A reference model for online learning communities.MOTIVATION AND INTRODUCTION Information and communication technology renews society and, with it, the skills expected to be developed in education. The new platforms for communication provide ubiquity Ubiquity See also Omnipresence. Burma-Shave their signs seen as “verses of the wayside throughout America.” [Am. Commerce and Folklore: Misc. and persistence (1) In a CRT, the time a phosphor dot remains illuminated after being energized. Long-persistence phosphors reduce flicker, but generate ghost-like images that linger on screen for a fraction of a second. for information, and they distinguish themselves through interactivity and the means they provide for structuring data, communication and processes. They set apart successful platforms in their services to a community. Education may benefit from those platforms, provided the platforms are designed to meet the requirements education poses. In this article, we present as our main contribution, a reference model for online learning communities. This reference model structures the design of online communities and gives guidelines guidelines, n.pl a set of standards, criteria, or specifications to be used or followed in the performance of certain tasks. on how to design a medium for learning. We think of online learning as a process that takes place at the intersection intersection /in·ter·sec·tion/ (-sek´shun) a site at which one structure crosses another. intersection a site at which one structure crosses another. of social and technological systems. Accordingly, the models that we provide take equally social and technological perspectives into account. The framework employs, to some extent, concepts and language of computer science, since requirements for learning have eventually be translated to computer science to build those platforms. For modeling, we employ the media approach of Schmid Schmid is a German surname that is a cognate of "Smith", an occupational surname for a blacksmith. People with the surname Schmid This page or section lists people with the surname Schmid. (1997; Schmid & Lechner Lechner is a surname which may refer to:
1999; Lechner & Schmid, 2000) on communities and their media. Moreover, we think of learning to take place in any community and in collaboration Working together on a project. See collaborative software. . Therefore, we introduce, with an online learning community, a general framework for modeling the people involved in learning and the medium for learning that constitutes this community. A medium comprises the carriers for the transport of information, together with the syntax syntax: see grammar. syntax Arrangement of words in sentences, clauses, and phrases, and the study of the formation of sentences and the relationship of their component parts. and semantics semantics [Gr.,=significant] in general, the study of the relationship between words and meanings. The empirical study of word meanings and sentence meanings in existing languages is a branch of linguistics; the abstract study of meaning in relation to language or of information and the organizational context of roles, protocols and processes in which the carrier s are embedded Inserted into. See embedded system. (Schmid, 1997). In modeling, we focus particularly on the role of a medium in structuring knowledge and communication in learning and for supporting meta-cognition. In this article, we focus on executive and higher education higher education Study beyond the level of secondary education. Institutions of higher education include not only colleges and universities but also professional schools in such fields as law, theology, medicine, business, music, and art. with their didactic di·dac·tic adj. Of or relating to medical teaching by lectures or textbooks as distinguished from clinical demonstration with patients. goals and on platforms provided by information and communication technology for education. This article is organized as follows. We discuss didactic goals in higher and executive education and the role of communication platforms in striving towards those goals. The theoretical framework of communities and media is introduced in the next session. Then, the concept of online learning communities is explained. Based on this concept, we then present the reference model for online learning communities. We then conclude the article with a brief discussion and further work. LEARNING -- DIDACTIC GOALS AND LEARNING PLATFORMS Learning forms have undergone changes in the past, and those changes have been triggered both by technology and society. Changing requirements for higher education provokes the discussion about new learning forms. In the literature, many pedagogic ped·a·gog·ic also ped·a·gog·i·cal adj. 1. Of, relating to, or characteristic of pedagogy. 2. Characterized by pedantic formality: a haughty, pedagogic manner. models of interactive instructional design Instructional design is the practice of arranging media (communication technology) and content to help learners and teachers transfer knowledge most effectively. The process consists broadly of determining the current state of learner understanding, defining the end goal of are proposed. Each of them has its dimensions to be considered for the instructional design of a system. Well known, for example, is the model of Reeves (1992) with its 14 dimensions for the evaluation and positioning of interactive learning systems. This model provides methodical me·thod·i·cal also me·thod·ic adj. 1. Arranged or proceeding in regular, systematic order. 2. Characterized by ordered and systematic habits or behavior. See Synonyms at orderly. guidelines but neglects technological aspects for the design of learning environments. Apart from the pedagogic model, the literature provides a number of technology-oriented frameworks, for example, the E-Learning (Electronic-LEARNING) An umbrella term for providing computer instruction (courseware) online over the public Internet, private distance learning networks or inhouse via an intranet. See CBT. Architecture Model of Milius (1999). Typically, in these frameworks, methodical and community organizing The examples and perspective in this article or section may not represent a worldwide view of the subject. Please [ improve this article] or discuss the issue on the talk page. aspects are not considered in those frameworks. However, both the requirements for higher education and the potential of technology have to be considered in the design of learning methods and platforms for education. Online learning is a process that takes place at the intersection of complex social and technological systems. Education is supposed to develop skills necessary in a society increasingly influenced by information and communications technology Noun 1. communications technology - the activity of designing and constructing and maintaining communication systems engineering, technology - the practical application of science to commerce or industry . Let us discuss the requirements towards education concerning knowledge, learning methods, meta-cognition and context. Regarding knowledge, information and communications technology contributes to the increasing amount of information available. The goal in education is to teach knowledge not additively, but interlinked by means of questions arising from business practice and scientific research. Only such inter-linked knowledge can be consciously disposed dis·pose v. dis·posed, dis·pos·ing, dis·pos·es v.tr. 1. To place or set in a particular order; arrange. 