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A face by any other name: how computers recognize faces.


Between each and every pair of ears lies a unique world: a face, How well we know our own faces - even more the faces of those we love. But how do we distinguish one face from another, quickly finding a familiar one in a crowd? How does a mother find her daughter instantly.in a nursery or a man know his brother after 20 years' passage? The human brain has mastered this feat through evolution. And yet, we can be .fooled. Color someone's hair, add a beard, and even a spouse may pass as a stranger.

The mystery of face recognition poses a by no means trivial problem. Using the latest techniques, psychologists and neuroscientists are only now getting a hint of how the brain recognizes images. Incrementally, they are finding that the secret lies not in one neurological process but in many, A battery of neurons must fire before one person can recognize another. Some combination of fuzzy, holistic neuronal matchings captures the overall picture, and thousands of detail-monitoring nerve cells note a subtle skin tone or a mouth's distinct angle.

Presumably pre·sum·a·ble  
adj.
That can be presumed or taken for granted; reasonable as a supposition: presumable causes of the disaster.
, if the human brain can recognize a face in a split second, a computer can too. The question, though, is how. What must a computer do to identify and verify a particular face? Answering this complex question will yield strong returns in better security systems and perhaps even marvelous new animation techniques.

Within the gadget-filled offices of the Media Laboratory at the Massachusetts Institute of Technology Massachusetts Institute of Technology, at Cambridge; coeducational; chartered 1861, opened 1865 in Boston, moved 1916. It has long been recognized as an outstanding technological institute and its Sloan School of Management has notable programs in business, , Alex Pentland MIT Media Laboratory Professor Alex (Sandy) Pentland is a pioneer in wearable computers, health systems, smart environments, and technology for developing countries. He is one of the most-cited computer scientists in the world.  tinkers with a computer system that can single out one face among thousands with surprising accuracy. Given a database of 7,562 images (variations of the faces of 3,000 people), Pentland's system can ferret out an individual purely by decoding the person's "mug shot" - a flat, head-on snapshot.

Even when people shift position or expression, don new hairstyles or sunglasses sunglasses  A tinted pair of glasses used to ↓ light arriving at the eye, which are labeled according to the amount of UV light blocked; nonprescription glasses are classified according to use and amount of UV radiation blocked

Sunglasses
, the program succeeds. In one test of 200 random faces, the computer topped 95 percent accuracy when asked to find the most similar face in the image base.

Pentland, a mathematically inclined computer scientist, has designed this system, called Photobood, to treat mug shots not as images per se, but as visual information. Thus the computer never really "sees' someone's face. Instead, it interprets each picture as a grid of information, as defined by a branch of mathematics called information theory, An image of a face - as of a house or a tree imparts a unique set of information to a viewer. This computer program analyzes the content of that information and compares it with the image database.

Photobook uses a twotiered method to recognize faces - a holistic view and feature analysis. On the holistic side, the computer gives a facial image a quick overview, ascertaining how the face fits together as a whole. Then, by treating the image as a matrix of information, it searches for eigenvectors, or mathematical patterns, characteristic of that particular face.

These eigenvectors (the German prefix The beginning or to add to the beginning. To prefix a header onto a packet means to place the header characters in front of the packet. "To prefix" at the beginning is the opposite of "to append" characters at the end. See prepend.

1.
 "eigen" means "own" or "individual") describe precisely how that face differs from other stored facial images. "A face's key features, in terms of eigeninformation, may or may not relate to what we call facial features Facial Features
See also anatomy; beards; body, human; eyes.

gnathism

the condition of having an upper jaw that protrudes beyond the plane of the face. — gnathic, adj.
, like eyes, nose, lips, and hair,," Pentland says. "But they are markers that denote unique characteristics of that face."

Pentland calls this approach "eigenface,"' based on mathematical eigenvalues eigenvalues

statistical term meaning latent root.
 in "face space; the computer's threedimensional storage space. By working with a fixed set of facial images and treating them as one huge matrix of information, the computer finds the main features of the faces in its database and combines them to form one face.

