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Bunnyfoot Quantifies Advertising Investment Opportunities in Top Video Game Sporting Titles.


LONDON -- Behavioural research consultancy, Bunnyfoot, has conducted an independent study that reveals a lack of engagement between video game players and in-game advertising In-game advertising (IGA) refers to the use of computer and video games as a medium in which to deliver advertising. 2005 spending on in-game advertising was USD$56 million, and this figure is estimated to grow to $1.  in sports titles. Using its Sponsor Fixation Index See FST for other meanings of Fst

Fixation index (FST) is a measure of population differentiation based on genetic polymorphism data (such as SNPs or microsatellites). It is a special case of F-statistics, concept developed in the 1920s by Sewall Wright.
 (SFI SFI Sustainable Forestry Initiative (forest certification program of AF&PA)
SFI Santa Fe Institute (scientific research in Santa Fe, New Mexico)
SFI Science Foundation Ireland
SFI Six Figure Income
) metric, Bunnyfoot reports a dramatic fall in consumer engagement ratings among some of the leading sporting games.

Key to the consultancy's approach is its ability to passively observe and capture gamers' visual and emotional response during game play. 120 game players participated in the study, all aged 18 or above. Each person was selected with specific regard to their gaming preference and experience. Players are then assigned to a particular title spread across eight sports. Titles included Gran Turismo For other uses of "Gran Turismo", see Gran Turismo (disambiguation).

Gran Turismo is Italian for Grand Touring or "Grand Tourisme." in reference to the Grand Tour. The GT naming tradition comes from Italy, eg. Alfa Romeo and Ferrari named often their cars as Gran Turismo.
 3, NBA NBA
abbr.
1. National Basketball Association

2. National Boxing Association

NBA (US) n abbr (= National Basketball Association) → Basketball-Dachverband (=
 Live and Project Gotham Racing Project Gotham Racing (PGR) is a racing game, first in its series, developed by Bizarre Creations and published by Microsoft for the Xbox gaming console.  3. The consultancy then used its measurement tool, the SFI, to monitor player behaviour and matched engagement and receptiveness levels with game events and game play dynamics.

Results showed an astonishing a·ston·ish  
tr.v. as·ton·ished, as·ton·ish·ing, as·ton·ish·es
To fill with sudden wonder or amazement. See Synonyms at surprise.
 variation in consumer engagement. Overall, SFI scores were comparatively low, especially when contrasted with the prevalence of brand placements. Highest SFI scores were found with NBA Live and Smackdown Vs Raw; however, recall and recognition figures were surprisingly low; a pattern evident across all titles. Moreover, PGR PGR Project Gotham Racing (game)
PGR Procuraduría General de la República (Mexico)
PGR Patriot Guard Riders (national motorcycle group based in Centennial, CO) 
3 elicited no consumer engagement at all, resulting in 0% on all scores.

These results demonstrate a significantly poor level of engagement with consumers and exposed an apparent weakness within games to efficiently capture consumer attention. Despite following the model of real world sports advertising, current methods are not optimising consumer engagement and are failing to influence the consumer in any significant way, the key driver for any marketing campaign and its validation.

"These results reflect the industry's concern relating to brand value and return on investment. Understanding consumer interaction at a deeper level of analysis allows us to measure the value of advertising investment" said Alison Walton, Head of Visual Engagement.

Bunnyfoot is now able to offer brands, advertising agencies and publishers a tool, which for the first time, will provide them with an in-depth analysis to determine their return on investment. Rather than relying on CPM rates, reach and frequency data, Bunnyfoot has the ability to deliver individual, accurate measurements on emotive brand engagement.

About Bunnyfoot

Bunnyfoot is the UK's premier behavioural research consultancy specialising in eye-tracking technology and consumer engagement.
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Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Date:Dec 21, 2006
Words:378
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