Printer Friendly
The Free Library
19,607,059 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

Bungie Weighs in At 101; Bungie Software Inducted into the 1998 Inc. 500.


CHICAGO--(BUSINESS WIRE)--Oct. 27, 1998--Bungie Software was recently honored with inclusion in Inc. magazine's 1998 "Inc. 500". While the Fortune 500 records those public corporations in America with the highest revenues, the Inc. 500 lists the fastest growing private corporations in the US. Bungie's rank of 101 means that, of all companies across all industries, Bungie Software is the 101st fastest growing private company in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. .

Eligibility for the 1998 Inc. 500 is limited to those private, independent companies who had at least $200,000 in revenues in 1993 and showed an increase in revenues from 1996-1997. Certainly numerous companies fit that profile, but the percentage increase in revenues over that period determines the rank. Between 1993 and 1997, Bungie's income rose 2,228%, and earned an A rating for both years indicating a profit of better than 16%. See http://www.inc.com/500 for more information.

Though 34% of the companies listed are in computer-related industries, only one other entertainment software company made the 1998 list, a manufacturer of video games See video game console.  ranked 472. Private companies that handle internally the entire business of developing, publishing, distributing and supporting their games are exceedingly ex·ceed·ing·ly  
adv.
To an advanced or unusual degree; extremely.


exceedingly
Adverb

very; extremely

Adv. 1.
 rare. This recognition puts Bungie in good company - among the software companies who have made the Inc. 500 in the past are Microsoft and Broderbund.

According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board.  Alexander Seropian, the secret of Bungie's success is twofold. "First, we make great games. But just as importantly, we run this company as a business. In the software industry, the goal of many companies is to go public or get bought out by a larger company. Since our sole aim is long-term profitability and bringing customers back again and again, we're unusually careful about the quality of our titles and how we support them. And we do it all in-house, so we have more control over every facet facet /fac·et/ (fas´it) a small plane surface on a hard body, as on a bone.

fac·et
n.
1. A small smooth area on a bone or other firm structure.

2.
 of operations than many of our competitors."

Far from "productivity software" Bungie's games are more accurately "anti-productivity software." While people typically buy their computers with the intent of using them for word-processing or surfing the internet, games of all sorts quickly become a significant part of computer usage for most users. With the growing ubiquity Ubiquity
See also Omnipresence.



Burma-Shave

their signs seen as “verses of the wayside throughout America.” [Am. Commerce and Folklore: Misc.
 of home computers and networked environments, the computer games industry has bloomed into a $2.6 billion a year sector of the economy. An ever-growing part of that pie has the name Bungie on it.

Based in Chicago, Bungie Software is a rarity in the electronic entertainment industry, a private corporation dedicated to both developing and publishing outstanding, immersive electronic games Electronic Games was the first video game magazine published in the United States and ran from 1981 to 1985. Co-founded by Arnie Katz, Joyce Worley and Bill Kunkel, it is unrelated to the subsequent Electronic Gaming Monthly.  that surpass the boundaries of conventional technology and provide compelling and highly repeatable play. Since 1991, Bungie's games have helped customers avoid work, put their personal lives in stasis stasis /sta·sis/ (sta´sis)
1. a stoppage or diminution of flow, as of blood or other body fluid.

2. a state of equilibrium among opposing forces.
 and tested their self-esteem - then brought them back for more. For more information, surf to http://www.bungie.com.
COPYRIGHT 1998 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1998, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Publication:Business Wire
Date:Oct 27, 1998
Words:476
Previous Article:BPB Gypsum Selects Open Text's Livelink to Centralize Its Globally Distributed Knowledge Base and Dramatically Improve Project Timelines.
Next Article:TETRA Technologies, Inc. Announces Rights Program.



Related Articles
Diamonds, Spdrs and Webs--oh, my!
Sonnenblick-Goldman Company.
Sports Legends Immortalized in Metal.
DIGITAL L.A.; BROADBAND IS HERE AND IT'S GONNA BE BIG.
BREAKING NEW GROUND.
SURFING THE TUBE.
THE VOICE OF THE LAKERS THROUGH THE YEARS.
Fighting federal law: no federal aid for drug offenders: unfair? (Update).
'HALO 2' LIVES UP TO OTHERWORLDLY EXPECTATIONS.
ZDNet (San Francisco, CA) has launched ZDNet Government (http://government.zdnet.com), a Web site catering to the interests of IT professionals who...

Terms of use | Copyright © 2012 Farlex, Inc. | Feedback | For webmasters | Submit articles