Applying learning principles to development of multimedia for addressing bias in street-level public decision-making.JI. of Educational Multimedia and Hypermedia hypermedia: see hypertext. The use of hyperlinks, regular text, graphics, audio and video to provide an interactive, multimedia presentation. All the various elements are linked, enabling the user to move from one to another. (2003) 12(2) 163-183 This article describes a specific effort to create a multimedia training technology (A Child Protective Service Investigation Simulator (1) Software that enables the execution of an application written for a different computer environment. Same as emulator. (2) Software that models the interactions of hypothetical or real-world objects or business processes. or CPS (1) (Characters Per Second) The measurement of the speed of a serial printer or the speed of a data transfer between hardware devices or over a communications channel. CPS is equivalent to bytes per second. Simulator) for a representative group of street-level public servants--child protective service (CPS) workers. The article first provides some background on why bias in this area is a significant problem, then the basic features of the technology are outlined and a rationale for the development of the software within the current environment for developing educational technology is presented. The bulk of the article discusses the research on which the initial design of the CPS Simulator was based, and how the ultimate design of technology incorporates characteristics of situated learning environments and constructivist con·struc·tiv·ism n. A movement in modern art originating in Moscow in 1920 and characterized by the use of industrial materials such as glass, sheet metal, and plastic to create nonrepresentational, often geometric objects. approaches to learning. ********** Street-level bureaucrats, such as police officers, welfare workers, and schoolteachers are employees of public agencies who have regular direct contact with members of the public. By definition, street-level bureaucrats are the ultimate implementers of public policy, and the outcome of their decisions often determines the distribution of public goods, benefits, sanctions Sanctions is the plural of sanction. Depending on context, a sanction can be either a punishment or a permission. The word is a contronym. Sanctions involving countries: v. pre·sumed, pre·sum·ing, pre·sumes v.tr. 1. To take for granted as being true in the absence of proof to the contrary: We presumed she was innocent. that their wishes are being precisely fulfilled by these public servants, in reality street-level workers typically possess a high level of decision-making discretion within which personal bias can play a major role (Lipsky, 1980). Unfortunately, many street-level bureaucrats are poorly trained and the training that does occur may be ineffective in addressing bias. However, opportunities exist to create training technologies specifically designed to help street-level workers learn to overcome bias. Bias is closely connected to learning. It is generally recognized that new information only becomes meaningful when it is related to knowledge already existing in the mind of the learner (Piaget, 1959; Ausubel, 1968; Anderson, 1983) and when the context for learning is highly personal and adaptive to the learner (Novak, 1985). Existing biases can form either bridges or obstacles to further learning depending on whether the bias in question helps or hinders the establishment of a link to new knowledge. Unfortunately, in many cases bias acts as a barrier to learning and good judgment. Overcoming bias represents a particularly higher order learning challenge. People form emotional attachments to their beliefs and will often regard ideas or experiences that challenge those beliefs as threats to the self. As a result, simply providing information that contradicts one's beliefs or biases is typically ineffective as a training strategy (Head & Sutton, 1985). More immersive learning experiences are needed. Similar to teachers whose beliefs about teaching are often closely linked to their experiences as students (Kagan, 1992), the decision-making of many street level bureaucrats is likely to be based on their personal experiences rather than on a rational decision-making process (Ross, 1977). Biases in decision-making also occur because mental schema and belief systems cause only certain environmental events or stimuli to be selected out for further processing. (Kahneman, 1973). This selective attention or encoding See encode. effect and its impact on cause-effect judgments appears to be particular salient in social situations (Holland, Holyoack, Nisbett, & Thagard, 1986). Essentially, trainees in these situations will often place too much emphasis on the personalities of those they are interacting with. These processes (e.g., attribution at·tri·bu·tion n. 1. The act of attributing, especially the act of establishing a particular person as the creator of a work of art. 2. error, selective encoding, etc.) tend to be automatic, operating outside of conscious awareness and control (Schneider, Dumais, & Shiffrin, 1984). Hence biased decision-making can remain undetected. Because most training does not attempt to address the personal experience that underlies bias, normal training technologies are likely to leave these barriers to good decision-making intact. For example, in normal training situations workers are often encouraged to analyze and verbalize their beliefs. This practice could potentially lead to as reinforcement of "previously established, automatic patterns of thinking" (Shepard, 1995). Similar effects may also be occurring when trainees are required to participate in unsupervised observations. Moreover, even in supervised observations and training, the potential for group biases or belief systems to reinforce bias exists (Kagan, 1992). Hollingsworth (1989) and others have suggested that "change" in beliefs or mental schema is more likely to occur when trainees encounter persons or situations that force a comparison of beliefs. Hence, situations that pair trainees with supervisors or cotrainees who possess dissimilar or antagonistic antagonistic adjective Referring to any combination of 2 or more drugs, which results in a therapeutic effect that is less than the sum of each drug's effect. Cf Additive, Synergism. beliefs or mental schemas Schemas Fundamental core beliefs or assumptions that are part of the perceptual filter people use to view the world. Cognitive-behavioral therapy seeks to change maladaptive schemas. to their own are more likely to result in a change or in truly reflective decision-making. Unfortunately, ordinary training situations do not assure that these fortuitous challenges to existing bias will be part of the training event. Training can be designed to effectively overcome bias. Such training usually includes high dosages of role playing role playing, n in behavioral medicine, learning exercise in which individuals assume characters different from their own. The individual may also be asked to simulate a particularly difficult situation and apply the characteristics that are common to his and human-to-human interaction (e.g., a large portion of the training budget at the Federal Law Enforcement Training Center Noun 1. Federal Law Enforcement Training Center - a center in the Department of that trains law enforcement professionals for more than seventy federal agencies FLETC , for example, is dedicated to employing actors for role plays). (Role plays can be much more demanding than similarly crafted paper and pencil exercises because role playing requires that the learners retrieve and analyze several types of information (e.g., auditory auditory /au·di·to·ry/ (aw´di-tor?e) 1. aural or otic; pertaining to the ear. 2. pertaining to hearing. au·di·to·ry adj. , visual, body language and eye movements, moods, etc.) in addition to text, that they think on their feet, and that they be producers of questions and the directors of an inquiry--rather than simply reacting to a series of pre-set questions as is the case in the customary multiple-choice exercises.) Unfortunately, the broad impact of role-playing-based training is typically limited because of its high expense, the