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BLASTER MASTERS; GAMING GLADIATORS DEVOUR LATEST GORY OFFERINGS : KILL EVERYTHING.


Byline: P.J. Huffstutter Daily News Staff Writer

Midnight. Los Angeles Los Angeles (lôs ăn`jələs, lŏs, ăn`jəlēz'), city (1990 pop. 3,485,398), seat of Los Angeles co., S Calif.; inc. 1850. . Loud, aggressive music. A glowing computer monitor. A keyboard worn smooth by twitching fingers.

For Michael Hershewe, it's just another night out chasing and shooting and slaughtering with the boys.

The 29-year-old computer marketing representative gets on line and begins searching for members of his Quake ``clan,'' a team of friends who play the uber-violent computer game. He finds one, then another, then a third.

Once united, they begin scouring scouring

characterized by scour.


scouring disease
a colloquial name for secondary nutritional copper deficiency.
 the Net for certain other Quake players. These villains, Hershewe notes, dared to insult his clan on line. They tried to cheat. They stole images off Hershewe's Web site.

``It's a matter of honor "A Matter of Honor" is the eighth episode of the second season of first broadcast on February 6, 1989. It is episode #34, production #134. The teleplay was written by Burton Armus, based on a story by Wanda M. Haigh, Gregory W. Amos and Burton Armus. It was directed by Rob Bowman. ,'' Hershewe said. ``We can't let them dirty our name this way.''

As the demand grows for games on the Internet, hundreds of thousands of people are playing for more than points. They kill for friendship.

For the first time, networked gaming allows shoot-'em-up fans to chat with one another. The direct interaction - albeit a text-only conversation - nurtures a thriving subculture amid all the gore.

Often violent on the surface, these computer games place modern people in a social structure that no longer exists. In this virtual world, civility is dead, but the bond of brotherhood thrives.

In the realm of games like Quake and Diablo, where fast thumbs and death reigns, players speak of alliances and following a code of honor. Blood-seeking Quake players unite in clans, while Diablo fans gather in ``guilds.'' Eager to escape the present, these people tap the past for cultural guidance and social acceptance.

``It may seem strange, but it's actually a very rational response to our digital society,'' said Johnny Wilson
  • Johnny Wilson (boxer)
  • Johnny Wilson (ice hockey)
  • Johnny Wilson (swimmer)
, editor in chief of Computer Gaming World Computer Gaming World (CGW) was the first magazine devoted exclusively to computer games. CGW was founded in 1981 by Russell Sipe as a semi-monthly publication.  magazine. ``It's the classic hero myth, only in a different medium. You can start at the bottom, earn respect and work your way up. With so many people working in so many tiny cubicles and staring at so many tiny screens, how many people get to be a hero these days?''

The Middle Ages flourish on the Internet, where users adopt different personae and interact on line in chat rooms. Once there, they play their parts by typing out dialogue and simple commands.

Thousands of self-described thieves and knaves, lords and ladies Lords´ and La´dies

n. 1. (Bot.) The European wake-robin (Arum maculatum), - those with purplish spadix the lords, and those with pale spadix the ladies.
, champions and rogues jostle through the crowded on-line streets. They hunt for trolls, yearn for jousts and live for glory.

``A lot of the people who design the games we play today were really into Dungeons Dungeons may refer to:
  • the plural form of Dungeon, part of a medieval castle that is either the keep or an underground prison
  • shorthand for Dungeons & Dragons, a fantasy role-playing game
 and Dragons,'' said Bayard Winthrop, vice president of business development for WebChat Broadcasting System WebChat Broadcasting System (or WBS for short) was a virtual community that existed during the 1990s. It was founded in 1990 in Menlo Park, California. Supported by online advertising, it was one of few services like it at the time to offer free integrated community services . ``They read a little too much (J.R.R.) Tolkien and William Gibson (person) William Gibson - Author of cyberpunk novels such as Neuromancer (1984), Count Zero (1986), Mona Lisa Overdrive, and Virtual Light (1993).

Neuromancer, a novel about a computer hacker/criminal "cowboy" of the future helping to free an artificial intelligence from its
. It's all based on very romantic notions about the past.''

That's why, Winthrop notes, it is so odd to see Quake players adopt the dreamy language of the Middle Ages. Quake, to put it mildly, is not for everyone. The goal is simple: Kill everything that moves.

Created by Id Software Inc. last year, Quake has attracted a worldwide following among those seeking a rush. The fast-shooting, trash-talking, gore-splattering game lures a predominantly male audience to its Gothic digital halls - or ``levels.''

``I love the metallic taste I get in my mouth whenever I shoot someone in the head,'' said one Quake player who claimed his name was Chainsaw. ``It's a totally heinous game.''

