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Acclaim Entertainment, Inc. Gives Net Revenue and Earnings Guidance for Fiscal Year 2003 and 2004; Company Prepared to Grow Beyond $500 Million by Year 2004.


Business/Entertainment Editors

E3Expo 2002

LOS ANGELES--(ENTERTAINMENT WIRE)--May 23, 2002

Acclaim Entertainment, Inc. (NASDAQ NASDAQ
 in full National Association of Securities Dealers Automated Quotations

U.S. market for over-the-counter securities. Established in 1971 by the National Association of Securities Dealers (NASD), NASDAQ is an automated quotation system that reports on
.SC: AKLM AKLM Acclaim Entertainment, Inc. (stock symbol) ), a leading global video entertainment software developer and publisher, today will announce its net revenue and earnings guidance for fiscal years 2003 and 2004 during the Company's analyst breakfast at the Electronic Entertainment Expo in Los Angeles Los Angeles (lôs ăn`jələs, lŏs, ăn`jəlēz'), city (1990 pop. 3,485,398), seat of Los Angeles co., S Calif.; inc. 1850. .

"Fueling our growth for fiscal years 2003 and 2004, will be the worldwide 9-01-02 launch of Turok(TM): Evolution(TM) across all four next-generation gaming platforms, which we believe will significantly build upon the $250 million global brand that we launched in 1997," said Gregory Fischbach Gregory Fischbach (known to many as Greg Fischbach) founded video game publisher Acclaim Entertainment, Inc. in 1987 and was its CEO until its bankruptcy in 2004.

Mr. Fischbach addressed the United States Senate regarding Internet privacy and ESRB ratings.
, Chief Executive Officer of Acclaim. "Our product lineup will continue to be a diverse mix of new and innovative titles such as VEXX(TM) and Aggressive Inline Aggressive Inline is an inline skating video game released in 2002. The game features professional inline skaters, including Chris Edwards, Eito Yasutoko, Franky Morales, and Taïg Khris. (TM), as well as proven brands with predictable success, such as All-Star Baseball All-Star Baseball is a baseball video game series developed and published by Acclaim Entertainment. The series began in 1998 with the release of All-Star Baseball '99. (TM), Dave Mirra Dave Mirra (born April 4, 1974 in Chittenango, New York) is an American BMX athlete and business owner. Dave Mirra is known as BMX's most dominant athlete and arguably the most dominant extreme athlete of all-time.  BMX BMX
abbr.
bicycle motocross


BMX
Noun

1. bicycle motocross: stunt riding over an obstacle course on a bicycle

2.
(TM), NBA JAM NBA Jam is a basketball arcade game created by Midway in 1993. It is the first entry in the NBA Jam series, and was written entirely in assembly language. The main designer and programmer for this game was Mark Turmell. (TM), Jeremy McGrath Jeremy McGrath (born November 19, 1971, San Francisco, California) is a Supercross racer and has won a record of 72 250cc Main Event wins and captured 7 250cc Championships between 1993 to 2000. He is often referred to as "Showtime" or "The King" meaning, the King of Supercross.  Supercross(TM), ATV (1) (Advanced TV) An early name for the digital TV standard proposed by the Advisory Committee on Advanced Television Service (ACATS). See ACATS. See also ATV Forum.

(2) (Analog TV) Refers to the NTSC, PAL and SECAM analog TV standads.
 Quad Power Racing(TM) and HBO Hyperbaric oxygen therapy (HBO)
A form of oxygen therapy in which the patient breathes oxygen in a pressurized chamber.

Mentioned in: Ozone Therapy
 Boxing(TM)."

Fiscal Year 2003 Net Revenue and Earnings Guidance

For fiscal year 2003, the Company is maintaining its previously stated annual net revenue and earnings guidance of $379.0 and $66.0 million, respectively. Furthermore, the Company is providing additional net revenue and earnings guidance detail for the first and second half of fiscal year 2003. The Company projects that net revenue for the first quarter of fiscal 2003 is estimated to range between $110.0 and $120.0 million, a 36% to 48% increase over the previous fiscal year. For the second quarter, the Company projects net revenue to range between $80.0 and $90.0 million, a 13% to 27% increase over the previous fiscal year.