degree of trainer skills needed, and the difficulty in uniformly conducting and thoroughly assessing role play experiences. As an alternative to live role play training, some public agencies with sufficient training budgets have begun to use video-based training technologies to help teach skills such as the use of a firearm firearm, device consisting essentially of a straight tube to propel shot, shell, or bullets by the explosion of gunpowder. Although the Chinese discovered gunpowder as early as the 9th cent., they did not develop firearms until the mid-14th cent. in crisis situations. While such technologies may be marginally less expensive and more controllable than live role plays, the expense of producing video clips A short video presentation. and the inability to make adjustments in a taped scenario limits the viability of this approach. Designing a remedy for the specific case of child protective services child protective services Sociology A state or county agency that addresses issues of child abuse and neglect (CPS): Simulations and decision support technologies (S & DST (1) (DeSTination) Contrast with SRC, which is an abbreviation of "source." (2) (Digital Signal Trust Company, Salt Lake City, UT, www.digsigtrust.com) An organization that sets up and manages PKI systems for companies and industry groups. ) have long been recognized as some of the most promising ways in which to deliver training in areas that demand decision-making in complex problem areas. S & DST effectively shorten feedback loops as well as allow decision makers to work out the implications of numerous "what-if" scenarios. In this way, learners can achieve both explicit and tacit understanding. These technologies are particularly helpful in situations where making the wrong decision is costly or dangerous, where observations are too rare to achieve certain knowledge, and where the impacts of one's decisions are not well understood until one has arrived at some distant point in the future (Spencer Roundtable on Simulations, 2000). Psychological studies of social interactions in avatar-based, 3D environments also suggest that the potential for simulations to effectively play human roles in the learning environment may exist. (This ability is important because people believe they get more help from talking to Noun 1. talking to - a lengthy rebuke; "a good lecture was my father's idea of discipline"; "the teacher gave him a talking to" lecture, speech rebuke, reprehension, reprimand, reproof, reproval - an act or expression of criticism and censure; "he had to other people than to computers). That is, preliminary research indicates that people's experience and behavior within virtual environments employing only primitive avatar figures is substantially similar to their experience and social behavior In biology, psychology and sociology social behavior is behavior directed towards, or taking place between, members of the same species. Behavior such as predation which involves members of different species is not social. within real-life settings. (Loomis, Blascovich, & Beall, 1999). Finally, S & DSTs have been shown to be highly effective in specific training situations (Alavi, 1994). Faced with the problem of bias affecting the decisions of street-level public employees and the potential to help redesign re·de·sign tr.v. re·de·signed, re·de·sign·ing, re·de·signs To make a revision in the appearance or function of. re the training of a specific group of public employees (child protective service workers), faculty from the Carl Vinson Institute of Government The Carl Vinson Institute of Government (CVIOG) is a a public service and outreach unit at the University of Georgia (UGA) in Athens, Georgia, U.S.A. History supported by a National Science Foundation Digital Government grant have developed a multimedia training technology--the CPS Simulator. While this technology has yet to be field tested, understanding the rationale and research basis for the development of the software and how the technology incorporates situated learning and constructivist principles could be useful to other learning technology developers. The development of simulation technology for CPS training is particularly appropriate because on-the-job training in this field is too risky to allow. Similarly, traditional classroom training has proved to be very expensive because of the high turnover rate and is often ineffective because trainees are rarely faced with people, settings, or situations that are truly like those that they will confront once they are on the job. Well-designed simulations can provide a low-cost, low-risk mean of presenting new workers with a wider range of challenges than is otherwise possible. They could also provide opportunities for trainees to experience the "logical consequences" of different case management approaches to the same or similar cases (e.g., trainees can try and see the results of taking decision path A, C, D and compare the results with decision path A, C, B.) Moreover, trainees could also learn from seeing how slight variations in case circumstances might call for large variations in case management strategies. Most importantly Adv. 1. most importantly - above and beyond all other consideration; "above all, you must be independent" above all, most especially , simulations have the potential to identify and correct bias in a field that is consistently threatened by its effects. That is, despite continued agency efforts to achieve standardized standardized pertaining to data that have been submitted to standardization procedures. standardized morbidity rate see morbidity rate. standardized mortality rate see mortality rate. responses to possible child maltreatment child maltreatment '…intentional harm or threat of harm to a child by someone acting in the role of a caretaker, for even a short time…Categories Physical abuse, sexual abuse, emotional abuse, neglect…', the last being most common. through policy making and training, success has been elusive. Bias in decision-making can result in CPS workers acting too precipitously pre·cip·i·tous adj. 1. Resembling a precipice; extremely steep. See Synonyms at steep1. 2. Having several precipices: a precipitous bluff. 3. or not quick enough against parents suspected of abuse and neglect (Besharov, 1989; Finkelhor, 1990). Bias can have this effect because workers possess substantial discretion at all stages of the process from the screening out of initial reports, to decisions about child removal versus family remediation. Bias can have this effect because workers possess substantial discretion at all stages of the process from the screening out of initial reports, to decisions about the intensity of the investigation, to those about appropriate intervention and ultimately to those about child removal versus family remediation. To make appropriate decisions in the real world, child protective workers must apply abstract guidelines guidelines, n.pl a set of standards, criteria, or specifications to be used or followed in the performance of certain tasks. to complex and richly nuanced events that rarely will fit neatly into state guidelines. In particular, judgment is often colored by personal perceptions, affective affective /af·fec·tive/ (ah-fek´tiv) pertaining to affect. af·fec·tive adj. 1. Concerned with or arousing feelings or emotions; emotional. 2. states, and past experiences. As they go about filling in the gaps in the guidelines, CPS workers bring their own personal standards (e.g., for appropriate parent-child interaction, house cleanliness Cleanliness See also Orderliness. Cleverness (See CUNNING.) Berchta unkempt herself, demands cleanliness from others, especially children. [Ger. Folklore: Leach, 137] cat continually “washes” itself. , etc.), racial and cultural biases, and interpretative in·ter·pre·ta·tive adj. Variant of interpretive. in·ter pre·ta framework for
understanding these guidelines. The consequence can be substantial
variation in the treatment of similar cases across individual workers or
groups of worker that can potentially subject agencies to liability
(e.g., with respect to equal protection claims), unwanted public
scrutiny, loss of citizen confidence in the fairness of the system, and
a weakening of workers' confidence and morale.
