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A framework for the evaluation of visual languages for instructional design: the case of [E.sup.2]ML.


In the last years, Instructional Design Instructional design is the practice of arranging media (communication technology) and content to help learners and teachers transfer knowledge most effectively. The process consists broadly of determining the current state of learner understanding, defining the end goal of  has seen the development of visual notation notation: see arithmetic and musical notation.


How a system of numbers, phrases, words or quantities is written or expressed. Positional notation is the location and value of digits in a numbering system, such as the decimal or binary system.
 systems for supporting and enhancing the design process. Some of them concern the definition of learning goals, while others address the definition of learning activities or learning materials. These tools supposedly reduce the cognitive load Cognitive Load is a term (used in Educational psychology and other fields of study) that refers to the load on working memory during problem solving, thinking and reasoning (including perception, memory, language, etc.).  and enhance design communication. Few contributions try to assess the impact that such models have on the practice of Instructional Design. This article introduces a general framework for evaluation, indicating key issues and providing guidelines guidelines,
n.pl a set of standards, criteria, or specifications to be used or followed in the performance of certain tasks.
 for the design of an evaluation program. As an example, an implementation of the framework along with the data collected about [E.sup.2]ML is presented.

Introduction: Instructional Design and Visual Languages

The design of instruction is a peculiar type of design, as its outcome is like the script of a play: it is an important element of the show, but not the only one. Your enjoyment of a theatre event also depends on the skills of the actors, on the performance of the orchestra, and on several other contextual elements such as the functioning of the heating system or the silence of the audience. Transposed trans·pose  
v. trans·posed, trans·pos·ing, trans·pos·es

v.tr.
1. To reverse or transfer the order or place of; interchange.

2.
 to education, the quality of instruction does not only depend on the lesson plan and on the learning materials, but also on the ability of the instructor, on the mood of the students, etc. As Morrison, Kemp n. 1. Coarse, rough hair in wool or fur, injuring its quality.  & Ross Ross , Sir Ronald 1857-1932.

British physician. He won a 1902 Nobel Prize for proving that malaria is transmitted to humans by the bite of the mosquito.
 (2003, p.2) put it, "learning is haphazard hap·haz·ard  
adj.
Dependent upon or characterized by mere chance. See Synonyms at chance.

n.
Mere chance; fortuity.

adv.
By chance; casually.
; instruction is planned."

Design in complex situations requires conceptual tools for organizing the work both mentally and physically, and that is what happens with the aid of visual notation systems in Architecture, Mechanical Design, and recently in Software Engineering with UML (Unified Modeling Language) An object-oriented analysis and design language from the Object Management Group (OMG). Many design methodologies for describing object-oriented systems were developed in the late 1980s.  (UML, 2001) or in Hypermedia hypermedia: see hypertext.


The use of hyperlinks, regular text, graphics, audio and video to provide an interactive, multimedia presentation. All the various elements are linked, enabling the user to move from one to another.
 Design with, e.g., W2000 (Garzotto, Paolini, Bolchini & Valenti, 1999). Visuals indeed allow a synthetic representation of complex objects and reduce the cognitive load (Blackwell Black·well , Elizabeth 1821-1910.

British-born American physician who was the first woman to be awarded a medical doctorate in modern times (1849).
, 1997; Lewalter, 2003).

Instructional Design (ID) models have always been visually supported (cf. the use of visuals in Dick, & Carey, 1996; Morrison Kemp & Ross, 2003; Greer, 1992). The difference with other disciplines is that such models represent the design process as a sequence of steps or a set of elements, and not the object being designed, as it happens in architectural blueprints. We could label these models instructional design process models--they will not be a topic in this article.

Instructional Design Languages

In more recent years some authors have claimed that, as other design-oriented disciplines, ID would benefit from a visual notation system that represents the instruction being designed (cf., Waters & Gibbons Famous people named Gibbons include:
  • Beth Gibbons (born 1965), British singer
  • Billy Gibbons, guitarist for ZZ Top
  • Cedric Gibbons (1893–1960), American art director
  • Christopher Gibbons (1615 - 1676), English composer, son of Orlando
, 2004). Actually, the ID research tradition offers a very limited number of contribution in this direction. A part of them concerns the visualization Using the computer to convert data into picture form. The most basic visualization is that of turning transaction data and summary information into charts and graphs. Visualization is used in computer-aided design (CAD) to render screen images into 3D models that can be viewed from all  of learning goals. To this class belong, for example, Merrill's Content-Performance Matrix (1983), the revised Bloom's taxonomy taxonomy: see classification.
taxonomy

In biology, the classification of organisms into a hierarchy of groupings, from the general to the particular, that reflect evolutionary and usually morphological relationships: kingdom, phylum, class, order,
 (Anderson Anderson, river, Canada
Anderson, river, c.465 mi (750 km) long, rising in several lakes in N central Northwest Territories, Canada. It meanders north and west before receiving the Carnwath River and flowing north to Liverpool Bay, an arm of the Arctic
 & Krathwohl, 2001), and the Quail quail, common name for a variety of small game birds related to the partridge, pheasant, and more distantly to the grouse. There are three subfamilies in the quail family: the New World quails; the Old World quails and partridges; and the true pheasants and seafowls.  model (Botturi, 2004). The goal of such models is to provide a mental classification framework for learning goals, useful for discussing them and creating a common understanding within the design team.

Some novel works (Botturi, 2003; Belfer & Botturi, 2003; Belfer & Botturi, 2004) focused on the development of a blueprint blueprint, white-on-blue photographic print, commonly of a working drawing used during building or manufacturing. The plan is first drawn to scale on a special paper or tracing cloth through which light can penetrate.  language called [E.sup.2]ML--Educational Environment Modeling Language for representing the educational activity as such, thus producing a documentation of the design process. A similar approach was followed by other European European

emanating from or pertaining to Europe.


European bat lyssavirus
see lyssavirus.

European beech tree
fagussylvaticus.

European blastomycosis
see cryptococcosis.
 researchers, who developed eduWeaver (Lischka & Karagiannis, 2004; Bajnai & Lischka, 2004) and the Person-Centered e-Learning patterns (Derntl & Mangler mangler - [DEC] A manager. Compare mango; see also management. Note that system mangler is somewhat different in connotation. , 2004; Derntl & Motschnig-Pitrik, 2004). Finally, CADMOS-D (Psaromiligkos & Retalis, 2002; Retalis, Papasalouros & Skordalakis, 2002) is another language specifically developed for the design of web-based educational software applications.

