ADVISORY/Online Registration Opens For E3Expo 2003.Business Editors ADVISORY... E3Expo 2003 --(BUSINESS WIRE)
WHAT: General and media registration for the ninth annual E3Expo,
the world's most important trade event for the interactive
entertainment industry, is available at www.e3expo.com.
E3Expo 2003, "Where Business Gets Fun," returns to Los Angeles
as the launching pad for the hottest never-before-seen
entertainment and educational software, products and
technologies.
WHEN: Online General Attendee Registration: Now until April 4, 2003
Online Media Registration: Dec. 16, 2002 - April 4, 2003
Conference Dates: May 13 - 15, 2003 (Tuesday - Thursday)
Exhibit Dates: May 14 - 16, 2003 (Wednesday - Friday)
WHO
ATTENDS: -- Leading interactive entertainment professionals from
around the world including developers, software
publishers, retailers, distributors, industry executives,
hardware and accessories manufacturers.
-- Members of the international financial community including
investment bankers, analysts and venture capitalists.
-- Worldwide electronic, print and broadcast media.
Please Note: E3Expo 2003 is a trade event, and is not open to the
general public. No one under 18 will be admitted, including infants.
This policy is strictly enforced.
WHERE: Los Angeles Convention Center
HOW TO
REGISTER: Industry professionals: Visit www.e3expo.com or call
1-877-216-6263.
Media: Working journalists may visit the online media
center at www.e3expo.com to submit a registration request.
Required credentials, as outlined on the Web site, must be
emailed, faxed or mailed to complete the registration
process. Qualified media who attended E3Expo 2002 are not
automatically guaranteed a media badge for E3Expo 2003 and
are required to submit new credentials each year.
WHO OWNS
E3EXPO: E3Expo, now in its ninth year, is owned by the Interactive
Digital Software Association (IDSA), the U.S. association
dedicated to serving the business and public affairs needs
of the companies publishing interactive games for video
game consoles, handheld devices, personal computers and
the Internet. IDSA members collectively accounted for more
than 85 percent of the $6.35 billion in entertainment
software sales in the U.S. in 2001, and billions more in
export sales of American-made entertainment software. For
more information about the IDSA, please visit
www.idsa.com.
|
|

Printer friendly
Cite/link
Email
Feedback
Reader Opinion