Capcom Expands Use of Havok Physics Middleware for Triple-A Titles.Havok's Japan Office Offers Local Support SAN FRANCISCO San Francisco (săn frănsĭs`kō), city (1990 pop. 723,959), coextensive with San Francisco co., W Calif., on the tip of a peninsula between the Pacific Ocean and San Francisco Bay, which are connected by the strait known as the Golden -- Havok today announced that it continues to expand its business into the Japanese game development community as it signed a significant deal with Capcom Co., Ltd, a leading video game developer and publisher. With this agreement, Capcom has made Havok Physics its development tool of choice. Capcom has licensed Havok Physics for its highly anticipated titles Lost Planet 2 and Resident Evil: The Darkside Chronicles. Capcom's three recently released worldwide blockbusters Lost Planet, Dead Rising, and Resident Evil 5 were also developed using the physics solution. "Havok is very excited to continue working with Capcom's talented development team to help with its upcoming games. The fact that a powerhouse such as Capcom chose Havok for these new titles demonstrates Havok's clear leadership position as the premier technology solutions provider to developers around the world," said David O'Meara, Managing Director of Havok. "We're proud to be a part of Capcom's development strategy. Havok Physics was easily integrated into Capcom's existing game development pipeline and we believe these triple-A projects will showcase the unparalleled flexibility and robustness of Havok Physics." "We chose to work with Havok because its software is the fastest and most scalable physics engine available. Havok's support and documentation sets the gold standard in the industry," said Jun Takeuchi Jun Takeuchi is a Japanese video game director and producer. He served as the producer for Onimusha 3 and Lost Planet. He has been billed to serve as the chief producer for the upcoming Resident Evil 5. , General Manager of Research and Development Strategic Planning Strategic planning is an organization's process of defining its strategy, or direction, and making decisions on allocating its resources to pursue this strategy, including its capital and people. Department, Consumer Games Research and Development Division of Capcom Co., Ltd. "After a comparison with other companies' products, we valued the superiority of Havok and adopted its software." Havok Physics is the leading real-time collision detection See CSMA/CD and collision avoidance system. (networking) collision detection - A class of methods for sharing a data transmission medium in which hosts transmit as soon as they have data to send and then check to see whether their transmission has suffered a collision with and physical simulation solution on the market today. Havok Physics is in more than 200 games comprising over 400 platform skus, and it will be included in over 65 titles slated for release this year. O'Meara adds, "Havok's Tokyo-based office will ensure a successful relationship by providing Capcom with not only our state-of-the-art physics solution, but with experienced and personalized language and cultural technical support and customer service." Havok's products are available for sale immediately in Japan and around the globe. To contact Havok's worldwide sales team, please email salesteam@havok.com for further information. About Havok Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. Havok works in partnership with the world's best known game developers, including: Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios Pandemic Studios is a video game developer notable for creating destructible environments that is based in Los Angeles, California and Brisbane, Australia. Recently, their major hits have been Full Spectrum Warrior, , , Destroy All Humans! and . . Havok's cross-platform, professionally supported technology is available for the Xbox360[TM], PLAYSTATION[R]3, PlayStation[R]2, PSP (PlayStation Portable) See PlayStation. [TM], Wii[TM], and the PC. Havok's combination of superior technology and dedication to delivering for its customers has led to the company's technology being used in more than 200 of the world's best-known game titles, including BioShock, Halo 3, MotorStorm, Stranglehold stran·gle·hold n. 1. Sports An illegal wrestling hold used to choke an opponent. 2. A force, influence, or action that restricts or suppresses freedom or progress. Also called throttlehold. , Crackdown and Age of Empires III Age of Empires III (also called AoE III) is a real-time strategy (RTS) game developed by Ensemble Studios and published by Microsoft. Released on October 18, 2005 in North America and on November 4 of the same year in Europe, it is the third title of the Age of . Havok products have been used to drive special effects special effects, in motion pictures, cinematographic techniques that create illusions in the audience's minds as well as the illusions created using these techniques. in movies such as Harry Potter and The Order of The Phoenix, 10,000 BC, Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory. Havok has offices in Dublin, San Francisco, San Antonio San Antonio (săn ăntō`nēō, əntōn`), city (1990 pop. 935,933), seat of Bexar co., S central Tex., at the source of the San Antonio River; inc. 1837. , Calcutta, Munich, and Tokyo. For more information on Havok, visit www.havok.com. |
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