Printer Friendly
The Free Library
19,604,530 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

Atari Reports Fiscal 2004 Fourth Quarter and Year-End Results.


Business Editors

NEW YORK--(BUSINESS WIRE)--May 6, 2004

Atari, Inc. (Nasdaq: ATAR), a leader in interactive entertainment, today announced unaudited results for the fiscal 2004 fourth quarter and year ended March 31, 2004.

Net revenue for the fourth quarter ended March 31, 2004, was $66.4 million compared to $84.7 million in the comparable year-earlier period. Publishing net revenue was $51.0 million compared to $66.4 million in the prior March quarter, while distribution revenue was $15.4 million compared to $18.3 million in the comparable year-earlier quarter. Revenue for the period was driven by the highly anticipated release of Unreal Tournament This article needs copy editing for grammar, style, cohesion, tone and/or spelling.
You can assist by [ editing it] now.
 2004 (PC), which sold approximately 400,000 units in the U.S. from its mid-March launch through the end of the quarter, and supported by titles including Dragon Ball Z “DBZ” redirects here. For the meteorological term, see dBZ (meteorology).

Dragon Ball Z (ドラゴンボールZ
: Budokai 2 (PS2), Trivial Pursuit Trivial Pursuit is a board game where progress is determined by a player's ability to answer general knowledge, and popular culture questions. The game was made in 1979 by Scott Abbott, a sports editor for the Canadian Press, and Chris Haney, of Welland, Ontario, a photo : Unhinged (PS2 and Xbox) and Unreal II: The Awakening (Xbox), among others. The decline in net revenue was largely attributable to the Company's decision to release a lighter slate of new titles in the fiscal fourth quarter, the new June release date for DRIV3R, and its long-term Long-term

Three or more years. In the context of accounting, more than 1 year.


long-term

1. Of or relating to a gain or loss in the value of a security that has been held over a specific length of time. Compare short-term.
 strategy to reduce its lower margin third-party distribution arrangements.

Net loss for the quarter was $17.3 million, or $0.14 per share, compared to a net loss of $12.7 million, or $0.18 per share, in the year-earlier period.

Net revenue for the year-ended March 31, 2004, was $468.9 million versus $534.2 million in the comparable year-earlier period. Publishing net revenue was $405.9 million versus $438.1 million in the prior year, while distribution revenue was $63.0 million versus $96.1 million in the comparable year-earlier period. Net income for the year-end was $766,000, or $0.01 per share, prior to a one-time non-cash dividend relating to relating to relate prepconcernant

relating to relate prepbezüglich +gen, mit Bezug auf +acc 
 the Company's September recapitalization Recapitalization

Restructuring a company's debt and equity mixture often with the aim of making a company's capital structure more stable.

Notes:
Companies often want to diversify their debt-to-equity ratio to improve liquidity.
 and public offering. Including the $39.4 million dividend, loss attributable to common shareholders for the fiscal year was $38.6 million, or $0.40 per share, compared to income attributable to common shareholders of $17.4 million, or $0.25 per share, in the year-earlier period.

"Fiscal 2004 was a year of evolution for our Company," stated Bruno Bonnell Bruno Bonnell is one of the founders of Infogrames Entertainment SA. A qualified chemical engineer, Bonnell received a degree in economics at the Université Paris IX. He began his long career on the Thomson TO7, one of the earliest French-produced home computers, before founding , Chairman and CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board.  of Atari. "We adopted the Atari name; launched Enter The Matrix, our most successful title to date; completed a $200 million recapitalization and stock offering; and continued to streamline our overall business, all with the ultimate goal of creating greater shareholder value. Each of these steps has a positive impact on our ability to reach the mass market audience with compelling, high-quality interactive entertainment, which will continue to be one of our main objectives in the months ahead."