Unfortunately, bias, poor judgment, or unwarranted variation in the management of abuse or neglect cases is nearly impossible to detect. CPS caseworkers or supervisors can usually argue that their decisions were appropriate to the unique features of the cases with which they dealt. (Historically, attempts to identify bias in judges' sentencing of defendants through statistical sentencing data has consistently been rejected by judges who have argued that harsher sentences for the same crime to different groups of defendants was based on unique case circumstances). What is needed to force recognition of bias in case treatment is a way to control the high levels of variation in case contexts. Structured simulations (e.g., Crime & Punishment) have provided such a means of controlling case context variation in the area of judicial sentencing (Portney & Goldman, 2002). In the Crime & Punishment simulations, a controller presents subjects with scenarios in which only a single factor is changed (e.g., the race, class, or gender of the defendant) while leaving all the other case particulars the same. Because of the need to control for the influence of contextual or informal factors, such simulations are multimedia in nature. Although the current CPS Simulator project follows the Crime & Punishment model, it is designed to take the process further by allowing for natural language processing Natural language processing Computer analysis and generation of natural language text. The goal is to enable natural languages, such as English, French, or Japanese, to serve either as the medium through which users interact with computer systems such as , (1) voice recognition, artificial intelligence, text-to-speech and real-time character lip synching Noun 1. lip synch - combining audio and video recording in such a way that the sound is perfectly synchronized with the action that produced it; especially synchronizing the movements of a speaker's lips with the sound of his speech , expert system feedback, rapid scenario authoring, and web-based deployment and statistical processing. While Crime & Punishment scenarios had to be individually developed by video and computer animation specialists, deployed on the desktop, with researchers hand gathering data, the CPS Simulator scenarios can be developed by nonexperts, run on the World Wide Web (WWW WWW or W3: see World Wide Web. (World Wide Web) The common host name for a Web server. The "www-dot" prefix on Web addresses is widely used to provide a recognizable way of identifying a Web site. or Web), with the results automatically processed on a web server with a statistical module. Basic operation of the simulator. CPS Trainees are presented with a child abuse report and are then tasked with managing a case investigation. The key task for the trainee is to make five decisions related to the existence of maltreatment maltreatment Social medicine Any of a number of types of unreasonable interactions with another adult. See Child maltreatment, Cf Child abuse. , the degree of risk for the child, the closure or nonclosure of the case, the removal of the child, and the placement option for the child. To make these decisions, the trainees review records, documents, photos, and animated scenes of family interaction. However, the key information gathering occurs as trainees interview a series of computer characters (with speech capabilities) that play various roles in the case (e.g., parent, teachers, relative, neighbor, etc.) All the trainees' questions, actions, information gathered, and decisions are recorded and are compared to best practices in case management, and a report is provided comparing the trainee's case management with best practices. Additionally, trainees can be challenged to use the case authoring tools to construct new case for other trainees to use. HOW KNOWLEDGE INFORMS THE DESIGN OF THE SIMULATOR Three inter-related areas of knowledge informed the architecture and design of the CPS Simulator: knowledge about situated learning environments, knowledge about constructivist approaches to learning, and specific knowledge about bias in decision-making. The following describes how knowledge in these areas affected the software design. While identifying and correcting bias in decision-making were the initial goals of the CPS Simulator design, the developers came to understand that addressing bias represented a special instance of learning that would be best achieved were the simulator environment one that was concretely situated and provided trainees with a personal experience of trying of constructing truth. Situated Learning A strong relationship between situated learning and higher order thinking (such as the thinking needed to identify and correct bias in one's judgment) can be identified in the literature. Ellis (2001) reports that multimedia-enhanced educational products can facilitate a greater depth of learning, and Herrington and Oliver (1999) found that students' talk when using interactive multimedia programs designed on principles of situated learning reflects features of higher-order thinking Higher-order thinking is a fundamental concept of Education reform based on Bloom's Taxonomy. Rather than simply teaching recall of facts, students will be taught reasoning and processes, and be better lifelong learners. . The CPS Simulator incorporates a number of the features of situated learning, which according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. Herrington and Oliver possesses nine characteristics, namely: an authentic context; complex authentic activities; multiple perspectives; expert performances; coaching and scaffolding; opportunities for collaboration, reflection and articulation articulation In phonetics, the shaping of the vocal tract (larynx, pharynx, and oral and nasal cavities) by positioning mobile organs (such as the tongue) relative to other parts that may be rigid (such as the hard palate) and thus modifying the airstream to produce speech ; and authentic assessment Authentic assessment is an umbrella concept that refers to the measurement of "intellectual accomplishments that are worthwhile, significant, and meaningful,"[1] as compared to multiple choice standardized tests. . The ultimate multimedia for situated learning is a well-designed and purposeful pur·pose·ful adj. 1. Having a purpose; intentional: a purposeful musician. 2. Having or manifesting purpose; determined: entered the room with a purposeful look. virtual reality environment. The following discussion identifies areas of congruency con·gru·en·cy n. pl. con·gru·en·cies Congruence. between the CPS Simulator design and the characteristics of situated learning. Authentic context and complex authentic activities. The design of the CPS Simulator grew out of a series of interviews with both trainers of child protective service investigators and front-line investigators. A job analysis conducted from interview data indicated that a child protective service worker essentially performs the following types of actions as part of every investigation themselves: * Interview and pose questions to persons who might have information to share about an alleged incident of maltreatment. * Identify information in a variety of archival record sources (e.g., social services social services Noun, pl welfare services provided by local authorities or a state agency for people with particular social needs social services npl → servicios mpl sociales , medical, school, juvenile court juvenile court Special