ADVISORY/Registration Opens for Electronic Entertainment Expo 2004.Entertainment Editors/Business Editors/High-Tech Writers ADVISORY... E3Expo 2004 --(BUSINESS WIRE)
WHAT: General and media registration for the tenth annual E3Expo,
the world's leading trade event for the interactive
entertainment industry, is available at www.e3expo.com. E3Expo
2004, "Where Business Gets Fun," returns to Los Angeles as the
launching pad for the hottest never-before-seen computer and
video game software, products and technologies.
WHEN: Online General Attendee Registration: Now until April 9, 2004
Online Media Registration: Now until April 9, 2004
Conference Dates: May 11 - 13, 2004 (Tuesday - Thursday)
Exhibit Dates: May 12 - 14, 2004 (Wednesday - Friday)
WHO ATTENDS:
-- Leading interactive entertainment professionals from around
the world including developers, software publishers,
retailers, distributors, industry executives, hardware and
accessories manufacturers
-- Members of the international financial community including
investment bankers, analysts and venture capitalists
-- Worldwide electronic, print and broadcast media
Please Note:
E3Expo 2004 is a trade event, and is not open to the general
public. No one under 18 will be admitted, including infants.
This policy is strictly enforced.
WHERE: Los Angeles Convention Center
HOW TO REGISTER:
Industry professionals: Visit www.e3expo.com or call
1-877-216-6263.
Media: Working journalists may visit the online media center
at www.e3expo.com to submit a registration request. Required
credentials, as outlined on the Web site, must be emailed,
faxed or mailed to complete the registration process.
Qualified media who attended E3Expo 2003 are NOT automatically
guaranteed a media badge for E3Expo 2004 and are required to
submit new credentials each year.
WHO OWNS E3EXPO:
E3Expo is owned by the Entertainment Software Association
(ESA), the U.S. association dedicated to serving the business
and public affairs needs of the companies publishing
interactive games for video game consoles, handheld devices,
personal computers, and the Internet. ESA members collectively
account for more than 90 percent of the $6.9 billion in
entertainment software sales in the U.S. in 2002, and billions
more in export sales of American-made entertainment software.
The ESA offers services to interactive entertainment software
publishers including a global anti-piracy program, owning the
Electronic Entertainment Expo trade show, business and
consumer research, government relations and First Amendment
and intellectual property protection efforts.
|
|

Printer friendly
Cite/link
Email
Feedback
Reader Opinion