Artificial Life Announces Klitschko Boxing - The Official Mobile Game.Enter the Ring as One of the World Champion Brothers and Give it Your Best Punch LOS ANGELES/BERLIN/RUSSIA/UKRAINE/HONG KONG -- Artificial Life, Inc., (OTCBB OTCBB See OTC Bulletin Board (OTCBB). : ALIF) (www.artificial-life.com), a leading provider of broadband mobile 3G technology, participation TV, games and business applications, announced today that the company will be releasing "Klitschko Boxing - The Official Mobile Game", featuring renowned boxers boxers Boxer shorts Reproductive medicine A type of undergarment that leaves the “guys” swinging in the breeze; according to popular culture, sperm quality and successful insemination ↑ dramatically with prolonged use thereof. Cf Briefs. , Vitali and Wladimir Klitschko Parameter not given Error... ''Template needs its first parameter as beg[in], mid[dle], or end. Parameter not given Error... . With an exclusive license of the brothers, the company is producing the game with animated 3D avatars based on their likeness and their signature boxing moves such as the jap, cross, hook, uppercut and more. In the Klitschko Boxing - The Official Mobile Game, players choose either Vitali or Wladimir Klitschko shown in their early career as semi-pro boxers to fight for the boxing championship and defend multiple world championship titles. Players can train the Klitschko brothers and gain extensive boxing experience from "Quick Match Mode" to match against selected computer boxers or "Career Match Mode" for consecutive matches before challenging other boxers to achieve a higher ranking. The player can actively invite a challenge by provoking pro·vok·ing adj. Troubling the nerves or peace of mind, as by repeated vexations: a provoking delay at the airport. pro·vok a targeted boxer. Matches take place in various venues of different classes from gorgeous arenas to primitive training rooms, and are elaborately introduced with atmospheric ring entrances. For better boxing performance, trainer advice will be featured between rounds. "Goodie good·ie n. Variant of goody1. Codes" are also available in the game to activate locked features, enabling an enhanced gameplay
Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does". . The ultimate goal of the game is to fight and defeat top opposing boxers of each advancing league to achieve and defend world champion titles. The game is now available globally for purchase and download on Artificial Life's m-commerce portal, www.botme.com, and will soon be available on-deck and off-deck via telecom operators and resellers worldwide. "We love this mobile game and are very excited about that we now can even play a game with our own name on it! Artificial Life is a leader in the mobile space and we enjoy this perfect partnership. Our fans can get excited as well because now finally they can see and participate in the long awaited fight: Vitali against Wladimir!" commented the Klitschko brothers. "It is a great honor to work with the famous Klitschko brothers on this exclusive mobile game title. Boxing is one of the most popular sports on all gaming platforms. We are very pleased to add this unique, featured addition to our mobile game library," said Eberhard Schoneburg, CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board. of Artificial Life, Inc. About Vitali and Wladimir Klitschko Vitali Klitschko Dr. Vitali Vladimirovich Klitschko (Ukrainian: Віталій Володимирович Кличко, is two time former World Champion, holding a record of 35 wins (34 KOs) out of 37 fights, rightfully earning his nickname (1) An alternate name used to identify yourself in a chat room. (2) A shortcut for identifying a recipient in an e-mail address book. as Dr. Ironfist. Wladimir Klitschko is the current World Champion, holding 3 world titles with a record of 51 wins (45 KOs) out of 54 fights. His nickname is Dr. Steelhammer. About Artificial Life, Inc. Artificial Life, Inc. (OTCBB: ALIF) is a public US corporation headquartered in Hong Kong Hong Kong (hŏng kŏng), Mandarin Xianggang, special administrative region of China, formerly a British crown colony (2005 est. pop. 6,899,000), land area 422 sq mi (1,092 sq km), adjacent to Guangdong prov. , with additional offices in Berlin (EMEA (Europe, Middle East, Africa) Refers to that region of the world. For example, one might see products packaged differently for the UK, EMEA and Asia Pacific markets. headquarters), Tokyo and Los Angeles Los Angeles (lôs ăn`jələs, lŏs, ăn`jəlēz'), city (1990 pop. 3,485,398), seat of Los Angeles co., S Calif.; inc. 1850. . As a leading, full-service provider of mobile broadband Description Mobile Broadband is a type of wireless internet access that differs from Wi-Fi. Mobile Broadband is the name used to describe the 3G services which are made possible by HSDPA and HSUPA, the latest technologies on the W-CDMA evolutionary path. 3G technology, mobile participation TV, mobile gaming, content and business applications, Artificial Life provides 2D and 3D multi- and single-player rich-media applications for 3G, 3.5G and 4G network-enabled mobile phones. Recognized internationally for outstanding content quality and technology, Artificial Life transcends traditional modes of mobile communications and interactive gaming. For more information, please visit www.artificial-life.com or the company's m-commerce portal at www.botme.com. Forward-Looking Statements forward-looking statement A projected financial statement based on management expectations. A forward-looking statement involves risks with regard to the accuracy of assumptions underlying the projections. : This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as "may", "will", "should", "expect", "intend", "plan", "anticipate", "believe", "estimate", "predict", "potential", "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven unproven Dubious, nonscientific, not proven, quack, questionable, unscientific adjective Relating to that which has not been validated by reproducible experiments or other scientific methods for determining effect or efficacy potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on March 13, 2008. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release. |
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