ADVISORY/Virtual Worlds Software Developer, blaxxun interactive, Inc., Comments on First Virtual Newscaster; Growing Use of Virtual Worlds on the Internet.Business Editors & High-tech Writers ADVISORY...for Thursday (April 20) --(BUSINESS WIRE) BACKGROUND: On April 19, the new "cyber-anchor," Ananova, first went live to deliver virtual newscasts to her Web-viewing audience at www.ananova.com. This mainstream use of virtual reality on a Web site is a reflection of the growing demand and popularity of virtual worlds among Internet users Internet user n → internauta m/f Internet user Internet n → internaute m/f over the last year. WHO: blaxxun interactive, Inc., based in San Francisco San Francisco (săn frănsĭs`kō), city (1990 pop. 723,959), coextensive with San Francisco co., W Calif., on the tip of a peninsula between the Pacific Ocean and San Francisco Bay, which are connected by the strait known as the Golden and Munich, develops virtual worlds technology that creates customized 3D environments on Web sites for community, commerce, and collaboration Working together on a project. See collaborative software. . WHAT: Discuss with a blaxxun executive how virtual worlds are becoming a part of everyday life on the Internet Internet Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the for both businesses and consumers. Examples include virtual shopping Virtual shopping is a form of e-commerce giving the ability for individuals to shop remotely via a computer network connection, normally on the Internet using the World Wide Web. and virtual cities, such as Cybert own.com, where Web surfers
The format for each entry is:
WHEN: Briefings scheduled as requested. WHERE & HOW: Contact Susannah Humphrey at 978/475-0600 ext. 287 or shumphrey@itmediagroup.com to schedule a briefing. WHY:
-- Educate consumers and businesses about the present and future uses
of virtual worlds for community, commerce, and collaboration.
-- Colorful demos and screen shots for online, print, or broadcast
media.
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