Beyond HTML!Have you noticed that the library within the walls is deceptively quiet these days? As the World Wide Web (WWW WWW or W3: see World Wide Web. (World Wide Web) The common host name for a Web server. The "www-dot" prefix on Web addresses is widely used to provide a recognizable way of identifying a Web site. ) becomes the library without walls on users' desktops, information itself has become the representation of services and resources. An increasing amount of library outreach to its parent community is done though amateur or professional graphic design skills with Hypertext Markup Language (hypertext, World-Wide Web, standard) Hypertext Markup Language - (HTML) A hypertext document format used on the World-Wide Web. HTML is built on top of SGML. "Tags" are embedded in the text. A tag consists of a "<", a "directive" (in lower case), zero or more parameters and a ">". (HTML HTML in full HyperText Markup Language Markup language derived from SGML that is used to prepare hypertext documents. Relatively easy for nonprogrammers to master, HTML is the language used for documents on the World Wide Web. ). Information professionals have by necessity become graphic designers, creating and adapting print and electronic documents, whether you use a hired hand to do the actual HTML coding or possess the determination to do it yourself. Your design decisions and handiwork will end up in electronic: * Newsletters and service announcements * Resource guides and bibliographies Educational and use resources * Public relations public relations, activities and policies used to create public interest in a person, idea, product, institution, or business establishment. By its nature, public relations is devoted to serving particular interests by presenting them to the public in the most materials & virtual "tours" of facilities * Administrative and business documents * Databases and catalogs We know we are designing many electronic documents and interfaces that may never be intended for printing or paper distribution. Yet our own previous training and experiences with creating and using print may effect our perspective on the possibilities for interface design. Are information professionals constrained by traditional print paradigms? More than likely, information professionals are victimized by those paradigms: expensive dissemination, easy vandalism, infrequent revision, sequential presentation, etc. Although HTML and the WWW offer solutions to most of these problems and the possibility of a rich visual design palate, most information professionals have no formal training in graphic or interface design. Don't be too discouraged, however. Most graphic designers have no formal understanding of human perception, memory, or recall! This article starts from the premise that knowledge of cognition, memory, and graphic design principles can and should improve design outcomes for the computer interface. Understanding the basis for visual perception and cognition begins with acknowledging the biological basis of our visual senses. OUR VISUAL SENSES Visual scientists generally agree that the brain performs rapid "parallel processing parallel processing, the concurrent or simultaneous execution of two or more parts of a single computer program, at speeds far exceeding those of a conventional computer. " of color not of the white race; - commonly meaning, esp. in the United States, of negro blood, pure or mixed. See also: Color , shape, and motion. Two types of receptor cells dominate the visual structure of our eyes: rods and cones (Anat.) the elongated cells or elements of the sensory layer of the retina, some of which are cylindrical, others somewhat conical. See also: Rod . Rod cells function in dim light and are sensitive only to contrast, not to color. When you search for the right key in a dark hall, you are relying on the perception provided by rod cells. Cone cells are the sensory mechanism for color. Most cone receptor cells are differentiated into three sub-types by their sensitivity to a particular section of the color spectrum, either red, green, or blue. Besides color, cones are also sensitive to and produce the sensations of shape and motion. Understanding the biological basis of the human visual system can guide the usage of interface attributes, particularly the use of color. Blue-sensitive cones are the least numerous of the color-sensitive cones. In the fovea, or center of the eye's retina, there is also the smallest distribution of blue-sensitive cones. In considering color design, it would make sense to use blue as a background or peripheral color and not use blue for detailed features in the center of an interface. Using the color red to draw attention makes biological sense as well. Of course, most persons have experienced the uncomfortable sensation of vibrancy or after-images when color opposites are placed next to one another, so care must be taken to create a comfortable experience with the color palette Also called a "color lookup table," "lookup table," "index map," "color table" or "color map," it is a commonly used method for saving file space when creating 8-bit color images. . Ever hear of the color consultant Roy G. Biv Roy G. Biv is a traditional mnemonic for the sequence of hues in the visible spectrum and in simple rainbows:
COGNITIVE PROCESSING FOR MEMORY Whether or not we believe that our cognitive processes Cognitive processes Thought processes (i.e., reasoning, perception, judgment, memory). Mentioned in: Psychosocial Disorders are deliberate or automatic, there is little doubt that the computational era has also brought a systematic model to the forefront of theories of human cognitive processing. A typical example of systematic human information processing information processing: see data processing. information processing Acquisition, recording, organization, retrieval, display, and dissemination of information. Today the term usually refers to computer-based operations. has been presented in John R. Anderson's work Cognitive Psychology cognitive psychology, school of psychology that examines internal mental processes such as problem solving, memory, and language. It had its foundations in the Gestalt psychology of Max Wertheimer, Wolfgang Köhler, and Kurt Koffka, and in the work of Jean and Its Implications (4th ed., W.H. Feeman, 1995). In Anderson's model, sensory stimuli based on visual processing Visual processing is the sequence of steps that information takes as it flows from visual sensors to cognitive processing. The sensors may be zoological eyes or they may be cameras or sensor arrays that sense various portions of the electromagnetic spectrum. must go through a systematic process of attention and rehearsal if they are to have any chance of conversion to long-term memory long-term memory n. Abbr. LTM The phase of the memory process considered the permanent storehouse of retained information. long-term memory . The difficulty of turning sensation into memory derives from the impermanence im·per·ma·nent adj. Not lasting or durable; not permanent. im·per ma·nence, im·per that characterizes sensory memory Sensory memory is the ability to retain impressions of sensory information after the original stimulus has ceased. It refers to items detected by the sensory receptors which are retained temporarily in the sensory registers and which have a large capacity for unprocessed . This short-term memory short-term memoryn. Abbr. STM The phase of the memory process in which stimuli that have been recognized and registered are stored briefly. is visual in nature and particularly prone to rapid degrading when not given a repetitive processing boost and eventual long-term storage. Anderson's identifies attention as a limited resource that can be allocated only for a small number of simultaneous processes. Well-rehearsed processes require less and less attention, and those well-rehearsed processes become automatic, freeing mental processing resources up for rehearsing new sensory memories. For instance, a bicycle rider pays more attention to the horizon and immediate navigation decisions than moving the pedals. Thinking about abundant graphics and multimedia on most commercial WWW pages, it is no wonder that a searcher may forget their purpose when several simultaneous animations beckon beck·on v. beck·oned, beck·on·ing, beck·ons v.tr. 1. To signal or summon, as by nodding or waving. 2. . Gary Marchionini, author of Information Seeking Information seeking is the process or activity of attempting to obtain information in both human and technological contexts. Information seeking is related to, but yet different from, information retrieval (IR). in Electronic Environments (Cambridge Series on Human-Computer Interaction Human-computer interaction An interdisciplinary field focused on the interactions between human users and computer systems, including the user interface and the underlying processes which produce the interactions. , No. 9,1995) summarized the basic tenets of the information processing model of cognition that can be applied in interface design: * Humans have a working (short-term) memory of limited capacity of five to seven "chunks" of information, though "chunking" strategies can extend the maximum limit. * Humans must have their attention refreshed frequently. * Recalling information from long-term memory requires more cognitive effort than recognizing information models. Distractions can interrupt the cognition and memory retention process. George Sperling George Sperling studies cognitive psychology. He documented the existence of iconic memory (one of the sensory memory subtypes). These experiments took place in 1960. of AT&T Bell Labs published cognitive research results in Acta Psychologica, 27:285, 1967, demonstrating the consequence of memory tasks followed by bright light visual exposure as compared to memory tasks followed by exposure to a dark background. His experiment demonstrated how bright post-task exposure could wash out identifications in short-term sensory memory. In comparison, dark subsequent exposure was not marked by the same degree of sensory memory deterioration. One of the most universal standards of the print publishing world has been the use of white or light colored paper with black or dark characters and symbols. Many factors account for this standard, not only in the economics of printing but also in the combination of black on white as high contrast in low lighting reading situations. In interface design, computer screens provide legibility in any background lighting setting, except in the unsettling un·set·tle v. un·set·tled, un·set·tling, un·set·tles v.tr. 1. To displace from a settled condition; disrupt. 