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Aspyr to Bring SimCity 4 to the Macintosh; Play god, play mayor, or play with your Sims in this ultimate SimCity experience.


Entertainment Editors/Business Editors/High-Tech Writers

AUSTIN, Texas--(BUSINESS WIRE)--Feb. 27, 2003

Aspyr(TM) Media, Inc. announced today that it will bring SimCity(TM) 4 to the Macintosh(R). Aspyr has licensed SimCity 4 from Electronic Arts (Nasdaq: ERTS ERTS Electronic Arts, Inc. (stock symbol)
ERTS Earth Resources Technology Satellite (US NASA)
ERTS Embedded Real Time Systems
ERTS Enhanced Remote Transit Shed
) and is currently working with i5works to convert the game for the Macintosh.

The long-awaited 4th generation of SimCity(TM), SimCity 4, features new simulation and graphics engines, an all new regional game play, and the ability to track the lives of individual Sims as they go about their daily routine. SimCity 4 is the most realistic, powerful, and personal SimCity experience ever.

"In SimCity 4 a city comes to life like never before," said Lucy Bradshaw, Executive in Charge of Production at Maxis, developers of the #1 selling PC game of all time, The Sims(TM). "This is the most responsive, personal, and satisfying SimCity yet."

Right from the start, players experience new God-like powers of creation as they lay the groundwork for their cities by molding mountains, carving carving,
n the shaping and forming with instruments.
 valleys, seeding forests, and laying rivers. With these new landscape creation features, players can now construct the most realistic metropolis imaginable i·mag·i·na·ble  
adj.
Conceivable in the imagination: imaginable exploits.



i·mag
.

Unlike earlier games in the series, SimCity 4 cities do not live in isolation from the world, they are part of an entire region. Each city a player creates becomes part of an ever-growing tapestry tapestry, hand-woven fabric of plain weave made without shuttle or drawboy, the design of weft threads being threaded into the warp with fingers or a bobbin.  of municipalities that, once connected by transportation networks, share and compete for resources. Depending upon the choices made by a player, this multi-city game play can result in a variety of outcomes within that region.

For the first time ever, players can follow a Sim (1) (Society for Information Management, Chicago, IL, www.simnet.org) Founded in 1968 as the Society for MIS, it is a membership organization made up of corporate and division heads of IT organizations.  as they go about their life in the city. Players can personalize per·son·al·ize  
tr.v. per·son·al·ized, per·son·al·iz·ing, per·son·al·iz·es
1. To take (a general remark or characterization) in a personal manner.

2. To attribute human or personal qualities to; personify.
 their Sim and immediately move him or her into any area and watch them experience life in the city, first hand. Is he or she enjoying a happy existence in an urban utopia or enduring a futile fight for survival in the inner-city? A player's Sim provides valuable clues to improving the city.

SimCity 4 allows players to actually touch their handiwork and feel the pulse of their creation. Whether a metropolis is booming with expansion or decaying through neglect, the new SimCity 4 simulation engine gives players immediate feedback so they can react to its every need. Individual buildings and their lots now provide feedback to the player who lives there. Bigger, better, and more relevant disasters are also available along with the ability to dispatch the police or fire department to areas in the city where they are needed. Your every decision in this new SimCity has much more of an impact and gives you the ability to respond more effectively. Day and night, the movement in SimCity 4 is first-person, frenetic fre·net·ic or phre·net·ic   also fre·net·i·cal or phre·net·i·cal
adj.
Wildly excited or active; frantic; frenzied.



[Middle English frenetik, from Old French frenetique
, palpable Easily perceptible, plain, obvious, readily visible, noticeable, patent, distinct, manifest.

The term palpable usually refers to some type of egregious wrong, such as a governmental error or abuse of power.
, and unpredictable.

SimCity 4 for the Macintosh is rated "E" (Everyone) by the ESRB ESRB Entertainment Software Rating Board
ESRB Estrogen Receptor Beta
ESRB Explosive Safety Review Board
 and will be available at your favorite Mac retailer or directly from Aspyr's online store (http://www.aspyr.com). The suggested retail price is $49.95.

About Aspyr

Based in Austin, Texas, Aspyr Media Aspyr Media, Inc. (IPA: /əsˈpaɪər/) is an Austin, Texas based company that specializes in porting Windows games to the Mac OS platform. , Inc. is a leading publisher of interactive entertainment software, committed to offering high-quality interactive entertainment products and service, with a smile, to gamers worldwide.

More information on Aspyr and their line of products can be found on the Internet at http://www.aspyr.com.

About Electronic Arts

Electronic Arts (EA), headquartered in Redwood City, California Redwood City is a suburb located on the San Francisco Peninsula in the San Francisco Bay Area of California. Redwood City is the county seat of San Mateo County. As of the 2005 census, the city had a total population of 76,000. , is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.7 billion for fiscal 2002. The company develops, publishes and distributes software worldwide for video game systems, personal computers and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA GAMES(TM), EA SPORTS BIG(TM) and EA.COM(SM). More information about EA's products and full text of press releases can be found on the Internet at http://www.info.ea.com.

Electronic Arts, EA SPORTS, EA GAMES, EA SPORTS BIG, Maxis, The Sims, and EA Store are trademarks, registered trademarks, or service marks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. All other trademarks are the property of their respective owners.
COPYRIGHT 2003 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2003, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Geographic Code:1USA
Date:Feb 27, 2003
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