Other titles follow a similar path. Blizzard's Diablo, for example, features players searching different levels of a dungeon Dungeon - Zork  for treasure and things to destroy. Often, users attack one another for fun or profit.

Thanks to faster home computers and phone connections, as well as software programming advances, players have turned the Net into a global battleground. Once the game software is installed on their home PC, players drop into any of the hundreds of computer servers that host customized Quake levels.

More than 1,000 clans and 3,500 places to play Quake are listed on the Id Web site - http://www.idsoftware.com - while more than 500 guilds and 1,500 places to dabble dab·ble  
v. dab·bled, dab·bling, dab·bles

v.tr.
To splash or spatter with or as if with a liquid: "The moon hung over the harbor dabbling the waves with gold" 
 with Diablo are found on the Blizzard site - http://www.blizzard.com.

The demand for these games grows each day. Jupiter Communications, a New York New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
 consulting firm Noun 1. consulting firm - a firm of experts providing professional advice to an organization for a fee
consulting company

business firm, firm, house - the members of a business organization that owns or operates one or more establishments; "he worked for a
 specializing in Net-based issues, noted that 100,000 U.S. households played on-line games last year. The company predicts that number will jump to 7.2 million by the end of the decade.

``People like to develop identities on line, to select names that are uniquely their own,'' said Kristin Asleson, vice president and general manager of Mplayer, a Net-based game service. ``For a few hours a week, or even a day, you can disappear for a while and fight a few dragons and demons Demons
See also devil; evil; ghosts; hell; spirits and spiritualism.

ademonist

one who denies the existence of the devil or demons.

bogyism, bogeyism

recognition of the existence of demons and goblins.
.''

D&D meets CD-ROMs

Indeed, many game experts attribute Quake's gloomy setting and Diablo's medieval tone to the Dungeons and Dragons craze of the 1970s and early '80s. The role-playing game role-playing game
n.
A game in which players assume the roles of characters and act out fantastical adventures, the outcomes of which are partially determined by chance, as by the roll of dice.
 allowed players to create imaginary worlds where their characters lived and battled. On kitchen tables, in cluttered bedrooms, away from the confused looks of their parents, kids of all ages charted foreign lands with a pad of graph paper and the roll of a 20-sided die.

The dungeon concept carried over into high-tech culture. As graphics on the Net evolved, so did the look of action-adventure and role-playing games See:
  • List of role-playing games by name
  • List of role-playing games by genre
. Instead of vivid written descriptions of a room, players move through a colorful, three-dimensional space Three-dimensional space is the physical universe we live in. The three dimensions are commonly called length, width, and breadth, although any three mutually perpendicular directions can serve as the three dimensions. Pictures are commonly two dimensional, they lack depth. . They don't need to read about the cracked floor and the cobwebs cob·web  
n.
1.
a. The web spun by a spider to catch its prey.

b. A single thread spun by a spider.

2. Something resembling the web of a spider in gauziness or flimsiness.

3.
 clinging to the doorways. They see them.

For the person who doesn't feel successful in the real world, these Balkanized cyber-communities provide a degree of recognition, status and power. That can be fulfilling, even though there's no confusion between what is real and what's not.

``After you've killed enough cyber-versions of people, the game only remains interesting if you can share the experience with someone else,'' said Rusel DeMaria, an author and game designer who lives in Boulder Creek, Calif. ``Even while we murder each other, we're social creatures at our core.''

New players looking to gain glory post challenges on the Internet newsgroup newsgroup

Internet forum for discussion of specific subjects. Newsgroups are organized into subjects (e.g., automobiles); each typically has several subgroups (e.g., classic cars, Formula One racing cars).
 rec.games.computer.quake.misc, or contact their opponents directly. Others chat and toss verbal barbs barbs

the primary, delicate filaments that are given off the shaft of a bird's contour feather. They project from the rachis and bear the barbules.
 in electronic lobbies. Loyalties are earned, teams organized and alliances formed.

``The game reflects the real world but uses different words to build its social structure,'' said Jeff Leibowitz, president of the Irvine-based game service Engaged Games Online Inc. ``There are rogues who break the rules, there are teams that work together, there are heroes that save the helpless. It's all about maintaining order in a nonphysical world.''

On-line justice, however, can be brutal. The scorned and injured can turn to the League of Bounty Hunters, a loose-knit society of expert gamers who hire themselves out as digital assassins.

Players post the name of the person they want ``killed,'' the reason for arranging the hit and a suitable reward. Bounty hunters then search the Net for this individual, blast him to bits and retrieve proof of the act. In Diablo, for example, a bounty hunter often removes a dead character's ear and carries it away.

One recent posting on the Mpath bounty board pleaded for someone to ``bring me the ears of the coward who killed me while I was helping a less fortunate player.'' The posted reward - several mythical weapons, a few mystical spells and ``as much money as you would like.''