2. of in concrete situations. The quantity of information and the speed information gets outdated out·dat·ed adj. Out-of-date; old-fashioned. outdated Adjective old-fashioned or obsolete Adj. 1. demands that formative formative /for·ma·tive/ (for´mah-tiv) concerned in the origination and development of an organism, part, or tissue. , open-up knowledge be taught which enables learners to apply knowledge creatively to problem-solving problem-solving n → resolución f de problemas; problem-solving skills → técnicas de resolución de problemas problem-solving n → , and, gives them the opportunity to create new knowledge (Nonaka & Takeuchi Takeuchi (Japanese: 竹内; "within bamboo") or Takeuchi (Japanese: 武内; "warrior household")is a Japanese surname. , 1995). The linkage linkage In mechanical engineering, a system of solid, usually metallic, links (bars) connected to two or more other links by pin joints (hinges), sliding joints, or ball-and-socket joints to form a closed chain or a series of closed chains. of factual knowledge and creative problem solving Creative problem solving is the mental process of creating a solution to a problem. It is a special form of problem solving in which the solution is independently created rather than learned with assistance. Creative problem solving requires more than just knowledge and thinking. techniques may constitute such formative open-up knowledge. Regarding the learning method, process-oriented learning methods gain more and more importance compared to subject-oriented or product-oriented methods. The reasons are twofold. First, actively accomplished knowledge in learning and thought processes This is a list of thinking styles, methods of thinking (thinking skills), and types of thought. See also the List of thinking-related topic lists, the List of philosophies and the . facilitates future problem solving problem solving Process involved in finding a solution to a problem. Many animals routinely solve problems of locomotion, food finding, and shelter through trial and error. by similar modes of thinking and learning in an environment where the mere quantity of information and the speed at which it outdates increase. Second, objectively correct truth of knowledge that the learner is required to accept and store in their entirety The whole, in contradistinction to a moiety or part only. When land is conveyed to Husband and Wife, they do not take by moieties, but both are seised of the entirety. can no longer be assumed. This holds true, in particular, in executive education, where students and teacher share knowledge gained in individual careers. The role of learners as passive recipients is reconsidered, as the community of teachers and students share knowledge following collaborative learning Collaborative learning is an umbrella term for a variety of approaches in education that involve joint intellectual effort by students or students and teachers. Collaborative learning refers to methodologies and environments in which learners engage in a common task in which each methods way (Johnson & Johnson, 1994). Complex learning settings foster the acquiring of formative, open-up knowledge in a process-oriented, collaborative process. With regards to the steering The process whereby builders, brokers, and rental property managers induce purchasers or lessees of real property to buy land or rent premises in neighborhoods composed of persons of the same race. and controlling, meta-cognition has to be fostered as a crucial capability for acquiring and applying open-up knowledge. Learners must develop meta-cognitive capabilities, to plan, supervise and judge their own learning processes, reflect upon their own achievements and, in the event of failures, reflect upon ways of remedying them. Such meta-cognitive capabilities are best fostered in complex learning situations (Seufert & Seufert, 1999). Concerning the context of learning, complex learning situations provide the linkage between disciplines, between practical application and scientific research and provide the basis for collaboration to share knowledge among students and teachers. One goal of executive education is to foster the collaboration among teachers and students such that this collaboration evolves into a network that lasts beyond the learning in a course (Pressley, Harris Harris, Scotland: see Lewis and Harris. , & Marks, 1992). All participants in this community contribute with their experiences, knowledge and connections to other communities to which they belong. Other context settings restrict the interaction in the classroom and consider only the knowledge to be taught, for example, the traditional teacher-centered learning methods. Conventional media used in learning such as books can only support aspects of knowledge, method, controlling and context. They can't be updated when information becomes outdated. They can be used in process-oriented learning and for collaborative learning, but they can hardly support the interaction and processes, themselves. The same holds for conventional teaching in a classroom. Process-oriented learning, especially online in a computer-mediated form, needs sophisticated services to support it. The media provided by information and communication technology provide properties that set them apart from traditional media. They provide ubiquity and persistence to information, are interactive and provide various means for representing, supporting and structuring data, communication and processes. In this article, we present a framework for designing online platforms. Note however, that it is not technology alone that renews learning. Ubiquity and interactivity of the carriers facilitate distance learning or computer-supported collaborative learning Computer-supported collaborative learning (CSCL) is a research topic on supporting collaborative learning with the help of computers. It is related to Computer Supported Cooperative Work (CSCW). CSCL cuts across research in psychology, computer science, and education. . Those learning forms are basically electronically mediated me·di·ate v. me·di·at·ed, me·di·at·ing, me·di·ates v.tr. 1. To resolve or settle (differences) by working with all the conflicting parties: forms of traditional learning. With the means to represent, structure and support processes, media can be designed to support learning much better than conventional carriers. This means more freedom in choosing pedagogic approaches and using process-oriented methods, collaborative approaches and complex learning situations become feasible. From a pedagogic point of view, Paloff and Pratt (1999) have analyzed an·a·lyze tr.v. an·a·lyzed, an·a·lyz·ing, an·a·lyz·es 1. To examine methodically by separating into parts and studying their interrelations. 2. Chemistry To make a chemical analysis of. 3. learning communities to be a new model for innovative learning. They provide methodical guidelines and effective strategies, building learning communities in "cyberspace Coined by William Gibson in his 1984 novel "Neuromancer," it is a futuristic computer network that people use by plugging their minds into it! The term now refers to the Internet or to the online or digital world in general. See Internet and virtual reality. Contrast with meatspace. ," but do not consider technology -- with its means for structuring and organizing, opening and linking knowledge and communities -- which enables organization of long-lasting adj. 1. Existing or persisting for a long time; as, a long-lasting friendship s>. Adj. 1. long-lasting - existing for a long time; "hopes for a durable peace"; "a long-lasting friendship" communities with persistent communication and knowledge in an open way. Harasim, Hiltz, Teles and Turoff (1995) provide a similar approach with the concept of "learning networks." We aim to explore, in particular, those dimensions in design. The translation of pedagogic goals into requirements towards a platform yields the following requirements: * a means to present both factual knowledge, creative problem-solving techniques and the linkage between them, as well as interdisciplinary in·ter·dis·ci·pli·nar·y adj. Of, relating to, or involving two or more academic disciplines that are usually considered distinct. interdisciplinary Adjective linkage of knowledge and linkage of business practice and scientific research, * support for subject-oriented and process-oriented learning. The platform has to present knowledge to be considered objectively true, along with processes to strive towards shared knowledge and means to share individual knowledge within a community, * support fostering, self-steering capabilities and meta-cognition, to supervise processes and provide guidance if necessary, * support complex learning settings with an integration of business practice and scientific research in collaborative learning, and * foster a long-lasting, evolving community. Platforms for learning can be designed to meet those requirements. However, models and design method have to take both methodical and technological perspectives into account. In the following section, we introduce such a comprehensive model. COMMUNITIES, MEDIA AND COMMUNITY SUPPORTING PLATFORMS Learning, as other communication or collaboration, involves carriers of information provided by technology, and it is embedded in organizational and social systems. The goal of the design of a platform is to provide the channels for communication, as well as the services for structuring and organizing information and processes according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. the requirements of the organizational and social systems. The model for online learning takes both the technological and the social perspectives into account. However, learning cannot be considered a process to be isolated in space and time. And since learning platforms can take advantage of services employed for other ways of interaction -- complex learning settings and inter-linked knowledge -- we base the model of online learning community on Schmid's general model for communities and the notion of a learning medium on Schmids generic model of a medium (1997; 1999). At the beginning of the 1990s, important promoters PROMOTERS. In the English law, are those who in popular or penal actions prosecute in. their own names and the king's, having part of the fines and penalties. of the Internet Internet Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the such as Esther Dyson Please discuss this issue on the talk page. (1997) and Howard Rheingold Howard Rheingold (born July 7, 1947) is a critic and writer; his specialties are on the cultural, social and political implications of modern communication media such as the Internet, mobile telephony and virtual communities (a term he is credited with inventing). (1993) succeeded in fully establishing the term "community" -- although it could be argued that they over-idealized the concept in parts. Armstrong and Hagel (1996) were the first not only to see a social phenomenon in the concept of virtual communities, but also to combine this with a new business model, which uses new possibilities for communication on the Internet to generate electronic market places and to enhance customer relations. A community is defined as an ensemble The word ensemble can refer to
