CEA Chronicles the Future of the Consumer Electronics Industry in Five Technologies to Watch; 2006 Edition Features Recordable HD Content, Domestic Robotics, the Digital Home Studio, Interactive Gaming and Innovative Displays.ARLINGTON, Va. -- The Consumer Electronic Association (CEA CEA carcinoembryonic antigen. CEA abbr. carcinoembryonic antigen CEA (Carcinoembryonic antigen) ) today released the 2006 edition of Five Technologies to Watch, an annual publication that examines five prominent technology trends set to influence the consumer electronics (CE) industry in the year ahead. This latest edition examines recordable high-definition content, domestic robotics, the digital home studio, interactive gaming and innovative displays. This year's edition of Five Technologies to Watch forecasts endless possibilities for the consumer electronics industry. "These five technologies truly illustrate the progress of technology in the digital age. They stood out in our extensive research process as the most likely to make the biggest splash in the consumer market in the year ahead," said Gary Shapiro, president and CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board. of CEA. "Every year the industry continues to make strides toward improvement, and it is clear that the consumer electronics industry has a bright future." Geared toward industry professionals, the publication provides an analysis of each of the five trends and outlines related issues and market forecasts for the upcoming year. Other topics covered for each trend include consumer perspectives, partnerships, key players and public policy issues. The ability to receive and record HD content at home is quickly becoming a reality of the digital age. The surge in HDTV sets A TV set that supports high definition TV. See HDTV and HDTV display modes. HDTV Sets The three major categories of wide screen high-definition TV sets are CRTs, flat panels and rear projection units. and HD programming will see recordable high-definition devices, including Blu-ray Disc A Blu-ray Disc (also called BD) is a high-density optical disc format for the storage of digital information, including high-definition video. Overview The name Blu-ray Disc is derived from the blue-violet laser used to read and write this type of disc. , HD DVD (High Definition DVD) A relatively short-lived high-capacity optical disc that holds four hours of high-definition video on a single-sided, single-layer 15GB disk. Sanctioned by the DVD Forum in 2003 and based on the Advanced Optical Disc (AOD) technology from Toshiba and and HD DVR (High-Definition Digital Video Recorder) A DVR that supports high-definition video formats. It may be a stand-alone device or built into the HD set-top box. See DVR and high-def DVD formats. See also HD DVD. , also making a big impact in the market, according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. Five Technologies to Watch. Already, digital video recorders See DVR. (DVRs) can be found in nearly 10 percent of American homes and the number is expected to rise in 2006 with more cable and satellite providers offering the HDVR service. Blu-ray Disc and HD DVD offer the ability to record and transport HD content, but a potential format war between the two standards could be a roadblock to the adoptability of HD recording. Copy protection and video-on-demand also pose significant threats to recordable HD devices; however consumer research points to a bright future for HD recording. New advances in robotics still have not produced a robot that can match a human's flexibility, mobility and dexterity; however, single purpose or specialized robots are quickly becoming a reality in a number of homes. For example, robotic vacuums can already be found in a half a million American homes and other domestic robots that can control home networks, sort laundry or scrub the kitchen floor are not far off. In fact, in the not-so-distant future, domestic robots likely will be sold as household appliances or accessories to a suite of appliances. But in order to achieve mass-market appeal, these robots must be relatively inexpensive, reliable and effective - on par with other labor saving consumer appliances. The explosion of digital cameras, camcorders, audio players, software and printers, along with other digital imaging and video recording devices and accessories, has created an entirely new segment of savvy consumers that create their own digital home studios to create, edit, print, store and share digital content. The do-it-yourself, or DIY DIY abbr. do-it-yourself DIY or d.i.y. Brit, Austral & NZ do-it-yourself DIY abbr DIY do it yourself a DIY shop/job. , content market represents serious dollars. According to Five Technologies to Watch, in 2005 consumers will spend about $14 billion on devices for DIY content creation, which represents about one third of the total sales of digital cameras and camcorders. DIY content creation will not be a primary sales volume driver, but DIYers, while smaller in number, spend higher dollars for better equipment and help fuel the demand for new computers, peripherals and multimedia production software. With the rapid advancement and abundance of digital devices on the scene, aspiring photographers, filmmakers, musicians and artists will help make the DIY or digital home studio market thrive in the years to come. Electronic gaming is a rich and dynamic component of the consumer electronics world. Shipment revenues of consoles and portable game platforms are expected to increase 18 percent to $3.7 billion in 2005, according to CEA market