A model of Learner-Centered Computer-Mediated Interaction for Collaborative Distance Learning.Interaction research provides important information on student behaviors in distance learning environments to educators, researchers, and instructional designers. The current state of interaction research has focused mostly on the quantitative results of inter-connected messages in computer-mediated communication Computer-Mediated Communication (CMC) can be defined broadly as any form of data exchange across two or more networked computers. More frequently, the term is narrowed to include only those communications that occur via computer-mediated formats (i.e. (CMC (Common Messaging Calls) A programming interface specified by the XAPIA as the standard messaging API for X.400 and other messaging systems. CMC is intended to provide a common API for applications that want to become mail enabled. 1. ) conferences. Contributing factors to interaction such as theoretical principles of course design and learning contexts are largely ignored. While various virtual learning environments and course management systems are being introduced to the distance learning community, it is easy to loose sight of the pedagogical ped·a·gog·ic also ped·a·gog·i·cal adj. 1. Of, relating to, or characteristic of pedagogy. 2. Characterized by pedantic formality: a haughty, pedagogic manner. application of the learning systems. Teachers are rushed to learn various state-of-art instructional technologies There are two types of instructional technology: those with a systems approach, and those focusing on sensory technologies. The definition of instructional technology prepared by the Association for Educational Communications and Technology (AECT) Definitions and Terminology but not given instructional examples or time to develop well-designed instructional materials for conducting distance learning courses. The issues faced by the educators are similar to that of a novice pilot being rushed to drive a commercial airplane airplane, aeroplane, or aircraft, heavier-than-air vehicle, mechanically driven and fitted with fixed wings that support it in flight through the dynamic action of the air. without going through appropriate training by way of flight simulation. More research on how these systems can enhance student learning and examples of best practices on instructional design Instructional design is the practice of arranging media (communication technology) and content to help learners and teachers transfer knowledge most effectively. The process consists broadly of determining the current state of learner understanding, defining the end goal of in various disciplines are needed for the success of distance education. As interaction has been identified as the key to the success of online learning by researchers (Gunawardena, Lowe, & Anderson, 1997), this study examines patterns of online interaction and the types of instructional design that would enhance online interaction through both synchronous Refers to events that are synchronized, or coordinated, in time. For example, the interval between transmitting A and B is the same as between B and C, and completing the current operation before the next one is started are considered synchronous operations. Contrast with asynchronous. and asynchronous communication For other uses, see Asynchrony. In telecommunications, Asynchronous communication is transmission of data without the use of an external clock signal. Any timing required to recover data from the communication symbols is encoded within the symbols. . ********** Learner-centered computer-mediated interaction in this study is defined as reciprocal Bilateral; two-sided; mutual; interchanged. Reciprocal obligations are duties owed by one individual to another and vice versa. A reciprocal contract is one in which the parties enter into mutual agreements. communication among participants of computer-mediated learning environments that emphasizes learner developments in cognition cognition Act or process of knowing. Cognition includes every mental process that may be described as an experience of knowing (including perceiving, recognizing, conceiving, and reasoning), as distinguished from an experience of feeling or of willing. , motivation, and social advancement for the purpose of knowledge construction and community building. Two theoretical principles that are highly relevant to such interaction are constructivism constructivism, Russian art movement founded c.1913 by Vladimir Tatlin, related to the movement known as suprematism. After 1916 the brothers Naum Gabo and Antoine Pevsner gave new impetus to Tatlin's art of purely abstract (although politically intended) and learner-centered principles (LCPs). A constructivist con·struc·tiv·ism n. A movement in modern art originating in Moscow in 1920 and characterized by the use of industrial materials such as glass, sheet metal, and plastic to create nonrepresentational, often geometric objects. distance learning environment places emphases on knowledge construction through interaction with the physical environment and through the appropriation The designation by the government or an individual of the use to which a fund of money is to be applied. The selection and setting apart of privately owned land by the government for public use, such as a military reservation or public building. of culturally relevant activities. In other words Adv. 1. in other words - otherwise stated; "in other words, we are broke" put differently , knowledge is coconstructed with peers or experts and through the immersion immersion /im·mer·sion/ (i-mer´zhun) 1. the plunging of a body into a liquid. 