Printer Friendly
The Free Library
19,595,263 articles and books
Member login
User name  
Password 
 
Join us Forgot password?

An Analysis of the Online Game Market: Containing Detailed Five Year Forecasts for the Market, User, Revenue, Platform & Game Genre.


DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/research/373686/online_game_market) has announced the addition of the "Online Game Market Forecasts 2008" report to their offering.

This 170-page report contains complete 5-year forecasts for the online game market through 2013 broken down by market (North America North America, third largest continent (1990 est. pop. 365,000,000), c.9,400,000 sq mi (24,346,000 sq km), the northern of the two continents of the Western Hemisphere. , Europe, Japan, East Asia East Asia

A region of Asia coextensive with the Far East.



East Asian adj. & n.
), type of user (console hard-core, console moderate, console casual, PC hard-core, PC moderate, PC casual), type of revenue (subscription, advertising, digital distribution) and type of platform (console, PC), and game genre (MMOG (Massively Multiuser Online Game) A game on the computer played by many people. Also called "massively multiplayer online" (MMO), an MMOG differs from a regular multiplayer game because its environment is perpetual. , FPS (Frames Per Second) The measurement of full-motion video performance. See frame.

fps - frames per second
, Sports/Racing, Strategy/Simulation, MMOG Lite, Casual).

Key Topics Covered:

- Online Game Forecasts

- Broadband Forecasts

- Video Game Console A specialized desktop computer used to play video games. The three most popular game consoles are Sony's PlayStation 3 (PS3), Nintendo's GameCube and Microsoft's Xbox. Game software is available on CDs or DVDs, although earlier game machines used cartridges containing read only memory  Hardware Forecasts

- Forecast For Online Gamer Population

- Forecasts for Online Game Revenue by Platform and Region 2001-2013

- Forecasts for Online Game Revenue by Type 2001-2013

- Forecasts for Online Game Revenue by Genre 2001-2013

- Index of Tables

For more information visit http://www.researchandmarkets.com/research/373686/online_game_market
COPYRIGHT 2008 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2008 Gale, Cengage Learning. All rights reserved.

 Reader Opinion

Title:

Comment:



 

Article Details
Printer friendly Cite/link Email Feedback
Publication:Business Wire
Date:Jul 10, 2008
Words:153
Previous Article:Managing Credit Risk 2nd Edition: the Great Challenge for Global Financial Markets, Including Important Updates and Developments.
Next Article:Research and Markets: An Analysis of Hyundai Motor Company: Including a SWOT Framework Analysis and a Brief Profile of the Company.
Topics:



Related Articles
SOE'S "CHAMPIONS OF NORATH" ENTERS SINGLE-PLAYER PLAYSTATION 2.
Forecasting Next Generation Hardware and Software Markets to 2010.
JupiterResearch Anticipates Fierce Competition, Continued Growth as Game Consoles Generate Revenues of $66 Billion Through 2012.
In Terms Of Mobile Game Downloads, The Average Number Of Monthly Game Downloads For Three Korean Operators Was Around 4.5 Million During The Three...
The Games Consoles in the United Kingdom Industry Profile is an Essential Resource for Top-Level Data and Analysis Covering the Games Consoles...
Games Consoles in Asia Pacific Includes Detailed Data on Market Size and Segmentation.
The Games Consoles in France Industry Profile Is an Essential Resource for Top-Level Data and Analysis Covering the Games Consoles Industry.
Online Gaming Subscription Growth a Key for Game Makers Reports In-Stat.
IGA SIGNS MULTI-YEAR DEAL WITH EA FOR PLAYSTAION TILES.
Why I Want to Play Free Games Online

Terms of use | Copyright © 2012 Farlex, Inc. | Feedback | For webmasters | Submit articles