ADVISORY/Experts Available To Discuss Sony Online Entertainment's Game Matching Support.Business Editors ADVISORY... --(BUSINESS WIRE) TOPIC: Sony Online Entertainment Sony Online Entertainment (SOE) is a game development and game publishing division of Sony that is best known for creating massively multiplayer online games, including EverQuest, EverQuest II, PlanetSide, and Star Wars Galaxies is creating a proprietary service that will offer game matching features for games such as Lords of EverQuest Lords of EverQuest (LOEQ) is a 3D fantasy Real-Time Strategy game released in December 2003. It was developed by Rapid Eye Entertainment and published by Sony Online Entertainment (SOE). SOE distributes Lords of EverQuest currently. and Champions of Norrath Champions of Norrath (CoN) is an online-capable action role-playing game for the PlayStation 2, set in the EverQuest universe. It is playable with one single player or cooperative for up to four players. , according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. an article by GameSpot GameSpot video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1996 by Pete Deemer, Vince Broady, and Jon Epstein. .com. SOEGames.net will provide various levels of service, including a basic service that will not require an additional subscription cost. The service will allow up to four players on Champions of Norrath, an action RPG (Report Program Generator) One of the first program generators designed for business reports, introduced in 1964 by IBM. In 1970, RPG II added enhancements that made it a mainstay programming language for business applications on IBM's System/3x midrange computers. for PlayStation A video game console from Sony that was introduced in the U.S. in 1995. CD-ROM based and using a 32-bit MIPS CPU, the original PlayStation was the first of a family of desktop and handheld units. 2, and will allow up to 12 players on the PC real-time strategy A real-time strategy (RTS) video game is one that is distinctly not turn-based. The phrase real-time is used to distinguish such games within the broader genre of strategic wargames, which has a longer history both inside and outside of video gaming. game Lords of EverQuest. EXPERTS: ExpertSource can offer several highly qualified experts to comment on this story: -0- Alexander Macris is available to comment on the impact of Sony's new play-matching service on the online game industry landscape, including the competitive effect on X-Box Live. Mr. Macris is founder and CEO of Themis Group, an international provider of marketing, management, client generation and customer support services to developers and publishers of online PC and console games. Prior to Themis, he founded WarCry Corp, which he led to become the largest massively multiplayer online game community network. Mr. Macris is the co-designer of two commercially-published tabletop wargames, and the designer of the Player Satisfaction Matrix featured in the book "Developing Online Games." Mr. Macris is also a graduate magna cum laude of Harvard Law School, where he authored a study on the effects of design on online game communities. 919-806-4648 archon@themis-group.com Jeffrey Anderson is president and CEO of Turbine Entertainment Software. Anderson's expertise lies in the business, finance and strategic guidance of video games, especially massively multi-player (MMP) titles. The MMP market is one of the fastest growing and most profitable segments of the video game industry. Anderson joined Turbine Software Entertainment in March 2001 as president and CEO, bringing a diversified background in game development, business management and law to the company. Under Anderson's leadership, Turbine implemented a new corporate strategy transforming the company from a single franchise game developer into a premier provider of online subscription entertainment. Prior to joining Turbine, Anderson was the executive in charge of production for Origin Systems Inc., a subsidiary of Electronic Arts. At Origin, he managed the "Ultima Online" franchise where he was directly responsible for expanding their online gaming business. In particular, Anderson produced EA's first-ever MMP expansion pack and focused on building the next generation of 3-D online worlds. PR Contact: Jason Wonacott 617-407-4153 jwonacott@turbinegames.com Monte Singman, CEO of Zona, Inc., actively leads his team of both online video game veterans and product development experts from e-commerce, financial services and b-to-b sectors, to build a huge capacity, highly scalable, low cost, and fault-tolerant, network solution for MMOG development. Monte Singman has more than 15 years of technical and production experience in the video game industry and was formerly the Director of San Jose Studios for Infogrames, one of the largest award-winning computer and video game software companies in the world. He has also held key roles as Project Lead, Software Engineer, Director of Technology and Producer for games at SONY Electronic Publishing and Capcom Digital Studios. He is the co-author of study on the state of Massive Multiplayer Online Games. PR Contact: David Libby 510-663-8155 businesswire@libbycommunications.com ExpertSource cannot guarantee the immediate availability of these experts or their familiarity with this specific issue. ExpertSource provides academic and industry experts to the media at no charge. Journalists are encouraged to submit queries to ExpertSource when seeking experts on specific subjects. An online registration form is available at http://www.businesswire.com/. |
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