American Kids Shout, 'I Want to Be a Millionaire!' and Stress Importance of Having Lots of Money.Business Editors NEW YORK--(BUSINESS WIRE)--April 19, 2004 Today's Kids Earn Their Money, Are Technologically Savvy Savvy® Gynecology A contraceptive vaginal gel that ↓ transmission of STDs–eg, HIV, chlamydia, gonorrhea. See Contraceptive. Mobile Phone Users, According to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. TNS TNS transcutaneous neural stimulation. Online Kids Report Sixty-six Adj. 1. sixty-six - being six more than sixty 66, lxvi cardinal - being or denoting a numerical quantity but not order; "cardinal numbers" percent of kids in the U.S. believe that it is "important to have loads of money when you are an adult," reports a new international online study of kids ages six to 14 released today by TNS, a leading global provider of market information. The study concludes that most kids worry about not having enough money to do/get the things they want, yet 46 percent think they will earn a million dollars at some point in their lives. The research reveals several interesting points about kids in the U.S. and money, including: -- Starting at age seven, having money is relatively important to boys, with 74 percent of boys from ages seven to nine and 71 percent of boys ages 10 to 14 placing significance on having money; -- In contrast, this is the case for only 65 percent of girls ages seven to nine, while this number increases to 75 percent for girls ages 10 to 14 who place significance on having money; -- Only 25 percent of kids in the U.S. are given pocket money. Most kids in the U.S. say they earn spending money by doing household chores such as cleaning the house, cooking meals, ironing or tidying their room; -- 22 percent of American American, river, 30 mi (48 km) long, rising in N central Calif. in the Sierra Nevada and flowing SW into the Sacramento River at Sacramento. The discovery of gold at Sutter's Mill (see Sutter, John Augustus) along the river in 1848 led to the California gold rush of kids ages six to 14 say they do not get any money; -- Kids in the U.S. spend most of their money on games (63 percent of all U.S. kids), clothes (31 percent) and CDs (27 percent).* "Kids in the U.S. put a heavy emphasis on buying entertainment items and apparel, and for the most part, do some type of work for their money," says Keith Keith may refer to: People with the given name Keith:
NFO New Fund Offer NFO National Farmers Organization NFO Naval Flight Officer (US Navy) NFO National Family Opinion . "When marketing to kids, advertisers need to understand what kids spend their money on, how much they have to spend, and that when shopping with parents, kids are often allowed to make choices for themselves, increasing their overall spending power The power of legislatures to tax and spend. Spending power is conferred to state and federal legislatures through their constitution. Judicial Review of legislative spending varies from state to state, but the law of federal spending informs courts in all states. ." American kids' spending power is a force to be reckoned with, concludes the study, and when marketers break down spending choices by gender and age, some interesting contrasts are revealed. For example, 82 percent of boys from ages seven to nine spend their money on games, compared with only 43 percent of girls in that age group. This ratio holds fairly steady, as kids get older, with 79 percent of boys from ages 10-14 responding that they spend their money on games, compared with 42 percent of girls in that age group. Additionally, more American kids, especially girls, spend money on CDs as they get older. Thirty one percent of girls from ages 10-14 said that they buy CDs with their money, a sharp increase from 22 percent of girls age seven to nine. Girls at this age also favor books as well as CDs. On the other hand, 15 percent of boys age 10-14 are drawn towards CDs, and as they mature this number only jumps slightly. Only 11 percent of boys age seven to nine put CDs high on their purchase list. Marketers are taking advantage of U.S. kids' interest in entertainment. Last year, $508 million was spent on advertising in pre-teen magazines and on kids' television programs, according to TNS Media Intelligence/CMR, the advertising and marketing information unit of TNS. Of the $85.2 million that was spent on advertising in kids' magazines, 52.7 percent came from the entertainment category, which includes games, toys and movies. Additionally, 53.7 percent of advertising spending during the two highest-rated kids programs on network or cable TV came from the entertainment category. Not surprisingly, girls spend much more money on clothes than boys. Twenty-four percent of girls ages seven to nine spend their money on clothes, compared with only three percent of boys in that age group. These numbers significantly increase with older kids, with 58 percent of girls ages 10-14 spending their money on clothes, compared with 24 percent of boys in that age group. Surprisingly, the apparel/shoe category only made up 3.1 percent of the advertising spending in kids' magazines, and a mere 0.5 percent of advertising spending during the top two rated kids' TV programs. These results highlight the untapped potential for apparel makers to reach out to kids even more, especially with the research showing that apparel is one of the primary categories of kids' spending. Additionally, food manufacturers and restaurant chains The following is a list of restaurant chains. See also: Fast-food restaurant, Casual dining, List of reference tables. International
Global Marketing Implications Several key findings illustrate significant differences between kids in the U.S. and kids in the surveyed European European emanating from or pertaining to Europe. European bat lyssavirus see lyssavirus. European beech tree fagussylvaticus. European blastomycosis see cryptococcosis. countries: France, Germany Germany (jûr`mənē), Ger. Deutschland, officially Federal Republic of Germany, republic (2005 est. pop. 82,431,000), 137,699 sq mi (356,733 sq km). , Holland, Italy Italy (ĭt`əlē), Ital. Italia, officially Italian Republic, republic (2005 est. pop. 58,103,000), 116,303 sq mi (301,225 sq km), S Europe. , Sweden Sweden, Swed. Sverige, officially Kingdom of Sweden, constitutional monarchy (2005 est. pop. 9,002,000), 173,648 sq mi (449,750 sq km), N Europe, occupying the eastern part of the Scandinavian peninsula. and the U.K. Brand marketers at global companies will need to make an effort to address these issues in their multi-national campaigns by ensuring that kids are not treated as a homogenous homogenous - homogeneous group. For example, while 55 percent of all kids surveyed receive pocket money, only 25 percent of kids in the U.S. receive it versus 59 percent in the surveyed European countries. U.S. kids show a stronger tendency to "earn" their money while kids in Germany show the opposite extreme (81 percent of German kids receive pocket money, while only 14 percent help to clean the house to earn money). Additionally, across all spending categories except games, the effective spending power of kids in the U.S. is lower than the average in European countries. U.S. Kids and Mobile Phones** From shopping to working for their money, today's kids are often on the go. To keep them connected to friends and family the mobile phone has increasingly become the "must have" item. However, while half of the kids surveyed by TNS in Europe Europe (y r`əp), 6th largest continent, c.4,000,000 sq mi (10,360,000 sq km) including adjacent islands (1992 est. pop. 512,000,000). and the U.S. combined
claim to have their own mobile phone, only 29 percent of U.S. kids
reported having one versus 48 percent in Europe.