court handling problems of delinquent, neglected, or abused children. Two types of cases are processed by a juvenile court: civil matters, often concerning care of an abandoned or impoverished child, and criminal matters, arising from antisocial , law enforcement, and psychological records). * Make appropriate statements to persons being interviewed (e.g., explaining the investigator's role, the goals of protective services, and what to expect in the investigative process). * View action scenes involving multiple characters in a family interaction situation (e.g., scenes such as: - the parents getting the child to stop grapping at items in the grocery store; - the child refusing to go to school or do homework; or - the parents fighting with each other. * Ask for help from other providers (e.g., from Medical providers in a sudden infant death Noun 1. infant death - sudden and unexpected death of an apparently healthy infant during sleep cot death, crib death, SIDS, sudden infant death syndrome situation). * Ask for permission (e.g., to interview a child at school). * Notify other of certain key events (e.g., state policy requires that parents be notified immediately after a school-based interview with a child). * View that child's body Noun 1. child's body - the body of a human child juvenile body - the body of a young person baby tooth, deciduous tooth, milk tooth, primary tooth - one of the first temporary teeth of a young mammal (one of 20 in children) and physical appearance or view the household condition. * Make key decisions based on a preponderance of evidence A standard of proof that must be met by a plaintiff if he or she is to win a civil action. In a civil case, the plaintiff has the burden of proving the facts and claims asserted in the complaint. and weighing of multiple risk factors (e.g., every protective service worker must make decisions about response time, immediate safety, whether the alleged maltreatment occurred, whether a case will be kept open, whether the child is at risk, and whether the risk is sufficient to warrant removal of the child, and if so, what kind of removal is appropriate). While these actions may appear relatively simple on the surface, over 270 core case issues that feed into a variety of analytical and risk assessment frameworks for making protective services decisions were identified. Similarly, training guidelines suggest that a protective service investigator employs a variety of case strategy and interview techniques (e.g., interviewing case participants in certain sequences under certain situations, mixing open- and closed-ended questions, judicious ju·di·cious adj. Having or exhibiting sound judgment; prudent. [From French judicieux, from Latin i use of ice-breakers, avoidance of certain types of questions such as "why" questions, etc.). Learning the state-established CPS policies and practices represents the first step in developing good protective service skills, but informants indicated that higher order CPS skills involve being able to employ these practices under stressful, authentic circumstances (e.g., a high profile sexual abuse case with a time limit on taking decisive action). The CPS Simulator allows one to craft highly authentic cases with numerous dynamic elements (e.g., characters can be programmed to change moods upon being asked a particular question). Similarly, with respect to detecting bias, the Simulator can be programmed to present the exact same case but using a different set of characters to play the various roles (e.g., the suspected parent might be African-American in one version, while Caucasian in another). Multiple perspectives. Perspective taking has long been identified as a key attribute of mature learners. Identifying and working with multiple perspectives is at the heart of the CPS Simulator as trainees must gather much of the case information from 3-D characters representing various roles in the case scenario (e.g., the mother, the child, a teacher, a neighbor, etc.) The simulator is designed to be programmed so as to have different characters know different pieces of information or respond to similar questions in a different manner. Moreover, the case author can choose to have a character lie about certain issues. For example, the mother might lie about the child's emotional state or physical condition if she believes that she might be suspected of maltreatment were these conditions discovered. Typically, in this instance the simulation case author would have other characters (or case documents) provide the correct information. Students, however, would be challenged to attempt to sort out the truth from within multiple perspectives of the actors. The design principle of multiple perspectives is also evidenced by how the simulator handles open-ended questions A closed-ended question is a form of question, which normally can be answered with a simple "yes/no" dichotomous question, a specific simple piece of information, or a selection from multiple choices (multiple-choice question), if one excludes such non-answer responses as dodging a . Experience informs us that human beings answer open-ended questions in a variety of different ways. Some people respond positively and profusely pro·fuse adj. 1. Plentiful; copious. 2. Giving or given freely and abundantly; extravagant: were profuse in their compliments. to open-ended questions, while others tend to clam up clam 1 n. 1. a. Any of various usually burrowing marine and freshwater bivalve mollusks of the class Pelecypoda, including members of the genera Venus and Mya, many of which are edible. b. , perhaps because the question is too abstract or fails to provide sufficient cues as to what the questioner is really interested in knowing. The CPS Simulator is designed to allow the case author to set whether or not the animated characters will provide some, none, or a great deal of information as a result of an open-ended question. Another way in which multiple perspectives are emphasized in the simulator is in the incorporation of character moods and body language. Each animated character in the simulation can express happiness, sadness, sarcasm/disinterest, and fear, and can turn its head in three different positions relative to the trainee or to other characters in the case scenario. Similarly, the case author can shape the character's voice in terms of pitch, pauses, emphasis, whispers, and, to a more limited extent, tone. Also, because the case author can create dramatic scenes involving multiple characters, students can be challenged to understand how one character may behave differently when interacting with different characters or sets of characters. Finally, with respect to helping the trainee identify bias, the CPS Simulator can be used to have the trainee compare how they managed what is essentially the same case with a variation in one or two elements (e.g., the gender of the suspected abuser is changed). Expert performances. At any time in the simulation, the student can choose to view how key decisions required in the simulation would have been made by an expert. When this option is chosen, the simulator analyzes the underlying case facts specified by the case author, determines the correct decision for each decision area, provides an explanation for why that decision was made, and outlines the data requirements for making that decision. In future versions of the software, the project team hopes to incorporate case-specific advice from expert or model caseworkers as well