Printer Friendly
The Free Library
14,715,855 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

Bang, you're dead. (Soundbite).


Would-be censors have long posited a monkey-see, monkey-do relationship between media and audiences. Violent images create violent kids, they warn.

Comic book comic book

Bound collection of comic strips, usually in chronological sequence, typically telling a single story or a series of different stories. The first true comic books were marketed in 1933 as giveaway advertising premiums.
 writer, screenwriter, historian, and parent Gerard Jones upends that thinking in his new book Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence (Basic). In his view, the violence depicted in comic books, cartoons, and video games helps far more kids than it hurts. As a lonely, angry 13-year-old, writes Jones, "the character who caught me, and freed me, was the [Incredible] Hulk: overgendered and undersocialized, half-naked and half-witted half-wit
n. Slang
A foolish or stupid person.



half-wit
, raging against a frightened world that misunderstood and persecuted him."

Jones has authored two previous books and countless comics, including Green Lantern: Mosaic, The Trouble with Girls, Batman: Jazz, and The Shadow Strikes. His latest project is the nonprofit Media Power for Children. "Our mission statement isn't written yet," he says, "but we'll be talking about the ways kids can use media to empower themselves, to use a cornball corn·ball   Slang
n.
One who behaves in a mawkish or unsophisticated manner.

adj.
Mawkish or unsophisticated; corny: a kid's cornball humor.
 word." Assistant Editor Sara Rimensnyder spoke to Jones in September.

Q: How can fantasy violence help children?

A: Fantasy gives kids a world in which they can be everything that real life doesn't let them be. That can be a tremendous relief, a great way to leave behind the tensions of having to behave and compromise and negotiate your way through life all the time. It also helps satisfy curiosity about what life might be like without all these constraints.

Fantasy worlds let children create a proxy self--through a superhero su·per·he·ro  
n. pl. su·per·he·roes
A figure, especially in a comic strip or cartoon, endowed with superhuman powers and usually portrayed as fighting evil or crime.
, say--who's more powerful than their real selves. Since kids always have and always will feel somewhat powerless in this world, that proxy self is very energizing energizing,
adj giving energy to; revitalizing; rejuvenating.
, helping them deal with reality when they close the comic book.

Q: Why are we so uptight about violent images in popular culture?

A: We're trying to control and eliminate real violence in society, and that's a good thing. But in our zeal to do that, we go after everything that resembles violence or seems to glorify it. We forget that one of the main functions of fantasy is that it enables you to take your antisocial antisocial /an·ti·so·cial/ (-so´sh'l)
1. denoting behavior that violates the rights of others, societal mores, or the law.

2. denoting the specific personality traits seen in antisocial personality disorder.
 desires and dispel them outside of the real world.

Q: Are there any TV shows or video games that are off-limits to your own son?

A: I do believe in creating filters for younger kids, not because media will teach them to be criminals, but because it can add additional stresses, pains, and confusion to their lives. I wouldn't let my 9-year-old son play Grand Theft Auto III
    Grand Theft Auto III (abbreviated as GTA III or GTA3) is a sandbox-style action-adventure computer and video game developed by DMA Design (now Rockstar North), and published by Rockstar Games.
    . Kids learn gradually about how the adult world works. I don't need him to learn about gory go·ry  
    adj. go·ri·er, go·ri·est
    1. Covered or stained with gore; bloody.

    2. Full of or characterized by bloodshed and violence.
     street crime or oral sex all at once through a shock-value video game.
    COPYRIGHT 2002 Reason Foundation
    No portion of this article can be reproduced without the express written permission from the copyright holder.
    Copyright 2002, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

     Reader Opinion

    Title:

    Comment:



     

    Article Details
    Printer friendly Cite/link Email Feedback
    Title Annotation:media violence
    Author:Rimensnyder, Sara
    Publication:Reason
    Article Type:Interview
    Geographic Code:1USA
    Date:Nov 1, 2002
    Words:453
    Previous Article:Tipper tape: swatting a student gadfly. (Citings).
    Next Article:Dad blood: if DNA tests prove that you're not your children's father, do you still owe child support? (Columns).(Column)
    Topics:



    Related Articles
    HIGH-SCHOOL GUN DRAMA RINGS HOLLOW.(U)(Review)
    `Bang Bang' gets a new structure for television debut.(Entertainment)
    Principal says no go to 'Bang Bang You're Dead'.(General News)
    RIBBONS OF PROMISE, RIBBONS OF REMEMBRANCE.(Commentary)(The campaign that began in Springfield after the Thurston shootings has been a major catalyst...
    Play about school shooting back at Thurston.(Entertainment)
    Corrections.(Corrections)(Correction Notice)
    Revival of play rekindles friction, too.(Schools)(Pending performances draw positive, negative responses in Thurston)
    Thespians embark to the fringe.(Schools)(Drama students will perform a play about teen suicide at the highly regarded Fringe Festival in Scotland)

    Terms of use | Copyright © 2009 Farlex, Inc. | Feedback | For webmasters | Submit articles