Announcing the Establishment of the North Carolina Association for Advanced Learning Technologies (NCALTA).North Carolina North Carolina, state in the SE United States. It is bordered by the Atlantic Ocean (E), South Carolina and Georgia (S), Tennessee (W), and Virginia (N). Facts and Figures Area, 52,586 sq mi (136,198 sq km). Pop. Educators, Scientists and Business Executives Announce the Establishment of a Professional Organization Dedicated to the Creation of Advanced Learning Technologies for Workforce Development WASHINGTON -- In a world where advanced knowledge is widespread and low-cost labor is readily available, U.S. advantages in the marketplace and in science and technology have begun to erode Erode (ĕrōd`), city (1991 urban agglomeration pop. 361,755), Tamil Nadu state, S India, on the Kaveri River. The city is located in a cotton-growing region, and its industries include cotton ginning and the manufacture of transport equipment. . A comprehensive and coordinated effort is urgently needed to bolster U.S. competitiveness and pre-eminence in these areas through the use of advanced learning technologies for education and workforce development. North Carolina educators, scientists and business executives have joined together to provide thought leadership and collaboration in this area through the formation of a new 501(c)(6) organization known as the North Carolina Association for Advanced Learning Technologies (NCALTA). NCALTA will provide a vital network and bridge between educators, legislators and technology developers regarding the use and creation of Advanced Learning Technologies. NCALTA aims to advance research and multidisciplinary collaboration on the innovative paradigms, architectures and implementations of learning systems for adaptive learning (algorithm) adaptive learning - (Or "Hebbian learning") Learning where a system programs itself by adjusting weights or strengths until it produces the desired output. related to STEM education (science, technology, engineering, and mathematics), mobile learning, life-long-learning, just-in-time, and on-demand learning. NCALTA is committed to the development of new technologies to empower learners of all types and ages. NCALTA will focus on Interactive Digital Environments for Advanced Learning Technologies (IDEAL Tech). IDEAL Tech includes but is not limited to: * Adaptivity in Learning Systems * Advanced Uses of Multimedia and Hypermedia hypermedia: see hypertext. The use of hyperlinks, regular text, graphics, audio and video to provide an interactive, multimedia presentation. All the various elements are linked, enabling the user to move from one to another. * Architecture of Context Aware Learning Technology Systems * Artificial Intelligence Tools for Contextual Learning Contextual Learning is reality-based, outside-of-the-classroom experience, within a specific context which serves as a catalyst for students to utilize their disciplinary knowledge, and which presents a forum for further formation of their personal values, faith, and professional * Augmented Reality See mixed reality. * Building Learning Communities * Concretizing Technologies (e.g. Robotics robotics, science and technology of general purpose, programmable machine systems. Contrary to the popular fiction image of robots as ambulatory machines of human appearance capable of performing almost any task, most robotic systems are anchored to fixed positions ) in Learning * Educational Modeling Languages / Learning Design * Evolution in Teacher Roles through Technology * Information Retrieval information retrieval Recovery of information, especially in a database stored in a computer. Two main approaches are matching words in the query against the database index (keyword searching) and traversing the database using hypertext or hypermedia links. and Visualization Using the computer to convert data into picture form. The most basic visualization is that of turning transaction data and summary information into charts and graphs. Visualization is used in computer-aided design (CAD) to render screen images into 3D models that can be viewed from all Methods for Learning * Instructional Design Instructional design is the practice of arranging media (communication technology) and content to help learners and teachers transfer knowledge most effectively. The process consists broadly of determining the current state of learner understanding, defining the end goal of Theories and Learning Science * Media for Learning in Multicultural Settings * Pedagogical ped·a·gog·ic also ped·a·gog·i·cal adj. 1. Of, relating to, or characteristic of pedagogy. 