Alexander, Alma. Spellspam.
During Thea's first year at school, she discovered she could create other worlds using computers; she then saved human magic from extinction. Now that she's a sophomore, she's hoping things will be quieter. Soon after she returns to the Wandless Academy, though, students start receiving spellspam, unsolicited emails whose promises aren't quite what they seem. As the e-mails become both more prolific and more virulent--causing students to turn partially invisible after promising them "clear skin," and transporting them to nightmarish places for "the trip of their dreams"--Thea begins to realize she may no longer be the only one who can create magic through computers, but she is the only one who can stop it. Alexander's second incarnation of Thea has matured pleasantly, while still retaining the stubbornness and quick thinking that made her such a captivating heroine in Gift of the Unmage. While Spellspam will not be understood easily by those who have not read the first book in the series--and while it too exhibits a break-the-rules conclusion that may seem a bit contrived to savvy readers--it is still an incredibly enjoyable tale that blends reality, legend, and magic in one of the freshest fantasy narratives this year. Cara Chancellor, Hollywood, FL
J--Recommended for junior high school students. The contents are of particular interest to young adolescents and their teachers.
S--Recommended for senior high school students.
*--The asterisk highlights exceptional books.
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|Title Annotation:||Worldweavers: Spellspam|
|Article Type:||Book review|
|Date:||Mar 1, 2008|
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