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Animation Schools in the Digital World.


With A.I. Artificial Intelligence, Final Fantasy This article is about the Final Fantasy franchise. For the video game, see Final Fantasy (video game). For other uses, see Final Fantasy (disambiguation).
Final Fantasy (
, Shrek, Laura Croft: Tomb Raider and The Mummy Returns dominating the box office this summer, it's safe to say that digital filmmaking has arrived in full force and special effects special effects, in motion pictures, cinematographic techniques that create illusions in the audience's minds as well as the illusions created using these techniques.  are no longer so special. Stars Wars, released back in the dim past of 1977, not only made its creator, George Lucas Noun 1. George Lucas - United States screenwriter and filmmaker (born in 1944)
Lucas
, a very wealthy man, but more importantly, it changed the way movies were made. No longer did a film need actual human beings to carry the story when multi-million dollar animated and special effects could do the trick.

This public taste for eye-popping effects work has proven insatiable and created a growth industry in computer animators. "1 think the industry is going to expand," says Larry DeFlorio, who is the coordinator of the digital media centre in the School of Communication Arts, Seneca College Faculties and Schools
Faculty of Applied Arts & Health Sciences
  • School of Animal Health
  • School of Community Services
  • School of Early Childhood Education
  • School of English and Liberal Studies
  • School of Health Sciences
, Toronto. "There's always jobs for talented animators. At the beginning of this industry it was strictly the technicians who were using the software and it was tough to use. But slowly artists have seen what the technical people have been able to create. If you get an artist behind these machines and on the software, you start to great incredible work. What has happened is that the artists have flooded into the market over the past three years and bar has continually risen. The work is now close to photorealism photorealism, international art movement of the late 1960s and 70s that stressed the precise rendering of subject matter, often taken from actual photographs or painted with the aid of slides. , and I predict in five years that you wont be able to tell the difference."

Seneca offers 16-week programs teaching Maya and Softimage programs, and the students accepted are traditional animators, graduates of Sheridan or Algonquin colleges. "We looking mainly for artists to come into our program. Experience with computers is not necessary. We start with the basics," says DeFlorio. "We are looking for Looking for

In the context of general equities, this describing a buy interest in which a dealer is asked to offer stock, often involving a capital commitment. Antithesis of in touch with.
 very talented, artistic people." Seneca graduates can expect to find placement from Montreal to Vancouver to Halifax to Los Angeles Los Angeles (lôs ăn`jələs, lŏs, ăn`jəlēz'), city (1990 pop. 3,485,398), seat of Los Angeles co., S Calif.; inc. 1850. . Seneca grads are working at Industrial Light & Magic and PDI PDI Protein Disulfide Isomerase
PDI Personal Docente e Investigador (Spanish: Personal Educational and Investigating)
PDI Pre Delivery Inspection
PDI Professional Development Institute
, Pacific Data Images Pacific Data Images was a computer animation production company that was bought by DreamWorks SKG. It is now known as PDI/DreamWorks and is half of DreamWorks Animation SKG, Inc., the public company formed by merging PDI and the feature animation division of DreamWorks. , which is now owned by DreamWorks.

One of the largest Canadian effects house is C.O.R.E. Digital Pictures located in downtown Toronto Downtown Toronto is the heart of the City of Toronto, Ontario, Canada. It is approximately bounded by Bloor Street (including areas slightly north of Bloor around Yonge Street) to the north, Lake Ontario to the south, Bayview Avenue - Don Valley Parkway to the east, and Bathurst . When Star Trek's Captain Kirk (Montreal-- born William Shatner) was developing his four TekWar made-for-television movies in 1994, instead of contracting out the enormous amount of special effects work need on the series, he formed his own company and hired Kyle Menzies and Bob Munroe to oversee the work. C.O.R.E. has expanded to 125 employees since then. "TekWar was one of the first Canadian television series The list is divided by language and territory.
  • List of English-language Canadian television series
  • List of Quebec television series
 to used digital effects, and C.O.R.E. grew out of that series," says Bret Culp, visual effects supervisor at C.O.R.E. "In Canada, we have some of the best animators in the world, and we draw 90 per cent of our staff from local sources such as Sheridan, Algonquin and Seneca. We have better tools and software that is is more intuitive and allows people from different disciplines to use it, not just programmers. We have people at C.O.R.E. who have no computer experience but are fantastic artists. Once they a re up to speed with the software, they apply their skills as artists to the project." C.O.R.E. created and animated the rats and owls for Dr. Doolittle, the monster hamster hamster, Old World rodent, related to the voles, lemmings, and New World mice. There are many hamster species, classified in several genera. All are solitary, burrowing, nocturnal animals, with chunky bodies, short tails, soft, thick fur, and large external cheek  in Nutty Professor II: The Klumps, and crafted the 3-D map of Manhattan used in X-Men.

"The high-end studios like Disney and DreamWorks are always going to be pushing the digital envelope because they can afford it, but to get into the digital world of filmmaking the start-up costs are phenomenal," says Paul West, coordinator from Algonquin College. "So there will always be a need for traditional, hand--drawn animation. It will always be with us and there will always be need." Algonquin, located just outside of Ottawa in Nepean, offers a three--year traditional animation program as well as a four-month, fast-track digital-animation program to place graduates in Ottawa's growing computer--gaming industry. "Our mandate it to teach the foundations of animation and that way our students are able to learn the basic skills in three years and then they can go on to computer animation," says West.

Certainly there is a growing demand for highly skilled computer animators, not just tech--heads, but artist who can work in the digital world. "I think things will become 100 per cent digital in the next five years, and I may be stretching it," says DeFlorio. Cuip at C.O.R.E. Digital offers up this final observation: "We are moving away from film to the use of 24p (progressive) HD video cameras, and this will happen sooner than later. Lucas's Star Wars Part II is going to be almost entirely digital. It's going to be a wake up call to the industry."
COPYRIGHT 2001 Canadian Independent Film & Television Publishing Association
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2001, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Author:TOWNEND, PAUL
Publication:Take One
Article Type:Brief Article
Date:Jul 1, 2001
Words:802
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