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Applying students' own devices in the classroom.


Each school year brings new opportunities to engage students more completely in their learning experiences with the use of technology-based tools and techniques. Unfortunately, each school year also seems to bring new accountability mandates and budget shortfalls.

This combination leaves schools in a difficult position of trying to provide funding for current technology resources and training while also trying to fund new mandates. More than any other single factor, the lack of sustained capacity to see long-term technology change supported contributes a less-than-stellar impact on student engagement and achievement.

Public school advocates point to a need for transformative change within the system to ensure the learning environment will become more relevant for our students today. As a start, consider the use of student-based technology to be a transformer transformer, electrical device used to transfer an alternating current or voltage from one electric circuit to another by means of electromagnetic induction.  you can put in place quickly at minimal cost.

Student-based technology means devices and applications that students may own themselves or those techniques that students use often to assist in their own learning outside of school. Examples include cell phones, portable music players See digital music player and Portable Media Center.  and handheld game systems. Typical applications include Wikipedia and instant messaging Exchanging text messages in real time between two or more people logged into a particular instant messaging (IM) service. Instant messaging is more interactive than e-mail because messages are sent immediately, whereas e-mail messages can be queued up in a mail server for seconds or .

A New Attitude

To allow these applications, school staff, school board members and parents will need to shift their thinking from the concept that schools must "protect" students by restricting access to commonly used devices to the idea that schools have to "educate" students to use these devices and tools responsibly while in and out of school. Federal mandates tying technology-protection measures to funding speak primarily to the use of Internet content managers for students and don't target specific devices or applications. The latter are local decisions that can be the critical factor in how well or poorly technology resources transform today's classrooms.

Perhaps the most common technology resource for use in student learning is the cell phone. While not all cell phones and service plans provide Internet browsing, most provide some option for text messaging Sending short messages to a smartphone, pager, PDA or other handheld device. Text messaging implies sending short messages generally no more than a couple of hundred characters in length. . A service like Homework Now (homeworknow.com) gives teachers the opportunity to build web-based pages to support classroom activities and provides a way to send message alerts via cell phone.

In addition, cell phone messaging could provide valuable information for students in keeping track of class requirements while providing parents with the same information, thus keeping them inside the teaching and learning loop. Similarly, services like winksite.com or rtestedu. com offer even more flexibility for educators to create cell phone-based learning activities.

Students quickly will realize that these are legitimate and responsible uses of cell phones in the school setting, while taking photos of classmates Classmates can refer to either:
  • Classmates.com, a social networking website.
  • Classmates (film), a 2006 Malayalam blockbuster directed by Lal Jose, starring Prithviraj, Jayasurya, Indragith, Sunil, Jagathy, Kavya Madhavan, Balachandra Menon, ...
 or text messaging during exams would be expressly prohibited. The challenge of putting policies in place that enable transformative uses of technology while ensuring appropriate use is significant, but that should not stop innovative school systems from inventing promising practices in this area.

Another technology in common use by students is portable music players, such as the Apple iPod. Podcasting Recording a non-music audio broadcast (news, sports, discussion, etc.) in the MP3 format for playback in a digital music player. See podcast.  is a method of publishing audio broadcasts via the Internet, which then are loaded onto portable music players.

It doesn't take much of a stretch in one's imagination to see how students could provide similar audio recordings from their ad-hoc study groups and allow other students to benefit from their insights. Are there opportunities for misuse of this technology by students? Of course. Again, students realize what are appropriate and inappropriate uses of this type of technology and your policy needs to speak to both.

Services such as The Education Arcade are just beginning to produce educational resources for handheld game systems, such as the Sony PSP (PlayStation Portable) See PlayStation. . In addition, these game systems have built-in wireless networking See wireless network.  capability that can access school networks in a secure fashion to provide Internet connectivity to websites offering instructional resources. You can allow students to access services such as netTrekker via their game system on your school network and not have to worry about security breaches.

Affordable Price

Finally, emerging technologies such as the Nokia 770 Internet tablet The Nokia 770 Internet Tablet is a wireless Internet appliance from Nokia, originally announced at the LinuxWorld Summit in New York City on May 25 2005.[1] It is designed for wireless Internet browsing and e-mail functions and includes software such as Internet radio,  are coming rapidly to market at prices that allow students to own these devices personally. This newly designed tablet offers Internet browsing and e-mail services See Internet e-mail service.  via industry-standard wireless networking. In addition, because it is based on a Linux operating system operating system (OS)

Software that controls the operation of a computer, directs the input and output of data, keeps track of files, and controls the processing of computer programs.
, the opportunities for open source software development will be widely available.

Providing opportunities for students fortunate enough to own technology devices to use them in the school setting may enable districts to find enough funding to place similar units into the hands of those who cannot afford to purchase their own, effectively providing a 1:1 computing scenario but at a smaller percentage of the total cost. In addition, demonstrating that student achievement increases with the use of personal computing Refers to users working on their own computers rather than a terminal to a mainframe. Sometimes, the term refers to using computers at home for work and/or entertainment in contrast to business use only. See personal computer.  provides grant opportunities to offset much of the cost.

Placing truly transformative technology use into public schools is not without risk, but the possible rewards are so great that it's imperative for school leaders to consider methods by which these and other resources can be embedded Inserted into. See embedded system.  into existing curriculum and technology systems.

Jim Hirsch is associate superintendent of technology in the Plano Independent School District Plano Independent School District (PISD or Plano ISD) is a public school district in Plano, Texas (USA). Plano ISD also takes students from some areas of Dallas, Richardson, Allen, Murphy, and Parker. [1]

Led by Superintendent of Schools Dr.
, 2700 W. 15th St., Piano, TX 75075. E-mail: jhirsch@pisd.edu
COPYRIGHT 2005 American Association of School Administrators
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2005, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:TECH LEADERSHIP
Author:Hirsch, Jim
Publication:School Administrator
Date:Nov 1, 2005
Words:853
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