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2K Games Releases Sid Meier's Civilization IV: Beyond the Sword(TM) - the Largest Civilization(R) Expansion Pack Ever!


NEW YORK New York, state, United States
New York, Middle Atlantic state of the United States. It is bordered by Vermont, Massachusetts, Connecticut, and the Atlantic Ocean (E), New Jersey and Pennsylvania (S), Lakes Erie and Ontario and the Canadian province of
 -- 2K Games, a publishing label of Take-Two Interactive “Take Two” redirects here. For other uses, see Take Two (disambiguation).

Take-Two Interactive Software, Inc. (NASDAQ: TTWO) is an American publisher, developer, and distributor of video and computer games and video game peripherals.
 Software, Inc. (NASDAQ NASDAQ
 in full National Association of Securities Dealers Automated Quotations

U.S. market for over-the-counter securities. Established in 1971 by the National Association of Securities Dealers (NASD), NASDAQ is an automated quotation system that reports on
: TTWO TTWO Take Two Interative Software, Inc. (stock symbol) ), announced today that Sid Meier's Civilization IV Sid Meier's Civilization IV (Civilization IV or Civ4) is a turn-based strategy computer game released in 2005 and developed by lead designer Soren Johnson under the direction of Sid Meier and Meier's studio Firaxis Games. : Beyond the Sword(TM), the latest expansion pack for the critically acclaimed Civilization IV(TM) series, is now available. Developed for the PC by the Company's world-renowned development studio Firaxis Games Firaxis Games is a computer game developer. It was founded in 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds upon leaving Microprose. The company focuses on strategy games and is based in Hunt Valley, Maryland in the United States. [TM], Sid Meier's Civilization IV: Beyond the Sword sets a series milestone by showcasing the largest amount of expansion content in the history of the Civilization[R] franchise.

Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack for Sid Meier's Civilization IV - the 2005 PC Game of the Year and a major commercial success, selling over 1.5 million units worldwide since its October 2005 release. This expansion focuses on the late-game time periods after the invention of gunpowder and delivers eleven challenging and decidedly different scenarios created by the development team at Firaxis Games, as well as members of the Civilization Fan Community. Sid Meier's Civilization IV: Beyond the Sword also includes ten new civilizations, 16 new leaders, five new wonders, and a variety of new units that will offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination “World conquest” redirects here. For other uses, see World domination (disambiguation).

The concept of world domination (sometimes world conquest) has long been a popular theme in both history and fiction.
.

"Given the overwhelming critical and commercial success of Sid Meier's Civilization IV, we were inspired to provide these loyal fans with the series' most robust expansion pack ever," said Christoph Hartmann, President of 2K. "By featuring more content than any other Civilization expansion pack, Sid Meier's Civilization IV: Beyond the Sword is a must-have for all Civilization fans and will set a new industry-wide bar for expansions."

Key features include:

* Expanded Epic Game: Firaxis Games delivers a massive increase in new units, buildings, and technologies to the epic game with additional focus on the late-game time periods.

* New Game Scenarios: The expansion will deliver 11 new scenarios, many containing themes never before included in the Civilization series, custom designed by the team at Firaxis and select members of the Civ Fan Community. Stand-alone downloadable demos available for the space-themed Final Frontier scenario and the historical Charlemagne scenario are available at http://www.2kgames.com/civ4/beyondthesword/.

* New Civilizations: The expansion pack includes ten new civilizations, such as Portugal, Babylon and Netherlands and their associated unique units and buildings.

* More Civilization Leaders: Sixteen new leaders including leaders for the ten new civilizations, as well as additional leaders for existing civilizations. Abraham Lincoln, Boudica, Hammurabi and Sitting Bull are just a few of the new leaders.

* Corporations: A new gameplay feature allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.

* Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government's secrets.

* Events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper.

* New Wonders: Five new wonders await discovery including the Statue of Zeus, Cristo Redentor, Shwedagon Paya, the Mausoleum of Maussollos The Tomb of Maussollos, Mausoleum of Maussollos or Mausoleum of Halicarnassus (in Greek, Μαυσωλεῖον Ἁλικαρνασσεύς, , and the Moai Statues.

* Expanded Space Victory: Winning the race to Alpha Centauri will now require more strategic planning and tactical decision making.

* Apostolic Palace: An ancient version of The United Nations, the Apostolic Palace will become available earlier in the game, providing a way for players to win a diplomatic victory more quickly. New resolutions will also be added which will expand the available diplomatic options.

* Advanced Starts: A major fan request; this new feature will enable players to "buy" components of a custom-tailored empire and begin play in the later part of the game, allowing them to experience many of the new features of the expansion pack in a shorter amount of time.

* Enhanced AI: The AI has received many enhancements, making it tougher to beat on the higher difficulty levels. The ways in which the AI will attempt to achieve victory have also been expanded.