2. Characterized by pedantic formality: a haughty, pedagogic manner. and Organizational Frameworks * Simulation Learning * Serious Game Development * Technologies for advanced Teacher Training * Virtual Reality " North Carolina has a rare blend of leading learning institutions, game development studios, new media companies, and companies dedicated to creating learning programs. NCALTA will leverage these resources to establish North Carolina as the world's foremost hub for creating Advanced Learning Technologies, a burgeoning source of high-paying jobs and transformational learning tools - Jerry Heneghan, President and Co-Founder of NCALTA." NCALTA will support attempts to integrate technology into education as well as provide resources and tools for carrying out professional growth and development among developers, educators and researchers. To learn more about the association and to join, visit our website at www.NCALTA.org or email " info@NCALTA.org" About The Serious Games Summit The Serious Games Summit D.C. gives professionals from the public and private sectors, policymakers, contractors, military personnel, government administrators, educators and experts in the game development arena an opportunity to meet and learn from successful serious games applications, as well as forge links between the traditional videogame industry and program managers for homeland security Noun 1. Homeland Security - the federal department that administers all matters relating to homeland security Department of Homeland Security executive department - a federal department in the executive branch of the government of the United States , state and local governments, military agencies, and educational institutions. The Serious Games Summit D.C. is produced by the CMP CMP (cytidine monophosphate): see cytosine. (1) (CMP Media LLC, Manhasset, NY, www.cmp.com) Part of United Business Media, CMP is a leading integrated media company that offers a wide variety of publications and services in the information Game Group. A core provider of essential information to the professional game industry, the CMP Game Group offers market-defining content, and drives community through the Game Developers Conference, GDC GDC Game Developers Conference GDC General Dental Council GDC Gouvernement du Canada GDC Georgia Department of Corrections GDC Global Data Center GDC Guglielmi Detachable Coil GDC Global Development Center GDC Institute for Genetic Disease Control in Animals London, the London Games Summit, the Serious Games Summit DC, GDC Mobile, Game Developer magazine, Gamasutra.com, the Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference, the largest annual gathering of the video game industry, founded in 1998 to encourage innovation in video game development and to recognize the best independent video game , the Game Developers Choice Awards, and GDCTV. A complete list of CMP Game Group events, including sponsorship opportunities, is available here. For more information, please visit www.seriousgamessummit.com. We invite you to join the North Carolina Advanced Learning Technologies Association (NCALTA), a 501(c)(6) organization. Our mission is to provide long-term economic and societal benefits to North Carolina through fostering the statewide growth of research, development and education in the creation of Advanced Learning Technologies for workforce development. North Carolina has a rare blend of leading learning institutions, game development studios, new media companies, and companies dedicated to creating learning programs. NCALTA will leverage these resources to establish North Carolina as the world's foremost hub for creating Advanced Learning Technologies, a burgeoning source of high-paying jobs and transformational learning tools. One of the primary goals of NCALTA is to return tangible benefits to its members. The association will seek assistance in the form of state and federal funding, tax incentives, public awareness, and other means to foster the growth of the industry and provide direct benefits to the educational system and workforce in North Carolina. Our short term objective is to create a web site that facilitates networking among technology developers, students, teachers, learners, and planners through a system supporting collaboration and resource sharing. Additionally, we will hold regular meetings to promote professional growth and development. Our long term objective is the establishment of an IDEAL Tech Center (Interactive Digital Environments for Advanced Learning). The IDEAL Tech Center will accelerate economic development in North Carolina by serving as an incubator incubator, apparatus for the maintenance of controlled conditions in which eggs can be hatched artificially. Incubator houses with double walls of mud, a fireroom, and several compartments each holding about 6,000 hens' eggs were developed in ancient times; the lab for projects sponsored by members of the business community. Businesses will benefit by having access to qualified software developers coming from formal programs at local universities and community colleges who augment their training at the IDEAL Tech Center. Trainees will be prepared for the high-paying, high-tech jobs this industry is generating as they advance their skills while working on real-world applications at the incubator lab within a professional, team-based production environment, using the state of the art tools and systems available at the IDEAL Tech Center. The founding members of NCALTA are: Jerry Heneghan, CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board. of Virtual Heroes Inc. Rich Kristof, CEO, American Research Institute, Inc. Darion Rapoza PhD, President, Entertainment Science Timothy Lenoir, PhD Witold Sieradzan To learn more about the association and to join, visit our website at www.NCALTA.org or email " info@NCALTA.org" |
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