Another interesting project under this respect is LAMS--Learning Activity Management System (LAMS LAMS Learning Activity Management System
LAMS Light Aircraft Maintenance Schedule
LAMS Local Asset Management System
LAMS Laser Anti Missile System (gaming, MechWarrior 4)
LAMS Local Area Missile System
, 2005). According to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 its authors, "LAMS is a revolutionary new tool for designing, managing and delivering online collaborative learning Collaborative learning is an umbrella term for a variety of approaches in education that involve joint intellectual effort by students or students and teachers. Collaborative learning refers to methodologies and environments in which learners engage in a common task in which each  activities. It provides teachers with a highly intuitive visual authoring environment for creating sequences of learning activities." Its novelty Novelty is the quality of being new. Although it may be said to have an objective dimension (e.g. a new style of art coming into being, such as abstract art or impressionism) it essentially exists in the subjective perceptions of individuals.  is in fact the coupling of a learning management system with a visual design tool based on the IMS Learning Design IMS Learning Design (IMS LD) is a specification for a metalanguage which enables the modelling of learning processes. The specification is maintained by IMS Global Learning Consortium.  standard (IMS (1) See IP Multimedia Subsystem.

(2) (Information Management System) An early IBM hierarchical DBMS for IBM mainframes. IMS was widely implemented throughout the 1970s under MVS and continues to be used under z/OS.
, 2005). The beta testing (programming) beta testing - Testing a pre-release (potentially unreliable) version of a piece of software by making it available to selected users. This term derives from early 1960s terminology for product cycle checkpoints, first used at IBM but later standard throughout the  phase, currently in progress, will reveal much of the potential of visual tools for ID.

Finally, another indication that the time is mature for a leap forward in the field of visual tools for instructional design is Reload (1) To load a program from disk into memory once again in order to run it. Reload is entirely different than reinstall. Reinstall means that you have to run the install program from a CD-ROM or floppy disk and perform the installation procedure over again.  (RELOAD, 2005), a recently released tool that provides a visual interface for creating IMS Learning Design instructional units.

In order to distinguish them from design process models I will call these contributions instructional design languages--understanding that they support the representation of the object being designed (e.g., learning goals, instructional activities or learning materials).

Goals and Structure of the Article

Despite the call of several authors for a continuous evaluation of design practices and tools (e.g., Osguthorpe & Zhou, 1989), few if any scientific contributions try to assess the impact of instructional design languages in the actual design practice. No validated val·i·date  
tr.v. val·i·dat·ed, val·i·dat·ing, val·i·dates
1. To declare or make legally valid.

2. To mark with an indication of official sanction.

3.
 answer is available to questions as: Does this model enhance the quality of instruction? Does it make the design process more efficient? Does it allow the implementation of more challenging solutions? This is probably due to the intrinsic intrinsic /in·trin·sic/ (in-trin´sik) situated entirely within or pertaining exclusively to a part.

in·trin·sic
adj.
1. Of or relating to the essential nature of a thing.

2.
 complexity of ID, and to the complex relationships among the elements analyzed an·a·lyze  
tr.v. an·a·lyzed, an·a·lyz·ing, an·a·lyz·es
1. To examine methodically by separating into parts and studying their interrelations.

2. Chemistry To make a chemical analysis of.

3.
 below.

The main goal of this article is therefore to propose a conceptual framework For the concept in aesthetics and art criticism, see .

A conceptual framework is used in research to outline possible courses of action or to present a preferred approach to a system analysis project.
 for supporting the development of evaluation studies about visual instructional design languages. In order to achieve this goal, the next section introduces some basic insights from communication theory and design theory, which will be reprised later, in the third section, for creating the evaluation framework. After the conceptual presentation of the evaluation framework, the article reports its first implementation for the set-up of an evaluation study of [E.sup.2]ML. The fourth section is therefore devoted to a short introduction of the language, and then reports the evaluation method and presents and discusses the data. The conclusions, concerning both the evaluation framework and [E.sup.2]ML, are presented in the last part of the article.

Notice that the article will not cover in detail any of the aforementioned a·fore·men·tioned  
adj.
Mentioned previously.

n.
The one or ones mentioned previously.


aforementioned
Adjective

mentioned before

Adj. 1.
 languages, nor try to compare and evaluate them against each other (1). The development of a general evaluation framework is proposed here as a step toward a more widespread use of ID languages. In the first place, evaluation can promote a comparison of different languages; it can also provide evidence for a sensible choice of the language to be deployed in a specific design context.

Insights from Communication and Design Theory

Evaluating the impact of a design language means evaluating the impact of a new medium within a communication system. Medium is a word with several meanings, two of which are related to this case. In its most straightforward meaning related to communication, it can be defined as "a means or instrumentality Instrumentality

Notes issued by a federal agency whose obligations are guaranteed by the full-faith-and-credit of the government, even though the agency's responsibilities are not necessarily those of the US government.
 for storing or communicating information" (WORDNET, 2005), such as the phone, or a CD. A language surely shares this nature. Yet a language is a medium for communication also as "the surrounding sur·round  
tr.v. sur·round·ed, sur·round·ing, sur·rounds
1. To extend on all sides of simultaneously; encircle.

2. To enclose or confine on all sides so as to bar escape or outside communication.

n.
 environment" (WORDNET, 2005), as in the sentence "fish require an aqueous aqueous /aque·ous/ (a´kwe-us)
1. watery; prepared with water.

2. see under humor.


a·que·ous
adj.
 medium"--communication requires a language in order to happen. Language is therefore a medium both as a tool that we use for communication, and as an environment in which communication events can exist and acquire meaning.

Language makes communication possible, or more affordable (Clark & Brennan, 1991), by creating a favorable fa·vor·a·ble  
adj.
1. Advantageous; helpful: favorable winds.

2. Encouraging; propitious: a favorable diagnosis.

3.
 environment. As fish have acquired a hydrodynamic hy·dro·dy·nam·ic   also hy·dro·dy·nam·i·cal
adj.
1. Of or relating to hydrodynamics.

2. Of, relating to, or operated by the force of liquid in motion.
 shape through the evolution, so our communication will acquire a shape that makes it the most effective in our communication environment.

A language provides not only the words, but also the conceptual categories and metaphors through which we can express our experience and collaborate with others (Lakoff & Johnson, 1980). The introduction of a new language brings therefore potentially large effects. Given the complexity of communication processes, these are difficult to foresee fore·see  
tr.v. fore·saw , fore·seen , fore·see·ing, fore·sees
To see or know beforehand: foresaw the rapid increase in unemployment.
. What is certain, is that these affects will not be reversible reversible,
adj capable of going through a series of changes in either direction, forward or backward (e.g., reversible chemical reaction).

reversible hydrocolloid,
n See hydrocolloid, reversible.
: a communication system is an ecological ecological

emanating from or pertaining to ecology.


ecological biome
see biome.

ecological climax
the state of balance in an ecosystem when its inhabitants have established their permanent relationships with each
 system, in which any new element changes the whole environment and sets a new balance (Cantoni & Di Blas, 2002).

