AGEIA PhysX SDK v2.6 Brings Dynamic, Interactive Realism to Microsoft Windows Vista 64-bit & Linux Environments.Latest SDK (Software Developer's Kit) See developer's toolkit and Windows SDK. SDK - Software Developers Kit (or "Software Development Kit"). Provides Deformable Object Features with Impact Retention and Self-Collision Prevention Capabilities for Game Developers MOUNTAIN VIEW, Calif. -- AGEIA AGEIA America Germany Egypt India America ([TM]) Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced availability of the AGEIA PhysX([TM]) SDK v2.6. The latest version of its acclaimed physics API and runtime engine Software that certain applications depend on to run in the computer. The runtime engine must be running in the computer in order for the application to execute. It provides common routines and functions that the applications require, and it typically converts the program, which is in an dramatically enhances and accelerates the development of cutting-edge games with complex, physics-based environments that feature real-time dynamic motion and interaction on a massive, persistent scale. The SDK v2.6 brings new Deformable Objects[TM] features and Self-Collision Prevention[TM] capabilities to developers of games for Windows For the magazine, see . Games for Windows is a gaming platform and marketing campaign by Microsoft that dates back at least to 2005, and was revised in 2006. Games for the platform must meet certification standards similar to those of modern popular videogame consoles. , and leading next-generation videogame platforms, as well as new added support for Microsoft Windows See Windows. (operating system) Microsoft Windows - Microsoft's proprietary window system and user interface software released in 1985 to run on top of MS-DOS. Widely criticised for being too slow (hence "Windoze", "Microsloth Windows") on the machines available then. Vista 64-bit & Linux environments. "We are constantly advancing the creative options for game developers by delivering more physics acceleration features and capabilities in our software development kit," said Manju Hegde, CEO (1) (Chief Executive Officer) The highest individual in command of an organization. Typically the president of the company, the CEO reports to the Chairman of the Board. of AGEIA. "The AGEIA PhysX SDK 2.6 physics acceleration solution has even more game physics options and sets a new bar for realism and character and environmental interaction in games. Now developers will have a competitive edge for bringing more stand-out, entertaining and immersive games to market." The AGEIA PhysX SDK v2.6 now supports physics simulations for applications developed for Linux operating systems Operating systems can be categorized by technology, ownership, licensing, working state, usage, and by many other characteristics. In practice, many of these groupings may overlap. , and supports hardware acceleration In computing, hardware acceleration is the use of hardware to perform some function faster than is possible in software running on the normal (general purpose) CPU. Examples of hardware acceleration include blitting acceleration functionality in graphics processing units (GPUs) and for applications running on Microsoft Windows Vista. Beyond new support for Microsoft Windows Vista and Linux, the AGEIA PhysX SDK v2.6 includes two significant advancements in physics-based features that will give game developers even more tools to take their games to the next level of interactive gameplay: dynamically deformable objects with impact retention, leveraging AGEIA PhysX cloth simulation technology, and both software- and hardware-accelerated cloth with self-collision prevention. Dynamic Deformable Objects with Impact Retention The AGEIA PhysX SDK v2.6 contains a groundbreaking deformable object API which opens up a wide range of exciting new gameplay possibilities. With AGEIA's technology, developers can create realistic deformable objects that act and react in real-time. With a deformable shell covering the structure of a vehicle, for example, the car body can now be realistically damaged in a collision so that it retains the shape of the impact. This collision can then affect the car's dynamics, and dramatically impact game play. In addition, because all of these interactions and reactions happen in real-time, and according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. the laws of force, speed, pressure, density and volume, the next time the gamer has a collision it may cause an entirely different set of real-world reactions, adding to the re-play value of each game. Self-Collision Prevention AGEIA's SDK v2.6 also provides the most advanced collision detection See CSMA/CD and collision avoidance system. (networking) collision detection - A class of methods for sharing a data transmission medium in which hosts transmit as soon as they have data to send and then check to see whether their transmission has suffered a collision with API available to game developers. With newly added cloth self-collision detection, game creators can now use complex cloth materials in their games without side effects Side effects Effects of a proposed project on other parts of the firm. or a reduction in performance. Without this ground-breaking new advancement, cloth materials, used in clothing, flags or various other coverings, could fold or tear unrealistically, removing the player from the experience. "Everything we do is focused on opening up an entirely new realm of advanced game physics options to developers that can be easily integrated into today's game designs; our scalable hardware architecture and SDK only grow those possibilities for creative game design in the future," added Hegde. Today, more than 70 developers and publishers are creating over 120 new games utilizing AGEIA's powerful physics acceleration technology, which is optimized for the AGEIA PhysX processor, the world's first dedicated physics processing unit A Physics Processing Unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. Examples of calculations involving a PPU might include rigid body dynamics, soft body dynamics, collision detection, . Content Creation Tools Support The AGEIA PhysX SDK v2.6 provides support for modeling and art tools, including plug-ins for Autodesk([R]) 3ds Max([R])7 and Alias([R]) Maya 7, as well as COLLADA COLLADA Collaborative Design Activity [TM] Physics format import/export support. AGEIA PhysX technology is also integrated into Softimage([R])|XSI XSI - X/Open System Interface [TM] v5.0, available directly from Softimage. SDK Availability & Support Qualified developers can obtain versions of the AGEIA PhysX SDK v2.6 from AGEIA. To download the PC SDK or obtain more detailed information on the capabilities of the AGEIA PhysX SDK v2.6, please visit the AGEIA website at www.devsupport.ageia.com About AGEIA AGEIA[TM] Technologies, Inc., is the pioneer of hardware-accelerated physics for PC games and has developed the world's first dedicated physics processor, the AGEIA PhysX processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well as next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The company, headquartered in Mountain View, is privately held. For more information visit www.ageia.com. AGEIA and PhysX are trademarks of AGEIA Technologies, Inc. All other trademarks are the property of their respective owners. |
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