Atari's product lineup A criminal investigation technique in which the police arrange a number of individuals in a row before a witness to a crime and ask the witness to identify which, if any, of the individuals committed the crime.  for fiscal 2005 is expected to include the following key releases, among many others:

-- For the First Quarter ending June 30, 2004: Transformers (PS2),

Duel Masters Duel Masters (デュエルマスターズ Dyueru Masutāzu) is a franchise based on a manga, anime and a trading card game. : Sempai Legends (GBA GBA Game Boy Advance (Nintendo 32-Bit Game Boy)
GBA Gran Buenos Aires (Argentina)
GBA God Bless America
GBA Gundam Battle Assault (video game)
GBA Alderney
), DRIV3R (PS2 and Xbox), and

Shadow Ops: Red Mercury
For other uses, see red mercury (disambiguation).


The Red Mercury is the rarest of Austrian newspaper stamps (postage stamps issued for the mailing of newspapers).
 (Xbox).

-- For the Second Quarter ending September 30, 2004: Dragon Ball Z:

Supersonic su·per·son·ic
adj.
1. Having, caused by, or relating to a speed greater than the speed of sound in a given medium, especially air.

2. Of or relating to sound waves beyond human audibility.
 Warriors
Warriors may refer to:
  • Warriors (novel series) is a series of fantasy novels about cats written by Kate Cary and Cherith Baldry, under the pen name Erin Hunter.
 (GBA), YuYu Hakusho: Dark Tournament (PS2),

Terminator (1) A character that ends a string of alphanumeric characters.

(2) A hardware component that is connected to the last peripheral device in a series or the last node in a network.
 3: The Redemption (PS2, Xbox, and GameCube), Asterix

(PS2), Forgotten Realms The Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game, created by Canadian author and game designer Ed Greenwood. : Demon demon, supernatural being, generally malevolent in character. In general, the more civilized pagan societies came to consider demons as powerful, supernatural beings who lacked the dignity of gods and who, depending on the circumstance, might be either benevolent or  Stone (PS2), Test Drive: Eve of

Destruction (PS2), Zoids: Legacy (GBA), Zoids: Battle Legends

(GameCube), Deer Hunter 2005 (PC), and Backyard Skater (PC).

-- For the Third Quarter ending December 31, 2004: Backyard

Basketball (GBA), Dragon Ball Z: Buu's Fury (GBA), DRIV3R (PC),

Godzilla: Save The Earth (PS2 and Xbox), Shadow Ops: Red Mercury

(PC), Forgotten Realms: Demon Stone (Xbox), Dragon Ball Z: Budokai

3 (PS2), Sid (1) (Society for Information Display, Santa Ana, CA, www.sid.org) A membership organization founded in 1962 devoted to the information display industry. With chapters around the world, SID hosts conferences in the U.S. and abroad and publishes a monthly magazine.  Meier's Pirates This is a list of known pirates, buccaneers, corsairs, privateers, and others involved in piracy. This list includes both captains and prominent crew members.

See also: pirates, wokou, buccaneers, corsairs, and privateers Ancient World
! (PC), and RollerCoaster Tycoon 3.

-- For the Fourth Quarter ending March 31, 2005: Revenue will be

driven by releases from both the lucrative Dragon Ball Z and

Dungeons Dungeons may refer to:
  • the plural form of Dungeon, part of a medieval castle that is either the keep or an underground prison
  • shorthand for Dungeons & Dragons, a fantasy role-playing game
 & Dragons A list of dragons may refer to one of the following:
  • For dragons from legend, mythology, and folklore, see List of dragons in mythology and folklore.
  • For dragons from Greek mythology, see Dragons in Greek mythology
 franchises.

Mr. Bonnell continued, "We believe that increased market share will be the key to our financial growth as the industry transitions to the next generation of consoles. Interactive entertainment is currently the fastest growing segment in the entertainment industry in large part because it now attracts the mass consumer audience in addition to core gamers. Atari's strategy has always been about reaching mass market consumers, and their growing interest in gaming combined with our slate of challenging yet accessible games makes for a powerful combination."