2. the use of the microscope with the object and object glass both covered with a liquid. in a social context (Bonk & Cunningham, 1998). LCPs were developed by the American Psychological Association The American Psychological Association (APA) is a professional organization representing psychology in the US. Description and history The association has around 150,000 members and an annual budget of around $70m. (APA (All Points Addressable) Refers to an array (bitmapped screen, matrix, etc.) in which all bits or cells can be individually manipulated. APA - Application Portability Architecture , 1997) as a framework for the new educational approaches that stress the integration of the needs, skills, interests, and backgrounds of the students in the curriculum planning. The following section on literature review examines the connection between these principles and interaction. LITERATURE REVIEW Interaction is often emphasized in different contexts for different purposes, such as construction of knowledge (Gunawardena et al., 1997), and student satisfaction (Hackman & Walker, 1990). Moore (1989) contributed to the discussion of interaction by providing an important framework of three types of interaction: learner-content, learner-instructor, and learner-learner interaction. Moore pointed out that learner-content interaction is a "defining characteristics of education." As a result of learner-content interaction, learners achieve intellectual growth or changes in perspectives. The second type, learner-instructor interaction, highlights the important role of instructors. In addition to defining the learning objectives, activities, and materials, distance instructors are also responsible for revising teaching methods and providing evaluation as their students progress in the process of learning. The third type, learner-learner interaction, takes place between learner and other learners in real-time or delayed time and is not restricted to the presence of the instructor. This "inter-learner interaction" can foster learning through student collaboration and knowledge sharing. Although the strategies used to increase learner-learner interaction vary according to according to prep. 1. As stated or indicated by; on the authority of: according to historians. 2. In keeping with: according to instructions. 3. the characteristics and backgrounds of the learners, learner-learner interaction can significantly encourage the development of student expertise in different subject areas and promote community building. Hillman Hillman was a famous British automobile marque, manufactured by the Rootes Group. It was based in Ryton-on-Dunsmore, near Coventry, England, from 1907 to 1976. Before 1907 the company had built bicycles. , Willis, & Gunawardena (1994) added a fourth component on learner-interface interaction to the literature discussion. They defined learner-interface interaction as "a process of manipulating tools to accomplish a task" (p. 34). They stressed the importance of learner-interface interaction because the "learner must interact with the technological medium in order to interact with the content, instructor, or other learners" (p. 33). The learner must be empowered to profess pro·fess v. pro·fessed, pro·fess·ing, pro·fess·es v.tr. 1. To affirm openly; declare or claim: "a physics major the necessary skills to use the communication tools and feel comfortable with the learning environment. Good interface design can enhance interactivity and minimize technological barriers to online learning. These definitions also highlight the importance of the interrelationship in·ter·re·late tr. & intr.v. in·ter·re·lat·ed, in·ter·re·lat·ing, in·ter·re·lates To place in or come into mutual relationship. in among learners, content, and technology. In the design of a learner-centered distance learning course, it is important to include the four types of interaction in the design. Furthermore, LCPs also provide "an essential framework to be incorporated in new designs for curriculum and instruction, and assessment systems for evaluating educational goal attainments" (American Psychological Association, 1997, p. 1). LCPs consists of the following areas of learning: cognitive and metacognitive factors, motivational and affective affective /af·fec·tive/ (ah-fek´tiv) pertaining to affect. af·fec·tive adj. 1. Concerned with or arousing feelings or emotions; emotional. 2. factors, developmental and social factors, and individual differences. As pointed out by Wagner and McCombs (1995), these principles emerged from the following considerations: * Learners operate holistically as a function of intellectual, emotional, social, and physical characteristics. * The learner's behavior is based on his or her perceptions and evaluations of situations and events from a self-orientation that interprets meaning and value relevant to personal goals and interests. * The learner's development across all domains of functioning is never static and unchanging un·chang·ing adj. Remaining the same; showing or undergoing no change: unchanging weather patterns; unchanging friendliness. , but is a dynamic growth process that serves inherent needs for mastery, control, and belonging (p. 34). In the context of distance education, the infusion of LCPs into the design of learning systems and instructional activities has provided enhanced opportunities for educators to improve teaching/learning activities. Traditionally, teachers decide what the learners need to know by devising the objectives, instruction, procedures, curriculum, materials, and evaluation. Recently, the increased discussions on learner-centered education have led more educators to recognize the values of empowering the students to take control of their learning. The design of the curriculum takes into consideration students' background and prior knowledge in the subject matter. The LCPs provide a solid framework for the new educational approaches. However, the actual implementation is subject to individual interpretation and still requires much effort for educators to come up with feasible strategies. Fortunately, constructivism that originates from philosophical and educational theories has provided viable strategies