The underlying implication is that design is a human activity which is tightly bound to communication. Design requires in fact a thorough shared understanding among all the parties that take part in the process: the stakeholders Stakeholders

All parties that have an interest, financial or otherwise, in a firm-stockholders, creditors, bondholders, employees, customers, management, the community, and the government.
, the designers, and the developers. In a familiar setting, this means that the fashion designer should understand the self-perception of a woman in order to be able to prepare a wedding gown gown
n.
A robe or smock worn in operating rooms and other parts of hospitals as a guard against contamination.


gown,
n
 that suits her and that she likes; he must then be able to communicate his design to the tailors who will realize it and to guide their activities. This happens with music, dance, mechanical engineering, architecture, etc., and of course, ID: communication plays a major role in any kind of design (Waters & Gibbons, 2004).

The development of an evaluation framework for instructional design languages should rely on a sound understanding of the communicative com·mu·ni·ca·tive  
adj.
1. Inclined to communicate readily; talkative.

2. Of or relating to communication.



com·mu
 processes involved. In order to provide some background for the proposal presented in this article, the following paragraphs present four insights from communication and design theory. I will start from the idea of language as a medium that extends communication possibilities, and I will then move on to discuss the cognitive and social impact of a new language through the concepts of metaphor and of "massage massage (məsäzh`), treatment of superficial parts of the body by systematic rubbing, stroking, kneading, or slapping. Massages can be administered manually or with mechanical devices. ." The last insight concerns more strictly the relationship between conceptual language and notation system in design.

Languages and Technologies of the Word

Walter Ong (1982) presents writing and then the evolution of (mass) media as the "technologizing of the word," for instance, as the process of creation of tools that amplify the human ability for verbal communication. The author claims that this evolution is not without consequences: a change in the structure of media affects the people who use them, their perception of the world and of their experience. This is clear when one observes the difference between writing-oriented cultures (as the Western modern culture) and orality-based cultures. For example, the members of a culture that extensively uses writing will not be concerned with the development of memory and of forms of personal transmission of knowledge, but can rely on artifacts--exactly as we rely on documents, books and the Internet Internet

Publicly accessible computer network connecting many smaller networks from around the world. It grew out of a U.S. Defense Department program called ARPANET (Advanced Research Projects Agency Network), established in 1969 with connections between computers at the
 for storing and retrieving information; information can be objectified into artifacts artifacts

see specimen artifacts.
. Oral cultures do not share this perspective; information is intrinsically in·trin·sic  
adj.
1. Of or relating to the essential nature of a thing; inherent.

2. Anatomy Situated within or belonging solely to the organ or body part on which it acts. Used of certain nerves and muscles.
 connected to people, is volatile, and has therefore a different relationship with individuals and groups, which leads to different forms of social structure.

Under this respect, a design language can be interpreted as a specific technology of the word, as it offers an extension of the communication possibilities in a specific context. It allows one to write on paper things that were before only told, and to create new communicative situations. This idea of language as extensor extensor /ex·ten·sor/ (-ser) [L.]
1. causing extension.

2. a muscle that extends a joint.


ex·ten·sor
n.
A muscle that extends or straightens a limb or body part.
 of communication possibilities will be reprised below, when addressing the topic of institutional changes and of impact on communication activities.

Languages and Metaphors

Lakoff & Johnson (1980) claim that our perception of the world is based on metaphors. As humans, we do not know the nature of reality, and we try to make sense of it through metaphors that relate to our experience. So we say that "it's a hard life," that some guy "is cool," or that "I'm down," or even "visual languages are a new topic in the field."

The source of these metaphors is our language. A language is therefore to consider not only as a communication vector, but as the source of the concepts and basic metaphors through which we understand the world. A source that was created and maintained with the tradition of a people of speakers (2). It is clear that a new language opens up a new landscape for the community of speakers.

Under this respect a design language is a peculiar type of language, shared by a small community and focused on a specific task. Inns (2002) and Schon (1993) describe metaphors as tools for generative gen·er·a·tive
adj.
1. Having the ability to originate, produce, or procreate.

2. Of or relating to the production of offspring.



generative

pertaining to reproduction.
 thinking: a new language in a (design) community can bring to the development of new ideas "New Ideas" is the debut single by Scottish New Wave/Indie Rock act The Dykeenies. It was first released as a Double A-side with "Will It Happen Tonight?" on July 17, 2006. The band also recorded a video for the track. , as it offers metaphors that allows a new approach to old issues. On the other hand, a new language also brings new limitations not only in communication, but also in thinking, as it can inhibit inhibit /in·hib·it/ (in-hib´it) to retard, arrest, or restrain.

in·hib·it
v.
1. To hold back; restrain.

2.
 the use of specific metaphors. What the effects could be, is not completely foreseeable fore·see  
tr.v. fore·saw , fore·seen , fore·see·ing, fore·sees
To see or know beforehand: foresaw the rapid increase in unemployment.
, as it depends on the reactions and creativity of the speakers.

These insights will form the main background in the introduction of the concepts of expressive power Expressive power is a relatively generic term used by Abelson and Sussman in Structure and Interpretation of Computer Programs to describe the conciseness with which a particular logical design may be translated into a computer program in a given programming language.  (what metaphors allow to express), eclectic e·clec·tic  
adj.
1. Selecting or employing individual elements from a variety of sources, systems, or styles: an eclectic taste in music; an eclectic approach to managing the economy.

2.
 benefits (what metaphors allow to do) and context sensitivity (how metaphors integrate with other languages and practices).

The Medium is the Massage

In an incredibly modern booklet published way back in 1967, McLuhan & Fiore play a pun pun, use of words, usually humorous, based on (a) the several meanings of one word, (b) a similarity of meaning between words that are pronounced the same, or (c) the difference in meanings between two words pronounced the same and spelled somewhat similarly, e.g.  on words and describe the effects of a medium as a massage [sic Latin, In such manner; so; thus.

A misspelled or incorrect word in a quotation followed by "[sic]" indicates that the error appeared in the original source.
]. Their point is that a new medium, as a new communication tool or a new language, does not bring a sudden revolution, rather smoothly presses on our perception and experience and slowly brings forth huge modifications.

A language creates--step by step--a new communication environment, where new concepts are used (see the idea of metaphors, above) and new expressions are possible, while some old concepts and expressions might become out of date, or even not possible any more. It is easy to see this development comparing e.g., TV ads from the past five decades and focusing on the visual language they use, their messages, and their rhythm. And in fact, no TV spot designed in the ways it would have been designed in the '40s would be effective today. This remark suggests to consider with a particular care the issue of time: the changes that a medium brings forth do not happen all at once, but require time, and should be observed and understood in-depth.