``It's all a no-risk scenario, a safe passage from one violent reality to another,'' said Thomas DiPiero, an associate professor of visual and cultural studies at the University of Rochester The University of Rochester (UR) is a private, coeducational and nonsectarian research university located in Rochester, New York. The university is one of 62 elected members of the Association of American Universities. , N.Y., who studies the dynamics of Net-based communities.

Added DiPiero: ``But obviously, these people are not going out and actually cutting off ears.''

On-line elitists

The power and allure of such gruesome dalliances rests on the player's ability to create alternative identities. Networked games serve as a fertile landscape for the lonely, allowing people to transcend their immediate surroundings and foster the creation of an ethereal reality. The nuances born from the players' own imaginations wield more sway than the game's actual graphic details.

When the computer is turned off, the game disappears. But the emotional connection shared between the players remains, as does their virtual identities.

``People are searching for a way to belong, to feel special and to control their destiny,'' said Wilson, the magazine editor. ``In our society, which idealizes egalitarianism, there are very few instances where people can be elitist e·lit·ism or é·lit·ism  
n.
1. The belief that certain persons or members of certain classes or groups deserve favored treatment by virtue of their perceived superiority, as in intellect, social status, or financial resources.
.''

But in a game like Quake, only the elite survive. A person's on-line life span is linked to their identity and which clan they call their own. A lone player quickly dies without the protection of his on-line brethren.

``There's this need to belong that can be overwhelming,'' said Jonathan Briar briar: see brier. , 23, who plays both action and role-playing games. ``I prove my importance to my clan by playing better and doing things to show I'm an important part of the group. I'll redesign the Web page or call up a friend to talk about strategies.''

Others rely on their noncomputer talents. A member of Hershewe's clan, the Methods of Destruction or MOD, happens to be a professional musician. He recorded an album of aggressive electronic music and sent copies to fellow MOD members.

``Now we all listen to the same music while we play,'' Hershewe said. ``It's a brotherhood thing. Unless you're part of our clan, you wouldn't understand.''

Female players found Psycho

Man Slayers This article or section may contain original research or unverified claims.

Please help Wikipedia by adding references. See the for details.
This article has been tagged since September 2007.
 

Some of the Internet's biggest bad boys are girls.

Tired of being taunted by macho men, a group of female Quake players decided last fall to form their own clan. Dubbed Psycho Man Slayers, or PMS (Pantone Matching System) A color matching system that has a unique number assigned to more than 500 different colors and shades. This standard for the printing industry has been built into many graphics and desktop publishing programs to ensure color accuracy. , the founding four quickly expanded to 13 players and began cruising the testosterone-filled Quake servers in search of a match.

They challenge. They play. Most often, they win. And soon, the clan earned the grudging respect of their on-line male counterparts.

``Yes, we do exist. Yes, we do play. And yes, we are girls,'' says 14-year-old PMS member Jen Press. ``If you stop firing long enough to flirt with me, I'm going to kill you.''

Press, a top-ranked player, recently began wielding her digital shotgun semi-professionally. She usually spends at least one weekend a month traveling with the GameMasters, an elite team of Quake players that tours the U.S. performing for cash and prizes at computer trade shows.

``Most of my friends don't believe that I actually play Quake,'' said Press, who is a high school freshman. ``All they know is that I'm highly competitive. They just can't imagine me shooting a rocket launcher.''

Those who stop by their Web site - http://www.planetquake.com/pms - get greeted with the slogan ``Under every floral print dress lies a lady wearing black garters, carrying a big (expletive) gun.''

Recently, other female players have followed along the PMS path. The Sisters of Quake (http://www.ts.umu.se/(tilde A symbol used in Windows, starting with Windows 95, that maintains a short version of a long file or directory name for compatibility with Windows 3.1 and DOS. For example, the short version of a file named "Letter to Joe" would be LETTER~1. Then "Letter to Pat" becomes LETTER~2. )hd/quake/siq) chastise chas·tise  
tr.v. chas·tised, chas·tis·ing, chas·tis·es
1. To punish, as by beating. See Synonyms at punish.

2. To criticize severely; rebuke.

3. Archaic To purify.
 male players for being soft, while the CrackWhores (http://www.crackwhore.com) taunt users to ``challenge us if you're man enough.'' Gentlemen, they note, need not apply.

-P.J. Huffstutter

CAPTION(S):

5 Photos, Box, Chart

Photo: (1-4--Color) No caption (On-line warriors)

(5--Color) Michael Hershewe

Box: ON-LINE WARRIORS: VITAL STATISTICS

Chart: (Color) Who? The average gamer is male, college educated and between the ages of 25 and 45.

Bradford Mar/Daily News
COPYRIGHT 1997 Daily News
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1997, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:BUSINESS
Publication:Daily News (Los Angeles, CA)
Date:Jun 1, 1997
Words:1895
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