A Look at the Current and Future Game Market in China, Including for Example Regulations, Piracy, Telecommunications Infrastructure, and Security.DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/reports/c26620) has announced the addition of The Game Market in China to their offering. This 350-page report contains a comprehensive analysis of the game market in China. The report has 15 sections. --Part I provides an overview of the key points of the report. --Part II contains a background on China and a summary of the Chinese game market. --Part III looks at Chinese government regulations affecting the game industry. --Part IV provides an overview of China's telecommunications infrastructure. --Part V focuses on piracy and issues of security and professional game players. --Part VI looks at challenges for foreign companies entering the Chinese marketplace. Parts VII-IX take a detailed look at the existing and emerging game genres in China, including detailed business model analysis by genre. --Part X contains market forecasts for the China online game market to 2010. --Parts XI and XII have an overview of console games, handheld systems and mobile gaming in China Gaming in China could refer to:
--Parts XIII- XV profile 30 of the leading game companies in China and also include an analysis of over 25 companies and their activities in the Chinese game market. --I. EXECUTIVE SUMMARY --II. CHINA BACKGROUNDER --III. GOVERNMENT REGULATION OF THE INDUSTRY --IV. CHINA'S TELECOMMUNICATIONS INFRASTRUCTURE --V. PIRACY, HACKING, AND FARMING --VI. MARKET ENTRY --VII. MASSIVELY MULTIPLAYER ONLINE GAMES (MMOG (Massively Multiuser Online Game) A game on the computer played by many people. Also called "massively multiplayer online" (MMO), an MMOG differs from a regular multiplayer game because its environment is perpetual. ) --VIII. CASUAL GAMES --IX. GAME GENRE CHANGES IN CHINA --X. CHINA ONLINE GAME MARKET FORECASTS --XI. CONSOLE AND HANDHELD GAMING --XII. MOBILE GAMING --XIII. CHINA GAME COMPANY PROFILES --XIV. KOREAN COMPANIES IN CHINA --XV. MAJOR GLOBAL PLAYERS IN CHINA INDEX OF TABLES Companies Mentioned CATHYWAY, CDC See Control Data, century date change and Back Orifice. CDC - Control Data Corporation CORP (17GAME), CIMO CIMO Centre for International Mobility CIMO Commission for Instruments and Methods of Observation (WMO) CIMO Cisco Internet Mobile Office CIMO Comptroller Information Management Office TECHNOLOGY, DOMAIN NETWORKS, GAMIGO, HAPPY DIGIH. JOYPARK/SOFTSTAR, JOYZONE, JUNNET, KING HOPE/JINGHE AGE, KINGSOFT, LAGER INTERACTIVE, NETDRAGON/TQ DIGITAL, NETEASE, OBJECT SOFTWARE, OPTISP AKA OPTIC/GUANGTONG, PIXEL STUDIOS, RED MUSHROOM , SEARAINBOW HOLDING COMPANY, SHANDA, SHOULING NETWORKS, SINA, SNAILGAME, TENCENT, T2CN, TENGWU DIGITECH, THE9, TOM ONLINE, WAYI WAYI What Are Your Intentions? , ACTOZ, CCR, DRAGONFLY, GRAVITY CO, LTD LTD 1 Laron-type dwarfism 2 Leukotriene D 3 Long-term depression, see there 4. Long-term disability ., HANBITSOFT, JOYMAX, MGAME CORP (FORMERLY WIZGATE), NCSOFT, NEOWIZ, NEXON, SUNNYYNK, WEBZEN, ACTIVISION, AOL TIME WARNER, ELECTRONIC ARTS, IGE IgE abbr. immunoglobulin E Immunoglobulin E (IgE) A type of protein in blood plasma that acts as an antibody to activate allergic reactions. , MICROSOFT, NINTENDO, NOKIA, SEGA, SONY, SONY ONLINE ENTERTAINMENT Sony Online Entertainment (SOE) is a game development and game publishing division of Sony that is best known for creating massively multiplayer online games, including EverQuest, EverQuest II, PlanetSide, and Star Wars Galaxies , SQUARE ENIX, THQ, UBISOFT, VIVENDI UNIVERSAL GAMES/BLIZZARD ENTERTAINMENT, YAHOO For more information visit http://www.researchandmarkets.com/reports/c26620. |
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