Design Languages and Notation Systems

All the efforts mentioned in the Introduction aim at the development of both a basic conceptual language and a user-friendly visual notation system. In order to gain a better understanding of the problem, a definition of these two terms is required. We propose here the distinction proposed by Waters & Gibbons (2004). According to their definitions, a design language is a personal and abstract set of concepts that a designer can use for creating design structures. It corresponds to the "source of metaphors" that was discussed above.

A notation system is a tool for providing imperfect imperfect: see tense.  but visible and public expression to design structures. This introduces a new element in the discussion, as up to now I just discussed about languages in general, without distinguishing between the idea of language and how languages are used in practice. In other words Adv. 1. in other words - otherwise stated; "in other words, we are broke"
put differently
, an architect creates a new and original building thanks to a set of aesthetical, compositional and technical concepts, and then expresses her ideas through a set of drawings that allow her to share the project with other people.

As Waters and Gibbons emphasize, there is a tight relationship between design languages and notation systems, as between our thought and our mother tongue mother tongue
n.
1. One's native language.

2. A parent language.


mother tongue
Noun

the language first learned by a child

Noun 1.
. "As designers improve and extend their personal design languages, this in turn calls for extensions and improvements to the notation system. The notation system then is capable of expressing more interesting and complex designs and easily leads to innovation." (Waters & Gibbons, 2004; p. 59). This looping relationship is summarized in Figure 1.

The cycles through which a notation system suggests new terms--or new metaphors--for the design language, might require time and might occur slowly, as discussed above about the "massage." These considerations will play a major role in the evaluation framework for the introduction of the concepts of time and expressive power.

[FIGURE 1 OMITTED]

A Framework for Evaluation

The evaluation of a language--although a design one--is not an easy task. The use of a language is the result of complex interactions among the speakers and among the community of speakers and other communities, and its effectiveness is tightly connected to creativity. In some sense, a language is a flexible and continuously developing tool, evolving into dialects and jargons under the pressure of the situations the speakers have to get through.

Moreover, the specific domain of ID is manifold manifold

In mathematics, a topological space (see topology) with a family of local coordinate systems related to each other by certain classes of coordinate transformations. Manifolds occur in algebraic geometry, differential equations, and classical dynamics.
, as each organization and design team has its own practices (Schwier, Campbell & Kenny, 2003). At the current stage every designer, or small group of designers, has her/his own idiosyncratic id·i·o·syn·cra·sy  
n. pl. id·i·o·syn·cra·sies
1. A structural or behavioral characteristic peculiar to an individual or group.

2. A physiological or temperamental peculiarity.

3.
 language that fits specific needs (Waters & Gibbons, 2004).

The main idea of having an evaluation framework is to provide a limited set of well-defined concepts that can guide the set-up of evaluation studies in this area. Such a framework (see Figure 2) is required if we consider, as already mentioned, that there are to date no studies of this kind, although a number of design languages are currently being developed.

The framework proposed in this article is built upon two groups of items: issues and elements.

1. Issues are critical aspects that should be considered in the definition of the experimental setting. They are: context sensitivity, eclectic benefits, course quality, and time.

2. Elements are indications for the identification of key variables in the study. They are: impact on sub-activities, impact on communication events, institutional changes, and expressive power.

The following paragraphs present the framework in detail. The next section reports a first implementation of the framework for [E.sup.2]ML. Its goal is to see how the items in the framework actually guide the set-up of an evaluation study and to discuss the kind of results that are observed.

Evaluation Issues

The evaluation of an instructional design language has to cope with a number of issues, some related to design in general, others specific of the educational setting. The following paragraphs introduce four key issues, specifying for each of them indications to be taken into account in the definition of the experimental setting.

Context Sensitivity. The actual use and effectiveness of a new design language strictly depend on the impact that its metaphors have on the metaphors currently in use. This means that a central role is played by the designer, the type of instruction to be designed, and the overall institutional and educational context. The complex connection between these elements makes it difficult to define a standard evaluation protocol. For example, [E.sup.2]ML is suitable for system-level design; nevertheless, while some courses would benefit from it (for example, a mixed-mode course), other courses even in the same institution may not (for example, a face-to-face lecture series). At the same time, some designers may feel so familiar with it to use it also for quick design of small courses, where it would otherwise not be useful. The Person-Centered Design Patterns, for example, are based on UML--any community of designers working with software engineering subject matter experts should consider it as a straightforward communication device with their partners.

[FIGURE 2 OMITTED]

An evaluation study should therefore carefully describe the context of use, the size and composition of the community of speakers/users, and the design process in which the language is used. It is important to clearly specify the organizational and operational context of design (department, e-learning development team, single teacher, etc.), the types of instruction being designed (course, lecture, instructional unit, etc.), the competencies and background of the designers, and the goals and constraints CONSTRAINTS - A language for solving constraints using value inference.

["CONSTRAINTS: A Language for Expressing Almost-Hierarchical Descriptions", G.J. Sussman et al, Artif Intell 14(1):1-39 (Aug 1980)].
 in using the language (imposed by the administration, experiment, free personal choice, etc.).

Eclectic Benefits. In order to evaluate the impact of a tool, one should determine what the expected benefits are for its users. A language may bring a number of different benefits, but only some of them could be achieved in a single instance situation. For example, some may use a visual language as it makes course revisions easier, although it requires some additional time for the first design; others may use it as a standard visualization for all courses, so that any designer can quickly get the rationale rationale (rash´nal´),
n the fundamental reasons used as the basis for a decision or action.
 of any course, etc. The (ben)efits depend on the metaphors that the language brings; and how they are integrated with already existing languages and practices.

It is therefore necessary for evaluation studies to declare what the expected benefits are--both from the point of view of the evaluators and from that of the designers. Such expectations will determine in what situations and to what extent the language will be used, and, of course, what language to choose among those available.

