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Addison-Wesley Professional Publishes ''Innovation Games: Creating Breakthrough Products Through Collaborative Play''; New Book Unlocks Secrets of Customer-Centric Innovation.


UPPER SADDLE RIVER Saddle River may refer to:
  • Saddle River, New Jersey, a borough in Bergen County, New Jersey
  • Saddle River (New Jersey), a tributary of the Passaic River in New Jersey
, N.J. -- Addison-Wesley Professional today announced the publication of "Innovation Games: Creating Breakthrough Products Through Collaborative Play," a book that leads both companies and the customers they serve to the sweet spot of all innovation: the insight into "what you didn't know that you didn't know."

Innovation Games were developed by Luke Hohmann, the founder and CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board.  of Enthiosys, Inc., a Silicon Valley-based software product strategy and management consulting Noun 1. management consulting - a service industry that provides advice to those in charge of running a business
service industry - an industry that provides services rather than tangible objects
 firm. Hohmann and his team at Enthiosys have honed these games with myriad clients including QUALCOMM, Emerson Climate Technologies, Rally Software Development, and Wyse Technology. In this book, Hohmann shares the secrets and best practices for how a company can enlist its own customers to become its best confidants--to help companies create the products customers really want, while avoiding the impasse that often results from more standard and costly market research techniques such as surveys or interviews.

Hohmann opens the book with a list of common challenges involved with any innovation work, including: What features do customers want in the next product release?; How do customers use our product?; How do my customers perceive the relationships between my product and other products?, and; What is my customers' definition of success? Throughout the book, Hohmann maps each business need to the set of games best designed to help answer these pressing questions, while walking readers through the start-to-finish of the entire Innovation Games process.

Each Innovation Game is designed to allow groups of customers to leverage multiple dimensions of communication, as multi-dimensional communication enables access to the full creative and analytic power of the brain. In this way, the games create a deep level of engagement that gets past communication barriers and produces the most honest and useful feedback.

"When I took my first product management position, I found that simply asking customers what they wanted was not very useful. Customers don't often know what they want, and, depending on how you ask, can become frustrated frus·trate  
tr.v. frus·trat·ed, frus·trat·ing, frus·trates
1.
a. To prevent from accomplishing a purpose or fulfilling a desire; thwart:
 with the question. I needed something that would really engage customers and show me what I didn't know I didn't know," Hohmann said.

"I started playing games with small groups of customers to see if a new approach would help and soon we were able to use the games to create breakthroughs in understanding," Hohmann said.

He continued, "We've also learned that by involving cross-functional teams In business, a cross-functional team is a group of people with different functional expertise working toward a common goal. It may include people from finance, marketing, operations, and human resources departments.  and sharing customer-generated feedback with the extended product team, all involved parties feel highly invested in returning actionable results."

The book is organized into three parts. In Part I, Hohmann outlines the 12 games, which sport thought-provoking names such as "Prune prune, popular name for a dried plum. Fruits of the many varieties of Prunus domestica, which are firm-fleshed and dry easily without removal of the stone, are gathered after falling from the tree, dipped in lye solution to prevent fermentation, dried in the  the Product Tree," "20/20 Vision," "Give Them a Hot Tub," and "Remember the Future." Part I also guides readers on how to select the right Innovation Game for their individual needs, followed by help with the logistics of preparation (including facilitator selection, observer coaching, and customer invitations), and most importantly Adv. 1. most importantly - above and beyond all other consideration; "above all, you must be independent"
above all, most especially
, post-game results processing that will drive real results for customers in the months and years ahead.

Part II provides a detailed description of each game, showing readers how to prepare for, play, and then process the results of each specific game. The book closes with Part III, which delves Delves is a village in County Durham, in England. It is situated a short distance to the south of Consett.  into an expanded overview of planning and logistics, including sample pre- and post-event customer communications.

"Innovation Games" is richly illustrated throughout with graphics, charts and diagrams, and the book is bundled with four-color game cards to help facilitators in real-life scenarios. For more information and a sample chapter, visit www.awprofessional.com/title/0321437292. The book is available through major chain and independent booksellers worldwide and through online vendors at a suggested retail price of US $29.99.

