ARM Mali Developer Center Drives Development of Graphics for Next-Generation Digital Devices.Online Portal Provides Graphics Developers Access to a Comprehensive Set of Khronos OpenGL ES OpenGL ES (OpenGL for Embedded Systems) is a subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones, PDAs, and video game consoles. , OpenVG and Other Development Resources, Collaborative Support, Tools and Early Hardware Access to Wide Range of Mali GPU-Enabled Development Platforms CAMBRIDGE, England -- ARM (LSE LSE - Language Sensitive Editor :ARM); (Nasdaq:ARMH ARMH Asociación para la Recuperación de la Memoria Histórica (Spanish) ARMH Atlanta Ronald McDonald House ARMH Academy of Religion and Mental Health ) today announced at ARM TechCon, Santa Clara Santa Clara, city, Cuba Santa Clara (sän`tä klä`rä), city (1994 est. pop. 217,000), capital of Villa Clara prov., central Cuba. , Calif., the launch of the ARM([R]) Mali[TM] Developer Center - a comprehensive suite of resources for graphics and embedded applications developers working with the Khronos OpenGL ES 1.1 and 2.0, OpenVG 1.0 and 1.1, as well as other APIs. Accessing these resources as members of the Mali ecosystem will enable developers targeting Mali graphics processing unit See GPU. (GPU GPU: see secret police. (Graphics Processing Unit) A specialized logic chip devoted to rendering 2D or 3D images. Display adapters contain one or more GPUs for fast graphics rendering. ) platforms to bring best-in-class content to market. With 24 hardware licensees including Broadcom, LG Electronics, Mediatek, ST-Ericsson and STMicroelectronics, Mali technology is the most widely-licensed GPU architecture in the world. With the proliferation of Mali technology-powered silicon from the world's foremost silicon suppliers, the online Mali Developer Center will help speed the development and delivery of compelling graphics and multimedia experiences for the broad range of applications based on the Mali architecture. Developers and middleware providers within the expanding Mali ecosystem are working closely with ARM and its OEM (Original Equipment Manufacturer) The rebranding of equipment and selling it. The term initially referred to the company that made the products (the "original" manufacturer), but eventually became widely used to refer to the organization that buys the products and and silicon Partners to reduce the time-to-market and total cost of bringing advanced graphics content to a wide variety of digital devices, from feature phones and smartphones, through to netbooks, game consoles, personal navigation devices, automotive dashboards, set-top boxes and digital TVs. The Mali Developer Center encourages innovation and is set to be the catalyst for the proliferation of high-quality content and applications to meet demands for the next generation of devices. Developers are provided with early access to advanced Mali hardware, enabling compelling graphics content to run across multiple OEM platforms and through an ever-wider array of high performance consumer devices ahead of market availability. "Getting devices with cutting edge user experiences and high-end graphics content to market is often delayed by late changes in OEM specifications, affecting the characteristics and functionality of the target platform," said Fredrik Ademar, CTO (Chief Technical Officer) The executive responsible for the technical direction of an organization. See CIO and salary survey. , TAT. "The Mali Developer Center will have a great positive impact in allowing us to develop advanced graphics solutions, taking full benefit of the Mali architecture ahead of the availability of a device to the wider market." "The Mali Developer Center will act as a catalyst for the development of next-generation user interfaces, gaming, browsing and navigation," said Lance Howarth, general manager, ARM Media Processing See media control. Division. "With developers crying out for better access to OpenGL ES and OpenVG resources for some time, we see the Mali Developer Center becoming an effective hub for accelerated development of highly advanced graphics. Allowing access to the complete Mali graphics stack and the ARM Mali ecosystem, the portal will advance innovation, drive down development costs and reduce time to market, making next-generation graphics a reality." "The Mali Developer Center heralds a step change in graphics development," said Min-Ho Ahn, VP of engineering, Digital Aria. "Even for companies such as Digital Aria with expertise in embedded graphics, developing stunning 3D User Interfaces with a dynamic look and feel in full HD resolution is a challenging task. Thanks to the combination of the advanced performance of Mali GPUs and the invaluable resources and support provided via the Mali Developer Center portal, we will be able to develop software more cost-effectively and reduce time-to-market." "ST-Ericsson is strongly committed to enable next-generation user experiences