2. To make uneasy; disturb. v.intr. presence of glare on the screen surface. Because of Sperling's experiment, we must consider that an unintentional or deliberate bright white background may actually work against the ability of users to recall visual information from previous screens. In an information system design, a sensible application of Anderson's and Sperling's research would focus on enhancing the interface to extend attention and cognitive processing for memorization, as well as allow users to take advantage of well-rehearsed, consistent navigation controls In human-computer interaction, navigation controls are an arrangement of (word/icon) forms within the user interface of a specific system. This system can be a computer-based application, an application on a wireless device (like a cell-phone), a GPS appliance (in your car or your to maximize the opportunity to attend and encode new information. If bright white in a visual field has been shown to significantly degrade memory retention, one design decision would be to use darker background colors and a high contrast light-colored text. However, there may be editorial decisions in favor of print paradigms in bringing a new user group from print culture to a computer interface, so the use of a white background may be unavoidable. When design considerations include large areas of bright white, a sensible cognitive navigation device would be to delegate part of the screen to displaying the current pages hierarchical relationship and hypertext links to any page in the previously viewed sequence. Such a navigation aid is generally welcomed as a relief from general disorientation disorientation /dis·or·i·en·ta·tion/ (-or?e-en-ta´shun) the loss of proper bearings, or a state of mental confusion as to time, place, or identity. tendencies associated with World Wide Web hypertext navigation. PROXIMITY AND SHAPE Another aspect of attention and memory processing is the degree to which a visual design accords with internalized Gestalt Gestalt (gəshtält`) [Ger.,=form], school of psychology that interprets phenomena as organized wholes rather than as aggregates of distinct parts, maintaining that the whole is greater than the sum of its parts. principles. When presented with a complex pattern of visual elements, humans tend to decompose de·com·pose v. de·com·posed, de·com·pos·ing, de·com·pos·es v.tr. 1. To separate into components or basic elements. 2. To cause to rot. v.intr. 1. the presentation into units and features and make assumptions based on visible relationships between or among elements. The four major principles include: Proximity: elements close together organized as units Similarity: objects that look alike get grouped together Good continuation Noun 1. good continuation - a Gestalt principle of organization holding that there is an innate tendency to perceive a line as continuing its established direction law of continuation, continuation : continuous lines valued over sharp turns Closure/good form: assume similar form when partial similarity is visible Users of a computer interface will probably follow these Gestalt tendencies, and in effective screen design, it is important to understand the strength of these principles and the ambiguity or discomfort that will occur if a user senses a relationship that was not intended. A simple example using the principle of proximity is that in a chart of rows and columns, the initial viewpoint orientation for the data in the chart are the items with closer proximity. Typically, the user sees parallel lists of things, because rows have tight spacing and closer proximity. Of course, these Gestalt principles are only tendencies, and design elements such as color can create a relationship of similarity, apart from placement. Research on users' experience with proximity and screen layout is yielding insight into contemporary interface design. Uppsala University's Else Nygren's thesis ("From Paper to Computer Screen: Human Information Processing and User Interface Design." 1996. Dissertation Abstracts International Accession no. AAGC AAGC American Association for Gifted Children (Duke University) AAGC African American Genealogy Connection 503396) established that vertical alignment and items in columns produced more rapid scanning, compared to slower scanning of items in horizontal alignment. Nygren also demonstrated the consistent inefficiency created by grouping without sorting. In other words Adv. 1. in other words - otherwise stated; "in other words, we are broke" put differently , choosing categories and evenly distributing a mixed set of items among them will only insure a lengthy process of searching for a particular item upon each user visit. It is no surprise that the most effective principle is grouping paired with sorting. Displaying items in a fixed position from screen to screen also effectively limits search space and reduces the cognitive load Cognitive Load is a term (used in Educational psychology and other fields of study) that refers to the load on working memory during problem solving, thinking and reasoning (including perception, memory, language, etc.). produced by unfamiliar scenarios. Visual signs such as icons and symbols are popular elements, which introduce both meaning and value through an easily recognized shape or representation. Icons are distinguished from symbols by their resemblance to their meaning, such as a small magnifying glass magnifying glass: see microscope. magnifying glass traditional detective equipment; from its use by Sherlock Holmes. [Br. Lit.: Payton, 473] See : Sleuthing that offers the ability to enlarge a viewpoint. The best icons provoke immediate cognitive recognition and processing. On the other hand, symbols are visual signs with a learned association common to a group. A symbol may therefore be totally arbitrary in appearance and chosen for aesthetic or entertainment appeal. Once a common understanding is established, a symbol may take up less space than the equivalent in words. For cognitive design, it is important to demonstrate consistency, clarity, simplicity, and familiarity. Complexity will tax the limitations and capacity of short-term memory in viewers pondering your aesthetically dynamic creation. As one famous sports shoe company recently discovered with unintended Arabic implications, inadequate attention to cross-cultural meanings in symbols will scuttle interface designs or cause embarrassment