In essence, the computer takes all the stored faces and averages them, generating a single, ghostly looking eigenface - a sort of fuzzy everyface. Photobook then ranks an individual face as a unique variation of the eigenface. Thus, each face becomes a unique version of a known type of object.

Though this analysis carries the cool edge of digital processing Digital processing is the process of altering digital data in any form.

The most common situations where digital processing is involved are computer graphics and digital audio processing.
, it may not operate too far afield from the human brain. When a woman gazes at her 1over's face, that image occurs first as mere scattered light on her retinas. Of course, random retinal pulses mean nothing until they become linked, through some subconscious route, to the implicit notion that faces exist. Once her brain has registered that it sees a face, and not something else, it can begin to appreciate the uniqueness of that face.

Underlying this fleeting cognitive process is the tacit knowledge The concept of tacit knowing comes from scientist and philosopher Michael Polanyi. It is important to understand that he wrote about a process (hence tacit knowing) and not a form of .  that human beings wear faces on the front of their heads; that faces serve well for identifying people, and that faces have features to look for -eyes, ears, nose, and mouth. Such knowledge refines the plethora of possibilities that any image presents, narrowing the field for a human brain to interpret.

A computer facerecognition system does this too. One of the biggest problems in digital recognition is finding the face in an image, Pentland says. "Once the computer finds the face, you're halfway home Halfway Home may refer to:
  • Halfway Home (album)
  • Halfway Home (TV series)
Not to be confused with:
  • Halfway house
." Photobook has become fairly nimble at finding faces in pictures. But then, it looks at ordinary mug shots.

What happens when a live video camera monitors a scene, looking for Looking for

In the context of general equities, this describing a buy interest in which a dealer is asked to offer stock, often involving a capital commitment. Antithesis of in touch with.
 someone randomly entering a room? "This is a much bigger problem; says Baback Moghaddam, an MIT MIT - Massachusetts Institute of Technology  computer scientist. "The computer doesn't even know where to look. So we must build into it mechanisms for detecting heads and facial features, so it knows where to look. For instance, you don't generally look for a head on the floor."

Finding a face in a crowd would pose a problem for a hidden airport security system automatically scanning passersby for known terrorists or for an office clearance system that admits only key employees. Working on an experimental system called Face-Rec, Moghaddam is tackling the problem that arises when someone randomly walks up to the video eye of a computer identification system how to find that person's face among the visual clutter.

Once the computer finds and sizes up a face, it must determine who's there -that is, identify the face. Photobook has distinguished itself from other face-recognition programs by accurately identifying people from among a large number of images. In a test using 2,500 mug shots, Pentland and his colleagues varied the lighting, size, and head orientation of 16 male graduate students. It correctly identified 96 percent of them despite changes in lighting, 85 percent despite a turned head, and 64 percent despite adjustments in size. Overall, the test bore out the system's strength and accuracy.

Once a person has been identified, there's a final problem: verification. In this process, the computer must ask and accurately answer the question, "Are you really who you say you are?"

"Most security systems these days rely on verification, which is an inherently easier problem than identification," says Pentland. "You're dealing with a much smaller set of possibilities. The person says who [he or she is], and then the system decides if that's true: Bank cash machines do this, asking for a personal identification number before doling out dollars. A more complex setting, such as a courtroom, may require fingerprints as an identifier. Yet fingerprints generally prove more useful for verifying than for identifying a person.

Faces also work surprisingly well as verifiers. Photobook can verify individuals in less than 10 seconds with an accuracy of nearly 97 percent, falsely rejecting someone less than 2 percent of the time and falsely verifying someone less than once in 10,000 times.

In contrast, computerized fingerprint scans showed no false verifications but falsely rejected people's identity 9 percent of the time. Verification systems using vocal patterns, handprints, or eye retinal patterns turned in slower and poorer results than the eigenface system.