for mobile devices. As a key member of the Mali community, we will work closely with ARM and the Mali ecosystem to deliver advanced graphic capabilities in our platforms and accelerate innovation," said Teppo Hemia, head of 3G Multimedia Business Unit, ST-Ericsson. "By providing developers with easier access to tools, hardware and other resources, the Mali Developer Center will drive innovation to the benefit of the whole ecosystem." The online portal will enable graphics and embedded applications developers, as well as middleware providers, to access to a comprehensive range of support levels and free tools, information resources (1) The data and information assets of an organization, department or unit. See data administration. (2) Another name for the Information Systems (IS) or Information Technology (IT) department. See IT. , hardware and a community forum to speed pre-integration into Mali GPU-based platforms. This will significantly reduce development costs and shorten time to market of cutting-edge graphics on any device with a screen. Essentially, it will reduce the total cost of graphics ownership for the whole value chain. Find out more on the Mali Developer Center: www.malideveloper.com. About Mali Graphics Technology The Mali GPU family scales from the Mali-55 GPU to the Mali-400 MP GPU, which addresses all embedded graphics needs with the widest range of supported performance points. This diverse offering enables ARM to lead in conformance to various open standards Specifications for hardware and software that are developed by a standards organization or a consortium involved in supporting a standard. Available to the public for developing compliant products, open standards imply "open systems;" that an existing component in a system can be replaced and confirms the company's unique position as a world-class supplier of a complete range of hardware and software graphics IP, enabling application developers and device manufacturers to create competitive and cutting-edge designs. Mali graphics processors deliver stunning 2D and 3D graphics providing 4x full scene anti-aliasing (FSAA FSAA Full Scene Anti-Aliasing FSAA Florida Surety Agents Association FSAA Family Service Association of America FSAA Florida Support Administrators Association FSAA Full Screen anti Aliasing ) without any noticeable drop in performance, and 16x full scene anti-aliasing outperforming any other implementation of comparable quality. In addition to providing content developers with the state-of-the-art programmable features in OpenGL ES 2.0, Mali products also support 2D scalable vector graphics (graphics, World-Wide Web) Scalable Vector Graphics - A W3C standard for vector graphics, based on XML. http://w3.org/Graphics/SVG/. through OpenVG for improved text, navigation, UI and web-browsing experiences. For more information, please visit http://www.arm.com/products/multimedia/graphics. About ARM ARM designs the technology that lies at the heart of advanced digital products, from wireless, networking and consumer entertainment solutions to imaging, automotive, security and storage devices. ARM's comprehensive product offering includes 32-bit RISC RISC in full Reduced Instruction Set Computing Computer architecture that uses a limited number of instructions. RISC became popular in microprocessors in the 1980s. microprocessors, graphics processors, video engines, enabling software, cell libraries, embedded memories, high-speed connectivity products, peripherals and development tools. Combined with comprehensive design services, training, support and maintenance, and the company's broad Partner community, they provide a total system solution that offers a fast, reliable path to market for leading electronics companies. More information on ARM is available at http://www.arm.com. ARM is a registered trademark of ARM Limited. Mali is a trademark of ARM Limited. All other brands or product names are the property of their respective holders. "ARM" is used to represent ARM Holdings plc; its operating company operating company A business that engages in transactions with outsiders. ARM Limited; and the regional subsidiaries ARM Inc.; ARM KK; ARM Korea Limited.; ARM Taiwan Limited; ARM France SAS (1) (SAS Institute Inc., Cary, NC, www.sas.com) A software company that specializes in data warehousing and decision support software based on the SAS System. Founded in 1976, SAS is one of the world's largest privately held software companies. See SAS System. ; ARM Consulting (Shanghai) Co. Ltd.; ARM Belgium N.V.; ARM Germany GmbH; ARM Embedded Technologies Pvt. Ltd.; ARM Norway ARM Norway (before June 2006: Falanx) is a Norwegian company located in Trondheim, owned by ARM Holdings. ARM Norway develops graphics accelerators for OpenGL three-dimensional rendering as well as for MPEG4 video, with emphasis on low electric power consumption, suitable , AS and ARM Sweden AB. |
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