Caligari Announces First Public Demonstration of trueSpace7.MOUNTAIN VIEW, Calif. -- Breakthrough Real-Time 3D Collaborative Authoring Technology to be Revealed at The Game Developers Conference in San Francisco San Francisco (săn frănsĭs`kō), city (1990 pop. 723,959), coextensive with San Francisco co., W Calif., on the tip of a peninsula between the Pacific Ocean and San Francisco Bay, which are connected by the strait known as the Golden Caligari Corporation, award-winning producer of 3D modeling and animation software, today announced the first ever public demonstration of trueSpace7, featuring 3D real-time collaborative authoring technology, at The Game Developers Conference to be held at San Francisco's Moscone Center The Moscone Center is San Francisco, California's largest convention and exhibition complex. The complex consists of two main underground halls underneath Yerba Buena Gardens, Moscone North and Moscone South, as well the three-level Moscone West exhibition hall across 4th Street. from March 9th through March 11th. Caligari will have demonstrations in the NVidia booth (#410) and alongside Gamedev.net and ionForge in booth #916. trueSpace7, on its release later this year, will be the first 3D authoring product on the market to enable all aspects of real-time design, modeling, and animation to be performed within a virtual 3D shared space Shared space is a traffic engineering philosophy pioneered by the Dutch traffic engineer Hans Monderman. The approach relies on the principle that road users' behaviour is more likely to be affected by the street environment and design than by the traditional deployment of measures by remote participants over the broadband internet See broadband. . Some key trueSpace7 features include: --Real-time collaboration for role-based authoring enabling art and development teams to cooperate to create 3D content and applications --Unified "in-space" content authoring and delivery model with distributable player --trueSpace modeling, animation and surfacing tools with award winning direct manipulation interface, integrated seamlessly into 3D collaborative Space --Real-time photorealistic Having the image quality of a photograph. rendering engine based on Microsoft's DirectX 9.0 and HLSL HLSL High Level Shader Language (Microsoft DirectX) HLSL Harvard Law School Library HLSL Heidelberger Life Science Lab HLSL Hillcrest Litigation Services Limited (Australia) compatible real-time visual material editor --Three global photo renderers: Lightworks, VirtuaLight and V-Ray (sold separately) --Script editor with JScript, Lua, Python, VBScript, and other languages --Behavior and activity creation, via visual design environment with customizable user interface for created objects, brings dynamics and interactivity to your objects --Distributed network engine, and integrated physics engine --Message-passing kernel with support for the next generation of massively parallel See MPP. , multi-core processing hardware The trueSpace7 collaborative authoring client provides a full set of polygonal editing tools, subdivision surfaces, NURBS with trim curves and blends, sweeps, rails, lofts, skinning, and cross-sections, chamfers and fillets, metaballs and particle surfaces, boolean operations, organic deforms, array tools, layers, and more. Animation tools include a key-frame editor, non linear animation editor, function curves, facial animation tools, bones with deformable skin and muscles, and more. For rendering and surfacing there are three photorealistic renderers with ray tracing A rendering method that simulates light reflections, refractions and shadows. It follows a light path from a specific source and computes each pixel in the image to simulate the effect of the light. It is a very process-intensive operation. See reflection mapping and radiosity. , radiosity and photon mapping, a UV editor, texture editor, layered materials and shading trees, HDRI HDRI High Dynamic Range Radiance Imaging HDRI High Dynamic Range Imaging , IBL IBL Israel Baseball League IBL International Basketball League IBL Industry Based Learning IBL Image Based Lighting IBL Instance-Based Learning IBL Inter-Bibliothecair Leenverkeer IBL Internet Bankruptcy Library IBL Ireland Blyth Limited , 3D paint tools, post process editor, and more. The trueSpace7 collaborative authoring server software is a host platform enabling multiple participants to enter a shared 3D space to create and manipulate their content in real-time - trying new ideas and discussing creation strategies with built-in chat and other communications tools. Those interested in participating in Caligari's trueSpace7 Early Adopter Program should contact sales@caligari.com or call 800-351-7620 or 650-390-9600 for more details. Participants in the trueSpace7 Early Adopter Program will receive early access to trueSpace7 client and server software, a chance to influence the final product, be kept informed throughout final development, plus receive a guaranteed discount on software and services when trueSpace7 ships later this year. About Caligari Corporation Caligari Corporation was founded in 1986 and has remained at the forefront of 3D authoring for the Web age. The company's award-winning flagship product, trueSpace, is a 3D modeling and animation program used by product designers, web designers, illustrators, and animators worldwide. The company maintains headquarters at 1959 Landings Drive, Mountain View, California For the census-designated place, see Mountain View, Contra Costa County, California. For other places called "Mountain View", see . Mountain View is a city in Santa Clara County, in the U.S. state of California. The city gets its name from the views of the Santa Cruz Mountains. , 94043. Contact Caligari by phone at 800-351-7620 or 650-390-9600; by fax at 650-390-9755. |
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