for teaching and learning. Jonassen, Davidson, Collins, Campbell, & Haag (1995), long-time advocates of constructivism for CMC systems in distance education, argued: Constructivist principles provide a set of guiding principles to help designers and teachers create learner-centered, collaborative environments that support reflective and experiential processes. Students and instructors can then build meaning, understanding, and relevant practice together and go far beyond the mere movement of information from instructors' minds to students' notebooks. (p. 8) According to Jonassen et al. (1995), the four constructivist attributes for building learning systems are context, construction, collaboration, and conversation. Context refers to the "real world" scenario in which learners can carry out learning tasks as close to the real world as possible. Learning tasks should have real-world implications so that learners can connect what they learn in the classroom with the real world. Construction concerns knowledge that is built on the "active process of articulation articulation In phonetics, the shaping of the vocal tract (larynx, pharynx, and oral and nasal cavities) by positioning mobile organs (such as the tongue) relative to other parts that may be rigid (such as the hard palate) and thus modifying the airstream to produce speech and reflection within a context" (Jonassen et al., p. 8). Learners acquire knowledge better when they can link their own experience with the learning materials and make sense of them. Learners master a subject better in the process of constructing knowledge. Collaboration helps learners to develop, test, and evaluate their ideas with peers. Learners are exposed to multiple perspectives in a problem solving problem solving Process involved in finding a solution to a problem. Many animals routinely solve problems of locomotion, food finding, and shelter through trial and error. case and then come to a self-selected conclusion on a particular issue. This is an important part of the learning process. Conversation is engaged by group members for purposes such as planning, collaboration, and meaning making. It is especially important for distance learning because most communication is done through online exchanges. A successful conversation will lead to good preparations for and completion of online tasks (Jonassen et al.). Distance learning courses that are based on the LCPs and constructivism have demonstrated enhanced interaction and academic achievements. The next section reviews the process of implementing the theoretical principles into the instructional design of a distance learning course. BACKGROUND The course for this research is an upper level undergraduate course titled "Theories and Applications of Computer-Mediated Communication Systems" offered at the University of Hawaii (body, education) University of Hawaii - A University spread over 10 campuses on 4 islands throughout the state. http://hawaii.edu/uhinfo.html. See also Aloha, Aloha Net. . The main objective of the course is to enrich the understanding of CMC systems through discussions and effective use of various CMC systems. The course design is based on the following theoretical principles: Principle 1: Learner-centered instructional design: The course design considers student development, especially in the following areas: cognitive, meta-cognitive, motivational, affective, social, and individual differences. Students learn to monitor their own progress, manage the course content, and develop expertise in a subdomain of CMC study. Specific examples of learner-centered instructional activities include the use of student reflection journals for the purpose of metacognition Metacognition refers to thinking about cognition (memory, perception, calculation, association, etc.) itself or to think/reason about one's own thinking. Types of knowledge and student-centered discussion for motivating them to take control of the subject matter. Principle 2: Constructivist activities: The emphasis is placed on student acquisition of knowledge through active involvement with the curriculum rather than through imitation imitation, in music, a device of counterpoint wherein a phrase or motive is employed successively in more than one voice. The imitation may be exact, the same intervals being repeated at the same or different pitches, or it may be free, in which case numerous types or memorization mem·o·rize tr.v. mem·o·rized, mem·o·riz·ing, mem·o·riz·es 1. To commit to memory; learn by heart. 2. Computer Science To store in memory: of facts or course content. Specific instructional activities based on the constructivist principles include synchronous and asynchronous Refers to events that are not synchronized, or coordinated, in time. The following are considered asynchronous operations. The interval between transmitting A and B is not the same as between B and C. The ability to initiate a transmission at either end. discussions for coconstruction of knowledge and project-based learning Project-based learning, or PBL (often "PjBL" to avoid confusion with "Problem-based Learning"), is a constructivist pedagogy that intends to bring about deep learning by allowing learners to use an inquiry based approach to engage with issues and questions that are rich, real and for real-world application. Principle 3: Small group cooperative learning cooperative learning Education theory A student-centered teaching strategy in which heterogeneous groups of students work to achieve a common academic goal–eg, completing a case study or a evaluating a QC problem. See Problem-based learning, Socratic method. : Students collaborate on tasks in small groups to accomplish a set of predefined learning objectives and to advance their knowledge in a domain. Emphases are placed on community building and knowledge sharing. They equally share the responsibilities of the assigned tasks and semester se·mes·ter