The report findings demonstrate that when American kids make spending choices, entertainment rules - and to further support that claim, 41 percent of mobile phone-toting U.S. kids report that they download To receive a file transmitted over a network. In any communications session, "download" means receive, and "upload" means send. The download/upload often implies a big/little scenario, in which data is being downloaded from the "big" server into the "little" user's computer. games, a statistic statistic, n a value or number that describes a series of quantitative observations or measures; a value calculated from a sample. statistic a numerical value calculated from a number of observations in order to summarize them. that is far higher than anywhere in Europe. Thirty-eight percent use mobile phones to download ring tones and 34 percent use their phones to take pictures, demonstrating the high technological savvy of American kids with mobile phones. Additionally, 73 percent of U.S. kids who own a mobile phone responded that having a mobile phone makes them feel safe - especially those in the 10-14 year-old range, including 83 percent of boys and 81 percent of girls - and 60 percent of all U.S. kids use their mobile phones to call friends, 59 percent to call family. According to Emil EMIL Executive Masters in International Logistics (Georgia Tech) EMIL Endoscopic Microcapsule Locomotion (robot) EMIL Easter, Memorial Day, Independence Day, Labor Day Morales, Senior Vice President, Director, TNS Telecom Sector: "We've we've Contraction of we have. we've have seen wireless really take hold over the past year, and as it becomes more ubiquitous Found in large quantities everywhere. This English word means "all over the place." , so do 'friends and family' plans offered by wireless carriers. These plans appeal to the family as a whole, as they are good ways to save money while ensuring kids have an additional means of communicating with their parents, and feeling/staying safe." This study on money, spending habits and mobile phones is the first part of an overall study on kids' behavior conducted by TNS in late 2003. Also issued today are the study results on kids and health, stress and exercise. About The TNS Online Kids Report The TNS Online Kids (OK) Report is based on research that took place at the end of 2003. 20,162 kids from ages six through 14 were surveyed from seven different countries - France, Germany, Holland, Italy, Sweden, UK and the U.S. Respondents In the context of marketing research, a representative sample drawn from a larger population of people from whom information is collected and used to develop or confirm marketing strategy. in the U.S. account for 660 kids. Each was asked questions about money, health, and mobile phones. TNS OK is an international platform that provides instant access to millions of kids in a safe and ethical environment. Participation in research requires parental consent Parental consent laws (also known as parental involvement or parental notification laws) in some countries require that one or more parents consent to or be notified before their minor child can legally engage in certain activities. and registration and the service adheres to strict international privacy guidelines guidelines, n.pl a set of standards, criteria, or specifications to be used or followed in the performance of certain tasks. . About TNS TNS is a leading global provider of market information. The company collects, analyzes and interprets information to help its clients better understand the needs and wants of their customers. TNS provides research, advice and insight on market segmentation Market Segmentation A marketing term referring to the aggregating of prospective buyers into groups (segments) that have common needs and will respond similarly to a marketing action. , advertising and communications, new product development, brand performance and stakeholder stakeholder n. a person having in his/her possession (holding) money or property in which he/she has no interest, right or title, awaiting the outcome of a dispute between two or more claimants to the money or property. management. The company is also one of the leading providers of social and political polling. From its global network, which spans 70 countries, TNS provides local expertise and knowledge, together with internationally consistent information and analysis to multi-national organizations. TNS is listed on the London Stock Exchange London Stock Exchange London marketplace for securities. It was formed in 1773 by a group of stockbrokers who had been doing business informally in local coffeehouses. (TNN TNN The National Network (formerly The Nashville Network) TNN The Nashville Network (now The National Network) TNN The Nerd Network (online gaming clan) ). Further information can be found on http://www.tns-global.com.
*Editor's Note 1:
U.S. Kids Ages 6 - 14 Spend Their Money On:
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Item Boys Girls Total
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Games 76% 48% 63%
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Sweets 22% 26% 24%
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Magazines/Comics 20% 20% 20%
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Clothes 21% 42% 31%
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Shoes 17% 22% 19%
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CDs 23% 32% 27%
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Books 23% 27% 25%
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**Editor's Note 2:
Usage by Kids U.S. Kids Ages 6 - 14 Who Own Mobile Phones:
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Activity Boys Girls Total
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Call Friends 58% 61% 60%
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Call Parents 61% 57% 59%
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Text Message Friends 31% 40% 36%
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Text Message Parents 28% 31% 30%
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Text/Call TV Shows or
Competitions 28% 31% 30%
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Download Games 44% 39% 41%
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Download Ring Tones 33% 42% 38%
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Download Pictures 27% 33% 30%
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Take Photos 31% 36% 34%
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Use Internet 32% 43% 38%
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