We define media as information and communication spaces that enable communication and coordination within a community of human and artificial agents. A platform is an implementation of a medium. According to the media model of Schmid (1997), media are described in terms of: (a) a shared logical space of the language employed in communication, (b) a channel system to transport information over space and time, and (c) an organization with roles to describe rights and obligations of agents and with protocols the way interaction takes place. Let us give an example for a medium and its platform. A learning unit is a medium. It is characterized char·ac·ter·ize tr.v. character·ized, character·iz·ing, character·iz·es 1. To describe the qualities or peculiarities of: characterized the warden as ruthless. 2. in terms of: (1) the language employed by teachers and students, the natural language with a subject-specific vocabulary, (2) the channels for transport of information over space such as air, blackboards, books and online learning environment as carriers of information that transport information over space and time, and (3) roles as "teacher" and "students" that are assigned as·sign tr.v. as·signed, as·sign·ing, as·signs 1. To set apart for a particular purpose; designate: assigned a day for the inspection. 2. to agents and protocols as "lecture" suggesting that the teacher lectures while the students listen silently. The community is defined in terms of this medium and the people participating in the course. As a platform for this medium, the physical part of a medium, one can employ a collaborative learning environment, a shared application such as NetMeeting One of the early collaboration and conferencing programs introduced in 1996 by Microsoft and retired in late 2003 by the company. NetMeeting was bundled as part of Windows and included point-to-point telephony and videophone capability over the Internet as well as multipoint whiteboard or a (conventional) classroom. These three platforms distinguish themselves by the degree in which they actively support the community and the degree in which they implement the medium. A collaborative learning environment may implement the roles of teachers and students with the respective protocols for interaction so that, for example, the input devices for students are blocked as long as the teacher lectures. Here, the platform supports learning and implements significant aspects of a medium. A shared application provides means for communication. However, it neither restricts nor supports interaction in a learning-specific way, according to the learning methods with their roles and protocols. The platform facilitates communication, but does not actively support the community in learning and implements only the channel system of a medium but not the servi SERVI. This name was given by the Romans to their slaves; they were so called from servare, to preserve, from the ancient practice of the generals of the army, who were accustomed to sell their captives, and preserved them rather than kill them: servi autem ex eo appellati sunt, quod ces, organization and processes. This is similar to a traditional classroom that provides the means for interaction -- blackboard (1) See Blackboard Learning System. (2) The traditional classroom presentation board that is written on with chalk and erased with a felt pad. Although originally black, "white" boards and colored chalks are also used. , whiteboard The electronic equivalent of chalk and blackboard, but between remote users. Whiteboard systems allow network participants to simultaneously view one or more users drawing on an on-screen blackboard or running an application. , air to communicate voice, and so forth. Those carriers do not support the organization and the processes -- students may chat while the teacher lectures. While a shared application can make interaction persistent, a traditional classroom even lacks this capability. Figure 1 illustrates, a medium can be implemented on a variety of platforms. We are particularly interested in platforms that provide more than mere facilities for communication. We would like to take advantage of the means for structuring information and processes and in the interactivity of novel carriers that facilitate the platform to play an active role in the community. To be able to initiate, support and foster online communities properly, a deep knowledge of their structure and components is required. We consider a community to be constituted by a set of agents and the medium. The interdependence in·ter·de·pen·dent adj. Mutually dependent: "Today, the mission of one institution can be accomplished only by recognizing that it lives in an interdependent world with conflicts and overlapping interests" of the two constitutional components of online communities implies that to support online communities, the appropriate medium has to be built. This medium then enables the required communication and coordination forms and storage facilities required by the community. This relationship between community and platform, of social and technological perspective and the kind of services a community needs is detailed in the media reference model (Schmid, 1999). The four phases distinguish four kinds of communication acts with their services to communicate, structure and organize communication that is relevant for collaborative achievement of targets in a community setting. The services provide the channels offered by the medium. We distinguish communication and services: (1) for knowledge, more concisely con·cise adj. Expressing much in few words; clear and succinct. [Latin conc for information which is known and available in the medium, (2) for communicating of intentions, which express interests, needs, requirements, requests and offers of community participants (intention phase), (3) for negotiation of binding contracts between agents documenting obligations of agents necessary for achieving common goals (negotiation phase), and (4) for settling obligations with the respective means for cooperation and coordination to perform the in a contract agreed upon Adj. 1. agreed upon - constituted or contracted by stipulation or agreement; "stipulatory obligations" stipulatory noncontroversial, uncontroversial - not likely to arouse controversy task (in the settlement phase). These four views of the reference model also provide a guideline guideline Medtalk A series of recommendations by a body of experts in a particular discipline. See Cancer screening guidelines, Cardiac profile guidelines, Gatekeeper guidelines, Harvard guidelines, Transfusion guidelines. on how to structure the design and implementation of building a medium for online communities. The first step is the identification of the community of agents with their interests, the common logical space for capturing the information to be communicated and the organizational structure To comply with Wikipedia's lead section guidelines, one should be written. (Stanoevska-Slabeva & Schmid, 2000). This step is represented by the community view to design the organizational model. In the implementation view, the scenario model is planned and the descriptive model of the community view is related to the required or available services. Here, the services are determined and combined in processes. The service view designs the interaction model for the community. Finally, the infrastructure view aims to create the technological model of the learning community supporting platform. Note however, that those steps can be combined in a different way, for example, to design the scenario model for a community with its pedagogic appro ach from a given set of services implemented in some given technology. Here, the community view on the one hand, and the service and technology view on the other hand, have to be provided for the process model. ONLINE LEARNING COMMUNITIES The concept of an online learning community is derived from the general concept of community to be constituted by agents and a medium on the one hand and the didactic objectives of learning on the other hand (Figure 2). We define online learning communities as ensembles of agents, who share a common language, world, values in terms of pedagogical ped·a·gog·ic also ped·a·gog·i·cal adj. 1. Of, relating to, or characteristic of pedagogy. 