n. One of two divisions of 15 to 18 weeks each of an academic year. [German, from Latin (cursus) s projects. At the end of each term, they demonstrate the ability to accomplish the task on an individual base. The course for this study was conducted through a number of text-based (WebCT chat and ICQ ("I Seek You") A conferencing program for the Internet from Mirabilis, Tel Aviv, Israel (www.icq.com). It provides interactive chat, e-mail and file transfer and can alert you when someone on your predefined list has also come online. ), audio-video conferencing See teleconferencing. (CU-Seeme & Netscape Cooltalk), and enhanced virtual systems (The Palace & Active World). Students took turns to moderate seminars in three-member small groups each week. They followed the guidelines guidelines, n.pl a set of standards, criteria, or specifications to be used or followed in the performance of certain tasks. of Student-Centered Discussions (SCD ScD [L.] Scien´tiae Doc´tor (Doctor of Science). SCD 1 Sickle cell disease, see there 2 Subacute combined degeneration, see there 3 Sudden cardiac death, see there ) (Chou, 1999; Shoop & Wright, 1997) to participate in the online seminars. In general, students participated in each online seminar by following the SCD principles such as respecting each other, generating ideas, listening tentatively, and referencing each other during conversation. Whereas, student moderators kept the discussion alive by observing rules such as greeting participants, devising warm-up activities, making an opening statement, using a step-by-step discussion process, asking questions, scripting the discussion, and preparing concluding remarks (Chou, 1999), detailed descriptions of instructional design, course syllabus A headnote; a short note preceding the text of a reported case that briefly summarizes the rulings of the court on the points decided in the case. The syllabus appears before the text of the opinion. , and the CMC systems employed are described in the research by Chou (2001a, 2001b) RESEARCH DESIGN AND METHODS This study examines interaction patterns at both interpersonal in·ter·per·son·al adj. 1. Of or relating to the interactions between individuals: interpersonal skills. 2. and system levels in a learner-centered distance collaborative learning Collaborative learning is an umbrella term for a variety of approaches in education that involve joint intellectual effort by students or students and teachers. Collaborative learning refers to methodologies and environments in which learners engage in a common task in which each environment. The research focuses on factors that affect interaction from three areas: learning activities, technology attributes, and learner characteristics. At the system level, student perceptions of both synchronous and asynchronous CMC systems and the relationship with interaction are investigated. At the interpersonal level, patterns of learner-learner interaction over both communication modes are compared and contrasted. Furthermore, the overall effects of various theoretical-based instructional activities on learner interaction are also scrutinized. The research methods include content analysis, formative formative /for·ma·tive/ (for´mah-tiv) concerned in the origination and development of an organism, part, or tissue. and summative Adj. 1. summative - of or relating to a summation or produced by summation summational additive - characterized or produced by addition; "an additive process" evaluation of the instructional activities, and technologies employed in a distance-learning course. The data for content analysis are based on conference transcripts from both synchronous and asynchronous communication. Formative data are based on student reflection journals, instructor's log, and observers' logs. Four observers were invited to observe the class on a weekly basis. They submitted a weekly log to the instructor to suggest improvement on the instructional design and activities for this class. The summative data are collected from the following student surveys: student background, course evaluation A course evaluation is a paper or electronic questionnaire, which requires a written or selected response answer to a series of questions in order to evaluate the instruction of a given course. , CMC-skill assessment, student perceptions of communication characteristics of technology, group cohesiveness, and performance. Detailed descriptions of these surveys can be found in Chou's dissertation dis·ser·ta·tion n. A lengthy, formal treatise, especially one written by a candidate for the doctoral degree at a university; a thesis. dissertation Noun 1. work (2001b). Both synchronous and asynchronous seminars were conducted on a weekly basis. In the synchronous seminar, students were responsible to take turns in moderating small group discussions. In the asynchronous seminar, students collaborated in building a knowledge base by sharing and exchanging constructive views on a topic related to CMC systems. In addition to the weekly discussion, the semester-long projects also required the students to collaborate in small groups by way of various CMC systems. Bale's (1950) Interaction Process Analysis (IPA IPA - International Phonetic Alphabet ) was adapted as the basis for content analysis to describe the patterns of student interaction in small groups through both synchronous and asynchronous networks. IPA was originally developed to study small group interaction in two main areas: (a) socioemotional (SE)-oriented and (b) task-oriented interaction. Research questions are divided into the following three main categories:
A. Technology Attributes
QA1: What are the technological factors that affect student
interaction?
B. Learning Activities
Synchronous vs. Asynchronous discussions
QB1: Is there a significant difference in the social-emotional
contents and task-oriented contents between synchronous and
asynchronous communication?
