ADVISORY/Registration Opens for Electronic Entertainment Expo -- E3Expo -- 2004.Entertainment Editors/Business Editors/High-Tech Writers ADVISORY... E3Expo 2004 --(BUSINESS WIRE)
WHAT: General and media registration for the tenth annual
E3Expo, the world's leading trade event for the
interactive entertainment industry, is available at
www.e3expo.com. E3Expo 2004, "Where Business Gets Fun,"
returns to Los Angeles as the launching pad for the
hottest never-before-seen computer and video game
software, products and technologies.
WHEN: Online General Attendee Registration: Now until April 9,
2004
Online Media Registration: Now until April 9, 2004
Conference Dates: May 11 - 13, 2004 (Tuesday - Thursday)
Exhibit Dates: May 12 - 14, 2004 (Wednesday - Friday)
WHO -- Leading interactive entertainment professionals from
ATTENDS: around the world including developers, software
publishers, retailers, distributors, industry
executives, hardware and accessories manufacturers
-- Members of the international financial community
including investment bankers, analysts and venture
capitalists
-- Worldwide electronic, print and broadcast media
Please E3Expo 2004 is a trade event, and is not open to the
Note: general public. No one under 18 will be admitted,
including infants. This policy is strictly enforced.
WHERE: Los Angeles Convention Center
HOW TO Industry professionals: Visit www.e3expo.com or call
REGISTER: 1-877-216-6263.
Media: Working journalists may visit the online media
center at www.e3expo.com to submit a registration
request. Required credentials, as outlined on the Web
site, must be emailed, faxed or mailed to complete the
registration process. Qualified media who attended E3Expo
2003 are NOT automatically guaranteed a media badge for
E3Expo 2004 and are required to submit new credentials
each year.
WHO OWNS E3Expo is owned by the Entertainment Software Association
E3EXPO: (ESA), the U.S. association dedicated to serving the
business and public affairs needs of the companies
publishing interactive games for video game consoles,
handheld devices, personal computers, and the Internet.
ESA members collectively account for more than 90 percent
of the $6.9 billion in entertainment software sales in
the U.S. in 2002, and billions more in export sales of
American-made entertainment software. The ESA offers
services to interactive entertainment software publishers
including a global anti-piracy program, owning the
Electronic Entertainment Expo trade show, business and
consumer research, government relations and First
Amendment and intellectual property protection efforts.
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