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CEA and KDA Research Find Wireless Phones Are Essential Tools for Many Teens; KDA's Revolutionary New Online Qualitative Research System Sheds Light on Teen Wireless Phone Users.


ARLINGTON, Va. -- Wireless phones are more than just convenient communications devices Typically refers to a terminal used to send voice, video or text. Mobile phones, wireless PDAs and personal computers equipped with microphones, speakers and cameras are all considered communications devices. See modem.  and, for many teens, have become an essential tool for living, according to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 a study released by the Consumer Electronics Association (CEA CEA carcinoembryonic antigen.

CEA
abbr.
carcinoembryonic antigen


CEA (Carcinoembryonic antigen) 
) and KDA kDa Kilodaltons (molecular weight)
KDA Kentucky Department of Agriculture
KDA Kongsberg Defence & Aerospace (Norway)
KDA Kachin Defense Army
KDA Karachi Development Authority
 Research - Youth Wireless Behaviors: An In-Depth Look. The study was conducted using KDA / Revelation, KDA Research's revolutionary new online qualitative research Qualitative research

Traditional analysis of firm-specific prospects for future earnings. It may be based on data collected by the analysts, there is no formal quantitative framework used to generate projections.
 system that utilizes rich media blogs to immerse im·merse  
tr.v. im·mersed, im·mers·ing, im·mers·es
1. To cover completely in a liquid; submerge.

2. To baptize by submerging in water.

3.
 researchers in the lives of study participants over the course of days, weeks or months.

Thirty-six youths between the ages of 10 and 19 were invited to record their phone usage and related experiences over the course of 7 days in their own private blogs. Research activities included daily tracking of minutes, online diaries An online diary is a personal diary or journal that is published on the world wide web on a personal website or a diary hosting website. Online diaries began in 1994. As a community formed, these publications came to be almost exclusively known as online journals.  recording how and where phones were used, notes and pictures on how phones were personalized per·son·al·ize  
tr.v. per·son·al·ized, per·son·al·iz·ing, per·son·al·iz·es
1. To take (a general remark or characterization) in a personal manner.

2. To attribute human or personal qualities to; personify.
 or accessorized and a mandatory day without wireless phone use. Three "cheats" were permitted during the "No Phone Day" and at the end of the day participants were asked to share their feelings and impressions, as well as how their cheats were used.

"This study is an invaluable directional guide for youth wireless phone behaviors," said Joseph Bates Joseph Bates may refer to:
  • Joseph Bates (Adventist), minister
  • Joseph Earl Bates, murderer
  • Joseph Morris Bates, football (soccer) player and founding member of Arsenal Football Club
, CEA's director of research. "Through KDA's research tool, we were able to find that wireless phones are the center of life for many teens today, providing a sense of security and freedom, as well as entertainment and a social resource. No Phone Day showed us as much, if not more, than the other days in this study, because we found just how important wireless phones are to these youths. The heaviest wireless phone users said they consider their phones to be indispensable. In fact, many expressed they felt lost without their phones during No Phone Day."

The study found that youth wireless phone users can be categorized cat·e·go·rize  
tr.v. cat·e·go·rized, cat·e·go·riz·ing, cat·e·go·riz·es
To put into a category or categories; classify.



cat
 as Light, Medium and Heavy. Over the course of the study, light users used their phones one to five times a day and spent from one to 15 minutes a day on wireless phone activities. Medium users used their phones 6-10 times and 16-30 minutes per day. Heavy users came in with 12 or more uses a day with more than 30 minutes on wireless phone activities per day.

The time devoted to wireless activities by youth appears to vary by user and by age group. When taken on average, time devoted to wireless activities among study participants tended to be greater the older the age group. The 16 to 19 year olds appeared to devote more time to wireless activities than the 13-15 year olds, who in turn devoted more time than the 10-12 year olds. Each group had its own Light, Medium and Heavy users.

The study also found that personalization Custom tailoring information to the individual. On the Web, personalization means returning a page that has been customized for the user, taking into consideration that person's habits and preferences.  of phones varies by user and gender, with more girls personalizing their phones than boys. Personalizations can be everything from setting the welcome message to stickers and glitter to ring tones on their phones. The main reasons given for these personalizations were to make their phones unique or to reflect their interests and personality.

Commonalities did exist in the study. The majority of phone call and text message duration was short, falling into the one to five minute range. Additionally, voice activity represented the majority of youth wireless phone activity, with text messaging Sending short messages to a smartphone, pager, PDA or other handheld device. Text messaging implies sending short messages generally no more than a couple of hundred characters in length.  a distant second. In each age group, there were a few participants who carried on text conversations as background activity. These text conversations sometimes lasted up to several hours and consisted of 50 to 70 messages.

The "Youth Wireless Behaviors: An In-Depth Look" was sponsored by CEA Market Research, the most comprehensive source of sales data, forecasts, consumer research, international research and historical trends for the consumer electronics industry. The complete study is available free to CEA member companies. Non-members may purchase the study for $499 at www.ce.org/CeaStore/.

About CEA:

The Consumer Electronics Association (CEA) is the preeminent pre·em·i·nent or pre-em·i·nent  
adj.
Superior to or notable above all others; outstanding. See Synonyms at dominant, noted.



[Middle English, from Latin prae
 trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 2,000 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $121 billion in annual sales. CEA's resources are available online at www.CE.org, the definitive source for information about the consumer electronics industry.

CEA also sponsors and manages the International CES - Defining Tomorrow's Technology. All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy.

About KDA Research:

KDA Research is a San Francisco San Francisco (săn frănsĭs`kō), city (1990 pop. 723,959), coextensive with San Francisco co., W Calif., on the tip of a peninsula between the Pacific Ocean and San Francisco Bay, which are connected by the strait known as the Golden  based market research firm specializing in helping companies understand their customers' experiences through innovative in-depth qualitative research techniques. KDA's techniques include ethnography ethnography: see anthropology; ethnology.
ethnography

Descriptive study of a particular human society. Contemporary ethnography is based almost entirely on fieldwork.
, product usability Product usability

A concept in product design, sometimes referred to as ease of use or user-friendliness, that is related directly to the quality of the product and indirectly to the productivity of the work force.
 testing and online in-depth research through its revolutionary research system KDA / Revelation. Since 1997, research conducted by KDA has enabled companies such as Starbucks, Kodak Imaging Network, Netgear and Clorox develop successful products, services and messaging. For more information on KDA Research, please visit www.kdaresearch.com.
UPCOMING EVENTS

--  CEA Industry Forum
    October 17-19, 2005, Las Vegas, NV

--  EHX Fall 2005
    November 7-11, 2005, Anaheim, CA

--  CES New York Press Preview
    November 15, 2005, New York, NY

--  CES Unveiled: The Official Press Event of CES
    January 3, 2006, Las Vegas, NV

--  2006 International CES
    January 5-8, 2006, Las Vegas, NV

--  Winter Summit 2006
    March 2-4, 2006, Vail, CO

--  CEA 2006 Winter Technology and Standards Forum
    March 6-10, 2006, Clearwater Beach, FL

--  CEA Spring Break
    March 14-17, 2006, Washington, DC

--  2006 PARA Conference
    May 3-7, 2006, Hilton Head, SC

--  2006 Consumer Electronics CEO Summit
    June 21-23, 2006, Southampton, Bermuda

--  2006 SINOCES
    July 7-10, 2006, Qingdao, China
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Date:Aug 22, 2005
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