For the 2005 fiscal first quarter ending June 30, 2004, Atari anticipates net revenue of approximately $110 million. The Company expects to report net income and earnings per share in the range of $8.5 million to $10.0 million, or $0.07 to $0.08 per share.

For the fiscal year ending March 31, 2005, Atari anticipates full-year net revenue of approximately $470 million. The Company expects to report net income and earnings per share in the range of $25 million to $30 million, or $0.20 to $0.25 per share.

Atari will host a teleconference with a simultaneous webcast at 4:45 p.m. Eastern Time today to discuss the Company's year-end results. To access the teleconference, please dial 1-800-901-5213 (domestic) or 1-617-786-2962 (international), access code 75452156, or listen to it live via the Internet Internet

Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the
 by accessing the Company's Web site (www.atari.com).

About Atari

New York-based Atari, Inc. (Nasdaq: ATAR) develops interactive games for all platforms and is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company's 1,000+ titles include hard-core, genre-defining games such as Driver(TM), Enter the Matrix(TM), Neverwinter Nights This article is about the 2002 computer role-playing game. For the AOL MMORPG, see Neverwinter Nights (AOL game).
Neverwinter Nights (NWN), produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing
(TM), Stuntman stunt·man  
n.
A man who substitutes for a performer in scenes requiring physical daring or involving physical risk.

stuntman nespecialista m

stuntman 
(TM), Test Drive(R), Unreal(R) Tournament 2003, and Unreal(R) Championship; and mass-market and children's games such as Backyard Sports(TM), Nickelodeon's Blue's Clues Blue's Clues is a children's show about a dog named Blue. It features live action one on one on paper-cutout animation. The series follows a dog named Blue through her everyday life, providing small children with fun and education. The show airs on both Nick Jr. and Noggin. (TM) and Dora the Explorer Dora the Explorer is an animated television series that is carried on the Nickelodeon cable television network. A pilot episode for the series aired in 1999, and Dora the Explorer became a regular series in 2000. (TM), Civilization civilization, culture with a relatively high degree of elaboration and technical development. The term civilization also designates that complex of cultural elements that first appeared in human history between 8,000 and 6,000 years ago. (R), Dragon Ball Z(R) and RollerCoaster Tycoon(R). Atari, Inc. is a majority-owned subsidiary majority-owned subsidiary

A firm in which more than 50% of outstanding voting stock is owned by the parent company.
 of France-based Infogrames Entertainment SA (Euronext 5257), the largest interactive games publisher in Europe. For more information, visit www.atari.com.

Safe Harbor Safe Harbor

1. A legal provision to reduce or eliminate liability as long as good faith is demonstrated.

2. A form of shark repellent implemented by a target company acquiring a business that is so poorly regulated that the target itself is less attractive.
 Statement

With the exception of the historical information contained in this release, the matters described herein contain certain "forward-looking statements forward-looking statement

A projected financial statement based on management expectations. A forward-looking statement involves risks with regard to the accuracy of assumptions underlying the projections.
" that are made pursuant to the Safe Harbor provisions of the Private Securities Litigation Reform Act The Private Securities Litigation Reform Act of 1995 (PSLRA) implemented several significant substantive changes affecting certain cases brought under the federal securities laws, including changes related to pleading, discovery, liability, class representation and awards fees and  of 1995. Forward-looking statements in this release are not promises or guarantees and are subject to risks and uncertainties that could cause our actual results to differ materially from those anticipated. These statements are based on management's current expectations and assumptions and are naturally subject to uncertainty and changes in circumstances CIRCUMSTANCES, evidence. The particulars which accompany a fact.
     2. The facts proved are either possible or impossible, ordinary and probable, or extraordinary and improbable, recent or ancient; they may have happened near us, or afar off; they are public or
. We caution you not to place undue reliance upon any such forward-looking statements. Actual results may vary materially from those expressed or implied by the statements herein. Some of the factors which could cause our results to differ materially include the following: the loss of key customers, such as Wal-Mart, Best Buy, Target or Toys "R" Us Toys "R" Us (currently typeset as ToYsЯuS in the logo) is a toy store chain based in the United States, Canada, Australia,The Netherlands, South Africa, Hong Kong and the United Kingdom. ; fluctuations in the Company's quarterly net revenues and results of operations based on the seasonality of our industry; delays in product development and related product release schedules; maintaining relationships with leading independent video game software developers; adapting to the rapidly changing industry technology, including new console technology; maintaining or acquiring licenses to intellectual property; the termination or modification of our agreements with hardware manufacturers; and other factors described in our SEC filings, including our Annual Report on Form 10-K Form 10-K