To shore up the computer's accuracy, Moghaddam is adding eigenfeature templates to it - things like eigeneyes, eigennoses, and eigenmouths. These help keep the system from getting fooled when someone sports a new hairdo, grows a beard, puts on glasses, or just alters facial expression facial expression,
n the use of the facial muscles to communicate or to convey mood.
. With eigenfeatures added to eigenfaces, recognition accuracy hovers around 98 percent.

Both Photobook and Face-Rec can learn new faces on their own. When presented with a new face, the computer checks it out repeatedly in face space, then decides whether the person is unrecognizable or bears a new face. If the latter, the system enters the new face and averages it into the eigenface.

Pentland believes that with this degree of accuracy, real-world applications become feasible, as in police stations, which must maintain huge files of mug shots for quick suspect identification. Or a customs center, which must screen for outlaws passing the border. Or voter registration Voter registration is the requirement in some democracies for citizens to check in with some central registry before being allowed to vote in elections. An effort to get people to register is known as a voter registration drive. Centralized/compulsory vs. . The Mexican government, for example, wants to assemble a cache of 50 million facial images to stem the problem of double balloting.

Yet to achieve such power, a computer must be able to handle many views of someone's head, such as a profile or three-quarter view. This requires facial modeling and, at some level, an understanding of facial expressions.

"When you look at a photo, you can tell if someone's happy, sad, contemptuous con·temp·tu·ous  
adj.
Manifesting or feeling contempt; scornful.



con·temptu·ous·ly adv.
, or angry," says Irfan A. Essa, a research assistant at MIT. "We want to make computers that can detect known facial patterns, like a smile or frown. Or the difference between a real or fake smile?'

The search for such subtlety has taken Essa into new territory, using computer vision to model and animate people's expressions. A prototype computer learns how faces express themselves by watching and imitating people. The computer sees how eyes and lips move, which features move together, and how fast each goes.

"Some muscles actuate faster, some slower;' Essa says. "For an expression to look real, timing is critical."

From this interactive system, the options begin to mushroom. As the system practices imitating smiles and frowns, Essa sees the potential for realistic animation - the possibility of generating three-dimensional images with emotional depth. "We taught the system to yawn yawn
v.
To open the mouth wide with a deep inhalation, usually involuntarily from drowsiness, fatigue, or boredom.

n.
The act of yawning.
 and sneeze sneeze, involuntary violent expiration of air through the nose and mouth. It results from stimulation of the nervous system in the nose, causing sudden contraction of the muscles of expiration. ," Essa says. "It took 2 minutes. Conventional animation techniques take a whole day."

Thus, a real-time facial animation system, which maps live movement patterns onto a facial model that understands muscle control, has arrived under the touch of Essa and Trevor Darrell, an MIT computer scientist. While Essa concentrates on details of facial models and muscle control, Darrell forges ahead with real-time facial animation. Taking its cues from pixel-by-pixel motion detectors, the system marries this input to a simulated face mask Face mask
The simplest way of delivering a high level of oxygen to patients with ARDS or other low-oxygen conditions.

Mentioned in: Adult Respiratory Distress Syndrome
 rooted in human anatomy Human anatomy is primarily the scientific study of the morphology of the adult human body.[1] It is subdivided into gross anatomy and microscopic anatomy.[1] . Among its many virtues is its ability to portray an authentic smile by mimicking the raising of eye corners that accompanies the upturning of lips. With a builtin understanding of typical facial gestures, the computer tailors the animated image to an individual's face within a split second. For pure animation, it will generate facial movements.

But why stop at faces? Why not simulate, even automate, whole-body animation? Why not train a computer to watch athletes, dancers, or movie stars and learn their special, subtle moves? A Larry Bird Larry Joe Bird (born December 7,1956) is a retired American NBA basketball player, widely considered one of the greatest players of all time, and one of the best clutch performers in the history of sports.  lay-up, a Charlie Chaplin waddle, perhaps a Judy Garland croon croon  
v. crooned, croon·ing, croons

v.intr.
1. To hum or sing softly.