Conference Moderation
QB2: Moderator vs. Participants: How can a conference moderator help
to facilitate online discussions?
Small Group Collaboration
QB3: What are the student perceptions of small group collaborative
activities?
C. Learner Characteristics
Prior Computer experience
QC1: Is learner's experience with computer correlated with total
number of messages submitted?
Gender
QC2: Is there a significant difference in the SE-oriented vs.
task-oriented contents between female and male participants?
ANALYSIS AND DISCUSSION Technology Attributes Students rated each CMC system on the following communication characteristics: (a) social presence, (b) communication effectiveness, and (c) communication interface. Of all systems tested, WebCT chat received the highest rating and the Palace came in second place. This is an indication that students valued reliable and smooth connection for communication. WebCT chat turned out to be the most reliable and straight-forward CMC systems used. In addition, the add-on affective components (wearable-avatars, voice-activation, bubble messages, etc.) in the Palace actually made the conversation more realistic. Students demonstrated enjoyment in using the avatars to express themselves during the online conversations. Based on the observation by the instructor and evaluators, student adaptation to technology can be summarized in four stages: * The WOW (1) (World Organization of Webmasters, Folsom, CA, www.joinwow.org) A membership organization for professionals who are involved with creating and maintaining Web sites. WOW also provides certification via testing centers throughout the U.S. stage: At the initial phase, students were fascinated with the potential of technology and amazed a·maze v. a·mazed, a·maz·ing, a·maz·es v.tr. 1. To affect with great wonder; astonish. See Synonyms at surprise. 2. Obsolete To bewilder; perplex. v.intr. at what CMC systems could have accomplished. * The FUN stage: At the second phase, students actually used the systems for simple tasks and derived a great deal of pleasure in the hands-on experience. * The OH-OH stage: This was the frustrating frus·trate tr.v. frus·trat·ed, frus·trat·ing, frus·trates 1. a. To prevent from accomplishing a purpose or fulfilling a desire; thwart: stage when more complex tasks were given and their skills had not developed enough to handle these tasks. * The "Back-to-Normal" stage: Students either became more competent in the use of technology or became comfortable with dealing with technical difficulties. They internalized their anxiety and accepted that technical glitches were inevitable in the learning process. Positive technological attributes can enhance interaction and negative technological attributes can hinder hin·der 1 v. hin·dered, hin·der·ing, hin·ders v.tr. 1. To be or get in the way of. 2. To obstruct or delay the progress of. v.intr. interaction. Table 1 is a summary of various technological factors that affect interaction. Learning Activities a. Synchronous versus asynchronous discussion The two main categories in Bale's IPA are social-emotional oriented o·ri·ent n. 1. Orient The countries of Asia, especially of eastern Asia. 2. a. The luster characteristic of a pearl of high quality. b. A pearl having exceptional luster. 3. interaction and task-oriented interaction. The multiple regression Multiple regression The estimated relationship between a dependent variable and more than one explanatory variable. analysis shows that both variables significantly predict the interaction patterns in both communication modes, F(2, 116) = 85.7, p< .0001 (Table 2). The mean sentence per person in synchronous mode See synchronous, SCSI synchronous mode and synchronization. is 26.31 sentences and 51 sentences in asynchronous mode See asynchronous and SCSI asynchronous mode. . Because R = .77 and [R.sup.2] = 0.6, 60% of the variance is accounted for by these independent variables. The analysis shows that there is a significantly higher amount of SE-oriented interaction in synchronous discussions and a significantly higher volume of task-oriented interaction in asynchronous discussions. In the synchronous communication mode, there was more spontaneous communication going back and forth. The communication processes between asking and answering questions are more equally distributed in synchronous communication, whereas in asynchronous communication, students tended to volunteer to give more information than to ask questions. The synchronous communication mode also made it easier to provide immediate feedback to information seekers. Some students were actively engaged in discussions while other students waited until they were asked to say something. The researcher observed that there was more equal participation in the discussions in three-member small groups than in large groups. In addition, in synchronous mode, participants asked more personal questions and revealed more about their frustration or need for help with less hesitation. Personal questions such as one's occupation, schooling history, and background of technical training were included more often in synchronous discussions. b. Conference moderation Students took turns moderating small group discussions in the weekly synchronous seminars. Every group was responsible for hosting one online seminar in the semester. Because there were thee members in each group, the seminar was usually divided into three small groups so that each member of the host group could moderate one group in the online seminar. The moderator's action is highly correlated cor·re·late v. cor·re·lat·ed, cor·re·lat·ing, cor·re·lates v.tr. 1. To put or bring into causal, complementary, parallel, or reciprocal relation. 