A report required by the SEC from exchange-listed companies that provides for annual disclosure of certain financial information.


Form 10-K

See 10-K.
 for the year ended March 31, 2003, our quarterly reports on Form 10-Q Form 10-Q

See 10-Q.
, and our Registration Statement on Form S-2 (as filed with the SEC on September 18, 2003, Registration No. 333-107819).

The Company undertakes no duty to update any forward-looking statements to conform the statement to actual results or changes in the Company's expectations.

                     ATARI, INC. AND SUBSIDIARIES
                CONSOLIDATED STATEMENTS OF OPERATIONS
                (in thousands, except per share data)

                                  For the Three      For the Twelve
                                      Months              Months
                                 Ended March 31,     Ended March 31,
                               ------------------- -------------------
                                 2003      2004      2003      2004
                               --------- --------- --------- ---------

Net revenues                   $ 84,683  $ 66,404  $534,248  $468,944
Cost of goods sold               45,820    46,269   263,883   248,981
                               --------- --------- --------- ---------
     Gross profit                38,863    20,135   270,365   219,963
Selling and distribution
 expenses                        12,648    13,761    93,771    85,031
General and administrative
 expenses                        10,279     8,152    41,184    33,310
In-process research and
 development                          -         -     7,400         -
Research and development         23,736    15,610    84,197    88,343
Gain on sale of development
 project to a related party           -         -         -    (3,744)
Depreciation and amortization     1,927     2,398     7,777     9,155
                               --------- --------- --------- ---------
     Operating (loss) income     (9,727)  (19,786)   36,036     7,868
Interest expense, net             2,990       443    13,667     7,658
Other expense                       (83)      (66)   (2,926)   (2,363)
                               --------- --------- --------- ---------
   (Loss) income before
    (benefit from) provision
    for income taxes            (12,800)  (20,295)   19,443    (2,153)
(Benefit from) provision for
 income taxes                       (85)   (2,982)    2,083    (2,919)
                               --------- --------- --------- ---------

Net (loss) income              $(12,715) $(17,313) $ 17,360  $    766

Dividend paid to parent               -         -         -   (39,351)
                               --------- --------- --------- ---------

(Loss) income attributable to
 common stockholders           $(12,715) $(17,313) $ 17,360  $(38,585)
                               ========= ========= ========= =========
Basic (loss) income
 attributable to common
 stockholders per share          $(0.18)   $(0.14)    $0.25    $(0.40)
                               ========= ========= ========= =========
Diluted (loss) income
 attributable to common
 stockholders per share          $(0.18)   $(0.14)    $0.25    $(0.40)
                               ========= ========= ========= =========
Basic weighted average shares
 outstanding                     69,918   121,214    69,864    96,990
                               ========= ========= ========= =========
Diluted weighted average
 shares outstanding              69,918   121,214    70,058    96,990
                               ========= ========= ========= =========