Sid Meier's Civilization IV: Beyond the Sword requires the full version of Sid Meier's Civilization IV and is now available for PC for $29.99. The title is rated "E10+" for Everyone 10 and older. For more information please visit http://www.civilization.com/.

About Sid Meier's Civilization[R] Franchise

Created by industry legend Sid Meier in 1991, Civilization instantly set the standard and defined a new genre of empire-building strategy games. An addictive blend of building, exploration, discovery and conquest, the original Civilization is still recognized as one of the greatest games of all time, and Civilization IV was named 2005's PC Game of the Year.

About Firaxis

Firaxis Games[TM] is one of the world's premier game development studios, and home of legendary designer Sid Meier. Firaxis has developed some of the most successful and award-winning computer and video games This article is about the British magazine covering computer and video games. For the American magazine, see Computer Games Magazine.

Computer And Video Games (CVG
 on the market today including; 2005 PC Game of the Year - Sid Meier's Civilization IV[TM], the expansion Civilization IV: Warlords Warlords may refer to:
  • The plural of Warlord, a name for a figure who has military authority but not legal authority over a subnational region.
  • Warlords (arcade game) is also an arcade video game.
[TM], the blockbuster Sid Meier's Civilization III[TM] series, Sid Meier's Pirates![TM] (PC, Xbox[R] and PSP (PlayStation Portable) See PlayStation. [R]), Sid Meier's SimGolf
For the similarly titled game by Maxis, see SimGolf.


Sid Meier's Sim Golf is a computer game created by Sid Meier, Firaxis, and Maxis in 2002.
[R] and Sid Meier's Railroad Tycoon[R]. Firaxis legacy titles include the Sid Meier's Civil War Series![TM] (Gettysburg!, Antietam!, and South Mountain), and the Sid Meier's Alpha Centauri “SMAC” redirects here. For other uses, see SMAC (disambiguation).
Sid Meier's Alpha Centauri (sometimes abbreviated to SMAC or Alpha Centauri
[R] series. In 2005, Firaxis Games was acquired by Take-Two Interactive Software, Inc., joining its 2K publishing label.

About Take-Two Interactive Software

Headquartered in New York City New York City: see New York, city.
New York City

City (pop., 2000: 8,008,278), southeastern New York, at the mouth of the Hudson River. The largest city in the U.S.
, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PlayStation[R] game console, PlayStation[R]2 and PLAYSTATION[R]3 computer entertainment systems, PSP[R] (PlayStation[R]Portable) system, Xbox[R] and Xbox 360[TM] video game and entertainment systems from Microsoft, Wii[TM], Nintendo GameCube[TM], Nintendo DS[TM] and Game Boy[R] Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games and 2K Sports, and Global Star Software; and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Safe Harbor Safe Harbor

1. A legal provision to reduce or eliminate liability as long as good faith is demonstrated.

2. A form of shark repellent implemented by a target company acquiring a business that is so poorly regulated that the target itself is less attractive.
 Statement under the Private Securities Litigation Reform Act The Private Securities Litigation Reform Act of 1995 (PSLRA) implemented several significant substantive changes affecting certain cases brought under the federal securities laws, including changes related to pleading, discovery, liability, class representation and awards fees and  of 1995: This press release contains forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them. The Company has no obligation to update such forward-looking statements. Actual results may vary significantly from these forward-looking statements based on a variety of factors. These risks and uncertainties include the matters relating to the Special Committee's investigation of the Company's stock option grants and the restatement of our consolidated financial statements Consolidated Financial Statements

The combined financial statements of a parent company and its subsidiaries.

Notes:
Because consolidated financial statements present an aggregated look at the financial position of a parent and its subsidiaries, they enable you to gauge
. The investigation and conclusions of the Special Committee may result in claims and proceedings relating to such matters, including previously disclosed shareholder and derivative litigation An action brought in court to enforce a particular right. The act or process of bringing a lawsuit in and of itself; a judicial contest; any dispute.

When a person begins a civil lawsuit, the person enters into a process called litigation.
 and actions by the Securities and Exchange Commission and/or other governmental agencies and negative tax or other implications for the Company resulting from any accounting adjustments or other factors. Other important factors are described in the Company's Annual Report on Form 10-K Form 10-K

A report required by the SEC from exchange-listed companies that provides for annual disclosure of certain financial information.


Form 10-K

See 10-K.
 for the fiscal year ended October 31, 2006, and in the Company's Form 10-Q Form 10-Q

See 10-Q.
 for the second quarter ended April 30, 2007 in the section entitled "Risk Factors."
COPYRIGHT 2007 Business Wire
No portion of this article can be reproduced without the express written permission from the copyright holder.
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Publication:Business Wire
Date:Jul 25, 2007
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