2. with the performance of the conference participants. According to Table 3, when a moderator moderator - A person, or small group of people, who manages a moderated mailing list or Usenet newsgroup. Moderators are responsible for determining which email submissions are passed on to the list or newsgroup. sent out more task-oriented content, the participants also responded with more task-oriented messages, F(1, 163) = 36.58, p< .0001. Likewise, when a moderator sent out more SE-oriented content, the participants responded with messages of the same nature, F(1, 163) = 11.91, p< .001. In addition, the total number of messages sent by the moderators also contributed positively to the total number of messages sent by the participants, F(1, 163) = 28.85, p< .0001. Overall, the moderator's functions are vital to the information exchanges in a small group discussion. The comparison of the mean sentences between moderator and participant indicates that in order to encourage active discussion, the moderator usually sent out two or three times more sentences than the participant. c. Small group collaboration See collaborative software. Two forms of collaboration took place in small groups: synchronous seminar and project preparations. In addition to working together to host a successful synchronous seminar, members of a small group also met several times in private throughout the semester to prepare for seminar moderation and case study. Students were asked to complete the questionnaires on group cohesiveness, individual commitment, and individual performance at the end of the term. The highest score one member of a group could get was 40 points. In Table 4, the mean score of each group is listed. The correlation between the perceived quality of group performance and group cohesiveness is significantly high, r=.95, p=.01. Group members who rated their actions highly cohesive cohesive, n the capability to cohere or stick together to form a mass. also deemed their performance high. However, the correlation between perceived quality of group performance and individual commitment is low, r= -.12, p= .29. Individuals who were committed to their work did not necessarily consider group performance quality high (Table 5). In some instances, members of a group might work harder when they foresaw that the quality of group performance would not be up to standards. Putting students in small groups and assigning collaborative tasks to each group does not always guarantee a successful learning experience. The summary section concludes a number of factors affecting online interaction. Learner Characteristics Due to insufficient data and small sample selection, no significant correlation was found between total messages sent by each participant and their previous computer experience. In terms of gender differences, significant differences were found in synchronous mode in both SE-oriented and task-oriented interaction. In general, female participants sent out more sentences than the male participants in both synchronous and asynchronous communication modes; the female mean sentences are higher. Nevertheless, female participants sent out significantly higher number of messages in both SE-oriented and task-oriented areas. Overall, female participants consistently sent more SE-oriented messages in both communication modes. SUMMARY Interaction Factors The main conclusion drawn from this study is that the design of learner-centered online activities and the selections of appropriate technologies do contribute to different patterns of interaction. The research findings are summarized as follows: A. Learning activities: Constructivist-based instructional activities such as student-moderated discussion and small group cooperative learning are conducive con·du·cive adj. Tending to cause or bring about; contributive: working conditions not conducive to productivity. See Synonyms at favorable. to interaction and learning. Specific findings are listed: a. The appropriate use of synchronous online seminar can enhance interpersonal relationship This article or section may contain original research or unverified claims. Please help Wikipedia by adding references. See the for details. This article has been tagged since September 2007. . In general, students submit a higher percentage of task-oriented messages than SE-oriented messages in both asynchronous and synchronous communication modes. Nevertheless, there is a higher percentage of social-emotional interactions in synchronous mode than in asynchronous mode. b. Asynchronous peer review provides the opportunity for collaboration on building knowledge bases and information sharing See data conferencing. . c. Interestingly, there was more one-way communication in the asynchronous mode. In the asynchronous mode, students seemed to be more interested in expressing opinions than challenging each others' views; where-as in the synchronous mode, there were more questions and answers. Students were more engaging in the synchronous discussions. There was a stronger sense of immediacy im·me·di·a·cy n. pl. im·me·di·a·cies 1. The condition or quality of being immediate. 