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Bodies in motion: scientists bring analytical models to bear on sports.


Snow crystals settle on a frozen track that snakes between jagged boulders and frosted pines. A pistol shot The discharge of a pistol
The distance to which a pistol can propel a ball.

See also: Pistol Pistol
 echoes among mountain peaks. Four daredevil bobsledders heave their sled forward, leap into its shell, and plummet down an icy slope.

Frigid winds blast goggled gog·gle  
v. gog·gled, gog·gling, gog·gles

v.intr.
1. To stare with wide and bulging eyes.

2. To roll or bulge. Used of the eyes.

v.tr.
To roll or bulge (the eyes).
 eyes as the sled hurtles along at 80 miles per hour, its steel runners carving grooves into the track's ice. Pitching, rumbling, and slamming against curves, the bobsled barrels at mind-numbing speed, forcing the sledders to heighten their awareness of every sensation and nuance, harmonizing the sensory rush with orchestral precision.

One glitch A temporary or random hardware malfunction. It is possible that a bug in a program may cause the hardware to appear as if it had a glitch in it and vice versa. At times it can be extremely difficult to determine whether a problem lies within the hardware or the software. See glitch attack.  or missed cue and the half-ton dynamo could crest its frozen banks and splinter on an unforgiving precipice. Victory or disaster hinges on split-second reactions.

The human body, from a purely mechanical point of view, sees its finest hour during competitive athletics. Whether running, jumping, or somersaulting-much less careening The careening of a sailing vessel is laying her up on a calm beach at high tide in order to expose one side or another of the ship's hull for maintenance below the water line when the tide goes out.  down a mountainside at high velocity-human beings can, through practice and training, push themselves to remarkable physical extremes.

To understand more deeply the physics of human motion, scientists are bringing a wide variety of mathematical models, computer programs, and robotics to bear on what they call "human dynamical behavior."

Body motions, whether as simple as walking or as complex as airborne pirouettes, depend not only on the fine control of a well-tuned nervous system but also on simple physics. To learn more about how the human body acquires the skills to manage high-speed maneuvers-and to help train Olympic bobsledders-Mont Hubbard, a mechanical engineer at the University of California, Davis The University of California, Davis, commonly known as UC Davis, is one of the ten campuses of the University of California, and was established as the University Farm in 1905. , and his colleagues have built a bobsled simulator.

Resembling an arcade ride, this saddle-up-and-sled simulator recreates the perceptual experience and many of the physical sensations of competitive bobsledding bobsledding, winter sport in which a bobsled—a partially enclosed vehicle with steerable sledlike runners, accommodating two or four persons—hurtles down a course of iced, steeply banked, twisting inclines.  on specific courses. A bobsledder in training hunches into the driver's seat driv·er's seat
n.
A position of control or authority.
 of the simulator, a replica of a competition vehicle mounted on a motorized mo·tor·ize  
tr.v. mo·tor·ized, mo·tor·iz·ing, mo·tor·iz·es
1. To equip with a motor.

2. To supply with motor-driven vehicles.

3. To provide with automobiles.
 platform. Steering posts in hand, the driver watches the track speed toward him in three dimensions on a color monitor See monitor. , navigating the rushing course and feeling the rumbles, twists, and turns of each high-speed maneuver.

The simulator computes the driver's position 100 times a second and refreshes the high-resolution graphics monitor 30 times a second.

Hubbard says that the simulator produces four types of sensations. Most important in provoking the sensation of motion are the visual cues. To make the three-dimensional display seem authentic, Hubbard recorded visual subtleties from existing Olympic bobsled courses-including those at Calgary, Alberta; La Plagne La Plagne is a French ski area in the alpine valley of the Tarentaise (Savoie). , France; Salt Lake City; and Lillehammer, Norway, site of the 1994 Winter Games
This article refers to the Epyx video game series. You may be looking for the Winter Olympic Games
Winter Games is a sports video game developed by Epyx (and released in Europe by U.S. Gold), based on sports featured in the Winter Olympic Games.
.

"After visual input, the next most important factors in a realistic simulation are motion cues," Hubbard says. "You need to create a feeling of movement through sensations coming from the motion base. But you have to be careful. If the motion cues are not synchronized exactly with the moving visual scene, the person will get motion sickness motion sickness, waves of nausea and vomiting experienced by some people, resulting from the sudden changes in movement of a vehicle. The ailment is also known as seasickness, car sickness, train sickness, airsickness, and swing sickness. ." To simulate those sensations, a computer guides a set of small motors that tilt and shake the shell.

