ADVISORY/Video Games Exhibited at Art Museums.Business Editors ADVISORY... --(BUSINESS WIRE)--Aug. 9, 2001
TOPIC: A story by the New York Times says that some artists now are turning to
the video game medium to attract a younger, "hipper," audience and that museums
are starting to take notice, with new shows at a variety of venues, including
the Whitney Museum of American Art in Manhattan ("BitStreams"), the
Massachusetts Museum of Contemporary Art ("Game Show") and the San Francisco
Museum of Modern Art ("ArtCade"). Some artists in the story say that using or
modifying video game characters, often in looped media or within the actual
game, allows for a different point of view, a unique sense of space and an
opportunity to make societal or cultural statements based on the icons of an
area of youth culture. Some museum experts in the story said the art form often
allows for an interactivity rarely seen in exhibits. EXPERTS: ExpertSource can
offer several highly qualified experts to comment on this story:
Paul Cunningham Paul G. Cunningham (born 1937) is a minister and general superintendent in the Church of the Nazarene. is co-founder and partner in the interactive game industry's leading talent representation firms, R.E.D. and Interact. He is an expert on the history and dynamics of the industry, the game development process and the synergies between interactive games and the traditional entertainment industries. He is a member of the Academy of Interactive Arts & Sciences, a faculty member of the 2000 Game Developers Conference, and has been invited to speak on the games industry by organizations such as the World Animation Celebration and California Lawyers for the Arts. PR: Matthew Cunningham 310.643.4760, ext. 242 ;matthew.cunningham@red-la.com Prof. Yucel Altunbasak is a professor of electrical and computer engineering who has taught at Stanford University Stanford University, at Stanford, Calif.; coeducational; chartered 1885, opened 1891 as Leland Stanford Junior Univ. (still the legal name). The original campus was designed by Frederick Law Olmsted. David Starr Jordan was its first president. , the Georgia Institute of Technology Georgia Institute of Technology, in Atlanta, Ga.; coeducational; state supported; chartered 1885, opened 1888. It is a member school in the university system of Georgia. Significant among its facilities and programs are the Frank H. and San Jose San Jose, city, United States San Jose (sănəzā`, săn hōzā`), city (1990 pop. 782,248), seat of Santa Clara co., W central Calif.; founded 1777, inc. 1850. State University on multimedia processing, communications systems and multimedia communications. 404/385 1341 As both a scientist and artist, Mr. Rich Gold is an expert in blending artistry with technology. His research at Xerox PARC A common reference to Xerox's famous PARC research and development center before it became a separate subsidiary of Xerox in 2002. See PARC. XEROX PARC - /zee'roks park'/ Xerox Corporation's Palo Alto Research Center. focuses on the creation of new document genres by merging art, design, science and engineering. Additionally, Gold has contributed to studies in ubiquitous computing ubiquitous computing - Computers everywhere. Making many computers available throughout the physical environment, while making them effectively invisible to the user. Ubiquitous computing is held by some to be the Third Wave of computing. -- invisible, embedded Inserted into. See embedded system. and tacit computation, making technology transparent within the physical environment. He created the now renowned PARC (Palo Alto Research Center Incorporated, Palo Alto, CA, www.parc.com) Founded in 1970, PARC is a Xerox subsidiary involved in high-tech research and development. Although Xerox's headquarters are in Stamford, Connecticut, and manufacturing and marketing are in Rochester, New York, PARC is artist-in-residence program (PAIR) which pairs fine artists and scientists together based on shared technologies. PR: Stephanie Price stephaniep@text100.com Under President Douglas Lowenstein's direction, the Interactive Digital Software Association (IDSA IDSA Infectious Diseases Society of America IDSA Industrial Designers Society of America IDSA Interactive Digital Software Association IDSA Institute for Defense Studies and Analyses (India) IDSA International Dark Sky Association ) has been an effective voice in Washington D.C. on such interactive entertainment industry issues as ratings, youth violence, First Amendment and Internet content protection, and copyright protection. Lowenstein oversees the association's role in the annual E3 Expo, the world's largest and most prestigious interactive entertainment trade event. He also played a key role in the launch of the Academy of Interactive Arts and Sciences. Lowenstein is vital to all IDSA initiatives including the group's aggressive domestic and international anti-piracy campaign and consumer and industry research initiatives. The IDSA is the U.S. association exclusively dedicated to serving the business and public affairs Those public information, command information, and community relations activities directed toward both the external and internal publics with interest in the Department of Defense. Also called PA. See also command information; community relations; public information. needs of companies that publish video and computer games for video game consoles This is a list of video game consoles by the era they appeared in. Eras are named based on the dominant console type of the era (even though not all consoles of those eras are of the same type). Some eras are referred to based on how many bits a major console could process. , personal computers, and the Internet. IDSA members collectively account for more than 90 percent of the $5.5 billion in entertainment software sales in the United States United States, officially United States of America, republic (2005 est. pop. 295,734,000), 3,539,227 sq mi (9,166,598 sq km), North America. The United States is the world's third largest country in population and the fourth largest country in area. in 1998, and billions more in export sales of American-made entertainment software. The IDSA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the Electronic Entertainment Expo trade show, business and consumer research, government relations and First Amendment and intellectual property protection efforts. PR: Amy Thompson amthompson@bsmg.com ExpertSource cannot guarantee the immediate availability of these experts or their familiarity with this specific issue. ExpertSource, a collaboration of Business Wire and The Round Table Group, provides academic and industry experts to the media at no charge. Journalists are encouraged to submit queries to ExpertSource when seeking experts on specific subjects. An online registration form is available at http://www.businesswire.com/expertsource. Business Wire's Media Resource Center provides working journalists many free media services. Please visit the BW Media Resource Center at (www.businesswire.com/media) for more information. |
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