2. Characterized by pedantic formality: a haughty, pedagogic manner. approach and knowledge to be acquired. They pursue a common learning goal by communicating and cooperating through electronic media in the learning process. The common interest of this type of community is the common interest in learning. Usually, within online learning communities, several communities can be distinguished. Similar to academic or corporate universities, campus-wide activities and social life can be differentiated from the activities in a classroom. We distinguish two kinds of online learning communities: * the "Campus Community" characterizes the campus-wide community, including course management activities -- applying for courses, choosing electives, offers and demands for internships, and so forth -- as well as social life and knowledge exchange activities that happen informally and are not initiated by any course design or didactic approach; and * the "Classroom Community" identifies the formalized for·mal·ize tr.v. for·mal·ized, for·mal·iz·ing, for·mal·iz·es 1. To give a definite form or shape to. 2. a. To make formal. b. community of a class in a study program. Here, the learning takes place following a designed didactic approach. More or less concretized learning goals are planned for the knowledge exchange and transfer among the students that takes place in a more formal learning setting combining different learning methods. The key question that we would like to answer in the next section is how the issues in learning can be implemented in a structured way in media and on a platform. By applying learning processes and approaches into the media reference model we will present a reference model for online learning communities. THE REFERENCE MODEL In this section, we map the above-described learning methods and courses into the generic media reference model that results in a reference model for online learning communities. We proceed as follows. Figure 3 gives the reference model of online learning communities and, subsequently, we explain the views beginning with the Community view. COMMUNITY VIEW The community view defines the "organizational model." Here, the goal of the community, its language and the organization in terms of roles and protocols are determined in that order. We proceed as follows. We explain the interest first, then protocols and roles and then define the language. COMMON INTEREST The common interest of a learning community is "learning." The goal of a community can be described in terms of knowledge, processes, metacognition Metacognition refers to thinking about cognition (memory, perception, calculation, association, etc.) itself or to think/reason about one's own thinking. Types of knowledge and social aspects - the context which is to be established. According to those four dimensions that can be applied to the initial community and the goal to be achieved in learning, we distinguish three study categories: (1) contact studies, (2) self-studies, and (3) context studies. * Contact Studies: At the beginning of a study program, in a community with little common knowledge, organization and language on which to base learning, the focus is on guided learning processes and socializing processes. Face-to-face (jargon, chat) face-to-face - (F2F, IRL) Used to describe personal interaction in real life as opposed to via some digital or electronic communications medium. contacts play an important role. The instructor assumes a very active role, directly conducting and controlling the learning processes. In contrast, the learners remain inactive in·ac·tive adj. 1. Not active or tending to be active. 2. a. Not functioning or operating; out of use: inactive machinery. b. , as they are assigned the passive role of recipients of instruction. The methods of choice are instructor-centered, such as lectures, and question-and-answer sessions. * Self-Studies: At a more advanced learning level, less frontal-approach methods of teaching (indirect leadership) can be applied. Here, all activities come under the heading of self-studies or self-directing learning and are controlled by the learners themselves. They guide, plan and supervise their own activities and learning processes, thus fostering meta-cognitive development. Learner-centered methods are integrated, such as learning with self-study self-stud·y n. 1. Study or examination of oneself. 2. A form of study in which one is to a large extent responsible for one's own instruction. materials, learning with webquests, case studies, and field studies with problems to be solved. Each of them allows learners to work independently. * Context-Studies: At the highest achievement level, the emphasis can be laid even more strongly on the learners' own creation of knowledge, in consultation with the instructor. Work in groups leads to critical reflection and can, thus, contribute to the building up and maintenance of values. Examples of such team-centered methods are role-playing role-play·ing n. A psychotherapeutic technique, designed to reduce the conflict inherent in various social situations, in which participants act out particular behavioral roles in order to expand their awareness of differing points of view. , or virtual seminars using different, conducted discussion-forms. Webquests, too, can be developed as group work, often in combination with role-playing. The individual members take an active part, although the group-interaction is of chief importance. The learning situations are extremely problem-oriented corresponding to "real world projects" focusing on multidisciplinary mul·ti·dis·ci·pli·nar·y adj. Of, relating to, or making use of several disciplines at once: a multidisciplinary approach to teaching. aspects. Note that a course typically uses a variety of learning methods to accomplish a learning goal, stepwise stepwise incremental; additional information is added at each step. stepwise multiple regression used when a large number of possible explanatory variables are available and there is difficulty interpreting the partial regression . We refrain from discussing this combination of goals, learning methods and media here. These three study categories are to be applied depending on the state of the community and the goal to be achieved. In Figure 4, from left to right, the students are given more and more scope for an informal exchange of information so that an informal learning community can flourish, with, if so de-sired, the additional presence of experts to play the part of consultants. The changing function of the teacher from direct instruction to indirect instruction and, finally, to learning consultation reflects, after all, the various didactic goals previously mentioned. Formative, opened-up knowledge should be taught -- especially for beginners -- to prepare for self-guidance and focused on process- and context-oriented, collaborative learning. Each learning community applies one specific combination of learning methods and cour ses See Stock Exchange of Singapore. s s Used on the consolidated tape to indicate a transaction of less than a round lot: AEPPr 5ss47. , or several of them. The specific combinations define the required services and processes that should be made available by the medium. Note that in this first step in the design of a learning community, we do not distinguish campus and classroom community. Both have to design their goals to be achieved in learning, and in both cases, they state in an initial community status. PROTOCOLS AND ROLES After the goal in terms of pedagogic aspect is determined, the organization to reach this goal has to be chosen. This organization is also given in terms of the pedagogic approach, the learning method to be applied. Here, we focus on online learning methods. The protocols of the community deal with the interaction on the campus in general, with management, organization of courses, selection of courses and informal interaction. Examples of protocols that organize the campus community are the following: * protocols for the course management -- for application processes, career services, information and help desk services, and * protocols for "informal learning communities" and social forums -- "Netiquette (NETwork etIQUETTE) Proper manners when conferencing between two or more users on an online service or the Internet. Emily Post may not have told you to curtail your cussing via modem, but netiquette has been established to remind you that profanity is not in good form over ", code of ethics Code of Ethics can refer to:
The protocols for the classroom community as didactic guidelines which capture the methodical approach of the learning setting are to be designed. To determine the basic components and services of learning platforms, we will briefly refer to known learning methods. Hereby, the interaction mode is the key variable for this categorization in four types of learning methods. Those learning methods, together with their instances, are depicted de·pict tr.v. de·pict·ed, de·pict·ing, de·picts 1. To represent in a picture or sculpture. 2. To represent in words; describe. See Synonyms at represent. (Figure 5) and explained. 1. Online Teaching: The interaction happens between the teacher, who is the dominant expert, and the students. The methods of choice are instructor-centered, such as online lectures, online symposium symposium In ancient Greece, an aristocratic banquet at which men met to discuss philosophical and political issues and recite poetry. It began as a warrior feast. Rooms were designed specifically for the proceedings. , or teacher-oriented dialogue. The teacher is the expert and the learners are firmly guided and receive precise instructions as to what they are to learn. During the learning process, prepared knowledge and thinking structures are imparted. The instructor assumes a very active role, as learners are assigned the passive role of recipients of instruction (Becker Beck´er n. 1. (Zool.) A European fish (Pagellus centrodontus); the sea bream or braise. & Carnine, 1980). 2. Online Tutorials: The interaction takes place between students and a learning system. Feedback is given by the system implemented in the program. Guided tutorials and drill and practice systems are more teacher- or system-oriented, enabling a low degree of flexibility for the learners. Hypermedia hypermedia: see hypertext. The use of hyperlinks, regular text, graphics, audio and video to provide an interactive, multimedia presentation. All the various elements are linked, enabling the user to move from one to another. and simulation systems provide a higher degree of flexibility and are more learner-centered. Students can guide, plan and supervise their own activities and learning processes (Jonassen, 1992). 3. Online Assignments: The interaction happens between students and tutors communicating via an Internet-based learning platform. With web course authoring tools, tutors can develop assignments, webquests or assessments very easily. The learning situations are framed in such way as to elicit e·lic·it tr.v. e·lic·it·ed, e·lic·it·ing, e·lic·its 1. a. To bring or draw out (something latent); educe. b. To arrive at (a truth, for example) by logic. 2. more and more complex responses to questioning, for which particular information and materials must be at hand. The teacher gives individual feedback to the students but the teachers function of guidance and assistance is gradually relinquished re·lin·quish tr.v. re·lin·quished, re·lin·quish·ing, re·lin·quish·es 1. To retire from; give up or abandon. 2. To put aside or desist from (something practiced, professed, or intended). 3. as the learners become more and more capable of learning on their own (Seufert & Seufert, 1999). 4. Online Discussions: The focus is on group learning and interaction among learners. Work in groups leads to critical reflection and can, thus, contribute to the building up and maintenance of values. Examples of such team-centered methods are several discussion formats, group reports or learning cycles. The instructor works as a coach who makes suggestions and encourages the meta-cognitive development of the learners by reflecting the learning and dynamic group-processes (McDermott McDermott is a surname, and may refer to:
Those learning methods are based on a number of roles. AUTONUMRoles describe the different types of memberships, including their rights and duties, which the agents in a learning community can possess. The campus community is constituted of those who organize campus-wide activities and are not related to a specific course or study program. Table 1 shows some examples for roles and their descriptions. The roles forming the classroom community are mostly determined by the learning method that is designed for the course delivery in an online environment. For two learning methods, the roles are given in Table 2. LANGUAGE To complete the organizational design of the community, the common language and world has to be determined. In learning, mostly natural languages are used. They are enriched by subject specific symbol systems, ontologies and theories. The community has to capture which information it thinks to be objectively true and which is not. It has to determine which books or other media it uses within the course and which of them provide information relevant for the common learning goal. In addition, the community has to decide in which form the information will be made available, for example: a) in downloadable form as an HTML HTML in full HyperText Markup Language Markup language derived from SGML that is used to prepare hypertext documents. Relatively easy for nonprogrammers to master, HTML is the language used for documents on the World Wide Web. or XML XML in full Extensible Markup Language. Markup language developed to be a simplified and more structural version of SGML. It incorporates features of HTML (e.g., hypertext linking), but is designed to overcome some of HTML's limitations. document, b) as a hypertext hypertext, technique for organizing computer databases or documents to facilitate the nonsequential retrieval of information. Related pieces of information are connected by preestablished or user-created links that allow a user to follow associative trails across the allowing also unstructured search and access, or c) as a link to a physical resource. To sum up, the community has to determine its logical space for learning with syntax and semantics. The community has to agree on a formal and structured representation of this world, such that information processing information processing: see data processing. information processing Acquisition, recording, organization, retrieval, display, and dissemination of information. Today the term usually refers to computer-based operations. by services and the use of the services are being given. Note that again, campus and classroom community both have to determine this logical space. * The campus community has to agree, for example, on a language for describing courses, on a language of marking and on the value of education and degree. * The learning community has to agree on a common understanding of learning method with their roles and on the knowledge on some subject to be communicated in the medium. IMPLEMENTATION VIEW The implementation view characterizes the "interaction design" or "process model." Here, the architecture of the learning platform is to be determined. This architecture describes the mapping of the community view to services and technology in scenarios and workflow The automatic routing of documents to the users responsible for working on them. Workflow is concerned with providing the information required to support each step of the business cycle. processes. This architecture includes: (1) the selection of the services, and (2) the composition of services to form the scenario in which the processes takes place (that are given in the service view). The main design decision is in how far the learning methods are to be implemented on the platform. In other words Adv. 1. in other words - otherwise stated; "in other words, we are broke" put differently , to what degree does the medium rely on the platform to communicate information, to structure and govern information, communication and processes. More design decisions are how far the platform is able to control and govern the interaction, the degree in which the capability of information processing is being utilized and how the language used for teaching is translated to formal representations to be utilized by the services technology. Design decisions to be made also include the sharing of information and services both among courses on a campus and between course and campus community. In this view, rights and obligations of roles have to be implemented in the interaction with the service. For example, the teacher with the right to provide knowledge and the student with the right to obtain knowledge may access an information service accordingly. Dually, a well-designed platform will not allow the student to change information the teacher has provided when the community follows the teacher-oriented approach of learning. Such a service may monitor the classroom protocols describing what pieces of information are to be learned by a student for an exam. The service for communication of knowledge may monitor whether the students, indeed, access all the information they are required to know. And, the service may react proactively in notifying no·ti·fy tr.v. no·ti·fied, no·ti·fy·ing, no·ti·fies 1. To give notice to; inform: notified the citizens of the curfew by posting signs. 