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By The End Of 2006, The Subscribers Of Mobile Handset Games In China Will Reach 23.11 Million.


DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/reports/c45938) has announced the addition of "China Mobile Handset Game Market Report 2005-2006" to their offering.

Chinas mobile handset game market was undergoing scale development in 2005 and the total market value reached RMB RMB Right Mouse Button
RMB Regional Management Board (USACE)
RMB Rolf Maier Bode (musician, band)
RMB Ren Min Bi (currency of People's Republic of China) 
 1.2 billion.

Currently, mobile handset games mainly rely on three technological platforms, i.e. the short message (SMS (1) (Storage Management System) Software used to routinely back up and archive files. See HSM.

(2) (Systems Management Server) Systems management software from Microsoft that runs on Windows NT Server.
), WAP (1) (Wireless Access Point) See access point.

(2) (Wireless Application Protocol) A standard for providing cellular phones, pagers and other handheld devices with secure access to e-mail and text-based Web pages.
 and JAVA/BREW. Of the three businesses, game service also is an important part. So from this angle, the subscriber number and the market scale of SMS, WAP and JAVA/BREW are closely related to the scale of mobile handset game industry. With the development of JAVA terminal technologies, the promotion by the top-two operators, which are China Mobile and China Unicom China Unicom, full name China United Telecommunications Corporation, 中国联通, HKSE: 0762 NYSE: CHU, is a telecommunication operator in the People's Republic of China. 52. , and the strong support of service providers, the subscriber number of JAVA/BREW was increased sharply in 2005.

According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 us, the market value of Chinas mobile handset game market was RMB 1.2 billion in 2005, among which SMS games shared 42.6% of the market, WAP shared 37.5%, JAVA shared 11.3% and BREW shared 8.5%. Except that the market scale of SMS games declined, the others all enjoyed an increase. The market scale of WAP games exceeded RMB 400 million, the market scale of JAVA and BREW games both exceed RMB 100 million. BREW games enjoyed the highest increase rate.

With the improvement of the network environment and the technological platform development of WAP, JAVA and BREW, Chinas mobile handset game industry shows a large- scale tendency.

By revenues of WAP games in 2005, the top six service providers were sequentially KONG, Shenzhen Xun Tian Tian
 or T'ien
(Chinese; “Heaven”)

In indigenous Chinese religion, the supreme power reigning over humans and lesser gods. The term refers to a deity, to impersonal nature, or to both.
, MNC MNC

See: Multinational corporation
, TOM, Sina and Tencent. The monthly income of each service provider ranges from thousands of RMB to a million. Among these service providers, KONG has Kong Ha (亞笏) is a village in Sha Tau Kok District in Hong Kong, China.  obvious advantages over others.

As an essential source to WAP, Mobile handset game accounting for about 10% of the total income of WAP service.

In the forthcoming years, the Years, The

the seven decades of Eleanor Pargiter’s life. [Br. Lit.: Benét, 1109]

See : Time
 commercial utilization of 3G in China will promote the mobile handset game market in a rapid growth trend and expand the subscriber scale accordingly. The mobile handset game business will experience a steady development and the market scale will exceed RMB 3.1 billion by 2008.

In 2005, Chinas WAP game subscribers reached 7.9 million, and the market scale reached RMB 450 million, up by 103.1% and 422.0% over the year of 2004 respectively. By the end of 2006, the subscribers of mobile handset games in China will reach 23.11 million, up by 62.9% over the year of 2005 and the market share of SMS games will decrease greatly, sharing only 5% of the total mobile handset game subscribers. Subscribers of WAP games will increase obviously and account for 60% of the total mobile handset game subscribers. Considering JAVA/BREW games, the subscriber number of JAVA and BREW will share 29.4% and 5% of the total mobile handset game subscribers respectively. The market scale of WAP games will sharply increase to RMB 800 million by the end of 2006.

For the operators, service providers and handset terminal manufacturers, Chinas enlarging ENLARGING. Extending or making more comprehensive; as an enlarging statute, which is one extending the common law.  mobile handset game market will provide great investment opportunities.

Topics Covered:

* Overview of Mobile Handset Game Business

* Value Chain and Business Mode of Chinas Mobile Handset Game Industry

* Status Quo [Latin, The existing state of things at any given date.] Status quo ante bellum means the state of things before the war. The status quo to be preserved by a preliminary injunction is the last actual, peaceable, uncontested status which preceded the pending controversy.  of Chinas Mobile Handset Game Industry, 2005

* Major Mobile Handset Game Service Providers in China

* Analysis of Development Trends of Chinas Mobile Handset Game Market

* Investment Opportunities and Suggestions

Companies Mentioned:

* KONG

* MIG China CO., Ltd.

* Linktone Ltd

* 168wap

* Mfun86

* Digifun

* 5wan

* Magma Digital

* Joymobile

For more information visit http://www.researchandmarkets.com/reports/c45938
COPYRIGHT 2006 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Nov 27, 2006
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