Donkey Kong: Jungle Beat (Wii, Nintendo, pounds 29.99) I CAN still remember my eighth birthday present like it was yesterday - of course it might have been because I woke up to find John Lennon had been shot - but I'd still like to think it was to do with my introduction to a Donkey Kong game.
Digital genius Gunpei Yokoki had designed a small LCD "Game 'n' Watch" title in which a no-mark Italian plumber by the name of Mario would have to avoid falling barrels. The said plumber would have to depose a big gorilla at the top of a building (Kong) and return for more of the same - over and over again.
It was hugely addictive and Donkey Kong titles have since gone on to smash sales records and establish the big chimp as one of Nintendo's foremost icons.
Jungle Beat follows in the same vein as its predecessors and provides the Wii crowd with a Bongo-style beat game in which you have to steer Kong through a variety of hazards.
Jungle beat is a bit of a derivation of Dance Mat Revolution, in which certain beats have to be played in order for Kong to get through levels. But with a little more processor power the game has been fine tuned to make it look amazing - a little too amazing really...
Jungle Beat, graphically, has gone above and beyond the call here.
The levels have also been well designed and, should you wish to push your beat style to its limits, there is a plethora of extra levels once you finish the main game with a gold or a platinum rating.
There are a few negatives here and ones that just refuse to be ignored. The first one is the game's rapidity - the main game will take just under five hours to do and for the newbie player there is something to be said for giving the more simple gamers a little more to chew on. For the more experienced beat masters the levels will open up, but this comes at the cost of a huge amount of time trying to tackle a difficulty level which would have Keith Moon throwing his TV and Wii through a hotel window.
The other negative is that there are NO BONGOS! This game made its name with the inclusion of the bongo set that came with it a few years ago - so to have ignored this smacks of cheap dealings on Nintendo's part.
Instead, all beats are dealt with by the nunchucks being thrown about - but this also shows a major flaw because without bounce resistance you'll find your wrists dying on the hard levels very quickly.
I like Jungle Beat for a number of reasons, but mainly because it shows what the Wii is capable of.
This is definitely one for the kids and - okay I'll admit it - the ones who still enjoy acting like them.
7/10 - Bongo fury Velvet Assassin (Southpeak, XBox360, pounds 39.99) THE Fast Show's Arthur Atkinson sums this game up to a tee. "Quick, hide....it's the Germans" really captures the essence of this game.
Stealth, intrigue and knives in the darkness, depriving helmet-wearing Helmut of his mortal-coil, is always something worth looking at.
But the real story behind this game is a lot more inspiring - if a little dark - and concerned the real life French resistance fighter Violette Szabo who vowed to avenge the death of her husband at the hands of the Germans.
She was eventually captured and executed.
You play Violette Summer who begins the game comatose in hospital after being injured. The beginning levels are recollections from her subconscious and her battle against the Nazis.
Although this game does peter out quite quickly, the numerous ways in which Summer can take out enemies is actually quite entertaining.
5/10 - Material girl
GET WITH THE BEAT: Donkey Kong