2. students and teachers. Note that the knowledge service ranges from a service designed and implemented for this course, an online library in which students look for the relevant information by themselves to a web-page with course material. Figure 6 illustrates that the community model is mapped via processes to the services. Each process or workflow implements protocols with their roles. Each workflow passes the four phases and utilizes the services of those phases. Consider the learning method of online assignments in the classroom community. In the implementation view, the sequence of learning steps is implemented in a workflow within the "scenario" of services. For example, a service for communicating knowledge -- such as online teaching material, information on assignments and how the requirements of an assignment can be met -- are provided by the service of the knowledge phase. The student is supported in developing intentions on what kind of material to study for the assignment and which part of the assignment to do first, by some recommendation agent as part of the service of the intention phase. Then the student makes a plan and schedule on how to proceed: which material to read, which parts of the assignment to do first in the online p lanning service as part of the contracting phase and, finally, the online service of the settlement phase guides the student through the schedule. Note that the learning methods -- the protocols -- can be implemented by a variety of workflows. Those workflows can be structured or unstructured. Note, furthermore, that the platform may have the ability to provide the means for interaction, to supervise the actors, to control them and even to govern them. Consider an online assignment with several questions to be answered in a given sequence. A workflow can be designed in a such a way that the student can do the parts of an online assignment in any sequence, such that the adhering ADHERING. Cleaving to, or joining; as, adhering to the enemies of the United States. 2. The constitution of the United States, art. 3, s 3, defines treason against the United States, to consist only in levying war against them or in adhering to their enemies, to the sequence is strongly suggested by providing the student with a single choice of what to do next or such that the next question is only available when the last question has been answered correctly. Such a scenario can integrate services designed for learning as well as services designed for some other purpose. In complex learning settings, such external services are to be utilized for learning. Note that structured workflows that guide the student are typically used in more subject-oriented, teacher-focused learning methods. They are not adequate in process-oriented, collaborative learning methods. Determining the scenarios on the basis of services, the decision that service should take and how structured or unstructured a workflow is comprises the third step in the design -- after determining goal, language and education. Note that at this point, one can take advantage of the general model of media -- to have a model of services in general, such that external services that have not been designed to support learning can be integrated in that model. Note furthermore that, at this point, one determines the role of the platform -- which role it plays in structuring and organizing data, communication and processes. SERVICE VIEW The implementation of the learning processes happens by using the generic services of the service view. This view constitutes the "channel design" of the community that determines the transport and transfer of knowledge. It includes several basic services basic services, n.pl frequently insurance companies split dental procedures into basic and major categories. Basic services usually consist of diagnostic, preventive, and routine restorative dental services. , for example: services for content management, task analysis and learning objectives, the negotiation and management of learning tasks and the evaluation of the learning results. The various services are explained in terms of the specific phase and stage in the interactions of the different scenarios (Stanoevska & Schmid, 2000). In the Knowledge Phase, knowledge about the community and its members, the medium or the knowledge domains is provided and communicated. The community members -- lecturers, students, alumni -- may obtain knowledge about the behavior expected from them, the communication channels on which to exchange information and the protocols and guidelines to follow in communication. Here, the information, common world and common values are determined and communicated within the services. This includes, in particular, knowledge within the domain about which students learn within this medium. Knowledge and discovery services See service discovery. are offered to use the platform as a knowledge medium. In the Intention Phase, agents of the community signal their intentions, developed from the knowledge provided in the knowledge phase and from their desires and goals. For example, market services in the campus community provide channels for offers and demands of internships, self-organized study groups and topics for thesis. In the classroom, community instructors plan and signal their learning objectives intended by the course. In the Contracting Phase, agents negotiate contracts to obtain commitments from the agents participating the learning community. In some cases, this phase is more formalized and ends, in the case of success, with a "contract" -- e.g., details, negotiations about a thesis, mentoring contracts, task lists of a study group. Other examples don't don't 1. Contraction of do not. 2. Nonstandard Contraction of does not. n. A statement of what should not be done: a list of the dos and don'ts. have this strict, formalized character, and this phase is just indicated by the commitment of the community members. In the Settlement Phase, services are provided for instructors, students and students groups to fulfill ful·fill also ful·fil tr.v. ful·filled, ful·fill·ing, ful·fills also ful·fils 1. To bring into actuality; effect: fulfilled their promises. 2. the intended learning objectives and tasks. For example, the students or student groups process the learning tasks and the results (project report, expertise) are evaluated by defined feedback processes (review process, grading process). Examples of services provided by the campus community are given in Table 3: The services for the classroom community are partly determined by the applied learning method (Table 4). INFRASTRUCTURE VIEW The infrastructure view designs the "technological model" and provides communication, coordination and collaboration components. These components are utilized to implement the services and the processes that connect those services. The design decision to be made at this level is which technology and which components to employ to implement the services. These components may be designed to be used for learning or for coordination and communication in general. With the trend towards process-oriented learning and complex learning situations, closed learning environments with view services that are not much more than electronic counterparts of traditional media lose importance. We think a modern learning environment consists of: a) components that can be shared among courses and for use in classroom and campus communities, b) are composed according to a variety of learning methods, c) are open enough to be used in complex learning situations, and d) flexible enough to last beyond the lifetime of a medium. Software components supporting the campus community are typically based on Internet technologies such as databases - Lotus notes Messaging and groupware software from IBM Lotus that was introduced in 1989 for OS/2 and later expanded to Windows, Mac, Unix, NetWare, AS/400 and S/390. Notes