as feedback on how a particular bias (e.g., the stereotype stereotype (stĕr`ĕətīp'), plate from which printing is done, made by casting metal in a mold, usually of paper pulp. The process was patented in 1725 by the Scottish inventor William Ged. that abusers come from lower-class backgrounds) might have impacted the trainee's decision. (Also, see discussion of Opportunities for Collaboration). Coaching and scaffolding. Coaching and scaffolding are particularly important in the context of simulations or situated learning environments that involves natural language processing and multiple perspectives. As other researchers have suggested, the situated learning environment should be as complex as need be to achieve authenticity, but not so complex as to create a cognitive overload See information overload and overloading. for the student (Kashihara, Kinshuk, Oppermann, Rashev, & Simm, 2000). Unfortunately, being able to use a natural language interface can potentially add complexity to the environment. This is the case because satisfactory general purpose natural language interfaces for computers are still beyond current computer science capability (Berg, 2000; Shneiderman, 1995), due to the infinite number infinite number a number so large as to be uncountable. Represented by 8, frequently obtained by 'dividing' by zero. of ways in which people can express the same or highly similar meaning (Chomsky, 1957). Nevertheless, for the development of domain-limited situated learning environments, natural language interfaces, if well-built, should substantially enhance the authenticity of the learning experience. That is, while having a student recognize and choose from a drop list of available responses might represent an appropriate way in which to test a student's knowledge at the lower level of learning, it is not adequate to assess skill at the higher levels of comprehension, application, analysis, and synthesis (Bloom, 1956). To assess understanding at these higher levels, it is necessary for the student to be able to generate their own queries and responses. Natural language interfaces facilitate an active role in that they require trainees to form their own questions without extensive cues or the provision of preset preset Cardiac pacing A parameter of a pacemaker that is programmed permanently when manufactured options. Unfortunately, in a limited-domain natural language interface, a paradox exists: because new students of the domain do not really understand the domain boundaries, they will continually be asking questions or using language that cannot be processed because the language falls outside the domain. Such students will sometimes assume that the computer is like a human being, and until they learn the limits of the domain they will not be able to use the natural language interface effectively. While this is an annoying paradox, the situation for multimedia designers is not entirely hopeless for two reasons. First, the program can be designed (as the CPS Simulator is) to attempt language pattern matching 1. pattern matching - A function is defined to take arguments of a particular type, form or value. When applying the function to its actual arguments it is necessary to match the type, form or value of the actual arguments against the formal arguments in some definition. at different levels. That is, upon not achieving a perfect match, the program can look for the best imperfect imperfect: see tense. match. In the CPS Simulator, we have taken this one step further: upon failing to meet the criteria for an imperfect match, the user's question is sent to a chatterbot See chat bot. chatterbot - chatbot component (A.L.I.C.E., 2002) that can provide 40,000 different natural language responses on numerous subjects. Visual and verbal cues are provided to indicate to the user that these responses are meant to be conversational rather than accurate reflections of key case facts. In essence, this chatterbot component acts as a scaffolding device meant to maintain conversational continuity or the illusion of human-to-human interaction. Second, judicious use of a natural language interface would typically mean that the instructors not use this technology in a first-stage learning activity. Rather, they would introduce it later in the sequence of learning activities, after the students have learned the boundaries of the domain in a more traditional manner (e.g., through reading). In this manner, use of the natural language interface would act as a demonstration that the student can apply knowledge in a performance or situated learning context. Because a natural language interface potentially places excess cognitive demands on a student (i.e., the student must remember to stay within the boundaries of the domain), technologies employing these interfaces should probably incorporate ways to scaffold scaffold Temporary platform used to elevate and support workers and materials during work on a structure or machine. It consists of one or more wooden planks and is supported by either a timber or a tubular steel or aluminum frame; bamboo is used in parts of Asia. this learning about the domain. The CPS Simulator includes an ontology-based system for facilitating the generation of actionable Giving sufficient legal grounds for a lawsuit; giving rise to a Cause of Action. An act, event, or occurrence is said to be actionable when there are legal grounds for basing a lawsuit on it. questions about the facts of a protective services case. Trainees generate a question by choosing sentence elements such as actor, action, or object of the action from drop-down lists drop-down list - pull-down list . The choices available in one drop-down list are based on the previous choices made from the other lists. This system allows a student to begin to use the simulator and learn the important questions to ask before they fully understand the limits of the domain itself. At the same time, the student must still have a pretty good idea of what they want to ask before being able to build their query. Finally, the challenge of using a natural language interface is further complicated as one incorporates multiple character perspectives and capabilities. Students will typically become frustrated frus·trate tr.v. frus·trat·ed, frus·trat·ing, frus·trates 1. a. To prevent from accomplishing a purpose or fulfilling a desire; thwart: when the "machine" fails to provide an answer. Within the multiple character world of the CPS Simulator, machine failures to answer questions are artificially increased by the fact that only certain characters will possess certain information. Fortunately, it may also be the case that students will be less frustrated overall when they realize the failure of the character being addressed to reply is due to the character's knowledge limits rather than to the limits of the system overall. Typically, case authors will designate one character such as a CPS Supervisor to act as a coach or "all knowing" character. Hence, if the student wants to fill in a gap in their knowledge about the case or to be sure about their guess that a certain character is lying, they can ask the CPS Supervisor character. Opportunities for collaboration. As with many single-player simulations, the primary way in which the CPS Simulator offers opportunities for collaboration among users is through the instructions on how to play the simulation within a group decision-making setting. In addition, however, trainees can use the CPS Simulator authoring tools