About Pearson Education Pearson Education is an international publisher of textbooks and other educational material, such as multimedia learning tools. Pearson Education is part of Pearson PLC. It is headquartered in Upper Saddle River, New Jersey.  

Educating 100 million people worldwide, Pearson Education (www.pearsoned.com) is the global leader in educational and professional publishing, providing scientifically research-based print and digital programs to help people of all ages learn at their own pace, in their own way. Professionals, leaders, academics, experts, and consultants draft the books and online resources that help develop today's and tomorrow's business leaders. Top technology companies who have chosen Pearson Education as their publishing partners include IBM (International Business Machines Corporation, Armonk, NY, www.ibm.com) The world's largest computer company. IBM's product lines include the S/390 mainframes (zSeries), AS/400 midrange business systems (iSeries), RS/6000 workstations and servers (pSeries), Intel-based servers (xSeries) , Microsoft, Cisco, Hewlett Packard, Intel, Adobe, and Macromedia. The company is home to such renowned publishing brands as IBM Press, Prentice Hall Prentice Hall is a leading educational publisher. It is an imprint of Pearson Education, Inc., based in Upper Saddle River, New Jersey, USA. Prentice Hall publishes print and digital content for the 6-12 and higher education market. History
In 1913, law professor Dr.
 Professional, Addison-Wesley Professional, Peachpit Press, Cisco Press Cisco Press is a publishing alliance between Cisco Systems and the Pearson Education division of Pearson PLC. , Que Publishing, and InformIT. Pearson Education is part of Pearson (NYSE NYSE

See: New York Stock Exchange
:PSO PSO - Oracle Parallel Server ), the international media company. In addition to Pearson Education, Pearson's primary operations include the Financial Times Group and the Penguin Group.

About Enthiosys

Enthiosys is a software product management consulting firm dedicated to helping companies who develop software-enabled products. We leverage proven techniques and methodologies to improve your software product management process and the effectiveness of the professionals who participate in that process. To better understand how Enthiosys can help you get the most out of your software product management organization by delivering greater value to your customers, getting to market faster, and increasing your bottom line, visit us at www.enthiosys.com.

Other product or service names mentioned herein are the trademarks of their respective owners.

Note To Editors:

ADVANCE PRAISE QUOTES FOR "Innovation Games"

"Continuous innovation is hard. Continuously innovating the right products, features, and capabilities is even harder. After seeing these Innovation Games in action with real customers driving the development of real products, I am convinced that Luke has created a better way to ensure that customers get what they truly want. These games are fun for customers. But more importantly, they get customers thinking in unique and unusual ways, which leads to better innovation."

- Ken Collier, PhD, President, KWC KWC Kentucky Wesleyan College (Owensboro, KY)
KWC Kyocera Wireless Corporation
KWC King William's College (Isle of Man, UK)
KWC Kansas Wheat Commission
KWC Kapalua Water Company
 Technologies, Inc.

"We played the game Buy a Feature with customers at our Customer Advisory Board meeting. Everybody had a good experience and realized how important their request is for Trend. We used this feedback to make good choices regarding feature priorities. The entire process was excellent!"

- Eric Chang, Global Product Manager, Trend Micro ServerProtect for Linux

"One of the most difficult tasks of a product manager is to understand customer needs and translate them into product features. This book not only makes this task fun and entertaining, but also easy to accomplish. The approaches are straightforward and make so much sense that I kept on finding myself saying, 'Now why didn't I think of that before?' Through his Innovative Games, Luke Hohmann does a magnificent job in harnessing and enticing customers to help product teams understand their customers in return."

-Laila Arad-Allan, Senior Product Manager, Software DRM (1) (Digital Radio Mondiale) A digital audio broadcasting (DAB) system for AM radio in Europe. See HD Radio.

(2) (Digital Rights M
, Aladdin Knowledge Systems Aladdin Knowledge Systems NASDAQ: ALDN is a company that provides solutions for software digital rights management and Internet security since 1985. Its corporate headquarters are located in Tel Aviv, Israel.  
COPYRIGHT 2006 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2006, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Publication:Business Wire
Geographic Code:1USA
Date:Sep 6, 2006
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