2. Lack of an intervening or mediating agency; directness: the immediacy of live television coverage. to respond to peers' questions in synchronous mode than in asynchronous mode. d. Student-moderated conference based on the SCD Model allow learners to take initiatives in their learning and be efficient in communication through various CMC systems. e. Forming small groups for online seminars or group projects helped to reduce the initial disorientation disorientation /dis·or·i·en·ta·tion/ (-or?e-en-ta´shun) the loss of proper bearings, or a state of mental confusion as to time, place, or identity. and confusion of online learners. B. Technology attributes: Discussion on technology attributes focuses on the mode of communication systems and the communication characteristics such as social presence, communication effectiveness, and communication effectiveness. a. Communication systems: the selections of synchronous or asynchronous technologies contributed to the different interaction patterns. Students tended to spend much more time in task-oriented discussions in the asynchronous mode. When online tasks were clearly defined and students passed the initial "get-to-know-each-other" stage, students were inclined to spend less time in SE-oriented interactions in both communication modes. Nevertheless, learners consistently spent more time in SE-oriented interaction in the synchronous mode than in the asynchronous mode. b. Communication characteristics: Student ratings of a CMC system increased as the frequency of uses increased. Student perceptions of the communication characteristics of technologies might affect their initial interaction online. Time played an important role in student adoption of new technology. Usually after the first two or three weeks, students were able to ignore some of the "obstacles" of a system and concentrated on the task at hand. c. Learner characteristics: Gender difference affects how students interact online. Female students contributed more to SE-oriented interaction than the male students in both communication modes. In addition, prior knowledge in a subject matter and computer experience contributed to the different interaction patterns in the individuals at the beginning stage. After the first two weeks, the difference was hardly noticeable. As the result of the research, a model of Learner-Centered Computer-Mediated Interaction for Collaborative Distance Learning is proposed to explain factors that could affect interaction as shown in Figure 1. CONCLUSIONS Research in distance education covers a wide spectrum of issues. Although interaction is not the only key to successful distance education, this factor is vital to the progress of learners, teachers, and the school as a whole. As Gunawardena et al. (1997) has boldly put it: "No interaction, no education." This research emphasizes the importance of interaction research by providing supporting evidence in activity design, technology employed, and learner differences. This study advocates the integration of learner-centered instructional design and constructivism into the curriculum. The researcher hopes to break the myth that synchronous communication is impossible to manage. On the contrary, as shown in this study, the appropriate incorporation of synchronous activities can enhance learning interests and interpersonal relationship. Although there is no lack of research in distance education since the 1980s, there is a need for more research on emerging technology employed in distance education because the implications and applications also affect educational policy and management. This study is a small contribution to the understanding of the ever-changing technological ecology ecology, study of the relationships of organisms to their physical environment and to one another. The study of an individual organism or a single species is termed autecology; the study of groups of organisms is called synecology. of distance education. [FIGURE 1 OMITTED]
Table 1. Positive and Negative Technological Attributes Affecting the
Degree of Interaction
Positive Features Negative Features
A. System performance
Fast loading, low bandwidth Bandwidth intensive
Transcript recording Non-recordable conversation
Good audio/video quality Poor audio/video quality
Cross-platform compatibility Platform-specific
B. Interface design
User-friendly navigation Confusing or no navigation tools
tools
Learner centered (e.g., Program controlled (e.g., fixed and
customizable, flexible, un-customizable interface)
and scalable interface)
Wearable avatars with a Fixed-type avatars with stereotypical
variety of selections selections
Low levels of distraction High-levels of distraction (e.g., lack of
(e.g., good visualization organization of icons)
of icons)
Status indication (e.g., Lack of status indication
occupied, off-line,
online, etc.)
Accessible to users with Not accessible to users with disabilities
disabilities (e.g.,
Bobby-approved,
text-to-speech option)
C. Communication characteristics
High degree of social Low degree of social presence
presence
Effective for communication Ineffective for communication at
at interpersonal level interpersonal level
Effective for communication Ineffective for communication at system
at system level (e.g., level (e.g., delayed message exchanges)
fast message exchanges)