Course Quality Assessment. A relevant element in the evaluation of a design language is the quality of the product, as a result of the communication process. Yet the uniqueness of each educational environment, as a whole composed by a subject matter, a method of instruction, a class, the teaching staff and the learning materials, makes quality assessment of a single course problematic, as the large number of pages about evaluation in the literature testifies, especially about ROI (Return On Investment) The monetary benefits derived from having spent money on developing or revising a system. In the IT world, there are more ways to compute ROI than Carter has liver pills (and for those of you who never heard of that expression, it means a lot).  (Kirkpatrick, 1998). Formative formative /for·ma·tive/ (for´mah-tiv) concerned in the origination and development of an organism, part, or tissue.  and summative Adj. 1. summative - of or relating to a summation or produced by summation
summational

additive - characterized or produced by addition; "an additive process"
 evaluations in fact are measures of the intrinsic quality of a course and of its adequacy to the goals for which it has been developed, and could not be used as comparative values without a strong bias. Is a course a good course because all learners achieve its objectives, although none of them were able to do any other course in the same term because of work overload See information overload and overloading. ? Is a course a good course because the 3D animations developed for it won a prize, although the course overspent budget? The elements to be considered are many--strictly pedagogical ped·a·gog·ic   also ped·a·gog·i·cal
adj.
1. Of, relating to, or characteristic of pedagogy.

2. Characterized by pedantic formality: a haughty, pedagogic manner.
, administrative, institutional, etc.--and are often tightly intertwined. The comparison of two courses increases the difficulty, as no parameters can be set for both of them in order to identify variables. For example, no two courses on the same topic may have the same class with the same entry level; and no two courses can be designed by the same designer with the same level of expertise.

It is therefore necessary for the evaluation studies that want to consider course quality as a parameter (1) Any value passed to a program by the user or by another program in order to customize the program for a particular purpose. A parameter may be anything; for example, a file name, a coordinate, a range of values, a money amount or a code of some kind. , to split the different dimensions, and analyze them separately: learning quality, media development, management and budget, etc.

The Importance of Time. As mentioned above in relation to the idea of "massage" and to that of cycle between design language and notation system, time is of paramount importance for the integration of a language in a community's practice. The progressive rearrangement re·ar·range  
tr.v. re·ar·ranged, re·ar·rang·ing, re·ar·rang·es
To change the arrangement of.



re
 and smoothening of the language through use is a deciding process, as a community's language should be developed and negotiated by the community itself. It could be taken as hypothesis that the introduction of a language would follow the pattern of innovation diffusion diffusion, in chemistry, the spontaneous migration of substances from regions where their concentration is high to regions where their concentration is low. Diffusion is important in many life processes.  (Rogers & Shoemaker, 1971). It is indeed likely that it would lower productivity for a little while, raising it afterward af·ter·ward   also af·ter·wards
adv.
At a later time; subsequently.

Adv. 1. afterward - happening at a time subsequent to a reference time; "he apologized subsequently"; "he's going to the store but he'll be back here
. A complete evaluation program should therefore observe the evolution of the design practice and of the quality of the instruction over a long period and over more courses. Smaller efforts, such as the one presented in this article, should clearly define and declare their observation time span, and balance the observed effects adequately.

The issues presented above are only a part of those that must be considered in the evaluation of an ID language; they were selected because they are often overlooked and entail entail, in law, restriction of inheritance to a limited class of descendants for at least several generations. The object of entail is to preserve large estates in land from the disintegration that is caused by equal inheritance by all the heirs and by the ordinary  potential danger. Others could be listed--no two design teams work the same way; the choice of technologies has an impact on design; the different personal and cultural degrees of openness and will to collaborate of designers and instructors matters, etc.

Evaluation Elements

Given a well-defined experimental setting, research should determine what indicators to observe. The following paragraphs try to put forth some hints in order to provide a focus for guiding the identification of relevant indicators.

Impact on Sub-activities. The quality of a tool is its adequacy to a problem-solving activity for its users (Hoyer & Brooke, 2001). Instructional design is a complex activity which involves different steps and sub-activities which are different in nature, such as analysis, development and evaluation. Given that a design language provides metaphors and conceptual tools for specific tasks, it is advisable ad·vis·a·ble  
adj.
Worthy of being recommended or suggested; prudent.



ad·visa·bil
 to select limited sub-activities to observe for evaluation. An example would be a new designer in charge of redesigning two courses developed by someone else: she has only the course materials for the former, and a complete documentation e.g. in [E.sup.2]ML for the latter. Her evaluation of her own work, and of the aid of the documentation, along with a measure of effectiveness (e.g., time spent), would offer a measure of the impact of a design language on a particular situation. A sound evaluation of the use of a design language in a complete ID process, should split the data collection for the different activities (analysis, design, development, etc.).

Impact on Communication Events. Among the sub-activities of a design process, communication events should be observed with special attention. They are particularly relevant as a design language is a communication device--its effects are rooted in the collaborative nature of design, and they are the main indicator of change in the communication environment, as mentioned above. For example, the meetings of a design team could be videotaped in order to see the role that diagrams play when discussing objectives or activities. The effectiveness of meetings could be partially assessed measuring their duration and recording the judgment of the designers who took part in them. The use of diagrams for involving other stakeholders could also be another interesting point. Communication events should be therefore one of the main focus points in an evaluation program.

Institutional Changes. Both the contributions of McLuhan and Fiore (1967) and Ong (1982), led to the identification of social changes as one of the effects of new media and new languages. A design language actually provides the possibility to create a shared repository (1) A database of information about applications software that includes author, data elements, inputs, processes, outputs and interrelationships. A repository is used in a CASE or application development system in order to identify objects and business rules for reuse.  of courses, or to define pedagogical patterns In the last years the scope of pattern languages has expanded to include domains as diverse as group work, software design, human computer interaction, education, etc. Pedagogical Patterns have education as the field of interest. They seek to find best practices of teaching. , etc. Moreover, observation could include the training of novice designers, the sharing of expertise and best practices, the reuse reuse - Using code developed for one application program in another application. Traditionally achieved using program libraries. Object-oriented programming offers reusability of code via its techniques of inheritance and genericity.  of design, and the communication inside and outside the team as elements of knowledge management. In the context of an organization, the guidance of the integration would as well be at stake: who is sponsoring the introduction of the new language? What are the major drivers? What the perceived benefits and fears? A long-term study of instructional design languages should also focus on the social and organizational or institutional dimensions of change.

Expressive Power. One of the most important intrinsic features that make a language useful is its expressive power, for instance, the extension of the domain of objects that it can describe through the words and metaphors it makes available to the speakers. Can it equally well represent instruction delivered with different media, or in different settings? Can it grasp the essence of different pedagogical approaches? On this point, researchers should pay attention to the distinction between conceptual language and notation system mentioned above. Imagine you are evaluating a visual language for courses with a constructivist con·struc·tiv·ism  
n.
A movement in modern art originating in Moscow in 1920 and characterized by the use of industrial materials such as glass, sheet metal, and plastic to create nonrepresentational, often geometric objects.
 approach. It might happen that the language can be extended to include some new kind of activity conceived by the instructor, although the current visual notation system makes it difficult to express it. In this case the language semantic See semantics. See also Symantec.  structure is flexible and expressive, but the notation system is not.