Net earnings for the first quarter of fiscal year 2003 are projected to range between $23.0 and $25.0 million, or $0.23 to $0.26 per diluted share. For the second quarter, net earnings are projected to range between $8.0 and $9.0 million, or $0.08 to $0.09 per diluted share.

Fiscal Year 2004 Net Revenue and Earnings Guidance

The Company projects net revenue for fiscal year 2004 of $502.0 million, a 32% increase over its fiscal year 2003 net revenue guidance. The Company also forecasts that net earnings and EPS (Encapsulated PostScript) A PostScript file format used to transfer a graphic image between applications and platforms. EPS files contain PostScript code as well as an optional preview image in TIFF, WMF, PICT or EPSI, the latter being an ASCII-only format.  will grow to $85.0 million and $0.87 per diluted share, a 29% increase over its fiscal 2003 earnings guidance.

The following chart outlines the Company's estimated guidance for FY 2003 and FY 2004:

                 First Quarter  Second Quarter   FY 03        FY 03
                     Range          Range       1st Half    2nd Half
----------------------------------------------------------------------

Net Revenue     $110.0 - $120.0  $80.0 - $90.0    $190.0       $189.0

Earnings          $23.0 - $25.0    $8.0 - $9.0     $31.0        $35.0

EPS               $0.23 - $0.26  $0.08 - $0.09     $0.32        $0.36

Fully Diluted
 Shares (MM)                 98             98        98           98

                                                 FY 03        FY 04
                                               Full Year    Full Year
----------------------------------------------------------------------
Net Revenue                                       $379.0       $502.0

Earnings                                           $66.0        $85.0

EPS                                                $0.67        $0.87

Fully Diluted
 Shares (MM)                                          98           98


Q3/Q4 Fiscal Year 2002 Release Schedule

For the balance of fiscal year 2002, the Company intends to release 18 SKU's on the annotated ship dates:

         PlayStation 2:
      -   Aggressive Inline(TM)- 5/28
      -   Headhunter(TM)- 5/4
      -   Turok(TM): Evolution(TM)- 9/1

         GameCube:
      -   Aggressive Inline(TM)- 7/30
      -   Burnout(TM)- 4/30
      -   Legends of Wrestling(TM)- 5/28
      -   Turok(TM): Evolution(TM)- 9/1
      -   ZooCube(TM)- 5/30

         Xbox:
      -   Aggressive Inline(TM)- 7/30
      -   Burnout(TM)- 4/30
      -   Legends of Wrestling(TM)- 5/28
      -   Turok(TM): Evolution(TM)- 9/1

         Game Boy Advance:
      -   Aggressive Inline(TM)- 8/6
      -   All-Star Baseball 2003(TM)- 5/7
      -   Mary-Kate& Ashley Girls Night Out(TM)- 3/14
      -   Punch King(TM)- 5/30
      -   Turok(TM): Evolution(TM)- 9/1
      -   ZooCube(TM)- 5/30


Fiscal Year 2003 Release Schedule

In fiscal 2003, the Company intends to release 56 SKU's: 17 for PlayStation(R)2; 14 for Nintendo's GameCube(TM); 18 for Microsoft's Xbox(TM) and 7 for Nintendo's Game Boy(R) Advance.

During the first quarter of fiscal year 2003, Acclaim intends on releasing 15 SKU's:

         PlayStation 2:
      -   Burnout 2: Point of Impact(TM) - 10/29
      -   Dave Mirra BMX XXX(TM) - 11/25
      -   Legends of Wrestling 2(TM) - 10/29
      -   Mary-Kate & Ashley Sweet 16(TM) - 11/25
      -   VEXX(TM) - 10/22

         GameCube:
      -   Dave Mirra BMX XXX(TM)- 11/25
      -   Legends of Wrestling 2(TM)- 10/29
      -   Mary-Kate & Ashley Sweet 16(TM)- 11/25
      -   VEXX(TM)- 10/22

         Xbox:
      -   Dave Mirra BMX XXX(TM)- 11/25
      -   Legends of Wrestling 2(TM)- 10/29
      -   VEXX(TM)- 10/22

         Game Boy Advance:
      -   Dave Mirra BMX XXX(TM)- 10/29
      -   Legends of Wrestling 2(TM)- 10/29
      -   Mary-Kate & Ashley Sweet 16(TM)- 10/8


Fiscal Year 2004 Release Schedule

In fiscal 2004, the Company intends to release between 62-70 SKU's across the four leading next-generation platforms.