High degree of Low degree of expressiveness
expressiveness (e.g., mood
indicators)
Affective communication Impersonal communication components (e.g.,
components (e.g., optional command-line oriented communication)
toolbox for emoticons &
props)
Division of public vs. Lack of division of meeting rooms
private space (e.g.,
breakout sessions)
Table 2. Multiple Regression Analysis Predicting Interaction in
Synchronous Versus Asynchronous Discussions
Syn. Mean Syn. SD Asyn. Mean Asyn. SD F
SE 8.66 8.12 4.26 4.72 -7.46 ***
TASK 17.65 15.53 46.74 19.11 12.21 ***
totals 26.31 22.01 51.00 20.76 5.85 ***
***P < .0001
Table 3. One-Way ANOVA Between the Mean Sentences Sent by Moderators and
Participants
Moderators Participants F
SE Mean 9.05 3.5 11.91 **
Task Mean 24.15 6.29 36.58 ***
Total Mean 33.19 9.78 28.85 ***
***p < .0001, **p < .001
Table 4. Group Performance Evaluation and Group Cohesiveness Score
Perceived quality of
Groups Cohesiveness group performance
(n = 3) Mean SD Mean SD
GROUP 1 39.67 0.82 5.98 0.86
GROUP 2 37.5 3.89 6.02 1.16
GROUP 3 38.5 2.07 5.94 0.97
GROUP 4 32.5 10.61 3.76 1.63
GROUP 5 37.0 4.08 5.53 1.18
Table 5. Mean Score of Individual Commitment and Perceived Quality of
Group Performance
Perceived quality of Individual
Groups (n = 3) group performance Commitment
GROUP 1 5.98 5.83
GROUP 2 6.02 6.64
GROUP 3 5.94 5.50
GROUP 4 3.76 6.13
GROUP 5 5.53 6.00
REFERENCES American Psychological Association. (1997). Learner-centered psychological principles: A framework for school redesign re·de·sign tr.v. re·de·signed, re·de·sign·ing, re·de·signs To make a revision in the appearance or function of. re and reform, [Online]. Available: http://www.apa.org/ed/lcp.html Bales, R.F. (1950). Interaction process analysis: A method for the study of small groups. Cambridge, MA: Addison-Wesley. Bonk, C.J., & Cunningham, D.J. (1998). Searching for learnercentered, constructivist, and sociocultural so·ci·o·cul·tur·al adj. Of or involving both social and cultural factors. so ci·o·cul components of
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literacy, apprenticeship apprenticeship, system of learning a craft or trade from one who is engaged in it and of paying for the instruction by a given number of years of work. The practice was known in ancient Babylon, Egypt, Greece, and Rome, as well as in modern Europe and to some extent , and discourse (pp. 25-50). Mahwah, NJ:
Lawrence Erlbaum.
Chou, C.C. (1999). From simple chat to virtual reality: Formative evaluation Formative evaluation is a type of evaluation which has the purpose of improving programmes. It goes under other names such as developmental evaluation and implementation evaluation. of computer-mediated communication systems for synchronous online learning. Paper presented at the WebNet99: World Conference on Internet and WWW WWW or W3: see World Wide Web. (World Wide Web) The common host name for a Web server. The "www-dot" prefix on Web addresses is widely used to provide a recognizable way of identifying a Web site. , Honolulu, HI. Chou, C.C. (2001a). Formative evaluation of synchronous CMC systems for a learner-centered online course. Journal of Interactive Learning Research, 12(2/3), 170-188. Chou, C.C. (2001b). Student interaction in a collaborative distance-learning environment: A model of learner-centered computer-mediated interaction. Unpublished doctoral dissertation, University of Hawaii at Manoa, Honolulu. Gunawardena, C.N., Lowe, C.A., & Anderson, T. (1997). Analysis of a global online debate and the development of an interaction analysis model for examining social construction of knowledge in computer conferencing See chat, videoconferencing and data conferencing. . Journal of Educational Computing computing - computer Research, 17(4), 397-431. Hackman, M.Z., & Walker, K.B. (1990). Instructional communication in the televised classroom: The effects of system design and teacher immediacy on student learning and satisfaction. Communication Education, 9, 196-206. Hillman, D.C.A., Willis, D.J., & Gunawardena, C.N. (1994). Learner-interface interaction in distance education: An extension of contemporary models and strategies for practitioners. The American Journal of Distance Education American Journal of Distance Education (AJDE) is an academic journal of research and scholarship in the field of distance education in Americas, with particular emphasis on the uses of Internet (e-learning, distributed learning, asynchronous learning and blended learning). , 8(2), 31-42. Jonassen, D., Davidson, M., Collins, M., Campbell, J., & Haag, B.B. (1995). Constructivism and computer-mediated communication in distance education. The American Journal of Distance Education, 9(2), 7-26 Moore, M.G. (1989). Editorial: Three types of interaction. The American Journal of Distance Education, 3(2), 1-6. Shoop, L., & Wright, D. (1997). Student-centered discussion (SCD) [Online]. Available: http://home.kiski.net/~dwright/scd/home.html. Wagner, E.D., & McCombs, B.L. (1995). Learner centered psychological principles in practice: Designs for distance education. Educational Technology, 32(5), 32-35. C. CANDACE CHOU, UNIVERSITY OF ST. THOMAS University of St. Thomas can refer to:
E-MAIL e-mail: see electronic mail. in full electronic mail Messages and other data exchanged between individuals using computers in a network. : ccchou@stthomas.edu |
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