                     ATARI, INC. AND SUBSIDIARIES
                     CONSOLIDATED BALANCE SHEETS
                            (in thousands)
                                                   March 31, March 31,
                                                     2003      2004
                                                   --------- ---------
ASSETS
Current assets:
Cash                                               $    815  $  9,621
Receivables, net                                     47,053    37,707
Inventories, net                                     37,827    27,520
Income taxes receivable                                 395     2,320
Due from related parties                              2,656     4,175
Prepaid expenses and other current assets            16,958    12,465
Related party notes receivables                          --     8,571
                                                   --------- ---------
        Total current assets                        105,704   102,379
Advances to related parties                          32,184        --
Property and equipment, net                          14,727    13,267
Goodwill, net of accumulated amortization of
 $26,116 in both periods                             70,224    70,224
Other intangible assets, net of accumulated
 amortization of  $619 and $1,294, at
 March 31, 2003 and March 31, 2004, respectively      2,081     1,406
Other assets                                          7,162     6,680
                                                   --------- ---------
         Total assets                              $232,082  $193,956
                                                   ========= =========

LIABILITIES AND STOCKHOLDERS' EQUITY (DEFICIENCY)
Current liabilities:
Accounts payable                                   $ 39,587  $ 37,837
Accrued liabilities                                  31,872    15,886
Revolving credit facility                            10,651        --
Current portion of related party medium-term loan    40,000        --
Related party credit facility                        44,800        --
Royalties payable                                    13,653    14,481
Income taxes payable                                  1,965       450
Short-term deferred income                            2,077     2,107
Due to related parties                               12,747     6,704
                                                   --------- ---------
      Total current liabilities                     197,352    77,465
Related party debt                                  124,610        --
Deferred income                                       4,131       555
Other long-term liabilities                           2,907       873
                                                   --------- ---------
      Total liabilities                             329,000    78,893
                                                   --------- ---------

Commitments and contingencies

Stockholders' equity (deficiency):
 Preferred stock, $0.01 par value, 5,000 shares
  authorized, none issued or outstanding                 --        --
 Common stock, $0.01 par value, 300,000 shares
  authorized, 69,920 and 121,231 shares issued
  and outstanding at March 31, 2003
  and March 31, 2004, respectively                      699     1,212
 Additional paid-in capital                         486,053   735,964
 Accumulated deficit                               (586,851) (625,436)
 Accumulated other comprehensive income               3,181     3,323
                                                   --------- ---------
        Total stockholders' (deficiency) equity     (96,918)  115,063
                                                   --------- ---------
        Total liabilities and stockholders'
         (deficiency) equity                       $232,082  $193,956
                                                   ========= =========

                          Supplemental Table

                             Three Months Ended        Year Ended
                                  March 31,             March 31,
                            -------------------  ---------------------
                               2003       2004        2003       2004
                            --------  ---------  ----------  ---------
Publishing Revenue Mix

 PC                              45%        43%         40%        30%
 Playstation2                    26%        28%         30%        35%
 Playstation                      8%         1%          4%         3%
 Xbox                             9%        15%         10%        14%
 Game Boy                         9%         8%         12%        11%
 Game Cube                        3%         5%          4%         7%
COPYRIGHT 2004 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2004, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Publication:Business Wire
Date:May 6, 2004
Words:1899
Previous Article:ADVISORY/Magma CEO Rajeev Madhavan to Appear on CNBC's ''Kudlow and Cramer''.
Next Article:SCS Transportation CEO Adopts SEC Rule 10b5-1 Trading Plan.



Related Articles
Atari Provides Financial Guidance for Second Quarter and Fiscal 2004.
Ledgers sporting mostly black ink.
The Securities and Exchange Commission amended its rules to allow certain larger companies an additional year to comply with internal control...
Options deadline postponed.
Tenants take it to the max in search for high-end space.
LI's class A office rent poised to pierce $30 ceiling.
1Q office vacancies nudge higher on Long Island.
Industrial vacancies down, rents up on Long Island.
Long Island 1Q vacancies nudge higher as rents edge up.
Economic slowdown is big test for NJ industrial market.

Terms of use | Copyright © 2012 Farlex, Inc. | Feedback | For webmasters | Submit articles