way that's compelling for the kid, and establish their trust, they'll find a way to buy it from you," he says. "Most kids have access to a credit card, one way or another."

FOCUS: Internet Retailers Search for Ways to Snag More Teen Shoppers

TEACHING OBJECTIVES

To help students understand a growing trend among Internet retailers and credit-card companies: the push to develop debit cards that teens can use to make online purchases.

Discussion Questions:

* Would you make purchases online if you had the opportunity?

* What do you believe are some of the major benefits and drawbacks of shopping online?

* Should online debit cards for teenagers have some type of built-in spending limit?

* Should teens be allowed to have credit cards?

CLASSROOM STRATEGIES

Critical Thinking: Refer to the opening paragraph and the example of the girl with $155 who spends only $1. Have any students had this experience--shopping online but buying little or nothing because of the credit-card issue?

Carry this thought to another level by discussing the differences between online shopping and mail shopping. Ask students whether online merchants need to employ selling strategies different from those of brick-and-mortar stores. What would e-tailers have to do to ensure that teenagers choose them over shopping-mail stores?

Follow up on the differing selling strategies of stores and online merchants. Have students role-play online merchants. Their job is to write headlines and five or six sentences of online copy that would emphasize the convenience of online shopping and pique teens' interest in their product.

Then refer students to the fee issue associated with debit cards. Are teens unrealistic about having to pay a fee to use the card? Do the nickel-and-dime fees take unfair advantage of teens? What would they consider a reasonable fee for using an online debit card? Should fees be based on the value of purchases each month?

Discussion: Tell students that critics of teen online purchase plans say the process brings with it the danger of enticing teens into a system of irresponsible ir·re·spon·si·ble  
adj.
1. Marked by a lack of responsibility: irresponsible accusations.

2. Lacking a sense of responsibility; unreliable or untrustworthy.

3.
 spending because cards require no immediate cash expenditure. Is this a reasonable concern, or are most teens savvy enough to keep their spending under control?

BOB TEDESCHI writes the E-Commerce Report for The New York New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
 Times.
COPYRIGHT 2002 Scholastic, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2002, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Author:Tedeschi, Bob
Publication:New York Times Upfront
Geographic Code:1USA
Date:Mar 25, 2002
Words:1154
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