to the parent corporation. USABILITY: EVALUATING DESIGN The ultimate test of usability for an interface design is an assessment of the user experience. An expert review has the advantage of being requested on short notice with rapid turnaround, at any point at either an early or late design stage. Of course, experts may lack the expectation of a novice user or misunderstand the task domain that the interface represents. Usability labs may test a small group of users on a similar task and can generate a report of recommendations. User surveys are familiar, inexpensive, and can contain precise questions. Software can enable the collection of usage patterns and frequency of errors. Commercial software help desks can solicit opinions on usability, and a rich, recent source of opinions is found in electronic discussion groups. Conferences or professional meetings provide a venue for "user group" activities, and usability evaluators can be solicited from such groups. The design, evaluation, and implementation of interactive computing In computer science, interactive computing refers to software which accepts input from humans — for example, data or commands. Interactive software includes most popular programs, such as word processors or spreadsheet applications. systems for human use is known by the interdisciplinary term human-computer interaction (HCI (Human Computer Interaction) Refers to the design and implementation of computer systems that people interact with. It includes desktop systems as well as embedded systems in all kinds of devices. ). HCI combines cognitive psychology, social and organizational psychology, ergonomics, linguistics, artificial intelligence, social sciences, and engineering. The common denominator common denominator n. 1. Mathematics A quantity into which all the denominators of a set of fractions may be divided without a remainder. 2. A commonly shared theme or trait. for these diverse HCI topics is the focus on the human being and user of the computer interface. Rather than allowing systems thinking to dominate the development of the computer interface, HCI brings research focus to the audience and consumer. IN CONCLUSION These are my recommendations for bringing a cognitive perspective to your future HTML efforts. Remember, you may not be the person doing the actual HTML markup for your institution, but the following perspective will help you with editorial responsibilities, and your user community will certainly respond to the design improvements present in your "virtual library": * Visual Biology favors certain color combinations and placement within an interface. * Cognitive overload accompanies complexity. Keep it simple when possible. * Sensory memory is short-term * Well-designed, consistently placed iconic navigation aides help to orient novice users * Designing with awareness of Gestalt principles of perceptual organization will prevent inadvertent distraction for users. * Effective displays focus on the peripheral visual system * Grouping is not in itself an effective design principle * Mental perception is not essentially based on what is experienced, but on comparison with previous learning. * A thorough factoring of HCI principles, complemented by formative evaluation, will yield a superior initial design. COGNITION AND INTERFACE DESIGN TERMINOLOGY COGNITION: The processes by which we acquire, absorb, and gain knowledge COGNITIVE PSYCHOLOGY: The study of the nature of human intelligence and how people transform information into knowledge GESTALT: In a design context, principles that determine how objects are segmented into component parts for perceptual organization and cognitive processing HUMAN-COMPUTER INTERACTION (HCI): Area of study concerned with design, evaluation and implementation of interactive computing systems for human use HYPERTEXT: Text that is offered to readers in non-sequential, multiple pathways, producing alternative experiential texts for the same topic PERCEPTION; The way we selectively sense and become aware of our immediate surroundings SELECTED WORLD WIDE WEB RESOURCES ON COGNITION AND INTERFACE DESIGN http://www.columbia.edu/~greenber/beyond-html/ BEN SHNEIDERMAN Designing Information-Abundant Websites: Issues and Recommendations http://www.cs.umd.edu/projects/hcil/ijhcs-copy/main.html STEPHEN W. DRAPER Interface Styles http://www.psy.gla.ac.uk/steve/IntStyles.html JAKOB NIELSEN useit.com: Usable Information Technology http://www.useit.com JOHN P. CHIN, VIRGINIA A. DIEHL, KENT L. NORMAN Development of a Tool Measuring User Satisfaction of the Human-Computer Interface http://www.lap.umd.edu/lapfolder/papers/cdn.html The Lab for Automation Psychology http://www.lap.umd.edu/ Internet Psychology Library: Visual Perception http://kahuna.cogsci.uiuc.edu/ipl/vis/level_2_vis.html Charles J. Greenberg is head of Information Services See Information Systems. at Columbia University Health Sciences Library, New York New York, state, United States New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of , NY. Greenberg has taught the Beyond HTML: Information Design, Cognition, and the Computer Interface continuing education continuing education: see adult education. continuing education or adult education Any form of learning provided for adults. In the U.S. the University of Wisconsin was the first academic institution to offer such programs (1904). course for SLA (1) (StereoLithography Apparatus) See 3D printing. (2) (Service Level Agreement) A contract between the provider and the user that specifies the level of service expected during its term. and other professional library groups. He may be reached at greenber@columbia.edu. |
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