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Artificial Intelligence for Computer Games.


Artificial Intelligence For Computer Games

John David Fune

A. K. Peters Ltd.

888 Worcester Worcester, city, England
Worcester (ws`tər), city (1991 pop. 75,466) and district, Worcestershire, W central England, on the Severn River.
 Street, Suite 230, Wellesley, MA 02482

1568812086 $35.00 www.akpeters.com

Artificial Intelligence For Computer Games by John David Funge is a solid, straightforward instructional text of basic artificial intelligence theory, the principles from which it derives, and how it is practically applied to program challenging and creative NPC 1. (complexity) NPC - NP-complete.
2. (architecture) NPC - Next Program Counter.
 behavior in popular computer games. Black-and-white diagrams and boolean logic The "mathematics of logic," developed by English mathematician George Boole in the mid-19th century. Its rules govern logical functions (true/false) and are the foundation of all electronic circuits in the computer.  symbols help drive the precepts home, though Artificial Intelligence For Computer Games does not contain any computer code per se--this is a manual of basic techniques that can generalize generalize /gen·er·al·ize/ (-iz)
1. to spread throughout the body, as when local disease becomes systemic.

2. to form a general principle; to reason inductively.
 to any programming system. An absolute must-read for anyone striving to program or refine their own games.
COPYRIGHT 2004 Midwest Book Review
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2004, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Author:Buhle, Willis M.
Publication:Reviewer's Bookwatch
Article Type:Book Review
Date:Oct 1, 2004
Words:120
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