to collaborate. For example, in one graduate class testing the simulator, students were instructed to work together to develop simulated child abuse and neglect cases and to specify the learning objectives that the case simulation would be designed to achieve when played. Groups of students could then experience the simulated cases that were developed by other groups. The two groups (the case creators and those experiencing the case) then work together to see if the specified objectives were achieved and if the case context provided sufficient clues to the case solution without being too obvious. The long term goals for the CPS Simulator include development of a data warehouse that would hold the recorded plays (i.e., a complete dataset of all the questions, actions, and decisions of all the persons who have played the simulation) of numerous trainees as well as the plays of select groups of policy makers or experts. The purpose of such a data warehouse would be three-fold: first, it would allow the agency to better define and clarify policy with regard to the conditions under which certain decisions should be made. (Currently, protective service workers from different cultural backgrounds will interpret the same information about home conditions, family member interactions, adequacy of hygiene, nutrition, supervision, and severity of discipline in a different manner, leading to potential bias in crucial decisions about children's lives. With the CPS Simulator, policy makers will be able to identify the degree of cultural bias in decision-making based on an analysis of hundreds of runs of the same simulation by different case-workers.) Second, as a consequence, training designers will then be able to identify the areas of weakness or misunderstanding among specific groups of students. Third, the data warehouse will enable trainees to compare their simulation experiences to any number of representative groups (e.g., to those of their classmates Classmates can refer to either:
Reflection and articulation. Herrington and Standen (2000) and others (Boud, Keogh, & Walker, 1985; Collins & Brown, 1988; Kemmis, 1985) suggested that to provide opportunities for students to reflect on their learning, multimedia programs need to provide nonlinear A system in which the output is not a uniform relationship to the input. nonlinear - (Scientific computation) A property of a system whose output is not proportional to its input. navigation to enable them to return to any element of the program. The CPS Simulator is highly nonlinear in design in that a student can take any of the major actions (e.g., ask a question, view documents, view scenes, ask for help, ask for permission, notify, etc.) at any time during the simulation. While reflection is enhanced by nonlinear navigation, it is also furthered by an ability to review the history and the flow of one's actions and decisions. What pieces of information or interviews led to the decision to set a 24 hour rather than a 5 day reaction time? Why did one delay in making a decision about the substantiation of maltreatment? To answer these kinds of questions, one needs to be able to review the sequence of questions, answers, and actions. The CPS Simulator allows the student to view a log of all these simulated events, questions, responses, and actions at any time during the simulation. Instructors are encouraged to spend time processing the simulation by discussing the flow of the case management activities (as demonstrated in the log) with the students. Authentic assessment. At the end of the session, the student receives from the CPS Simulator an assessment of their interview, case management and safety management skills, including evaluation of the: * Appropriateness of the sequence of the trainee's: - Data gathering activities (e.g., interviews, documents, etc.) - Decisions - Requests for permission, authority, and help - Notifications * Appropriateness of notifications (e.g., of law enforcement, school administrators, parents, etc.) * Appropriateness of decisions (e.g., to mediate MEDIATE, POWERS. Those incident to primary powers, given by a principal to his agent. For example, the general authority given to collect, receive and pay debts due by or to the principal is a primary power. , to use force, to call for help, to enter a dangerous situations alone, etc.) * Accuracy of risk assessment * Completeness of the trainee's statements and information gathered (e.g., what was gathered in the process of making a decision and had the trainee gathered sufficient information to make the decision in question) * Concepts discussed (e.g., how thorough was the trainee in terms of addressing the broad areas of concern that might extend from a more narrowly defined issue). * Speech act types used: To what degree did the trainee use the following in their case management process: - Open-ended questions - Why questions - Ice-breaking statements - Reflective questions - Closed-ended questions A key purpose of the CPS Simulator is to act as a knowledge management tool, aggregating the wisdom of multiple experts in the field. As this list of assessment dimensions suggests, the CPS Simulator provides students with a great deal of detailed feedback. Were an instructor to take the time to provide this level of feedback to each student, there would likely be little time left for any other work by the instructor. However, by providing the assessment details, the Simulator frees the instructor to do what teachers do much better than computers--provide encouragement, celebrate key capabilities and highlight weaknesses that need further work. Enhancing the Constructivist Learning Environment The nine attributes of situated learning outlined by Herrington and Oliver (1999) underpin a constructivist approach to learning. Within this framework, learners are conceived as active, motivated, self-directed and heavily impacted by a rich social, media, and informational context. (Bruning, Schraw, & Ronning, 1999; Jonassen, 1990). In its current stage of development, the CPS Simulator provides a shell or foundation for creating highly contextual learning Contextual Learning is reality-based, outside-of-the-classroom experience, within a specific context which serves as a catalyst for students to utilize their disciplinary knowledge, and which presents a forum for further formation of their personal values, faith, and professional environments that can potentially be customized to different learning groups. Moreover, the constructivist perspective suggests that a potentially productive use of the CPS Simulator would be to have students become authors as well as players of a simulated case (e.g., of child abuse). In such instances, the student would become a constructivist learner in the purist pur·ist n. One who practices or urges strict correctness, especially in the use of words. pu·ris tic adj. sense of the term. While this suggestion is very much in line
with the concept that one learns more by teaching than by almost any
other activity, the current format of education is not particularly
conducive to this activity. Essentially, having students learn to build
their own simulation involves some time on the task of learning to use
software authoring tools. While the software industry has created some
educational technology authoring tools that allow nonprogrammers to
easily and quickly build simple interactive applications, authoring next
generation simulations may demand greater time on the part of students.
