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AMD and Havok to Optimize Physics for Gaming.


AMD (Advanced Micro Devices, Inc., Sunnyvale, CA, www.amd.com) A major manufacturer of semiconductor devices including x86-compatible CPUs, embedded processors, flash memories, programmable logic devices and networking chips.  and Havok Announce Plans to Optimize Physics Processing on the AMD Platform

SUNNYVALE, Calif. & SAN FRANCISCO San Francisco (săn frănsĭs`kō), city (1990 pop. 723,959), coextensive with San Francisco co., W Calif., on the tip of a peninsula between the Pacific Ocean and San Francisco Bay, which are connected by the strait known as the Golden  -- AMD (NYSE NYSE

See: New York Stock Exchange
: AMD) and Havok today announced plans to jointly investigate the optimization of physics effects utilizing AMD's full line of products.

With over 100 developers and 300 leading titles already using Havok's physics engine - Havok Physics - the company has clearly defined its position as the leading developer of game physics. By working together, both companies are demonstrating their commitment to open standards Specifications for hardware and software that are developed by a standards organization or a consortium involved in supporting a standard. Available to the public for developing compliant products, open standards imply "open systems;" that an existing component in a system can be replaced  and continued support for the needs of the game community.

"As the complexity and visual fidelity of video games See video game console.  increases, AMD wants to take advantage of opportunities to improve the game experience," said Rick Bergman, senior vice president and general manager, Graphics Products Group, AMD. "By working with the clear market leader in physics software, AMD can optimize our platforms to consistently deliver the best possible visual experience to the gamer."

Havok Physics scales extremely well across the entire family of AMD processors, including quad-core products such as the AMD Phenom[TM] X4. As part of the collaboration, Havok and AMD plan to further optimize the full range of Havok technologies on AMD x86 superscalar A CPU architecture that allows more than one instruction to be executed in one clock cycle. See pipeline processing.

(architecture) superscalar - A superscalar architecture is a uniprocessor that can execute two or more scalar operations in parallel.
 processors. The two companies will also investigate the use of AMD's massively parallel See MPP.  ATI (ATI Technologies Inc., Markham Ontario, http://ati.amd.com) A leading manufacturer of graphics chips and display adapters. Founded in 1985 by K. Y. Ho, Benny Lau and Lee Lau, ATI chips and boards are widely used by OEMs.  Radeon GPUs to manage appropriate aspects of physical world simulation in the future.

"The success of Havok as a cross platform software company is predicated on our willingness to listen to the needs of our customers," said David O'Meara, managing director of Havok. "The feedback that we consistently receive from leading game developers is that core game play simulation should be performed on CPU CPU
 in full central processing unit

Principal component of a digital computer, composed of a control unit, an instruction-decoding unit, and an arithmetic-logic unit.
 cores. The clear priority of game developers is performance and scalability on of the CPU. Beyond core simulation, however, the capabilities of massively parallel products offer technical possibilities for computing certain types of simulation. We look forward to working with AMD to explore these possibilities."

Today's game experience demands a balanced platform approach, one that combines the right CPU and GPU GPU: see secret police.


(Graphics Processing Unit) A specialized logic chip devoted to rendering 2D or 3D images. Display adapters contain one or more GPUs for fast graphics rendering.
 horsepower. A number of game aspects, including advanced physics processing, are optimized for CPUs, while the latest DirectX 10.1 games demand the latest GPUs. AMD is striving to deliver the best of both worlds, with highly capable CPU and GPU technology that partners like Havok can use as their canvas to deliver the best experience possible.

"Physics is an important part of today's game experience, and in the quest for Verb 1. quest for - go in search of or hunt for; "pursue a hobby"
quest after, go after, pursue

look for, search, seek - try to locate or discover, or try to establish the existence of; "The police are searching for clues"; "They are searching for the
 greater realism the usage and requirements of physics computation is expected to increase," said Dean McCarron, principal analyst, Mercury Research. "New technologies that improve physics simulation will enhance the gaming experience."

About AMD

Advanced Micro Devices (NYSE: AMD) is a leading global provider of innovative processing solutions in the computing, graphics and consumer electronics markets. AMD is dedicated to driving open innovation, choice and industry growth by delivering superior customer-centric solutions that empower consumers and businesses worldwide. For more information, visit http://www.amd.com.

About Havok

Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok's business is to turn our customers' creative aspirations into technical realities. Havok's modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today's leading video games and movies.

Havok works in partnership with the world's best known game developers - including Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios Pandemic Studios is a video game developer notable for creating destructible environments that is based in Los Angeles, California and Brisbane, Australia. Recently, their major hits have been Full Spectrum Warrior, , , Destroy All Humans! and . . Havok's cross-platform, professionally supported technology is available for the PlayStation[R]2, PLAYSTATION[R]3, PSP (PlayStation Portable) See PlayStation. [TM], Xbox[TM], Xbox360[TM], Wii[TM], GameCube[TM], and the PC. Havok's combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the world's best known game titles, including BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown, Age of Empires III Age of Empires III (also called AoE III) is a real-time strategy (RTS) game developed by Ensemble Studios and published by Microsoft. Released on October 18, 2005 in North America and on November 4 of the same year in Europe, it is the third title of the Age of  and Cars.

Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.

Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo.

Havok.com, the Havok logo and the buzz-saw logo are trademarks of Havok.com Inc (or its licensors), in the United States and other countries. All other brand names, product names or trademarks belong to their respective holders.

(c)2008, Advanced Micro Devices, Inc. AMD, the AMD Arrow logo, ATI, the ATI logo, PowerXpress, Radeon, The Ultimate Visual Experience and combinations thereof, are trademarks of Advanced Micro Devices, Inc. Havok.com, the Havok logo and the buzz-saw logo are trademarks of Havok.com Inc (or its licensors), in the United States and other countries. Other names are for informational purposes only and may be trademarks of their respective owners.
COPYRIGHT 2008 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2008 Gale, Cengage Learning. All rights reserved.

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Publication:Business Wire
Date:Jun 12, 2008
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