A focus on the expressive power would be the most sensible first step for a comparison of different ID languages.

Implementation Case: An evaluation of the Perception of [E.sup.2]ML

This section reports a preliminary evaluation of [E.sup.2]ML--Educational Environment Modeling Language. The study, conducted between May and September 2003, was designed in order to assess the first impression that experienced designers got from the language in terms of usefulness for their practice.

At first I will briefly introduce the language. For reasons of space and according to the goals of this article, the introduction will be far from complete: its goal is just to provide the necessary insight for understanding the evaluation process, while all necessary references for complete information about [E.sup.2]ML are provided in the text. I will then show how the general evaluation framework was implemented for this language, presenting the tools and results of the evaluation process.

All the examples are taken from a two-day course in Effective Mediated me·di·ate  
v. me·di·at·ed, me·di·at·ing, me·di·ates

v.tr.
1. To resolve or settle (differences) by working with all the conflicting parties:
 Communication (EMC (1) (EMC Corporation, Hopkinton, MA, www.emc.com) The leading supplier of storage products for midrange computers and mainframes. Founded in 1979 by Richard J. Egan and Roger Marino, EMC has developed advanced storage and retrieval technologies for the world's largest companies. ) for commercial managers.

About [E.sup.2]ML

[E.sup.2]ML is a visual language for the design of educational environments. The main issue [E.sup.2]ML is concerned with corresponds to what Greer (1992) and Reigeluth (1983) called the development of a blueprint: a representation of the instruction that all stakeholders, designers, developers and instructors can see, understand in a similar way and, hopefully, agree upon. The development of an [E.sup.2]ML blueprint means modeling the instruction into a set of documents that provide a support for the people involved in the design process. The documentation is organized into three document sets.

Goal Definition. It is a declaration of the educational goals. This is composed by two documents: the goal statement and the goal mapping, which exploits a goal visualization model. An example of goal statement table is reported in Table 1, and its corresponding visual mapping in Figure 3. The visual mapping was developed using the Quail model (Botturi, 2004), although other schemas Schemas
Fundamental core beliefs or assumptions that are part of the perceptual filter people use to view the world. Cognitive-behavioral therapy seeks to change maladaptive schemas.
 could be used as well. Roughly, the Quail model represents each learning goal as a dot with a different shape, corresponding to the type of knowledge addressed (fact, concept, procedure, etc.). Goals are then located onto a grid formed by knowledge levels (vertical axis) and scope (a sort of level of application corresponding to Merril's Content-Performance Matrix--see Merrill, 1983).

[FIGURE 3 OMITTED]

Action Diagrams. Action diagrams are a description of the single learning and support activities designed for the instruction. Each activity is represented as a table that contains short descriptors for each feature: who takes part in the activity, the prerequisites, the expected outcomes, etc. Action diagrams also bear a reference to goals.

Overview Diagrams. Finally, there are two overviews of the whole design. The dependencies diagram diagram /di·a·gram/ (di´ah-gram) a graphic representation, in simplest form, of an object or concept, made up of lines and lacking pictorial elements.  shows the reletionships among activities (Figure 4), for example, if an activity requires another one in order to be completed. The activity flow is a sort of visual calendar (Figure 5), similar to those produced with the LAMS application tool (LAMS, 2005).

[E.sup.2]ML aims at enhancing design through enhancing communication among those who do it. Its emphasis is on visualizing visualizing,
v 1., holding an image in one's mind.
2., forming an image of a goal or destination in one's mind before undertaking it, so as to facilitate success.
 and sharing design ideas and solution with the design team and with external partners and stakeholders, rather than scaffolding strong design through rules. As any real design process and any real instructional situation has its own unique features, the language can (and should) be adapted, simplified or detailed, to the needs of the specific context or design team. The documents are produced at different moments in the design process, and do not have a tight correspondence with specific phases (3).

[FIGURE 4 OMITTED]

[FIGURE 5 OMITTED]

Experimental Setting

The evaluation reported in this article was structured according to the concerns and elements of the general framework presented above. It has a narrow focus, as it was developed to investigate a very specific population and moment in time, as explained below. Nevertheless, its findings provide (a) valuable inputs for improving [E.sup.2]ML; (b) indications for its use in the practice; and (c) evidence to compare it with other languages. The implementation of the framework is represented in Table 2.

The data collection took two main forms: (a) two focus groups were held at DE & T, University of British Columbia Locations
Vancouver
The Vancouver campus is located at Point Grey, a twenty-minute drive from downtown Vancouver. It is near several beaches and has views of the North Shore mountains. The 7.
, Vancouver, involving 10 designers with different backgrounds (computer science, media production, instructional design, education, and religious studies) and different ways of doing design; (b) 12 designers from different institutions were individually interviewed and then required to fill in a feedback form after they had assisted to a group or individual presentation of [E.sup.2]ML.

Focus Groups

The focus groups were designed as an attempt to focus the participants on the specific activities and communication events that were selected for the study: definition of strategies, set up of learning activities, learning material development, and meetings with stakeholders and partners. The overall impression that all designers expressed is that [E.sup.2]ML looks potentially powerful, flexible and adaptable a·dapt·a·ble  
adj.
Capable of adapting or of being adapted.



a·dapta·bil
 to different design strategies and situations. Its main innovative feature is its visual orientation, which provides a synthetic view of the instruction: they confirmed that they usually develop a mental image of the course that they never express, if not implicitly in the course materials, and that can be visualized with [E.sup.2]ML, providing an interesting focus for the discussion in the design team.

According to their perception, [E.sup.2]ML is mostly useful for keeping the overall consistency of a course, and in particular to discuss the consistency of goals and instructional activities with the instructors or course authors, who usually discuss the goals and then forget them in the actual planning, so that a consistent strategy is something difficult to explain, and visualization is an important support. Moreover, designers felt that it could be useful to blueprint a course, as it works well in organizing people's thinking, and may speed up collaboration, also allowing a greater detail than usual textual tex·tu·al  
adj.
Of, relating to, or conforming to a text.



textu·al·ly adv.
 blue-prints or learning material drafts.

While designers feel [E.sup.2]ML could be learnt in a reasonable amount of time, its complexity may make it difficult for instructors and course authors--it has a steep learning curve. From this point of view, visual learners might be favored, although designers do not think this is a prerequisite pre·req·ui·site  
adj.
Required or necessary as a prior condition: Competence is prerequisite to promotion.

n.
 for using [E.sup.2]ML. Given the usual time constraints--which seems to be unavoidable in the ID practice--and the burden of administrative work that goes with it, (Cox & Osguthorpe, 2003), designers feel they would like to use a new tool only if this does not take too much time to be mastered. Besides the design activity, [E.sup.2]ML is felt as a possible support for communicating the structure of activities to the students. From a practical point of view, all designers agree that [E.sup.2]ML should come with templates or a specific software application, which might also save some learning time. Finally, two more formal considerations emerged, concerning its expressive power: (a) the flexibility of [E.sup.2]ML with regard to learning objects on the one hand, and the necessity of a specific product-oriented model for the development of specific resources; and (b) time and durations of learning activities are not evident in [E.sup.2]ML.

