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Austin Game Conference Announces 100 Exhibitors and Sponsors.


AUSTIN Austin.

1 City (1990 pop. 21,907), seat of Mower co., SE Minn., on the Cedar River, near the Iowa line; inc. 1868. The commercial and industrial center of a rich farm region, it is noted as home to the Hormel meatpacking company, whose Spam Town museum
, Texas -- The Game Initiative, the leading producer of conferences for professionals in the computer and video game industry, today announced that one hundred companies from across the industry are sponsoring and exhibiting at the Austin Game Conference unfolding September September: see month.  6-7-8, 2006 at the Austin Convention Center Austin Convention Center is a multi-purpose convention center located in Austin, Texas, USA. The building is also home to the Austin Toros basketball team with a seating capacity of 3,200.  in Austin, Texas.

Gold sponsors for the conference include Microsoft (Microsoft Corporation, Redmond, WA, www.microsoft.com) The most successful and influential software company. Microsoft's software and Intel's hardware pioneered the PC and revolutionized the computer industry.  Casual Games, Dolby Laboratories “Dolby” redirects here. For other uses, see Dolby (disambiguation).
Dolby Laboratories, Inc. (Dolby Labs) (NYSE: DLB) is a USA-based company specializing in audio compression and reproduction.
, BioWare BioWare Corp. is a Canadian electronic entertainment company founded in February 1995 by medical doctors Ray Muzyka and Greg Zeschuk. It is based in Edmonton, Alberta, Canada.  Corp., Sony Online Entertainment Sony Online Entertainment (SOE) is a game development and game publishing division of Sony that is best known for creating massively multiplayer online games, including EverQuest, EverQuest II, PlanetSide, and Star Wars Galaxies , Online Game Services, Inc., Critical Mass Interactive, and K2 Network. The Technology Pavilion, the meet-and-greet center of the conference, will host more than 65 exhibitors. Full conference details are available at http://www.GameConference.com

"The game world is changing. Online is critical to future success of the industry," said Christopher Sherman Sherman, city (1990 pop. 31,601), seat of Grayson co., N Tex., near the Red River; inc. 1858. Originally on a stagecoach route, it is a highway and railroad junction. Manufactures include electronic equipment, processed foods, military equipment, and metal products. , Austin Game Conference Executive Director. "As we witnessed with last week's E3 announcement, game developers and business professionals cannot afford to be left behind as the industry shifts direction. Game industry growth in 2007 will come from online enabled products and the Austin Game Conference ensures that game professionals leave more knowledgeable, more connected, and more excited about the evolution of 'Brave New Worlds' in the industry than ever before."
2006 Conference Sponsors and Exhibitors include

Online Game Services Inc.; Microsoft Casual Games; SCEA; BioWare;
K2 Network; Dolby Laboratories; Emergent Game Technologies; Ageia
Technologies; Autodesk; Vivendi Games; Audiokinetic; Softimage;
WildTangent; Simutronics- Hero Engine; Multiverse; Dell Precision
Workstation; Intel; Themis Group; Alchemic Dream; BigWorld; Enzyme
Testing Labs; Activision; Absolute Quality; University of Advancing
Technology; High Voltage Software; Animation Farm; Game Instinct;
Scaleform Corporation; The Guildhall at SMU; Vivox; Business Wire;
DigiPen Institute of Technology; GamesIndustry.biz; GameDev.net;
GoPets; AustinXL; Develop Magazine; Bigfoot Networks; Game Creation
Magazine; +7 Systems; MobyGames; Sony Online Entertainment; Microsoft
Game Studios- XBOX; iBeta Quality Assurance; Creative Labs; Keywords
International Ltd.; Cryptic Studios; SwiftCD; Adobe System;
Eyeblaster; Midway Studios Austin Inc.; Electronic Arts; Power Up
Gaming; Axis CD; Perpetual Entertainment; Cheyenne Mountain; Game
Driven; Exclaim Recruiting Agency; THQ; Next Generation; Parks
Associates; GameRecruiter; GameJobs.com; IGDA Game Writers SIG;
Techxans; Anark; TechExcel; Aria Systems; Association of Shareware
Professionals; Austin Community College; FX Interactive; Intermap
Network Services; Omni Interactive Audio; St. Edward's University;
Vircion Inc.; Critical Mass Interactive; Atlantix Global System;
Blizzard Entertainment Inc.; Chakrasound; Comedy Central; MTV
Networks; Dallas Audio Post Group; eGames; Gaia X Co Ltd.; HBMG
Foundation; Merscom; Monumental; SCEA-Recruiting; Texas Film
Commission


Speaker Line Up

In addition to headliners Rob Pardo Rob Pardo (born 9 June) is vice president of game design at Blizzard Entertainment. Previously he was the lead designer of World of Warcraft. In 2006, he was named by Time Magazine as one of the 100 most influential people in the world.  (Vice President of Game Design, Blizzard Entertainment Blizzard Entertainment, a division of Vivendi Games, is an American computer game developer and publisher headquartered in Irvine, California. History
Blizzard Entertainment was founded by Michael Morhaime, Allen Adham and Frank Pearce as Silicon & Synapse
, Inc.), Michael Dell Michael Saul Dell (born February 23, 1965, in Houston, Texas) is the founder and CEO of Dell, Inc. Biography
Early life and education
The son of an orthodontist, Dell was born in to an upper-class Jewish family and attended Herod Elementary School in Houston,
 (Chairman of the Board, Dell Inc.), Jon Landau lan·dau  
n.
1. A four-wheeled carriage with front and back passenger seats that face each other and a roof in two sections that can be lowered or detached.

