Academy Award(R)-Winning Producer Jon Landau to Deliver Keynote at Austin Game Conference; Lightstorm Entertainment Inc. COO and Producer of `Titanic' to Speak at 10 a.m., Thursday, September 7, 2006.AUSTIN, Texas -- Austin Game Conference, the conference for developers of online games, announced today that Academy Award(R)-winning producer Jon Landau, COO of Lightstorm Entertainment Inc., will deliver a keynote address keynote address n. An opening address, as at a political convention, that outlines the issues to be considered. Also called keynote speech. Noun 1. 10 a.m., Thursday, September 7, 2006. In addition to producing James Cameron's "Titanic," Landau, former Executive Vice President of Feature Film Production at Twentieth Century Fox, co-produced Warren Beatty's "Dick Tracy," the family comedy hit "Honey, I Shrunk the Kids," and a number of other major feature films. Landau joins previously announced headline speakers Rob Pardo Rob Pardo (born 9 June) is vice president of game design at Blizzard Entertainment. Previously he was the lead designer of World of Warcraft. In 2006, he was named by Time Magazine as one of the 100 most influential people in the world. , VP of Game Design at Blizzard Entertainment Blizzard Entertainment, a division of Vivendi Games, is an American computer game developer and publisher headquartered in Irvine, California. History Blizzard Entertainment was founded by Michael Morhaime, Allen Adham and Frank Pearce as Silicon & Synapse , Vernor Vinge Vernor Steffen Vinge (IPA: [ˈvɪndʒi]) (born October 2, 1944 in Waukesha, Wisconsin, U.S.) is a retired San Diego State University Professor of Mathematics, computer scientist, and science fiction author. , Hugo Award Hugo Award or Science Fiction Achievement Award Any of several annual awards presented by the World Science Fiction Society (WSFS). The awards are granted for notable achievement in science fiction or science fantasy. Winning, Science-Fiction Author, and Michael Dell Michael Saul Dell (born February 23, 1965, in Houston, Texas) is the founder and CEO of Dell, Inc. Biography Early life and education The son of an orthodontist, Dell was born in to an upper-class Jewish family and attended Herod Elementary School in Houston, , Chairman of the Board of Dell Inc. On September 6th, 7th, and 8th, 2,400 attendees from 20 countries will participate in the Austin Game Conference, a concentrated discourse on the worldwide online game market. That market is forecasted to grow from $3.4 billion in 2005 to more than $13 billion in 2011, according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. industry researcher DFC DFC - A dataflow language. ["Data Flow Language DFC: Design and Implementation", S. Toshio et al, Systems and Computers in Japan, 20(6):1- 10 (Jun 1989)]. Intelligence. "Jon is a forward thinker in the entertainment industry and we are extremely pleased to have him join us in Austin," said Christopher Sherman, Austin Game Conference Executive Director. "In addition to his thorough understanding of the most complex state-of-the-art visual effects, Jon Landau and James Cameron are developing digital production tools that will enable filming and mass digital distribution of 3D movies. Their involvement in the game industry is an exciting extension of the creative process." Jon is on the board of advisors for The Multiverse Network Inc., which is building the world's leading network of Massively Multiplayer Online Games (MMOGs) and 3D virtual worlds. Multiverse's unique technology platform changes the economics of virtual world development by empowering game developers to create high-quality MMOGs and non-game virtual worlds for less money and in less time than ever before. Austin Game Conference attendees will network with colleagues, learn from industry leaders, stay informed about the latest tools, technologies and techniques and get business done in a relaxed atmosphere. The speaker roster and conference agenda is available at http://www.GameConference.com. The conference takes place at the Austin Convention Center Austin Convention Center is a multi-purpose convention center located in Austin, Texas, USA. The building is also home to the Austin Toros basketball team with a seating capacity of 3,200. in Austin, Texas. Conference Highlights include: --Conference tracks include: Games in Asia; Multiplayer Business/Production; Multiplayer Design; Multiplayer Tech/Art; Multiplayer Service and Support; Future of the Development Pipeline and Next Generation Game Development. --Technology Pavilion: See the latest tools, technologies, products and services. Free beer from 2-5:30 p.m. on Thursday in the Attendee Lounge in the Tech Pav. --Recruiting Pavilion: Converse with companies including Activision, BioWare, Midway, THQ THQ Toy Headquarters THQ Territorial Headquarters THQ Tehsil Headquarters (Pakistan) THQ The Holy Quran THQ Theater Headquarters , Microsoft/Xbox, Vivendi, and more. --Casual Games Conference: Learn more about the design considerations and business principles required for developers to succeed in this rapidly expanding game industry segment. Sponsored by Microsoft Casual Games. --Game Audio Conference (new this year): Gain insight from advanced game audio sessions designed to educate industry professionals, spark discussion, and propose solutions to some of game audio's most daunting daunt tr.v. daunt·ed, daunt·ing, daunts To abate the courage of; discourage. See Synonyms at dismay. [Middle English daunten, from Old French danter, from Latin challenges. --Game Writers Conference: Delve into the art and craft of game writing with fellow writers, developers and publishers. --Dell ArtZONE (new this year): Top training representatives from Autodesk and Softimage will be on site at the Tech Pavilion to provide intermediate and advanced instruction on their exciting new product lines. --Game Developer LivePitch 1-on-1: Watch as LivePitch puts indie game developers This is a partial list of independent game developers, video game developers that are not supported by a publisher. They are usually self-funded small teams that operate over the Internet. and their unsigned projects in front of the world's leading game publishers. The application process is now open. Go to http://www.LivePitch.com for details. --Machinima Theater: Explore the convergence of filmmaking, animation and game development. In partnership with the Academy of Machinima Arts & Sciences and sponsored by BioWare. About The Game Initiative The Austin Game Conference is produced by The Game Initiative, a leading producer of conferences and events for game industry professionals. Game Initiative events attracted almost 4,000 game industry professionals from around the world as speakers, attendees, sponsors and exhibitors in 2005. The Game Initiative serves the needs of companies and people involved in producing interactive entertainment software and hardware for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , handheld devices, personal computers and the Internet. Game Initiative events include the Austin Game Conference, the Mobile Game Conference, the Women's Game Conference, the Game Writers Conference, the Advertising In Games Forum, the Casual Games Conference, Game Technology Association Meetings and the How to Break Into the Game Industry national conference series. More information about The Game Initiative can be found at http://www.GameConferences.com. |
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