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At the E3 Expo, Tencent Seeks Partnership with World-Leading Game Service Providers to Explore China's Games Market.


SHENZHEN, China -- Tencent, the leading Chinese game service provider, has shown remarkable success in China's games market. As a new face at the E3 Expo, Tencent is looking to join world-leading game service providers in tapping the great potential of China's games market.

As China's largest Internet service provider Internet service provider (ISP)

Company that provides Internet connections and services to individuals and organizations. For a monthly fee, ISPs provide computer users with a connection to their site (see data transmission), as well as a log-in name and password.
 and largest online game developer and operator, Tencent has achieved remarkable success operating a wide variety of online games originally developed abroad.

For example, Dungeon Dungeon - Zork  and Fighter, a side-scrolling Action game Tencent operates for a South Korean game developer Neople, and Cross Fire, an online FPS (Frames Per Second) The measurement of full-motion video performance. See frame.

fps - frames per second
 which was developed by Smilegate, operated by Tencent, have reached 1.8 million and 1.2 million peak concurrent online players, respectively. This fortified fortified (fôrt´fīd),
adj containing additives more potent than the principal ingredient.
 Tencent's position as China's online game market leader. Furthermore, in 2010, the company is planning to launch League of legends, a DotA style online game developed by a U.S. Company Riot Games, as part of its commitment to boost the Chinese games market.

So far, China has become the world's largest online games market. In 2008, China had 49.36 million online game players, among which 30.42 million are paying users. The online game industry generated USD USD

In currencies, this is the abbreviation for the U.S. Dollar.

Notes:
The currency market, also known as the Foreign Exchange market, is the largest financial market in the world, with a daily average volume of over US $1 trillion.
 2.69 billion, and contributed USD 7 billion to the telecom and IT industries. It is predicted that by 2013, China's game industry will serve 94.53 million online players, including 59.46 game service subscribers, and generate an annual sales revenue of USD 5.82 billion.

In terms of sales Terms of sale

Conditions under which a firm proposes to sell its goods or services for cash or credit.
 revenue, China's online games industry has far outpaced the movie, TV, and recording industries - the three traditional leading entertainment content sectors. The online games industry has become one of the leading engines that power China's Internet economy The Internet Economy refers to conducting business through markets whose infrastructure is based on the Internet and World-Wide Web. An Internet economy differs from a traditional economy in a number of ways, including: communication, market segmentation, distribution costs, and price. . As the host of China's largest Internet community, Tencent has created a rare opportunity for leading game companies worldwide to demonstrate their strength and explore China's booming games market.
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Copyright 2009 Gale, Cengage Learning. All rights reserved.

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Publication:Business Wire
Date:Jun 3, 2009
Words:315
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