Safe Harbor Safe Harbor

1. A legal provision to reduce or eliminate liability as long as good faith is demonstrated.

2. A form of shark repellent implemented by a target company acquiring a business that is so poorly regulated that the target itself is less attractive.
 Statement

This press release contains forward-looking statements. The forward-looking statements included here are based on current expectations that involve a number of risks and uncertainties, as well as on certain assumptions. Such statements regarding future events and/or the future financial performance of the Company are subject to certain risks and uncertainties, such as delays in the completion or release of products, the continued support of the Company's lead lender and vendors, the achievement of sales assumptions as projected, the continuation of savings from expense reductions, the risk of war, terrorism and similar hostilities, the possible lack of consumer appeal and acceptance of products released by the Company, fluctuations in demand, that competitive conditions within the Company's markets will not change materially or adversely, that the Company's forecasts will accurately anticipate market demand and the related impact upon liquidity and its ability to service its debt obligations should any of these risks occur. Assumptions relating to relating to relate prepconcernant

relating to relate prepbezüglich +gen, mit Bezug auf +acc 
 the foregoing involve judgments with respect to, among other things, future economic, competitive and market conditions, and future business decisions, all of which are difficult or impossible to predict accurately and many of which are beyond the control of the Company. Although the Company believes that the assumptions underlying the forward-looking statements are reasonable, the business and operations of the Company are subject to substantial risks and uncertainties that increase the uncertainty inherent in the forward-looking statements. These and other risks and uncertainties are detailed from time to time in Acclaim's reports filed with the Securities and Exchange Commission and should be referred to.

About Acclaim Entertainment

Based in Glen Cove Glen Cove, city (1990 pop. 24,149), Nassau co., SE N.Y., on the north shore of Long Island, at the entrance to Hempstead Harbor; settled 1668, inc. as a city 1918. , N.Y., Acclaim Entertainment, Inc., is a leading worldwide developer, publisher and mass marketer of software for use with interactive entertainment game consoles including those manufactured by Nintendo, Sony Computer Entertainment and Microsoft Corporation (company) Microsoft Corporation - The biggest supplier of operating systems and other software for IBM PC compatibles. Software products include MS-DOS, Microsoft Windows, Windows NT, Microsoft Access, LAN Manager, MS Client, SQL Server, Open Data Base Connectivity (ODBC), MS Mail,  as well as personal computer hardware systems. Acclaim owns and operates six studios located in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area.  and the United Kingdom which includes a motion capture and recording studio in the U.S., and publishes and distributes its software through its subsidiaries in North America North America, third largest continent (1990 est. pop. 365,000,000), c.9,400,000 sq mi (24,346,000 sq km), the northern of the two continents of the Western Hemisphere. , the United Kingdom, Germany, France and Spain. The Company uses regional distributors worldwide. Acclaim also distributes entertainment software for other publishers worldwide, publishes software gaming strategy guides and issues "special edition" comic magazines from time to time to support its time valued brands, Turok and Shadow Man. Acclaim's corporate headquarters are in Glen Cove, New York Glen Cove is a city in Nassau County, New York on the North Shore of Long Island. As of the United States 2000 Census, the city population was 26,622. Part of the early 20th century Gold Coast of the North Shore, Glen Cove has a diverse population.  and Acclaim's common stock is publicly traded on NASDAQ.SC under the symbol AKLM. For more information please visit our website at www.acclaim.com.
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Comment:Acclaim Entertainment, Inc. Gives Net Revenue and Earnings Guidance for Fiscal Year 2003 and 2004; Company Prepared to Grow Beyond $500 Million by Year 2004.
Publication:Business Wire
Geographic Code:1USA
Date:May 23, 2002
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