Feedback Interviews

Interviews were a semi-structured discussion of the model based on some cases inspired by the implementation choices made with the framework, and confirmed the results of the focus groups, providing important elements for their correct interpretation. Interviewees were then asked to formalize their answers filling in a short feedback form. The feedback form was organized in two main parts:

1. Scenarios: designers were presented short descriptions of situations, and then asked if [E.sup.2]ML would have been a support for the specific instance. Answers were to be marked on a Likert-type scale.

2. Statements: designers were presented some general statements about [E.sup.2]ML, and they were asked to check the ones they felt true. Half of the statements indicated positive features, half negative ones.

Scenarios

The scenarios presented different typical situations in ID, and each of them was conceived as representative of a specific design activity (e.g., team organization) or instructional feature (e.g., consistency). Table 3 reports a sample of the scenarios descriptions, along with a synthetic statement of the activity/feature at stake.

The scenarios results are summarized in Figure 6: each feature is represented as a bar, as indicated in the chart key. Values go from 0 (the feature is not supported by [E.sup.2]ML) to 2 (the feature is well supported by [E.sup.2]ML). Intermediate values should be intended as degrees of possibility--1 means something like, "It is possible to use [E.sup.2]ML in order to do that, but it would require some rearrangement."

All interviewed designers basically felt that all the proposed features were supported by the language. In particular, all of them expressed confidence that it can enhance team communication (bar 1) and support the comparison of different designs (bar 2). Also very high confidence was expressed for the use of [E.sup.2]ML as a language for keeping the overall consistency of the instruction (bar 3), adapting a course when the instructor changes (bar 4) and for teaching novice designers (bar 5).

The use of [E.sup.2]ML for the adaptation of existing designs with different students (bar 6) has a slightly lower score. Designers feel that [E.sup.2]ML may be useful for working with the instructor, while changing student target often means redesigning the course form scratch. Comments about these scenarios pointed out that the rationale of a course is given by the epistemological e·pis·te·mol·o·gy  
n.
The branch of philosophy that studies the nature of knowledge, its presuppositions and foundations, and its extent and validity.



[Greek epist
 beliefs of the instructor--Richards & Rodgers' (1982) approach layer--and that often effective learning depends more on that than on the design of specific activities or on the quality of support materials--the design layer--where [E.sup.2]ML seems to be more applicable.

The use of [E.sup.2]ML for checking the implementation status (bar 7) also got a middle confidence score, while lower confidence was expressed regarding the use of [E.sup.2]ML for the development of instructional materials (bar 8)--designers feel that it is too high-level for implementation, and that what they usually pass to Web programmers A person who writes in any of the formatting or programming languages commonly used on the Web, which include HTML, XML, JavaScript, Java, Perl, C and C++. See Web programming.  is a more specific description, or some content to be put into HTML HTML
 in full HyperText Markup Language

Markup language derived from SGML that is used to prepare hypertext documents. Relatively easy for nonprogrammers to master, HTML is the language used for documents on the World Wide Web.
 pages. Noticeably no·tice·a·ble  
adj.
1. Evident; observable: noticeable changes in temperature; a noticeable lack of friendliness.

2. Worthy of notice; significant.
, the lowest confidence is for two important elements: the identification of workload The term workload can refer to a number of different yet related entities. An amount of labor
While a precise definition of a workload is elusive, a commonly accepted definition is the hypothetical relationship between a group or individual human operator and task demands.
 (bar 9) and the use of [E.sup.2]ML as a diagnostic tool, for example, to identify negative unexpected learning outcomes (bar 10). Although both of them got a final score above 1, the result shows a large space for improvement.

Statements

The statements indicated positive and negative features concerning the overall expected impact of the language. One last statement concerned the development of a software application for the creation of [E.sup.2]ML diagrams. They are the following:

* Positive statements:

- [E.sup.2]ML can enhance the quality of instruction.

- [E.sup.2]ML can support the implementation of more challenging design solutions for education.

- [E.sup.2]ML can make the design process smoother.

* Negative features:

- [E.sup.2]ML is too complicated.

- [E.sup.2]ML has too many elements.

- The effort [E.sup.2]ML required in writing the documentation is not rewarded anyway.

* [E.sup.2]ML would be nice if it could be used with a software application.

Unlike for scenarios, designers had here a binary Meaning two. The principle behind digital computers. All input to the computer is converted into binary numbers made up of the two digits 0 and 1 (bits). For example, when you press the "A" key on your keyboard, the keyboard circuit generates and transfers the number 01000001 to the  choice: the statement applies or not. The results are reported in Figure 7, where the values (between 0 and 1) represent the percentage of people that checked each item.

At a first sight it is clear that positive features are felt more correspondent to the reality than negative ones. Remarkably, all designers think that [E.sup.2]ML can enhance the quality of the instruction, and a great part of them that it can smoothen smooth·en  
tr. & intr.v. smooth·ened, smooth·en·ing, smooth·ens
To make or become smooth.

Verb 1. smoothen - make smooth or smoother, as if by rubbing; "smooth the surface of the wood"
smooth
 the design process. Moreover, only few think that it is too complicated, and a very small part finally thinks that it has too many elements and that the effort eventually spent in learning and using [E.sup.2]ML might be too large with respect to the return. Finally, the development of an [E.sup.2]ML application would be welcomed by the largest part of the interviewed designers.

DISCUSSION

After a short state of the art summary, the first part of this article proposes a general framework for the evaluation of visual languages in ID, providing a set of guidelines and critical issues that should be taken into account. The framework is guide for the set-up of sound evaluation studies of the impact of instructional design languages, and is based on communication and design theory. The second part of the article provides an example of application of the framework to the evaluation of [E.sup.2]ML, a novel visual blue-print language. The data collected offer interesting insights about the use of visual languages in ID: designers expressed an overall positive impression about [E.sup.2]ML, which they considered an interesting new tool showing potential usefulness for their practice.

