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Bunnyfoot Validates The Value Of In-Game Advertising Investment.


LONDON -- The UK's leading behavioural research consultancy, Bunnyfoot, has today announced the launch of its standardised metric to validate the investment costs Those program costs required beyond the development phase to introduce into operational use a new capability; to procure initial, additional, or replacement equipment for operational forces; or to provide for major modifications of an existing capability.  of in-game advertising In-game advertising (IGA) refers to the use of computer and video games as a medium in which to deliver advertising. 2005 spending on in-game advertising was USD$56 million, and this figure is estimated to grow to $1. .

Until now, the gaming industry has not had an independent method of tracking consumer attention and receptiveness levels. With its expertise in behavioural research and consumer reaction, Bunnyfoot has developed a robust technique that intelligently validates the effectiveness of advertising, product placement and brand impact within digital environments.

Key to the Bunnyfoot approach is its ability to passively observe and record gamers at play by capturing eye tracking and physiological data, such as heart rate and galvanic skin response gal·van·ic skin response
n. Abbr. GSR
A measure of electrical resistance as a reflection of changes in emotional arousal, taken by attaching electrodes to any part of the skin and recording changes in moment-to-moment perspiration and
. Removing moderator influence, cognitive bias, and verbal questioning allows the user to interact completely naturally with the game environment and ensures accurate responses.

Peter Edward, an executive producer at Sony Computer Entertainment Europe, "Bunnyfoot's unique methodology has interesting implications for advertising in games, and possibly for game design as a whole."

Bunnyfoot's 'emotive engagement model' has the unique ability to predict consumer response to in-game advertising with an independent standardised metric: the Sponsor Fixation Index (SFI SFI Sustainable Forestry Initiative (forest certification program of AF&PA)
SFI Santa Fe Institute (scientific research in Santa Fe, New Mexico)
SFI Science Foundation Ireland
SFI Six Figure Income
). By monitoring visual and emotional responses during game play, the Sponsor Fixation Index correlates excitement and receptiveness with isolated game events or game play dynamics. Once these peak 'receptiveness events' have been identified, the delivery of in-game advertising can be re-engineered for greater impact and emotive engagement.

A study of current games revealed significant shortcomings A shortcoming is a character flaw.

Shortcomings may also be:
  • Shortcomings (SATC episode), an episode of the television series Sex and the City
 in advertising models, resulting in poor brand impact. This is largely due to the fact that most in-game advertising fails to factor in emotional engagement and moments of peak excitement. The study split 120 gamers into 8 groups and assigned each a specific sports title, including Project Gotham Racing Project Gotham Racing (PGR) is a racing game, first in its series, developed by Bizarre Creations and published by Microsoft for the Xbox gaming console.  3, NBA NBA
abbr.
1. National Basketball Association

2. National Boxing Association

NBA (US) n abbr (= National Basketball Association) → Basketball-Dachverband (=
 Live and Gran Turismo 3. SFI scores, in conjunction with standard recall and recognition rates, were exceedingly low, and in some cases completely absent, in relation to the prevalence of advertising within each game.

By combining SFI scores with its extensive experience in evaluating TV advertising, consumer goods consumer goods

Any tangible commodity purchased by households to satisfy their wants and needs. Consumer goods may be durable or nondurable. Durable goods (e.g., autos, furniture, and appliances) have a significant life span, often defined as three years or more, and
 packaging, outdoor advertising and printed media Bunnyfoot can accurately and efficiently evaluate the effectiveness of in-game advertising as well as supporting game assets to supply a comprehensive analysis of a game's entire marketing plan.

About Bunnyfoot

Bunnyfoot is at the forefront of cutting edge research specialising in eye-tracking technology and consumer engagement to optimise targeted user interaction.

www.bunnyfoot.com
COPYRIGHT 2006 Business Wire
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Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Nov 16, 2006
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