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A new light.


JAMES DEAVIN: PHOTOGRAPHS FROM THE NEW WORLD

JEN BEKMAN

NEW YORK CITY New York City: see New York, city.
New York City

City (pop., 2000: 8,008,278), southeastern New York, at the mouth of the Hudson River. The largest city in the U.S.
 

NOVEMBER 1-DECEMBER 9, 2006

From its inception, photography has been a tool of exploration. Following its origin in Europe, the medium radiated ra·di·ate  
v. ra·di·at·ed, ra·di·at·ing, ra·di·ates

v.intr.
1. To send out rays or waves.

2. To issue or emerge in rays or waves: Heat radiated from the stove.
 outward, bringing back images of far-flung, exotic locales. People were able to enjoy views of ancient ruins, sublime sublime /sub·lime/ (sub-lim´) to volatilize a solid body by heat and then to collect it in a purified form as a solid or powder.  natural vistas, and the goings-on of the cities and people of the entire globe within the comfort of their own home. Through the technology of photography, place became less relevant. To view something, one need not actually be present at the scene. The value of encountering an experience through a photograph will forever be interrogated; however, with James Deavin's exhibition "Photographs from the New World," photography enters an era where questions of place, experience, and being are cast in a new light.

"Photographs from the New World" shares the pioneering spirit of the medium's forebears, but Deavin's project brings us views of no corner of this world. Instead, Deavin has turned his eye toward the virtual world known as "Second Life," a three-dimensional online environment where members can do practically anything. (www.secondlife.com) Meet people, own property, build an amusement park--if it can conceived of, it can be created. While certain aspects of Second Life's visual environment (most notably colors and textures) are undeniably odd, they show no great divorce from the ways in which we see our "first" life--familiar objects (trees, bridges, homes) still dot the landscape, and the rules of perspective still very much apply. Curious as to why a place where anything was visually possible would look so similar to what we presently inhabit in·hab·it  
v. in·hab·it·ed, in·hab·it·ing, in·hab·its

v.tr.
1. To live or reside in.

2. To be present in; fill: Old childhood memories inhabit the attic.
, Deavin took his "camera"--a software tool made by Second Life's creators Linden Labs Linden Lab is a privately held company based in San Francisco, California. Its CEO is Philip Rosedale, former CTO of Real Networks. Mitch Kapor is on the board of directors. The company was founded in 1999. The name comes from Linden Street, the street it was originally based on. , which made files large enough for 50 x 37.5 inch digital C-prints--on an exploration through Second Life.

Viewing the images, one begins to see Second Life as a spatially limitless but largely empty place. While the Second Life Web site claims close to two million "inhabitants
:This article is about the video game. For Inhabitants of housing, see Residency
Inhabitants is an independently developed commercial puzzle game created by S+F Software. Details
The game is based loosely on the concepts from SameGame.
," only a few figures appear among the images in the exhibition; oddly (or perhaps fittingly) one of them is gazing at what appears to be a large television screen. While Deavin's previous photographs of the landscape in the "real world" lends a tranquil TRANQUIL - 1966. ALGOL-like language with sets and other extensions, for the Illiac IV. "TRANQUIL: A Language for an Array Processing Computer", N.E. Abel et al, Proc SJCC 34 (1969).  peace to empty scenes, the effect when transferred to the wide-open spaces of Second Life is that of an eerie ee·rie or ee·ry  
adj. ee·ri·er, ee·ri·est
1.
a. Inspiring inexplicable fear, dread, or uneasiness; strange and frightening.

b. Suggestive of the supernatural; mysterious. See Synonyms at weird.
, post-apocalyptic world. Instead, Second Life is a world just being born, a place where buildings and other structures can be conjured up quickly, while the migration of users from this life to Second Life will take more time. Deavin considers this in his statement and sees his project as somewhat documentary. He writes: "[P]erhaps one way to understand these photographs is as a piece of Second Life history, markers of a time when people were still viewing the new world through the eyes of the old."

Deavin's style is noticeably consistent from world to world: deadpan views of spaces that are simultaneously universal and specific. His eye seeks the odd detail capable of triggering a range of emotional or personal reactions to otherwise mundane scenes: in his terrestrial series "Three Star" we find bits of glittering glit·ter  
n.
1. A sparkling or glistening light.

2. Brilliant or showy, often superficial attractiveness.

3. Small pieces of light-reflecting decorative material.

intr.v.
, multi-colored confetti lying quietly on cheap office carpeting; in "Photographs from the New World" three balloons find themselves tied to a staircase staircase - jaggies  railing in an empty and unremarkable rendition ren·di·tion  
n.
1. The act of rendering.

2. An interpretation of a musical score or a dramatic piece.

3. A performance of a musical or dramatic work.

4. A translation, often interpretive.
 of a Second Life home interior. The forlorn for·lorn  
adj.
1.
a. Appearing sad or lonely because deserted or abandoned.

b. Forsaken or deprived: forlorn of all hope.

2.
 loneliness of objects is certainly not a new photographic theme. However, the effect works no matter which "world" the image is taken from, interestingly mimicking Deavin's investigation of the two environments' visual similarity.

[ILLUSTRATION OMITTED]

Given the slick, digital surfaces of much of the Second Life landscape, the leap to considering these images as photographs can be difficult at first, and photographic purists will no doubt leave aghast. Beyond the debates of form and style is the greater significance of this show and its implications for the future of photography. Deavin's title makes it clear that these are to be considered photographs; and they're mounted in a gallery whose focus has been primarily contemporary photography. This show takes the position that photographers are moving beyond capturing light in this plane and are moving off into other worlds. Photography and reality have always had an uneasy relationship; with this exhibition the gulf is widened.

Technologies developed at Canon, Kodak, and Nikon, and more recently Epson, Hewlett Packard, and Sony, have always wrought change on the medium, and the ways in which images are made and reproduced is constantly shifting. But the subject before the camera--be it analog or digital--has always been the views and vistas of our primary reality. Now that new worlds are being created via new technologies, artists will enter them and create artworks based on what they encounter. Photography's journey of exploration has come a long way from horse-drawn wagons laden with glass plates and collodion collodion (kəlō`dēən), solution of pyroxylin in a mixture of alcohol and ether. Upon exposure to air, the solvents evaporate, leaving a thin, colorless, elastic film on any surface upon which the collodion has been spread. , but it appears that the trip is not over yet.
COPYRIGHT 2007 Visual Studies Workshop
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 2007, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Title Annotation:James Deavin
Author:Strosnider, Luke
Publication:Afterimage
Geographic Code:1U2NY
Date:Jan 1, 2007
Words:826
Previous Article:Outside of the box.
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