About the evaluation framework

The evaluation framework introduced in this article provides a sound guidance for the set-up of evaluation studies in this area. The implementation case presented has proved that it is usable USable is a special idea contest to transfer US American ideas into practice in Germany. USable is initiated by the German Körber-Stiftung (foundation Körber). It is doted with 150,000 Euro and awarded every two years.  and useful, and the results obtained actually provide interesting inputs both for the further development of [E.sup.2]ML and for its use. The framework provides guidelines for defining the elements for the evaluation, both the experimental setting and the indicators to be observed. In the implementation case, it has provided guidance to define the limitation of the considered time span, the focus on specific elements as expected benefits, the non-emphasis on course quality, the selection of a specific institutional context. It is hoped that the framework provides a structure by which evaluations of the impact of different languages are comparable, and that practitioners can find some support in selecting what language to use in their practice. Future implementations of the framework and new insights in communication and design theory will help in assessing its completeness and soundness.

About [E.sup.2]ML

Far from being a complete evaluation with a definitive claim--also given the small sample--the data presented above were collected with the goal of providing an initial measure of the first impression of [E.sup.2]ML on experienced designers. The evaluation results provide hints about the possible uses of [E.sup.2]ML. In fact hey show that [E.sup.2]ML is felt (although not yet experienced by designers) as a powerful communication tool, especially for comparing designs. Under this respect, it is useful for selecting alternatives or comparing courses. It is also interesting that the initial overhead spent for the creation of the documentation can be rewarded by the benefit the documentation brings to course revision processes. From a general point of view, the results indicate that visual instructional design languages are perceived as potentially powerful tools, provided that they are flexible, adaptable and easy to use. A natural follow-up for the evaluation of [E.sup.2]ML would be the assessment of its actual use and impact in the long term in a community of designers, considering also the institutional changes it fosters and the quality of courses, (i.e., by introducing different variables in the general framework).

As a general contribution to ID research, this article provides some initial evidence that designers see visual ID languages as interesting new possibilities, and provides indications about their features and the evaluation of their impact on the practice.

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Schwier, R.A., Campbell, K. & Kenny, R.F. (2003). Instructional designers as change agents: Perceptions of communities of practice. Paper presented at the Annual Conference of the Association of Media and Technology in Education in Canada--AMTEC 2003, Montreal, Canada.

UML (2001). UML 1.5 Specification. Retrieved on January, 14th 2005 from www.uml.org.

Waters, S., & Gibbons, A.S. (2004). Design languages, notation systems, and instructional technology There are two types of instructional technology: those with a systems approach, and those focusing on sensory technologies.

The definition of instructional technology prepared by the Association for Educational Communications and Technology (AECT) Definitions and Terminology
: A case study. Educational Technology Research & Development, 52(2), 57-68

Notes

(1) Under this respect, given the novelty of the visual language trend in ID, the efforts are still to come and there is currently no evidence. The aim of comparing different languages is currently pursued by a growing network of researchers interested in the topic in Switzerland, Austria and the US.

(2) By the way, this is also the most difficult thing to learn in a foreign language: not words, grammar or syntax syntax: see grammar.
syntax

Arrangement of words in sentences, clauses, and phrases, and the study of the formation of sentences and the relationship of their component parts.
, but the metaphors that native speakers use. In Italian someone who's really talkative and boring is "heavy"--a metaphor that doesn't make a lot of sense in English. Also, "making sense", literally, means "is disgusting" in Italian, which uses a different metaphoric system.

(3) A complete introduction to the language is available in (Botturi, 2003a), (Botturi, 2003, b) and (Belfer & Botturi, 2004).

LUCA BOTTURI

University of Lugano, Switzerland

luca.botturi@lu.unisi.ch
Table 1 Goal Statement for EMC

Goal Statement
Tag  Statement             Target  Stakeholder  Approach      Importance

A1   Recognize critical    All     Head         Case          5
     success factors in                         studies and
     communication                              discussion
A2   Analyze successful    All     Head                       4
     and unsuccessful
     communications
A3   Recognize             All     Head                       5
     differences
     between direct and
     mediated
     communication
     settings
B1   Recall key concepts   All     Head         Critical      4
     of communication                           discussion
                                                on movie
                                                clips
C1   Perform effective     All     Head         Guidelines,   2
     videoconferencing                          examples
                                                and
                                                exercises
C2   Perform effective     Head                               3
     audioconferencing
     All

Table 2 Implementation of the Evaluation Framework

Issues
Context sensitivity      The institutional context was determined by
                         selecting the target population: feedback was
                         collected from practitioners employed as course
                         designers or course developers in ID
                         departments in universities on the West coast
                         of Canada and the United States
Eclectic benefits        The study focused on the perception of
                         usefulness in communication with stakeholders
                         and design management
Course quality           The evaluation was not based on the quality of
                         courses
Time                     The evaluation was focused on a specific moment
                         of the introduction of the language in the
                         design practice--the very first introduction

Elements
Specific sub-activities  Definition of strategies and the set-up of
                         learning activities, along with the development
                         of learning materials
Communication events     Expected impact on meetings and communications
                         with partners and stakeholders
Institutional changes    Not considered (limited time span)
Expressive power         Not considered (although some indications
                         emerged)

Table 3 Sample Scenarios

Scenario                                         Key

You are in the development team for a course in  Team communication
Economics along with a faculty, a subject        enhancement
expert from the corporate world and a Web
programmer. It looks like you talk different
languages and it is not easy to understand each
other. Would [E.sup.2]ML enhance internal team
communication?
You are tight on schedule with a course, and     Material development
you run to the Web programmer for having things
online in the next few days. Unfortunately the
Web developer is on holiday--you find a newly
hired guy to replace him. Would [E.sup.2]ML
support Web material development, and support
the new guy in understanding what you want to
do?
Would the [E.sup.2]ML documentation be useful    Checking implementation
for checking the implementation status of a      status
course?

scenario                         By evaluation

Team communication (1)           2.00
Compare design (2)               1.83
Consistency check (3)            1.75
Adaptation, new instructor (4)   1.75
Teaching novice designers (5)    1.75
Adaptation, new target (6)       1.67
Check implementation status (7)  1.58
Web material development (8)     1.42
Work overload (9)                1.27
Diagnostic for redesign (10)     1.17

Figure 6. Scenarios evaluation chart

Note: Table made from bar graph.

                                         evaluation

POSITIVE FEATURES
Can enhance the quality of instruction   1.00
Can support more challenging solutions   0.64
Can smoothen the design process          0.82

NEGATIVE FEATURES
Too large effort, no return              0.09
Has too many elements                    0.09
Is too complicated                       0.36

APPLICATION
Would be nice with an application        0.73

Figure 7. Statement results chart

Note: Table made from bar graph.
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Author:Botturi, Luca
Publication:Journal of Interactive Learning Research
Geographic Code:1USA
Date:Dec 22, 2005
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