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ADVISORY/Some Video Games Depict "Unhealthy" Images to Girls, Study Claims.


Business Editors

ADVISORY...

--(BUSINESS WIRE)--Dec. 18, 2000
TOPIC: A recent study by a child advocacy group claimed that almost half of the
top-selling U.S. video games allegedly give "unhealthy" messages to girls
including provocative sexuality, violence and unrealistic body images,
according to a report by Reuters. The study, commissioned by "Children Now," a
California based advocacy group, surveyed the top 10 selling games for each of
three popular console video game systems, Reuters said. The study reports that
a large percentage of the games featured men as the lead characters. When women
were featured, their bodies -- including cleavage, thighs and midriffs -- were
often exposed, the study claimed. In addition, "38 percent of female game
characters had large breasts and 46 percent had unusually small waists," the
study concluded. EXPERTS: ExpertSource can offer several highly qualified
experts to comment on this story:


Cliff Bleszinski The subject of this article may not satisfy the notability guideline for Biographies. If you are familiar with the subject matter, please expand or rewrite the article to establish its notability.  is a 24-year-old game designer who has been working in the industry since the age of 17. He originally began developing adventure games for Epic Games Epic Games, also known as Epic and formerly as Epic MegaGames, is a computer game development company based in Cary, North Carolina, United States. History
Epic Games was initially founded under the name Potomac Computer Systems
, and later found his calling in the realm of action-adventure titles. In 1993, Cliff designed Jazz Jackrabbit Jazz Jackrabbit may refer to the following:
  • Jazz Jackrabbit (computer game), a platform video game for the PC.
  • Jazz Jackrabbit 2, the original sequel
  • Jazz Jackrabbit 3, a second, cancelled sequel
  • Jazz Jackrabbit Advance, a Game Boy Advance game
, commonly referred to "The Sonic the Hedgehog Sonic the Hedgehog is a fictional hedgehog character that serves as the mascot of the Japanese video game company Sega. The name is also the title of several entries in the Sonic the Hedgehog series.  of the PC," which went on to become a huge hit, and helped to fortify for·ti·fy  
v. for·ti·fied, for·ti·fy·ing, for·ti·fies

v.tr.
To make strong, as:
a. To strengthen and secure (a position) with fortifications.

b. To reinforce by adding material.
 Epic Games' place in the cut-throat gaming industry. Cliff immediately began working on a Jazz sequel and a 3D shooter called "Unreal." One of the original four developers for Unreal, it was Cliff's responsibility to oversee and assist with all level design on the game, as well as to contribute to the game's overall design and direction. He is probably most well-known for the infamous in·fa·mous  
adj.
1. Having an exceedingly bad reputation; notorious.

2. Causing or deserving infamy; heinous: an infamous deed.

3. Law
a.
 "Skaarj Introduction" and the terrifying ter·ri·fy  
tr.v. ter·ri·fied, ter·ri·fy·ing, ter·ri·fies
1. To fill with terror; make deeply afraid. See Synonyms at frighten.

2. To menace or threaten; intimidate.
 first level, "Vortex Rikers" in Unreal, which set a new standard for cinematic immersiveness; both were hailed as some of the most memorable moments in gaming history. Unreal won critical acclaim in the gaming world and from the media, with Newsweek saying, "Unreal is Awesome. For once, believe the hype." Cliff recently finished Unreal Tournament This article needs copy editing for grammar, style, cohesion, tone and/or spelling.
You can assist by [ editing it] now.
, a highly-anticipated action title that takes place in the Unreal Universe where combatants from across the galaxy battle it out for the title of Unreal Grand Master. He is currently developing Epic's next generation title. In his 'spare' time, Cliff has created a number of Web sites including the tongue-in-cheek Cat-Scan (www.cat-scan.com) and Hellmouth (www.hellmouth.org) a Web site forum for teenagers to share their views and stories on peer relationships. PR: Tyler Bleszinski (tbleszinski@deenblack.com; 916/418-1500.

Gene Del Vecchio Del Vecchio is a surname, and may refer to:
  • Gennaro Del Vecchio, Italian football player
  • Leonardo Del Vecchio, Italian businessman
  • Marco Delvecchio, Italian football player
  • Alex Delvecchio, Canadian ice hockey player
 is the founder of CoolWorks, a youth marketing consultancy that helps clients invent and grow youth brands. He is also the author of Creating Ever-Cool, A Marketer's Guide to a Kid's Heart. He has been in youth marketing for 20 years, working for a blue chip list of worldwide corporations. He was previously a SVP SVP S'il Vous Plaît (French: Please)
SVP Senior Vice President
SVP Schweizerische Volkspartei (Swiss People~s Party)
SVP Society of Vertebrate Paleontology
SVP Social Venture Partners
SVP St Vincent de Paul
, Director of Planning & Research at Ogilvy & Mather advertising where he developed the agency's worldwide approach to youth marketing. 661/287-9995; genedv@aol.com

Professor Marshall P. Duke, of Emory University Emory University (ĕm`ərē), near Atlanta, Ga.; coeducational; United Methodist; chartered as Emory College 1836, opened 1837 at Oxford. It became Emory Univ. in 1915 and in 1919 moved to Atlanta. , is an expert in psychology, personality development and child development. 404/727-7453; 404/727-6123 (University PR Phone)

ExpertSource cannot guarantee the immediate availability of these experts or their familiarity with this specific issue.

ExpertSource, a collaboration of Business Wire and The Round Table Group, provides academic and industry experts to the media at no charge. Journalists are encouraged to submit queries to ExpertSource when seeking experts on specific subjects. An online registration form is available at http://www.businesswire.com/expertsource.

Business Wire's Media Resource Center provides working journalists many free media services. Please visit the BW Media Resource Center at (www.businesswire.com/media) for more information.
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Publication:Business Wire
Date:Dec 18, 2000
Words:613
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