This is mainly due to an increase in the capabilities and options in
this software. For example, The CPS Simulator scenario authoring tools
allow a nonprogrammer to:
* Specify up to 300 core case facts, develop new case records and documents, and create multi-character dramatic scenes. * Develop new customized dialog (question-response) items. These customized items can be set so that particular responses are dependent on prior events, moods, or interactions with other characters (e.g., getting a truthful answer from the parent about whether she had instructed the child to visit the doctor only after the CPS worker has interviewed the doctor on that issue). Similarly, one can have a customized dialog item trigger the imputation IMPUTATION. The judgment by which we declare that an agent is the cause of his free action, or of the result of it, whether good or ill. Wolff, Sec. 3. of a core case fact or the change in a character's mood. * Specify that the trainee receive different (e.g., progressively more/less polite, truthful or informative) responses to their asking the a question. * To specify the amount of information that a trainee will receive when asking open-ended questions. While the authoring tools developed as part of the CPS Simulator project make it possible for non-programmers to quickly build the core facts of a case by selecting options from menus, there is still some instructional time that has to be taken away from the subject matter content to the developing of new computer skills. In learning environments where all available instructional time must be devoted to subject matter content exclusively, having students become case or simulation constructors may be difficult to justify. The project team discovered, for example, that a college student in compressed summer course on child welfare typically did not have the time to devote to learning how to build the customized dialog (question-recognition-response patterns) that enhance the context of the case. Learning to develop new customized dialog (question-response) items is a particularly complex task as it involves the creation of keyword-structure-recognition templates that can potentially conflict with existing language recognition elements designed for the core case facts of a typical child maltreatment case. Despite these limitations, however, the project team is confident that service learning opportunities for students to use the authoring tools in this manner will become available. Specific Knowledge about the Sources of Bias Sources of bias in decision-making can be categorized cat·e·go·rize tr.v. cat·e·go·rized, cat·e·go·riz·ing, cat·e·go·riz·es To put into a category or categories; classify. cat as perceptual per·cep·tu·al adj. Of, based on, or involving perception. , social psychological, or organizational. The CPS Simulator was designed to begin to help trainees to identify each of these sources. Perceptual distortions negatively impacting decisions include: * Making judgments based on personal importance or protected values Protected values are values that people are unwilling to trade off no matter what the benefits of doing so may be. For example, some people may be unwilling to kill anyone even if it means saving many more or cloning for the sake of medical advances. without attention to quantity or possible value exchanges (Kemp & Willetts, 1995). In CPS cases, for example, household cleanliness may be a personal value that could impact judgments about child treatment. * Making judgments about the future without being consistently sensitive to the impact of time. Such judgments are particularly important in child protective services where psychological age is crucial to a child's experience. * Making decisions without appropriate recognition of marginal utility marginal utility In economics, the additional satisfaction or benefit (utility) that a consumer derives from buying an additional unit of a commodity or service. The law of diminishing utility implies that utility or benefit is inversely related to the number of units . Decision makers may inappropriately choose policies that are "fair" or allocate resources equally among competing values without recognizing that an alternative allocation may provide much greater marginal utility (Ubel, DeKay, Baron, & Asch, 1996). * Making decisions based on group identification. While judging ideally involves objectivity and neutrality, judgments about allocations of rights in child protective service cases typically involve complex trade-offs among persons of unequal distance from the decision makers, (e.g., the relatives with whom a child might be placed may come from a different culture or social background than the CPS worker). Decision theorists suggest perceptual distortions in decision-making can also lead to a number of classic decision failures at the level of social psychology, including tendencies to: * Favor the status quo [Latin, The existing state of things at any given date.] Status quo ante bellum means the state of things before the war. The status quo to be preserved by a preliminary injunction is the last actual, peaceable, uncontested status which preceded the pending controversy. over alternatives. This tendency can help explain some of the stickiness of possibly beneficial trading, including possible exchanges between, for instance, a social service worker and a caretaker under suspicion of child neglect. * Favor choices where "no action" is taken over potentially less harmful or more beneficial choices where action is required. That is, decision-makers have a bias toward omission or "do no harm" strategies. * Negotiate based on an assumption that there is a "fixed pie" size (Bazerman, Magliozzi, & Neale, 1985). Negotiations that are stuck in a "fixed pie," status quo state This article may contain original research or unverified claims. Please help Wikipedia by adding references. See the for details. This article has been tagged since September 2007. tend to fail because negotiators are unable to see opportunities for tradeoffs. Unfortunately, the more integrative the approach taken to resolving a conflict, the more computationally complex negotiations can become. Decision support tools can potentially assist in handling these complexities. At the level of organizational theory, decisions are impacted by situational factors that include organizational trust levels, stakeholder stakeholder n. a person having in his/her possession (holding) money or property in which