research cited in the publication. In addition, PC-based gaming has developed into a multi-billion dollar industry of its own and spawned new segments such as PDA (Personal Digital Assistant) A handheld computer for managing contacts, appointments and tasks. It typically includes a name and address database, calendar, to-do list and note taker, which are the functions in a personal information manager (see PIM). and cell phone gaming platforms. Next generation consoles from Microsoft, Sony and Nintendo which will launch in late 2005 and early 2006 will be the next big opportunity for the video game market. These consoles can act as a cornerstone for the digital home by incorporating high-definition movie playback, online game play, digital camera and camcorder connectivity, and the ability to access computer files stored on a PC. On the console and PC gaming front, plans are in the works for on-demand game services offered through cable, satellite or IPTV (Internet Protocol TV) Also called "TV over IP," IPTV delivers scheduled TV programs and video-on-demand (VOD) via the IP protocol and digital streaming techniques used to watch video on the Internet. and the possibility of a "personal game room" looks to be the next big thing in the custom installation world. Mobile gaming also continues to be big, with the market expected to reach $1.5 billion by 2008. Finally, with the transition to digital well underway, the market for innovative television displays will continue to grow exponentially. With a renewed focus on home design and space, flat panel displays A thin display screen for computer and TV usage. The first flat panels appeared on laptop computers in the mid-1980s, and the LCD technology became the standard. Stand-alone LCD screens became available for desktop computers in the mid-1990s and exceeded sales of CRTs for the first time such as plasma, LCD and DLP (Digital Light Processing) A data projection technology from TI that produces clear, readable images on screens in lit rooms. DLP is used in all types of projection devices, from data projectors that weigh only a few pounds to large rear-projection TVs to electronic have become increasingly popular. These sets promise a big screen and unprecedented picture quality in a thin package and sales of each will continue to grow even as the average wholesale TV price increases from $323 to $533, according to CEA forecasts. Still on the horizon for the TV market are newer, thinner display technologies, surface conduction conduction, transfer of heat or electricity through a substance, resulting from a difference in temperature between different parts of the substance, in the case of heat, or from a difference in electric potential, in the case of electricity. electron emitter (SED (1) (Stream EDitor) A Unix text editor that processes an entire file. It is the stream-oriented version of ed, an earlier text editor. Sed executes ed commands, but instead of editing one line at a time, sed applies the commands to the whole file. ) and organic light emitting diodes See LED. (OLED (Organic Light Emitting Device, Organic Light Emitting Diode) A thin film light-emitting technology that is expected to compete with LCD and plasma TVs as well as LCD monitors and readouts. ), which will succeed today's flat panel display technologies and become the upgrade TVs of the near future. All combined, the volume of expected sales, the increased competition and the government's effort to accelerate the transition create a market for display technologies that is sure to be hot long into the future. The 2006 edition of Five Technologies to Watch also includes a special section dedicated to future technologies just emerging on the consumer electronics market. Hydrogen fuel cells for portable devices, radio frequency identification See RFID. (RFID (Radio Frequency IDentification) A data collection technology that uses electronic tags for storing data. The tag, also known as an "electronic label," "transponder" or "code plate," is made up of an RFID chip attached to an antenna. ) chips, biometric scanners and nanotechnology will all help to create new CE products that will be more convenient, more personalized per·son·al·ize tr.v. per·son·al·ized, per·son·al·iz·ing, per·son·al·iz·es 1. To take (a general remark or characterization) in a personal manner. 2. To attribute human or personal qualities to; personify. and more powerful than those of today. About CEA: The Consumer Electronics Association (CEA) is the preeminent trade association promoting growth in the consumer technology industry through technology policy, events, research, promotion and the fostering of business and strategic relationships. CEA represents more than 2,000 corporate members involved in the design, development, manufacturing, distribution and integration of audio, video, mobile electronics, wireless and landline communications, information technology, home networking, multimedia and accessory products, as well as related services that are sold through consumer channels. Combined, CEA's members account for more than $121 billion in annual sales. CEA's resources are available online at www.CE.org, the definitive source for information about the consumer electronics industry. CEA also sponsors and manages the International CES - Defining Tomorrow's Technology. All profits from CES are reinvested into industry services, including technical training and education, industry promotion, engineering standards development, market research and legislative advocacy.
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