Avid to Showcase Game Content Creation and Asset Management Solutions at GDC 2005.TEWKSBURY, Mass. -- Avid Technology "Avid" redirects here. For the "Advancement Via Individual Determination" educational program, see AVID. Avid Technology, Inc NASDAQ: AVID is an American company specializing in video and audio production technology; specifically, digital non-linear media editing (NLE) , Inc. (NASDAQ NASDAQ in full National Association of Securities Dealers Automated Quotations U.S. market for over-the-counter securities. Established in 1971 by the National Association of Securities Dealers (NASD), NASDAQ is an automated quotation system that reports on : AVID) today announced that it will demonstrate its industry-leading computer graphics technology at the 2005 Game Developers Conference (GDC GDC Game Developers Conference GDC General Dental Council GDC Gouvernement du Canada GDC Georgia Department of Corrections GDC Global Data Center GDC Guglielmi Detachable Coil GDC Global Development Center GDC Institute for Genetic Disease Control in Animals ), to be held in San Francisco San Francisco (săn frănsĭs`kō), city (1990 pop. 723,959), coextensive with San Francisco co., W Calif., on the tip of a peninsula between the Pacific Ocean and San Francisco Bay, which are connected by the strait known as the Golden , Calif. March 9 - 11, in booth 413. Technology demos will feature SOFTIMAGE(R) digital content creation The development of newsworthy, educational and entertainment material for distribution over the Internet or other electronic media. See DAMS. tools and Alienbrain(R) asset management software, offering attendees a look at the power and flexibility of Avid's integrated computer graphics solutions for game development. "As consumers spend billions on video games See video game console. each year, the expectations for greater realism and innovative storytelling are driving development studios to deliver titles in less time while continuously improving the visual quality of the content," said Gregor vom Scheidt, vice president for Avid's computer graphics solutions. "These increasing time and budgetary constraints are fueling the demand for content creation tools that integrate seamlessly into existing production pipelines and empower game developers to work more efficiently. Avid's asset management and content creation tools fit into virtually any existing game production environment, allowing professionals to focus on their creativity rather than the complex infrastructure that is required to get the job done." During GDC 2005, Avid will showcase the role SOFTIMAGE(R)|XSI XSI - X/Open System Interface (R) v4.2 software plays within a game development pipeline, including demos with third-party development tools and a technology preview of the software optimized to run on 64-bit hardware. In addition, customers from Pandemic Studios Pandemic Studios is a video game developer notable for creating destructible environments that is based in Los Angeles, California and Brisbane, Australia. Recently, their major hits have been Full Spectrum Warrior, , , Destroy All Humans! and . (Star Wars Battlefront, Mercenaries) and Valve (Half Life 2) will demonstrate how they have created their best-selling games using SOFTIMAGE|XSI software. Gamers and enthusiasts can also attend a "modding" tutorial demo and learn how to use the SOFTIMAGE|XSI Mod Tool to create and modify characters, props, and scenery within game engine technology. Avid will also show Alienbrain Studio v7.1, its award-winning asset management system, as the center of a game development pipeline. Attendees will be able to see first-hand how Alienbrain Studio allows entire development teams to significantly improve their productivity with workflow and collaboration tools. A pipeline demo will focus on how to optimize the Alienbrain Studio system for better integration into complex game development environments and will highlight the openness of the software with a variety of third-party content creation tools. Customers from TOSE Software - a Tokyo-based game developer - will discuss how the remote collaboration functionality of the Alienbrain Studio software has helped them to deliver on their project commitments while working in multiple locations. For more information about Avid at GDC, please visit: http://www.softimage.com/GDC05. About Avid Technology, Inc. Avid Technology, Inc. is the world leader in digital nonlinear media creation, management, and distribution solutions, enabling film, video, audio, animation, games, and broadcast professionals to work more efficiently, productively, and creatively. For more information about the company's Oscar(R), Grammy(R), and Emmy(R) award-winning products and services, please visit: www.avid.com. (C) 2005 Avid Technology, Inc. All rights reserved. Product features, specifications, system requirements To be used efficiently, all computer software needs certain hardware components or other software resources to be present on a computer system. These pre-requisites are known as (computer) system requirements and are often used as a guideline as opposed to an absolute rule. , and availability are subject to change without notice. Avid received an Oscar statuette representing the 1998 Scientific and Technical Award for the concept, design, and engineering of the Avid Film Composer(R) system for motion picture editing. Digidesign, Avid's audio division, received an Oscar statuette representing the 2003 Scientific and Technical Award for the design, development, and implementation of its Pro Tools(R) digital audio workstation A digital audio workstation (DAW) is a system designed to record, edit and play back digital audio. A key feature of DAWs is the ability to freely manipulate recorded sounds, much like a word processor manipulates typed words. . Avid, Digidesign, Film Composer, ProTools, SOFTIMAGE and XSI are either registered trademarks or trademarks of Avid Technology, Inc. in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. and/or other countries. Alienbrain is a trademark of NXN Software GmbH in the United States and/or other countries. Oscar is a trademark and service mark of the Academy of Motion Picture Arts and Sciences. Emmy is a registered trademark of ATAS/NATAS. Grammy is a trademark of the National Academy of Recording Arts and Sciences The National Academy of Recording Arts & Sciences, Inc. is known variously as The Recording Academy or NARAS. Established in 1957, The Recording Academy is a U.S. , Inc. Valve and Half Life 2 are trademarks of Valve Corporation. All other trademarks contained herein are the property of their respective owners. |
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