he/she has no interest, right or title, awaiting the outcome of a dispute between two or more claimants to the money or property. characteristics, administrative capacity, and community capacity (Lubell, 2000; Lubell & Scholz, 2001). Also transaction cost theory suggests that the costs associated with the coordination of multiple stakeholders Stakeholders All parties that have an interest, financial or otherwise, in a firm-stockholders, creditors, bondholders, employees, customers, management, the community, and the government. in complex decision environments would be among the prime inhibitors of sound decision-making (Taylor & Singleton sin·gle·ton n. An offspring born alone. singleton Medtalk One baby. Cf Triplet, Twin. , 1993). The CPS Simulator has features that allow it to address most of these sources of biases. For reasons of space only a few illustrations are possible. First, the CPS Simulator is designed to allow for a high degree of manipulation of quantity/quality factors. The case author, for example, can include a large number of case facts (e.g., about the condition of a child's clothes) that are designed to trigger a caseworker's personal biases. In CPS cases, however, inadequate or socially unacceptable clothing are not significant enough (in terms of state policy) to trigger a substantiation of maltreatment by themselves. Hence, through feedback trainees can potentially learn to appropriately address the quantity/quality source of bias. Second, the application can be programmed to have a small time period simulate a larger time period (e.g., 1 minute = 5 hours), thereby challenging the trainee's bias toward "no action" by speeding up the time at which "no action" becomes unacceptable. Third, a trainee's bias toward making decisions based on group identification can be challenged by having the trainee handle what is essentially the same case--after an appropriate interlude--with only the race or gender of the characters changed. Fourth, following, Scholz and Schneider (1998), the project team is using the transaction cost framework to help guide further development of the CPS Simulator. That is, the Simulator algorithms should reflect some of the case design and decision-impact relationships in the decision environment that Scholz and Schneider are discovering: for example, that scarcity Scarcity The basic economic problem which arises from people having unlimited wants while there are and always will be limited resources. Because of scarcity, various economic decisions must be made to allocate resources efficiently. of resources is likely to increase the level of agreement, that agreements will be more difficult when the resiliency of the ecosystem (or family system) is low, that high search and implementation costs and high numbers of stakeholders can decrease the likelihood of an agreement, while communication networks can help increase the extent of agreement (Provan & Milward, 1995). While the project team has not attempted to simulate all of these relationships in the current prototype, plans exist to help social workers to experience, over time, many of these contingencies within the CPS Simulator environment so as to provide them with the experience of handling difficult as well as customary cases. CONCLUSIONS AND IMPLICATIONS FOR PRACTICE AND POLICY Effective and appropriate decision-making by street-level public employees can be undermined by cultural, psychological, and other biases. Existing training technologies are often ineffective, too "thin" in terms of context, or too expensive to address the higher order skills that are needed to address bias in new or current workers. The next generation of training technologies, designed around principles of situated learning and crafted so as to identify potential sources of bias, may hold some promise for enhancing critical thinking by front-line public servants. However, achieving the authenticity of a working natural language interface in the next generation of multimedia software and developing scaffolding techniques for this type of authenticity will continue to present substantial challenges. Note (1) While multimedia, simulation-based learning is often touted as key to the future of education, the adoption of these technologies for the enhancement of higher order skills has been slow (Herrington & Oliver, 1999) possibly due to the dominance of early-stage learning activities in most time-limited learning contexts (Lewis & Smith, 1993; Ohl, 2001), the higher expense of developing software for higher order skills (e.g., the U.S. Army, for example, has awarded a multi-million dollar contract for a training simulation very similar in basic in capability to the CPS Simulator) and the ability of educators to rely on on-the-job training to supply the needed higher-order learning challenges. On-the-job learning can provide many of the benefits associated with "situated learning" as outlined by Herrington & Oliver (1999). Situated learning (discussed in more detail below) provides students with perplexing per·plex tr.v. per·plexed, per·plex·ing, per·plex·es 1. To confuse or trouble with uncertainty or doubt. See Synonyms at puzzle. 2. To make confusedly intricate; complicate. situations and requires them to "rearrange re·ar·range tr.v. re·ar·ranged, re·ar·rang·ing, re·ar·rang·es To change the arrangement of. re and extend" classroom knowledge to achieve a purpose. In the process, the circumstances for higher order thinking are believed to be created. Where interactive multimedia applications for higher-order problem solving problem solving Process involved in finding a solution to a problem. Many animals routinely solve problems of locomotion, food finding, and shelter through trial and error. have been developed, they have tended to focus on the motor and reaction skills of the trainee (e.g., as in flight simulations, hand-gun use simulations, and surgery simulations), rather than on higher-order thinking skills per se. This focus on kinetic kinetic /ki·net·ic/ (ki-net´ik) pertaining to or producing motion. ki·net·ic adj. Of, relating to, or produced by motion. kinetic pertaining to or producing motion. skill is based in part on the traditional strengths and limitations of computer technologies. These technologies have generally advanced much more in the area of sensing and measuring motor skills than they have in sensing, "understanding," and appropriately reacting to human language. 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