provides e-mail, document sharing, workflow, group discussions and calendaring and scheduling. databases for yellow pages, "product catalogue" listing all courses, seminars; asynchronous Refers to events that are not synchronized, or coordinated, in time. The following are considered asynchronous operations. The interval between transmitting A and B is not the same as between B and C. The ability to initiate a transmission at either end. and synchronous Refers to events that are synchronized, or coordinated, in time. For example, the interval between transmitting A and B is the same as between B and C, and completing the current operation before the next one is started are considered synchronous operations. Contrast with asynchronous. communication media - e-mail, chat, newsgroups This is a list of newsgroups that are significant for their popularity or their position in Usenet history. As of October 2002, there are about 100,000 Usenet newsgroups, of which approximately a fifth are active. , threaded discussions A running commentary of messages between two or more people in a discussion group. See message thread and discussion group. , videoconferencing A real time video session between two or more users or between two or more locations. Although the first videoconferencing was done with traditional analog TV and satellites, inhouse room systems became popular in the early 1980s after Compression Labs pioneered digitized video systems tools; community tools or content management systems; and user profiling. As Figure 6 exemplifies, the campus components provide channels for "added value Added value in financial analysis of shares is to be distinguished from value added. Used as a measure of shareholder value, calculated using the formula:
To design the online classroom supporting the classroom community, one may consider further software components that are developed for that reason such as course authoring tools and learning environments in general - WebCT, Learning Space, Top Class or WebCourse in a Box. A variety of tools exist to support learning scenarios in a classroom, for example, grading tools for assessment, case generator generator, in electricity, machine used to change mechanical energy into electrical energy. It operates on the principle of electromagnetic induction, discovered (1831) by Michael Faraday. , project management tools and team rooms for study groups. The tools can be used to offer channels for the classroom members, for example, study folders for students and work folder In a graphical user interface (GUI), a simulated file folder that holds data, applications and other folders. Folders were introduced on the Xerox Star, then popularized on the Macintosh and later adapted to Windows and Unix. In Unix and Linux, as well as DOS and Windows 3. for teachers that contains task lists, personal information or an individualized in·di·vid·u·al·ize tr.v. in·di·vid·u·al·ized, in·di·vid·u·al·iz·ing, in·di·vid·u·al·iz·es 1. To give individuality to. 2. To consider or treat individually; particularize. 3. "electronic school bag." Note that the technological design provides a set of tools, a "toolbox See toolkit and toolbar. " to offer the different services for the campus and classroom communities. Figure 7 illustrates an example of software components for the two kinds of communities. We distinguish campus components that are more likely to be used at the whole campus from classroom components that are more likely to be used for a specific class - like a student folder. Note, however, that the process view decides which components are to be individual for a course and which are to be individual to a teacher. A student folder may exist at the course level while the students collect all material in their electronic schoolbags that accompanies a student during this affiliation with the campus community as a student and later as an alumni. Similarly for a teacher, who has a folder for a course and an account on the campus for research and teaching. Components such as a course directory with a schedule provide structure at the campus level and within a single course. CONCLUSION Learning is facing new challenges in the Digital Age. Online learning communities are a new phenomenon and provide the means for coping with these challenges. In online learning communities, students may acquire a wide range of fundamental knowledge in the form of efficient learning methods Efficient learning method is a type of teaching developed to transfer knowledge, understanding and information to students as efficiently as possible, using information technology tools. from such sources as web-based tutorials and assignments using the online library, all of which is independent of time and space. A significant additional benefit is that one learns to use modern tools for knowledge-acquisition. From a didactic point of view, online learning communities offer most attractive opportunities for a method mix. In this way, a gradual transition from chiefly directed to self-directed self-di·rect·ed adj. Directed or guided by oneself, especially as an independent agent: the self-directed study of a language. self and collaborative learning -- the "transfer" to the ability to apply acquired knowledge and to engage in critical reflection -- can be intensively encouraged. In the form of the electronic platform, students are given tools that enable them to plan their learning processes, carry them out, evaluate them and constant ly improve upon them. Meta-cognitive strategies are thereby promoted and consciously discussed in learning units. Knowledge thus gained can -- in contrast to discussion and reflection in a real classroom -- easily be documented and therefore becomes more transparent and subsequently readily retrievable. To take advantage of the potential of online learning communities, the appropriate medium has to be designed and the platform has to be built. Methods and implementation guidelines are required which consider, in an integrated manner, pedagogical requirements as well as social and technological aspects of learning communities. This article illustrates the generic reference model for online learning communities. The organizational model, interaction model, channel or service model and the technology model are interdependent in·ter·de·pen·dent adj. Mutually dependent: "Today, the mission of one institution can be accomplished only by recognizing that it lives in an interdependent world with conflicts and overlapping interests" for the learning community to perform in an appropriate way. This reference model for online learning communities can be applied to: * structuring the requirements analysis (project) requirements analysis - The process of reviewing a business's processes to determine the business needs and functional requirements that a system must meet. upon platforms for learning communities, * evaluation of existing technology for supporting online learning communities, * extraction of specific reference models dedicated to specific learning methods or types of online communities (for example, online classroom and online tutorials), and * classification of technologies and components for online learning platforms according to the services they offer. We are successfully using this model by designing, managing and evaluating the platform for an online learning community of MBA MBA abbr. Master of Business Administration Noun 1. MBA - a master's degree in business Master in Business, Master in Business Administration students (www.media-mba.unisg.ch).
Figure 4
Study categories
Contact- Self- Context-
Studies Studies Studies
* Focus on teacher- * Focus on student- * Focus on team-
centered learning centered learning centered learning
methods, methods, methods,
* Higher guidance * Student's Self- * Context situations:
of the student, guidance and Network of Experts
control, and Partners,
* More physical * Less physical * Mix of physical
contact and contact. and virtual contact.
socializing.
Table 1.
Roles in campus communities
Role "Campus Community"
Host * establishes and designs the
learning environment platform,
debugging, and technical support,
and
* provides and controls access for
the community participating member
with the corresponding access
rights.
Content Manager/ * act as information specialists --
"Librarian" for searching and monitoring, up-
to-date information, course
material,
* act as lectors, experts in
indexing and organizing key words
(for integrating).
* act as editors -- for publishing
on the Web, eventually multimedia-
based, and
* responsible for updating and
quality of the learning contents
(e.g. checking the web-links).
Interested Student/ * reads guest information,
Applicant questions and answers,
* applies online, and
* gets an invitation, enrollment.