2. To sing popular songs in a soft, sentimental manner.

3. Scots To roar or bellow.
. Envision a computer that could take in a great ballet and from the dancers' movements narrate the story.

At the Media Lab, such visions not only raise no eyebrows, they live as bona fide [Latin, In good faith.] Honest; genuine; actual; authentic; acting without the intention of defrauding.

A bona fide purchaser is one who purchases property for a valuable consideration that is inducement for entering into a contract and without suspicion of being
 project goals. In a new system called ALIVE, a person wandering before the computer's gaze can watch a replica of himself or herself moving in a virtual world. Within the confines of a virtual 16foot by 16-foot room, animated autonomous agents roam free in a land of illusion, interacting with other virtual beings.

This project aims, according to according to
prep.
1. As stated or indicated by; on the authority of: according to historians.

2. In keeping with: according to instructions.

3.
 Pattie Maes, an MIT computer researcher, to create an artificial environment in which a person can interact, in natural and believable ways, with autonomous, semi-intelligent replicas whose behavior appears equally natural and believable.

In other words Adv. 1. in other words - otherwise stated; "in other words, we are broke"
put differently
, an automated animation system with no strings attached. Literally. No headgear headgear,
n the apparatus encircling the head or neck and providing attachment for an intraoral appliance in use of extraoral anchorage.

headgear, radiologic,
n a device that is used to protect the head from injury by radiation.
. No wire-laden data gloves. A system in which a live person's video image unobtrusively feeds a "magic mirror" that interprets that person's silhouette and gestures in real-time, three-dimensional space Three-dimensional space is the physical universe we live in. The three dimensions are commonly called length, width, and breadth, although any three mutually perpendicular directions can serve as the three dimensions. Pictures are commonly two dimensional, they lack depth. .

Meanwhile, the user's virtual playmates The name "Playmates" may refer to:
  • Playmates (song), written in 1940
  • Playmates (1918 film), starring Oliver Hardy
  • Playmates (1921 film), starring Diana Serra Cary
  • Playmates (1941 film), starring Kay Kaiser and John Barrymore
  • Playmates
 wander independently in a world they appear to sense, acting on self-generated goals and taking cues from the user's gestures.

In one virtual world, for example, an animated puppet comes over to play, taking the user's virtual hand. When motioned away, the puppet pouts and leaves. When waved back over, the puppet returns giggling. Another virtual setting brings a hamster hamster, Old World rodent, related to the voles, lemmings, and New World mice. There are many hamster species, classified in several genera. All are solitary, burrowing, nocturnal animals, with chunky bodies, short tails, soft, thick fur, and large external cheek  begging for a meal. Food from a virtual table curbs its appetite, followed by a virtual rub of its virtual tummy. When a predator enters the scene, the hamster scampers away.

In the real world, where most communication occurs without words, such humanized computers represent invaluable learning tools. Since bodies and faces hold such expressive power Expressive power is a relatively generic term used by Abelson and Sussman in Structure and Interpretation of Computer Programs to describe the conciseness with which a particular logical design may be translated into a computer program in a given programming language. , one can often glean glean  
v. gleaned, glean·ing, gleans

v.intr.
To gather grain left behind by reapers.

v.tr.
1. To gather (grain) left behind by reapers.

2.
 more about a person's actual moods, intentions, or beliefs from gestures and expressions than from words.

"If a computer has a more human face and is less [emotionally] cool to work with, people can interact with it more naturally," Maes says. "Humanlike agents could train, educate, and motivate people, give personalized feedback, or do tasks for you. But for that to happen, computers must understand facial expressions and gestures as a way of communicating."
COPYRIGHT 1994 Science Service, Inc.
No portion of this article can be reproduced without the express written permission from the copyright holder.
Copyright 1994, Gale Group. All rights reserved. Gale Group is a Thomson Corporation Company.

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Article Details
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Author:Lipkin, Richard
Publication:Science News
Date:Apr 2, 1994
Words:2200
Previous Article:Modern humans linked to single origin. (single African or southwest Asian origin likely) (Brief Article)
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