"The third most important factor is the way the steering feels," Hubbard says. "When the simulator's driver pulls the steering handles, they must feel like real bobsled handles, with realistic resistance." To mimic that feeling, the simulator computes the sled's position on its fictitious course, calculates the forces on the sled's runners, and figures out how those forces would feel coming through the steering mechanism. Tiny motors in the simulator's base replicate sensations of steering resistance at different angles and speeds, creating tactile feedback.

The capper cap·per  
n.
1. One that caps or makes caps.

2. Informal Something that surpasses or completes what has gone before; a finishing touch or finale.

3.
 of this Olympic illusion comes in the form of bobsled sounds recorded during actual runs. Hubbard says, "The sounds make the experience seem very real."

Hubbard maintains that simulators can potentially tell athletes much about how they become more skillful skill·ful  
adj.
1. Possessing or exercising skill; expert. See Synonyms at proficient.

2. Characterized by, exhibiting, or requiring skill.
. "We want to understand, characterize, and quantify the way that human beings acquire the types of coordination skills demonstrated in sports," he says. "How do people control dynamic tasks? How do they use perceptual cues? How do they integrate feedback to master a skill and exert control over a dynamical task?"

Do simulators actually improve performance? "It's hard to say," says Hubbard. "The answer turns out to be difficult to measure." For example, the U.S. Olympic bobsled team used a simulator to train for the 1992 Winter Games in Albertville, France, and for the 1994 events in Lillehammer.

Despite positive reviews from the bobsledders, who contend that the simulator did improve their performances, the team, alas, captured no medals. "We did lousy," said one training participant. "We even lost to Jamaica."

Nevertheless, the U.S. Bobsled Federation has enough faith in the new technology to install a simulator in its training facility in Lake Placid Lake Placid, village (1990 pop. 2,485), Essex co., NE N.Y.; settled 1850, inc. 1900. In the Adirondack Mts. at an altitude of 1,800 ft (549 m), the village surrounds Mirror Lake. It is a famous resort and sports center. , N.Y. "This is the way to go," says Matthew S. Roy, the federation's executive director. "Simulators can help bobsledders hone their driving skills and fine-tune their reactions. We're going to see much more of this type of training during the next few years."

Roy believes simulators can augment practice sessions in a cost-effective way, particularly since actual mountain runs can cost over $700 apiece. "We think these systems have great potential," says Mari A. Tollaksen, coordinator of the International Olympic Committee “IOC” redirects here. For other uses, see IOC (disambiguation).

The International Olympic Committee (French: Comité International Olympique) is an organization based in Lausanne, Switzerland, created by Pierre de Coubertin and Demetrios Vikelas on June 23
 World Congress on Sports Sciences in Atlanta. "The simulators could help the bobsledders learn particular courses while keeping down training costs."

At the September convention The September Convention was a treaty, signed on 15 September 1864, between the Italian government and Napoleon III, under which:
  • Napoleon III agreed to withdraw all French troops from Rome within two years.
 of sports scientists in Atlanta, several non-Olympic bobsledders hopped into the simulator to try a virtual run. "Most seemed to really like it," says Tollaksen. "Even Prince Albert of Monaco."

"Sports scientists generally want a deeper understanding of what goes on physically and psychologically when an athlete refines a dynamic task," Hubbard says. "They want to know what factors enhance or limit performance, whether it's muscle strength or sensory overload."

Understanding the mechanics of an athletic performance well enough to model it mathematically, says Hubbard, may help athletes hone their training. For example, a bobsledder, high jumper, or pole vaulter who wants to perfect his or her performance practices repeatedly, adjusting techniques after noting what does and doesn't work. That process requires extremely subtle coordination and muscle control. During each maneuver, an athlete integrates a flood of sensory data to execute a set of complex actions.

"We want to put performance questions into an objective, scientific context," Hubbard says. "Athletes have always sought answers in an empirical mode of trial and error. But if you have a model that tells you exactly what's going on What's Going On is a record by American soul singer Marvin Gaye. Released on May 21, 1971 (see 1971 in music), What's Going On reflected the beginning of a new trend in soul music. , it's easier to get clear, unambiguous answers to subtle questions that are often difficult to test in the real world."

The urge to grasp the biomechanics of many sports movements has led Hubbard's research team to derive mathematical models for a wide variety of events, from pole vaulting, ski jumping, and javelin throwing to skateboarding and, most recently, golf.

"Sports are about optimization," he adds. "They're about learning to do something better than you did it last time or better than your opponent has done. Ultimately, our aim is to use scientific methods to help athletes improve their performances."
COPYRIGHT 1995 Science Service, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1995, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:human motion studied; includes related article on body mechanics used in gymnastics
Author:Lipkin, Richard
Publication:Science News
Article Type:Cover Story
Date:Dec 23, 1995
Words:1167
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