2. A style of automobile with a similar roof.
 (Producer; COO (Cell Of Origin) See mobile positioning. , Lightstorm Entertainment), and Vernor Vinge Vernor Steffen Vinge (IPA: [ˈvɪndʒi]) (born October 2, 1944 in Waukesha, Wisconsin, U.S.) is a retired San Diego State University Professor of Mathematics, computer scientist, and science fiction author.  (Hugo Award Hugo Award
 or Science Fiction Achievement Award

Any of several annual awards presented by the World Science Fiction Society (WSFS). The awards are granted for notable achievement in science fiction or science fantasy.
 Winning Science-Fiction author), attendees can expect to hear from:
Nicole Lazzaro, President, XEODesign, Inc.

Patricia Pizer, Game Designer, Freelance

Damion Schubert, Lead Combat Designer, BioWare Austin

Alex St. John, CEO & Co-Founder, WildTangent

Andrew Pedersen, Vice President, Executive Producer for Pogo,
Electronic Arts

Betsy Book, Director of Product Management, Makena Technologies,
Inc.

Bruce Woodcock, MMOG Analyst, MMOGCHART.COM

Cindy Armstrong, CEO, WEBZEN America, Inc.

Daishiro Okada, President & COO, Square-Enix

Daniel James, Founder & CEO, Three Rings

Dave Rohrl, GM - SF Studio, PopCap Games

Erik Bethke, CEO, GoPets Ltd.

Howard Marks, CEO, Acclaim Games

John Smedley, President, Sony Online

John Song, Acquisition Manager, NCsoft

Jon Grande, VP - Biz & Legal, Sigil Games Online

Joshua Hong, CEO, K2 Network

Mark Jacobs, EA Mythic

Raph Koster

Ruben Cortez, Chief Network Architect, Electronic Arts Inc.

Sam Lewis, Lead Game Designer, Cartoon Network

Susan Choe, CEO, StrayFish.com

Warren Spector, President, Junction Point Studios

Mike Goslin, Vice President, Virtual Reality Studio, Walt Disney
Internet Group

Daniel Connors, CEO, Telltale Games

Jonathan Hanna, Director of Community Relations, Turbine, Inc.

Montgomery Singman, Founder and CEO, Radiance Digital Entertainment,
Ltd.

Sara Jensen, Lead Designer, Wolfpack

Al Lowe, Game Designer, Director, iBase Entertainment, Inc.

Harvey Smith, Studio Creative Director, Midway Austin

Mark Terrano, Hidden Path Entertainment

Tom Abernathy, Writer/Designer, Pandemic Studios

And over 100 other speakers


Conference sessions will delve head-on into issues affecting the game industry including
What the Market Research Tells Us - Where MMOGs are Going

"New" Challenges Facing MMOG Development

Beyond the Billboard: Branding and Identity in Virtual Worlds

Financing Choices for Start Up Game Companies

The Four Most Important Emotions for Games: What WOW Does Right

MMOG Rant

Techniques of Procedural Content Generation

Intentionally Leveraging the Strengths of Your Player Base

Burning Man Festival: New Directions for Online Experience and
Entertainment

Moving Beyond Men In Tights

Live Support Challenges in the Asian Market

Events and Live Programming For Large Scale Online Worlds

Middleware and Tool Kits vs. Home Grown - Debate

Challenges and Opportunities; Looming Disasters of Next Generation
Titles

Casual Game Designers Speak Out

Creating Sam & Max Season 1: An Episodic Case Study

Digital Distribution Revolution

Virtual Currency

Where is Asia Going?

Writing Comedy for Games

Creating Characters For Games

Large Scale Dialog Management

Sound Source Acquisition and Library Maintenance


Full session details can be found at http://www.GameConference.com

Running concurrently with the Austin Game Conference, the Game Audio Conference, Game Writers Conference, and Casual Games Conference will each offer insight into their respective fields.

About The Game Initiative

The Austin Game Conference is produced by The Game Initiative, the leading producer of conferences and events for game industry professionals. Game Initiative, events attracted almost 4,000 game industry professionals from around the world as speakers, attendees, sponsors and exhibitors in 2005. The Game Initiative serves the needs of companies and people involved in producing interactive entertainment software and hardware for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , handheld devices, personal computers and the Internet Internet

Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the
. Game Initiative events include the Austin Game Conference, the Mobile Game Conference, the Game Marketing Conference, the Casual Games Conference, the Game Audio Conference, the Game Writers Conference, the Advertising In Games Forum, Game Technology Association Meetings and the How to Break into the Game Industry national conference series. More information about The Game Initiative can be found at http://www.GameConference.com
COPYRIGHT 2006 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Geographic Code:1USA
Date:Aug 10, 2006
Words:971
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