Student * initiates a permanent information
process about course structure an
contents, and learning tasks,
* uses existing (course) material
and searches actively for further
information/resources (Glossary,
digital library), and
* socializes, exchanges informal
knowledge.
Campus Group * builds informal communities,
"communities of interest" and
clubs, and
* initiates self-study groups or
network organizations on the
(online) campus (e.g., alumni,
clubs), organizes events.
Alumni * uses the knowledge database and
updates personal knowledge,
* searches for knowledge experts,
and
* socializes: staying in contact
with other alumni, getting in
contact with new students, or
organizing events.
Business/ * searches in the knowledge
Corporate Partner databases, to update,
* searches for knowledge experts
and students, and
* uses recruitment services.
Table 2
Roles in classroom communities
Roles "Classroom Community"
Learning Method: Online Assigs
Lecturer * has more a passive role during
the lesson,
* generates assignments: case
studies, correspondence studies,
* supports individual feedback, and
* is responsible for grading the
assignments.
Test Generator * generates online exams and
questions databases, and
* is responsible for the assessment
and feedback-information (e.g.,
as online documents).
Student * has more an active role,
self-studies,
* uses existing (course) material
and searches actively for further
information/ resources (Glossary,
digital library),
* studies cases, assignments, tests
and
* analyzes his/her learning
progress with help of personal
given feedback.
Learning Method: Online
Discussions
Moderator * moderates discussion formats,
* controls the access of closed
discussion groups,
* implements and supervises rules
for interaction,
* stimulates the discussion
participants to questions,
comments and summarizes important
points, concludes some
statements, and
* initiates topics, sends news,
updates discussion information.
Study Group * works on team assignments,
realizes project work (in
cooperation with companies), or
generates reports (e.g.,
evaluation studies, expert
report),
* organizes team work by managing
(self-organized or predetermined)
roles and processes (e.g.,
editors, discussion-leader), and
* opens and moderates online team
spaces (e.g., for closed user
groups, especially if competitive
team work).
Student * has more an active role,
collaborative learning, learning
from each other,
* studies team work, and
* peer review and personal
feedback.
Table 3
Services for the campus community
Campus Community
Phase: Examples of Services
Type of Interaction
Knowledge Phase: * Information Services about
Information community members, medium,
exchange, or knowledge domains
true-false (homepages, Netiquette,
guided tour about the
research worlds), and
* Knowledge and Discovery
Services:
- Online Library, Glossary,
case repository,
- search engines, retrieval
functionalities,
- personalization, user
profiling, and
- knowledge mapping.
Intention Phase: * Course Management Services:
Signaling intentions course offers, offers,
(e.g., offers, demands of electives, and
demands) * "Market Services":
- Thesis: offers, demands for
research topics,
- Internships: offers, demands
for positions, and
- Open forums, blackboard:
requests, demands, offers,
open questions.
Contracting Phase: * Course Management Services:
Commitments application, registration
(e.g., contract, and course enrollment, and
task lists) * "Market Services":
- Thesis: matching
offers/demands, negotiations
of the thesis's research
questions and methods,
- Internships: matching
offers/demands, contract
for positions, and
- Open Forums, blackboard:
matching offers/demands,
contracts, negotiations,
answers to questions.
Settlement Phase: * Course Management Services:
Actions, settlements course delivery and
certification, and
* "Market Services":
- Actions: Writing thesis,
monitoring internships, and
- Reviewing/ Evaluating
thesis, internships.
Table 4
Services for the classroom community
Classroom Community
Phase: Examples of Services
Type of Interaction
Knowledge Phase: * Information Services about
Information community, members, medium,
exchange, course, and course content
true-false (homepages, Netiquette, guided
tour about the course and course
structure), and
* Knowledge / Course Content
Services.:
- Organizing course material,
- search engines, and
- personalization, user profiling.
Intention Phase: * Instructor/Student/Student Group
Signaling intentions Services:
(e.g., Offers, demands) - Planning/offering learning
objectives and tasks, and
- demands for learning objectives
and tasks.
Contracting Phase: * Instructor/Student/Student
Commitments (e.g., contract, Group Services:
task lists) - Matching offers/demands,
negotiations about learning
objectives and tasks,
- course design: design of learning
scenarios (creating online
assignments, case studies, team
projects, exams), and
- schedule, task lists for students
or student groups.
Settlement Phase: * Instructor/Student/Student Group
Actions, settlements Services:
- Course delivery: Working on the
assignments, presentations of the
results, monitoring the learning
progress, team spaces for project
work,
- assessment and feedback of the
learning results and progress, an
- evaluation of the course.
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(1993). The virtual community. Homesteading Broadly defined, homesteading is a lifestyle of simple, agrarian self-sufficiency. History North America In the United States, the Homestead Act (1862) allowed anyone to claim up to 160 acres (64.7 hm²) of land. on the electronic frontier. New York: Addison-Wesley. Schmid, B. (1997). The Concept of Media. Proceedings of the Electronic Markets Workshop, Maastricht. Schmid, B., & Stanoevska, K. (1998). Knowledge media: An innovative concept and technology for knowledge management in the Information Age. Proceedings of the 12th International Telecommunications Communicating information, including data, text, pictures, voice and video over long distance. See communications. Society Conference: "Beyond Convergence," Stockholm, Sweden. Schmid, B., & Lechner, U, (1999). Logic for media. The computational Having to do with calculations. Something that is "highly computational" requires a large number of calculations. media metaphor. 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SABINE SEUFERT, ULRIKE LECHNER, AND KATARINA STANOEVSKA, INSTITUTE FOR MEDIA AND COMMUNICATIONS MANAGEMENT Communications management is the systematic planning, implementing, monitoring, and revision of all the channels of communication within an organization, and between organizations; it also includes the organization and dissemination of new communication directives connected with an (MCM (MultiChip Module or MicroChip Module) A chip package that contains several bare chips mounted close together on a substrate (base) of some kind. INSTITUTE), UNIVERSITY OF ST. GALLEN The University of St. Gallen (in German: Universität St. Gallen) is both a research university, a vocational university and a business school based in St. Gallen, Switzerland. , MULLER-FRIEDBERGSTRASSE 8, ST. GALLEN St. Gallen (Sankt Gallen , SWITZERLAND E-MAIL: Sabine.Seufert@unisg.ch E-MAIL: Ulrike.Lechner@unisg.ch E-MAIL: Katarina.Stanoevska@unisg.ch |
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